BallisticNG - Vonsnake
Hey everyone! It's been a while since our last update on the development branch, and it's still going to be a while longer, so we want to give everybody an update on what we've been working on.

Please note that we currently don't have an ETA on when we'll be dropping 1.4 Dev 3, there's still plenty of work to be done.

2280 Ships
The majority of work these past few months has been on a roster of 2280 ships. With the help of community members Brobama, Kabelsalat, MrX, Nathancubed and Vista, we've been hard at work giving each team a new ship that better suites the 2280 physics mode!

These ships are only cosmetic changes and do not alter physics stats. We're also not limiting where they can be used. Not only can they be used in 2159 and floorhugger, but you'll also be able to select them in the campaign!

Each ship will have the full livery set, including expansion DLCs and Bling Pack liveries. We'll also be working on new cockpits, although these will be made for an update beyond 1.4 Dev 3. Livery templates will also be made available for modders.

The goal with these ships is to evolve their design and give them a cleaner aethestic, which will be tying into the design of 2280 track environments. We already have a 2280 track in development for release with 1.4, but we'll be showing that off at a later date.

Here's a look at the new ships. We're still in the initial development stages for the Barracuda Model A, B and C, so you'll get to see those once 1.4 Dev 3 is out.



















New Content Selector Menus
With the new ships added, we needed a way to select them. The easiest option would have been to register them as new ships and display them in an ever growing flat list, but there's issues with the existing content selector menus we want to address and this was the perfect time to revisit them and figure out a better way to handle content selection.

Ships now support variants and tracks now support variant and route entries:
  • Ship variants allow us to point the game to a completely different ship prefab. This ship prefab can be any ship, however internally we're just using this to create duplicates of the 2159 ship prefabs and slap different models into them.
  • Track variants do the same thing as ship variants, but also have a second layer of variants called routes. Routes can also point to any loaded track in the game, but the intended use is for situations like Pines Complex where the track is 3 different courses bundled into one. A track variant in our internal use case is the forward and reverse versions of the track,
These additions allow us to compact how many listings there are in the menu. In our most extreme example, Pines Complex has gone from 6 different menu entries to 1, with additional inputs to select the specific version you want to play. This also means we've been able to merge the reverse track category into the standard track category, and cut the track listings in the Extras and expansion DLC categories in half by merging the forward and reverse listings into a single button.

Another improvement with the new menus is how custom ships are now handled. Custom ship categories are actually just a single category that gets broken down into sub-categories. This was reflected directly in the previous menu where you'd navigate to the custom ships category and then have to use different inputs to navigate the sub-categories.

The new menu unfolds those sub-categories so now you can just scroll through them as if they were normal categories. We had already implemented this for the advanced menu, so it made sense to also do that here. This also works nicely with the new category list feature, where you can press the category previous and category next inputs at the same time to bring up a list of categories to hop between.

We'll go into more detail about these new menus once 1.4 Dev 3 is released, but for now here are some screenshots of what they look like:




We may also look at implementing the advanced menu search functionality into these new menus. Doing this will allow us to make the advanced menu completely redundant so we can remove it and just have a single menu with all of the functionality.

Some other smaller changes
  • Sideshifting now has a per ship stat and has been reduced in strength significantly
  • 3D pads are no longer automatically generated in 2280. Tracks will use the tile pads unless 3D pads have been setup.
  • AI in 2280 have been tweaked to make them more competent
  • The Model B and Model C categories of tracks have beeen renamed to Drag and Drift so they're in parity with the ship category names
  • The NX2000 is no longer part of the standard ship leaderboards and is now in the Barracuda leaderboards (which have been renamed to Highend). We'll be doing a global leaderboard reset with the full release of 1.4.
  • Vonsnake - Always On Target and Xpand - Rush added to the soundtrack. if you have the soundtrack on Steam, these have already been added to it.

