Tune in to the Ghostbusters: Spirits Unleashed stream this Wednesday, June 26th at 1PM PT here on Steam -OR- on Twitch where we will be previewing DLC #6 with the IllFonic Community team!
I saw that some Windows 11 players have problems with the game (a black screen at start, you can overcome this with entering window mode with F4 though). And since I can't update the game anymore due to ceased support of GM 1.4 (which I used for developing Ringo) - I decided it to update the game to GM 2.3
I don't plan any major improvements, maybe some little fixes here and there (easy controls reset for example). But the new version will bring new bugs, please beware of it.
I'll make an announcement when the update is ready. I hope to deliver it in few weeks.
Hey all! It's been a while. Echoes of Karma had a rough development period after release, but we're back in full force with a complete overhaul of the game! So, what's changing?
First off: The entire game is getting re-sprited. You can look at the Echoes of Karma Twitter account for more details on that (we're not calling it X). https://mobile.twitter.com/echoesofkarma We're updating every cutscene to have more animations, every character has had their sprite reworked, most bosses and enemies are having their sprites reworked, and so much more!
Items: The roadmap previously stated we're doing an items update. We intend to keep that promise and fully stock the shop! This gives the items shop a total of 21 items. 13 items you can equip, 7 you can use in battle, and 1 special item that remains active so long as it's not used, but can be rebought. We won't spoil what they do here. We also start you off with more Junk (the in game currency) during a first playthrough.
Extras Mode: We've added an extras mode to the game. This gives you access to the shop and equip menu without having to access them in an episode. You also have the "Menu Config", which lets you customize your battle menu to have things in any order you want and lets you store unwanted abilities. We also have more extra modes we're not ready to discuss.
Enemies and Bosses buffed: Some enemies and bosses in the game have been buffed. Attacks now deal even more damage or are even more difficult to block. The 6th boss is having it's attacks updated to be more difficult and is being given an additional 3 attacks.
Q&A time| Why did this take so long?: The team for Echoes of Karma was small, and usually worked commission based. Furthermore, we didn't properly market the game upon it's first release as we didn't have the resources. After that, many of the team members had personal lives to get back to and new projects to attend. Some team members have regrouped, but the team is now much smaller than before and we have no current musician. In spite of that, we think this new release will prove to be very successful, thanks to the dedication of a new full time pixel artist and the improved precision & speed of our programmer.
What does this mean for save files?: We had to redo the entire game from scratch since April. Our previous engine wasn't meeting our standards in terms of ease of development and player customization. Thus, you previous save file will not be compatible. You will have to replay the game. We think this is a good thing, as the changes we've made to the game make it much more enjoyable, and we think it's worth replaying to see how much better it look and how much harder the game is. We've also given it some slight dialogue and story updates.
When will this release?: When it's ready... But we're hoping some time between September and February. We apologize for the lengthy wait, but we wanted to make the game feels perfect since we're having a much bigger marketing push soon.
Will there be a new episode?: No, but we'll be working on the next episode shortly after this update.
Will there be other non episode related updates?: We don't know for sure, it depends on how much we get done. We'd like to update some of the music in the game, but we don't know if that'll be before the final episode is completed or after. Furthermore, we don't know how much of our current plans will be finished by the time the Redux Update releases. We'd like to get every feature and ability in the game done first before releasing the update, but we may delay some features and adding in more abilities until after the next episode is released.
Why has the price increased?: This is to reflect the base price the game was supposed to be at after episode 12 was released. We'll be putting the game on sale frequently to reflect the fact that it's not fully updated, but those sales will slow down drastically after episode 12 is finished, and will usually only be available during holidays or anniversaries.
Thank you to everyone who originally bought the game, thank you to all the developers that were previous working on the game, thank you to everyone who read this, and thank you to everyone who was so patient with us while we regrouped! We hope to see you very soon.
Hey everyone, Today marks the day SurrounDead has been out for 2 years. The game has changed massively since launch day (And I hope for the good for the most of you). There's still quite a bit more to go to create SurrounDead into the game the community wants and something I'd be happy to buy with my own money too as a full product. So what's next?
The Near Future:
Infected Dead zone: The next large-ish update before the major one is the addition of a large irradiated zone with a small military town and military base. Destroyed due to outside attacks and attacks from within, discover the zone and fight your way through it.
