Navigator, To improve your gaming experience, we've implemented a hotfix. The details of the update are as follows:
Optimizations - Optimized world chat by adding language-specific channels. - Optimized some text content.
Bug Fixes - Fixed the issue preventing manual entry of room invite codes. - Fixed the issue allowing special characters in player names.
Currently Known Issues - The in-game survey can't be accessed via the built-in browser. - Please use your system default browser to complete the survey by selecting the [Open the link using an external browser] option.
We apologize for any inconvenience. Thank you for your understanding.
This update is non-mandatory; players currently in-game will be unaffected. You will receive a prompt to update the client upon restarting it.
Finally we have exciting news for we have the public demo out for limited time for people to try out!
You can make your character smith swords, craft a tiara and meet first few of the characters in the game! I hope you have fun and you can also let us know what you think :)
= New Episodes: Work continues on a series of hand crafted story episodes, designed to pull new players into the game and provide some excellent adventures for existing players.
Black Hole Sun - Part 1
Black Hole Sun - Part 2
Black Hole Sun - Part 3
A wolf in Sheeps Clothing - Part 3
= New Tutorials These are short tutorials and are generally incorporated into the story episodes. But will pop up whenever you are trying to do these things for the first time:
Docking Tutorial
Mining Tutorial
Combat Tutorial
Crew transfer Tutorial
= Performance
Large improvement to drones when searching for repair works.
Reduced the particle density on ships arriving and departing, to help with performance
Make FindNearby only look at given layer and given object type if object type given. Helps with drone performance.
Calculate incoming quantities of each container only once in TryStoreCargo, improves WorkQueue Update performance.
= Text Input
You can now filter any long list of files/saves/ships etc by typing a short word
You can now freely move the cursor in a text field and delete characters in any position.
'LEFT' or 'RIGHT' to move the cursor backwards or forwards one character.
'HOME' or 'DOWN' to move the cursor to the beginning of the input.
'END' or 'UP' to move the cursor to the end of the input.
'DEL' now forward deletes text in a text input field.
= SMALL CHANGES
The game mode 'Survival' is now locked until the player completes phase 1 of the stargate
The game mode 'Free Roam' is now locked until the player completes the 'Flight Ready' mission in Creative or Survival mode
Nb. Both modes can be easily unlocked by editing the preferences.txt file:
UnlockSurvival true
UnlockFreeRoam true
Battle Stations button is now available in Tactical mode
Changed drone behaviour to look to use any available Drone Bays
FTL user interface improved. You can now include other ships after clicking the Prepare Jump button
Clicking Prepare Jump from the System Map will now prepare a jump with just that ship, even if another jump is in progress.
The OPPOSITION system that sends hostiles to attack the Stargate on a timer has been completely disabled (it sucked)
Mining Laser now require to be installed either in a wall (like the guns) or on a piece of scaffold.
When installing Mining Lasers they will now auto-rotate to fit the wall/scaffold.
Allow to buy/sell entire stack by ctrl clicking.
= BUG FIXES:
Issue #258: In creative mode, when entering ship name / author name the key strokes execute in the background
Issue #259: If you outgun the pirate you can kill the ship leading to a hardlock and game CTD.
Issue #260: Docking Tutorial window doesn't go away when you click skip.
Issue #261: The Wolf in sheep clothing mission is available to start from the beginning after completing it.
Issue #267: Only selected ship rotates to align for jump in creative / survival / free roam.
Issue #241: Orders not saved correctly in stargate mode because not copying system id when copying orders.
Issue #243: Meteor shower during resin collection phase of tutorial.
Issue #277: Scavenger still hails you even if destroyed.
Issue #247: Some imported/bought ships will have the crew dying of suffocation.
Issue #161: Install order disappearing when closest box of desired item to install is on a track.
Issue #233: Netural fighters attacking player when in meteor shower.
Issue #229: Turning with thrusters uses engines when another ship is preparing a jump.
Issue #231: If a window is open (eg: FTL jump) and you go to tatical mode, tactical mode stops tracking cursor.
Issue #279: Docking Port flipped on reloading ship, if placed at top of grid in edit mode.
Issue #288: Rescue mission does not fail and disappear if the ship is destroyed.
Issue #225: Weapons consoles not activating connected weapons
Issue #221: Hostile ship not attacking after some ships jump away
Issue #198: Can jump ship when docked with other ship that isn't jumping but ships stay docked.
Issue #234: Stargate progress is incorrect.
Issue #153: Money duplication glitch when buying ship at shipyard.
Fix spelling mistake in the title of the Tech Tree Window: 'RESERACH' -> 'RESEARCH'.
Fix window not closing when window close button is pressed.
Performance slow down with ships arriving / leaving. Should be better with improvements to particle and layer rendering.
Fix flightready mission causing crash when selling original ship and FTL jumping with another ship.
Fix camera moving to wrong place when switching out of tactical if ship moved while in tactical.
Fix tutorial coming back after skipping tutorial.
Preserve ids of layers and objects when restoring a system archive, but still rebase time.
Fix crash on loading a rescue mission on a ship that has been archived.
Docking tutorial now dismisses itself if the target ship is derelict or non-existent.
Track performance in certain situations improved.
Fix install FTL objective not completing in flightready mission.
If you encounter runtime errors with messages containing "ANSI" or "UNICODE", please try the following solution:
The cause of these errors: Computer settings have been adjusted to accommodate non-UNICODE encoded Japanese visual novels. The settings need to be reverted to their initial state.
Note: đĸ indicates changes based on community feedback!
đŽMajor Changes
SlimePang Party Mode Returns
The rules for SlimePang have been updated. (Old: Points-based / New: Time-limited)
Mini-Game Unlocking Made Easier
đĸ Now, even if you can't defeat the boss, Mystery Packs will appear, allowing you to unlock new games.
đ Bug Fixes and Gameplay Improvements
đŦ When returning to your arcade from another user's arcade, only your game score results will be displayed.đŦ Added a display feature for when the server list is empty.đŦ Added a loading image when searching for the server list.
đžKnown Issues
đŦ TV videos have been temporarily replaced with placeholder images.đŦ When exiting a game in another arcade and re-entering, you may enter as the first character.
Please share your thoughts on the newly added system! You can easily share your feedback via comments or the 'Send Feedback' feature within the game.
1. Change the skill button to direct casting 2. Adjust the normal attack firing position / normal attack sound effect / normal attack hit vibration, etc. 3. Reduce the probability of small monsters having shields 4. Extend the shield duration for elite monsters from 12.5 seconds to 20 seconds 5. Adjust the final frames of counterattack detection 6. Adjust the animation for counterattack and hit detection 7. Background music for small monster battles / 1-3 great sword skeleton background music / hideout background music / TITLE background music 8. Remove the level time limit 9. Optimize the scene: remove trees within walls and minimize unnecessary walls in levels 10. Change backward walking to running 11. Delete elite monsters not randomly included in the scene (optimization) 12. Remove the K key (unused skill tree system) 13. Manually adjust elite monster random skills to be less random (especially fire axe jump attacks) 14. Disable mouse wheel zoom 15. Change right-click to counterattack 16. Modify the tutorial: update skill selection, counterattack key instructions, etc. 17. Scene and detail optimization: primarily addressing crash issues, known to effectively reduce crashes for some players