And a bunch of other stuff that was already pushed out to the development branch a few months ago. If you're on our Discord server then the changelog for that is already available, and we'll include it as part of the 1.4 Dev 3 changelog here on Steam once that build goes out.

Territory - threat vector
Changed
  • Reduced puddle amount
  • Reduced puddle footstep effect volume
  • You can now only find dirty water in loot
  • Reduced loot spawn chance of metal water bottle and watering can
  • Escapees loot tweaked. They could have anything on them, water bottles, ammo etc. worth chasing in the early game.
Jun 23, 2024
PinBuilder - Propulsion Studios


New Features
  • Added "Print" icon to top control bar to provide one-click access to print playfield layouts for use as templates for real-world playfields.
  • Added Planview Screenshot Size dropdown option to Settings screen. Use this to change the size of the exported layout when printing.
  • Added MENU button to Edit Mode option bar (top right).
  • Added RESUME button to Main Menu.
Improvements
  • Fixed bug causing volume to be erroneously set very low when opening Main Menu.
  • Adjusted grid center to be at 0,0 instead of offset.
  • QUIT button now visible/accessible in all Main Menu screens.
  • Improved kicker hole ball physics.
  • Fixed edge textures on playfields.
  • Adjusted width of scalable separator (adjustable shooting trough wall)
  • Fixed grabber collider on apron credit light.
  • Objects with subcomponents such as grabbers now duplicate fully.
  • Standard apron ball spawner now spawns properly no matter what the table angle dsis.
Jun 23, 2024
Yolk Heroes: A Long Tamago - 14 Hours Productions
Some bugs from the new 1.1 update were very sad and made me very unhappy that people were running into such terrible bugs. So, we tried to fix them now!

Let us know if we failed. Thank you all for continuing to play a game about Egg Heroes.

v1.1.0a
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- Fixed localization for "Name your guardian spirit", compendium and after-retirement
- Fixed false minigame unlocks in the minigame menu
- Fixed loading when yolk is sleeping errors
- Fixed Fairy Queen Debuff skill crash
- Added mouse controls to spirit orb minigame
Temporian - ChallAcc
This is the first test for Temporian on the Steam Deck. With any luck, I won't have to roll anything back, but please let me know if things aren't working for you.
Jun 23, 2024
NodeLord - seba000pl
Hi!
Version 1.4 has just been released;
it includes a new building - the distributor.
Its operation is simple - resources first go to the priority slot. If the priority slot is full, resources are directed to the non-priority slot. You can change the priority by clicking on the building.
Below, in the image, there is a simple setup that ensures the tower has priority in receiving wood as ammunition during a troll attack, and during peacetime, the wood will be used to produce planks.
I think this is something everyone has been missing, and it will greatly enhance the gaming experience.


Highway Police Simulator - Bekka [Aerosoft]
Dear community,

this week our team made big steps in the development in different areas. Of course we will show you these new stuff soon. But today I would like to tell you something else.



Last week we had the invite to join a developer event of our publisher Aerosoft. Different developers from different dev teams participated in this event. I represented Z-Software. Different teams made different talks about the game development and we talked talked about challenges in the game development and exchanged know how. I mean Z-Software develop games for over 16 years, but I could still learn something new or remember stuff, I already forgot.
I also could speak about some challenges we have with another developers. And so we (Z-Software) will improve some workflows in the future. 🙂

One of the interesting parts of the event (for me) was talk to Aerosoft team face to face. So our team tooks the chance and shows game development progress of HWPS. We not only spoke about the progress of the development, but also about marketing and marketing assets. We got some photos where you see me, showing the Head of Product Management work in progress marketing material.

I know this post was short, but I hope you still enjoy it. In my point of view this is very important to have best possible collaboration with the publisher to achieve best possible results and best possible game.