An Actual New Trailer: I've been terrible with this. At the moment, if you're not to look on youtube or anywhere there are only 2 very outdated videos of SurrounDead. At this moment in time, I am currently creating an updated trailer that shows the world of 'The Valley' and the dangers you will face. I expect this to be out around July/August.
End Game Update: End game areas are gonna get a face lift, a larger reason to go to them and a more in depth design to them. No more, copy and paste bunkers but expect unique bunkers that differ depending on where you are. More information will come after the 'Infected Dead Zone' update.
New & Reworked Locations: Apart from new POIs at locations that haven't been touched yet, I have plans to go and add to current POIs and improve or completely rework the design of current locations. The plan at the moment for locations currently is here:
The City: Another new location and final "large" addition to 'The Valley'. Towering skyscrapers will cover the city to a surrounding suburban area. I will leave it at that, but extremely looking forward to everyone seeing how it turns out.
The Far Future:
The Roadmap: There are still multiple major updates coming from; quests, to vehicle mods and a world electricity system you can control. I hope everyone is looking forward to these updates as they will add so much to the game. More news at later dates.
Multiplayer: With major updates still to go, multiplayer is still coming but quite far still to go.
Outside World Of 'The Valley' : What happens outside of 'The Valley'? In future updates you'll be able to travel outside of the world to smaller maps with unique locations. Get to these locations, get all the gear you can find, new lore to discover and then extract back to 'The Valley'. So yes, it sort of is a take on the extraction mode, but I don't want to overcomplicate it too much as this isn't replacing the 'base game' of SurrounDead at all but adds to it, with something you wouldn't even have to touch if you didn't want to. This also doesn't rule out anything about new 'large maps' but I am not currently creating a large one at least before 'The Valley' is completely finished. I will also share more information as stuff starts to get finalized, like how you get to these locations, what happens if you die and more. One thing at the moment is that however you will not be able to save at these locations or create a permanent base.
More news about certain things will be shown with time. Especially with new features like being able to go outside of 'The Valley' which I'm sure there will be quite a few questions about
Community Suggestions:
Below is a link to a google form where you can suggest new content, improvements and bugs
Also, I'm looking at getting into a discord call soon with the community to talk about the game and more. I've been wanting to do this again for some time but still in real life has always got in the way of this.
And finally, I don't say this enough but thank you for everything, from praise to criticism, anything to make SurrounDead a better game.
Very exciting news to share today - Renaissance Kingdom Wars finally has a release date - we will be launching in Early Access on July 15th.
Evolving Gameplay
Renaissance Kingdom Wars brings evolving gameplay â with scope and player experience changing several times through the grand campaign. From a humble beginning as a landless mercenary captain, you will advance to building your cities and hamlets, engaging in trade, economy and diplomacy, and non-stop warfare.
Brutal Epic Battles
Battles are truly epic - with several thousands units on all sides of battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. When the battle is won, loot corpses or take apart towns to replenish your much needed resources.
From City Building to Empire Management
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Construct buildings and walls, and position your troops. At the same time, you can also manage everything on the world map.
Join the Countdown
Don't forget the Wishlist the game and join the Discord here and lets get this launch countdown going.
Weâre excited to share the details of the update scheduled for Tuesday, June 25th, 2024.
âUpdate Summaryâ 1. Sumacheon's Summer Crush Events - Summer's here with its relentless scorching heat. But fear not, because the 'Sumacheon's Summer Crush' is here to cool things down with epic events and frosty rewards! 2. New Upgrade Content: âCosmic Harmonyâ - Unlock the mysteries of the cosmos with the new 'Cosmic Harmony' upgrade system. Ascend your character to unparalleled power! 3. New Tier 2 Legendary Treasure (6 Types) 4. New Boss Raid: âIronblood Ghost Spearfighterâ 5. Yellow Dragon Wayfarer Event Improvements - The Yellow Dragon Wayfarer Event will now run for two weeks! 6. New Appearance Equipment: âGuardian of Seaâ - Command the seas this summer with the âGuardian of the Seaâ outfit! 7. Service Language Changes
â Update Details 1. New Upgrade Content: âCosmic Harmonyâ - Cosmic Harmony Unlock Requirements: A character with Solitude Training of âLimbo Realm Stage 1 (168 Tier)â or higher. - Cosmic Harmony List: Heaven and Earth (I) / Heavenly Worship (II) / One Earth (III) / United Protection (IV) - If you upgrade all Cosmic Harmony to the Max Stage, you can attempt the 'Celestial Cycle Stageâ promotion, and if you succeed in promoting, you will acquire 'Celestial Cycle Effects' that increase one random stat. - Stats activated with âCelestial Cycle Effectsâ can be readjusted using [Celestial Soul Pill, Dragonsteel, Energy] in âFull Renewalâ.