Internet Cafe & Supermarket Simulator 2024 - Tian
  • Fixed the problem in supermarket reviews where customers complained about long checkout queues
  • Game performance optimization
Attack on Toys - N7T-GAMES

Attack on Toys 6.5 - NOW AVAILABLE! - 30% OFF!
Attack on Toys (Classic, 2019) DLC STEAM® Edition - NOW AVAILABLE! - 50% OFF!
Attack on Toys STEAM® Workshop Mod Supports - NOW AVAILABLE! MOD GUIDE HERE!

★ MAJOR UPDATE ★
  • NEW! Robot Toys!
  • NEW! Robot Player & Items

  • Backyard Pool Party Invasion, Terror Invasion, Conquest, PvP, Toy-Box
  • Summer Beach Invasion, Toy-Box

  • Army Man Party Popper (Required HQ Lv.3) & Army Man Zombie Party Popper
  • Bucket Blocks Man Air Support
  • Bucket Action Man Air Support
  • Sell Squad Unit
  • Map Mode FOV Setting
  • War Robot Assault & Mech is now added in Squad
  • Weapon Mod Shop is now available!
  • Photo Mode - Slow Motion & Fast Forward in Toy-Box!
[/h3]
[/list]
⚑ NEW & IMPROVED FEATURES
    1. Naval Mine
    2. Robot Mega Mech is now driveable for Army, Blocks, and Robot

    3. Zombie Grave Updated
    4. Buff Army Man Zombie & Blocks Man (Speed, HP +- 20%)
    5. Invasion Army Man Spawner Added Popper Units

    6. Item Action Figure Ammo Backpack
    7. Item Action Figure Parachute

    8. Fix Blocks Man Player Camera Angle
    9. Fix Miner Hat Light

    10. Fix Tower Stacking bug skirmish/conquest
    11. Fix Mold Action Figure Collider
    12. Fix Mortar Army Static Mod Builder Animation
    13. Fix P-17, M-21, M-4 Burst Scope Position
    14. Fix Shop Bug Able To Sell Medal By Accident
    15. Fix Freeze Medal Y Position and set to static kinematic to prevent Bug
    16. Fix HQ Army & Blocks Collider
    17. Fix Explosion radius bug
    18. Fix Plane waiting time
    19. Fix Tower Sandbags Prices
    20. Fix Insect Walking Animation on water
    21. Fix Bullet Mortar Looping
    22. Fix Action Armoured Car LOD Materials
    23. Fix Action Armoured Car Water Collision
    24. Fix Zombie Animation Attack
    25. Fix Summer Daycare Shadow Optimization
    26. Fix Water Collision speed on low hp vehicle

    27. PROP Bucket Action Man
    28. PROP Water Environmental Terrain Circle #1 Toy-Box Scalling Fix
    29. PROP Water Environmental Pathfinding Fix
    30. PROP Lifeguard Tower Scale is now 1.5 & Pathfinding Fix
    31. PROP Bouncy Castle Pathfinding Fix
    32. PROP Picnic Table Pathfinding Fix
    33. PROP Sand Castle Pathfinding Fix
    34. PROP Beach Ball Pathfinding Fix

    35. Mod Builder AddObjectToLODScript
    36. Mod Builder CameraXAimingUp & Down
    37. Mod Builder WeaponSuicider
    38. Mod Builder Error Item Checker Updated
    39. Mod Builder [TROOP] BaseSoldier Robot [SOUND] [VOICE] Removed for modding flexibility
    40. Mod Builder CheckAnyError Particle Check Material Fix
    41. Mod Cowboy + Papercraft updated

    42. Other updates that might not listed in this post

  • Thank you so much for all the Feedbacks and Support from STEAM® Community & Discord Community
  • Stay tune for the next BIG UPDATE ☀️ ༼ つ ◕_◕ ༽つ ☀️ THANK YOU SO MUCH!
















Jun 23, 2024
Heart Clicker - vacantknight5
Fixed getting hard locked if pressing the heart attack button when you didn't have enough hearts
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