Celestial Cycle Stage
Cosmic Harmony Training Stage
Celestial Cycle Level Requirement
Maximum Upgrade Level (Stats)
0
Tier 1
121
5
1
Tier 2
121
10
2
Tier 3
131
15
3
Tier 4
131
20
4
Tier 5
141
25
5
Tier 6
141
30
6
Tier 7
151
35
7
Tier 8
151
40
8
Tier 9
161
45
9
Tier 10
161
50
10
Tier 11
-
50
â» Cosmic Harmony Notes - When training Cosmic Harmony, [ Great Success / Success / Failure / Tangled Inner Force ] may occur. - If Tangled Inner Force occurs, the training stage is reduced and training is not possible for a certain period of time. - The Tangled Inner Force effect can be shortened by using Gold, Speed-ups, or Clan support. - Wayfarer Travel is not possible while Tangled Inner Force or Promote is in progress. â» Please refer to [Game Encyclopedia - Cosmic Harmony] notice for details.
2. New Tier 2 Legendary Treasure (6 Types) - âForest, Earth, Light, Wind, Fire, Water Treasure IIâ added.
3. New Crafting Recipes [[Arcadia Spirit Village] <Craft Treasure> Shaoshao]
Rare Pomegranate Flower x20 Spacetime Powder x2 Epic Mineral Fluid x5 Epic Snow Panax x5 Copper x200,000 Energy x20,000
4. New Boss Raid: âIronblood Ghost Spearfighterâ - Boss Level: 200 - Required Power Score: 250,000 - 1st Clear Reward: Legendary Divine Dragonâs Enhancement Stone x1, Epic Divine Dragon's Dragon Artifact Enhancement Stone x1, Legendary Blue Dragon Statue x1
Ironblood Ghost Spearfighter
5. Yellow Dragon Wayfarer Event Improvements - The Yellow Dragon Wayfarer event, which previously ran for one week, will now run for two weeks. - Following improvements to the Yellow Dragon Wayfarer event, the next Yellow Dragon Wayfarer event will begin on Monday, July 8th, 2024. For further details, please check the [Yellow Dragon Wayfarer Event] notice to-be released on July 5th, 2024.
6. New Appearance Equipment: âGuardian of Seaâ - âGuardian of Seaâ Outfit and Headpiece added for each class.
âGuardian of Seaâ Outfit and Headpiece(Taoist, Lancer, Sorcerer)
âGuardian of Seaâ Outfit and Headpiece(Darkist, Warrior, Arbalist)
â Service Language 1. Serviced Language Changes - Russian, Indonesian, and Vietnamese language services will no longer be supported. If you used those languages in-game, please select a different language.
â Bug Fixes & Gameplay Improvements 1. [Valley of Life and Death] Fixed an issue where the Valley of Life and Death Season 6 ranking rewards were not distributed on some servers in the INMENA region. 2. [Outfit] Improved the Mount Exchange Ticket icon and details to display the mount it corresponds to. 3. Characters who have completed Proving Eligibility more than once will not be automatically logged out after 24 hours even if their level is below 80. 4. Improved the âQR codeâ when authenticating WEMIX Wallet in-game. 5. Fixed various in-game typos.
We're thrilled to announce that you can now stay up-to-date with all the latest news, updates, and exclusive content by following our publisher Twitter account!
Early access to news about upcoming game releases Sneak peeks at new content and features Behind-the-scenes looks at our development process Opportunities to participate in exclusive giveaways and events Direct interactions with our team and fellow gamers Don't miss out on any exciting updates! Click the link above and join our Twitter community today. Your support means the world to us, and we can't wait to connect with you!