Half of the year has already passed. We have finally uploaded the beta version of Crawl Tactics 2.0. To play the game, open the Steam client, go to your library, right-click on Crawl Tactics, select Properties, go to Betas, and choose beta 2.00.
There are many changes in the game, so there are still many bugs and balance issues. Additionally, save files are not compatible, so please back up your save files before playing the beta version.
If you have any bug reports or suggestions, please visit our Discord. Discord link
Firstly thank you to the folks who have been playing on the Test Builds brach and putting up with frequent updates and providing feedback.
Here’s whats new in this update:
NEW
New Game + - You can now load an existing character when you start a new game. This will load in your appearance, skills, inventory, and money.
You can now filter and search the People window.
Added a raid difficulty setting for when you start a new game.
Added a new starting scenario for starting the game as a village drunk. This start will make your character an alcoholic who needs to drink alcohol to maintain their mental ability.
Added a garden upgrade to houses and huts so you will be able to harvest eggs, fruit, and vegetables from home.
Some new animations.
Updated UI panels, main menu, options menu, load menu, and save menu.
Added a setting in options to change the colour and opacity of the UI.
A new “New Game” experience.
TWEAKS
AI can now buy wood for development from player owned Trading Posts.
In the Market Compare window you can now only see Trade Deals when your Trading level is 40 or higher.
Tweaks to the conversation mechanic to make it less exploitable.
Gardens at Longhouses, Homesteads, Huts and Houses now work like any other production.
When automation is turned on, any carts that were requesting goods will be sent home.
Added a confirm window for hiring people.
Productions will now show % complete when you hover over them.
Added a toggle to the hiring window to allow you to sort by distance or skill.
Businesses will no longer reset their productions when they load their carts.
The wind effect on snow, rain, and trees will now increase during a storm.
Character portraits are now generated in a more efficient way.
When a house catches on fire and there is a tenant, they will be evicted.
Unclaimed towns can now be added to existing towns once you have founded the max number of towns.
Tenants are now more gracefully removed from their rentals when they die.
FIXES
Fixed some navigation issues for some buildings in some locations.
Fixed navigation issues with the Den.
Fixed an issue where you could build more markets than you’re meant to by building them all at once.
Fixed a bug where homemade productions would continue even after you went to work at your job.
Fixed a bug where in some cases you could send a caravan to the character creator screen.
Fixed a bug where you could start a town using an Estate plot, which would cause the game to break.
Fixed a bug where in some cases you could be elected Town Reeve, but not actually receive the position.
Fixed a bug where Watchmen would not load in.
Fixed it so you can now longer use the action buttons when you’re at work or in the pit.
Hey everyone! Quick fix here for the quickplay freeze.
BUG FIXES
Implemented a workaround to this bug that was causing quickplay to freeze on loading.
We're looking deeper into this bug as there still might be some edge cases, but in the meantime it shouldnt be a common occurance. Thank you for reporting the issue and being patient with us!
Originally intended for the Steam Endless Replayability Festival this demo brings in more features that'll be present in the final release. While this demo is a closer representation of the vision, it's important to note that it's not the final product and much more will be added for the release version.
Download the demo now and let me know what you think! Any criticism is good criticism to help bring the game to a final better release product. There is lots of patches and updates in the backlog getting ready for release but any feedback on this current demo would be very appreciated.
Finally another use for Research! Enter the RESEARCH menu and click the "Cosmetics" tab to see 49 cosmetic items that you can equip onto your turret! To set cosmetics, enter the TURRETS menu, then click the (new) purple button in the top right. You can have any 4 cosmetics equipped at a time, and some of them move & spin! Buy them all and you'll get 1 extra cosmetic as a reward.
BALANCE:
(turret) Helios: any projectiles fired from this turret now won't have any 'squiggliness' (for instance, Flamethrower shots will fly straight outward).
(weapon) AATT Homing Mine Launcher: Damage 26 → 22.2 (this is the DPS formula now factoring in AATT Homing Mine Launcher's unique trait of being able to stop and start moving again, and its supercharged Homing).
CHANGES:
(turret) Crane:Tread now faces the direction that you're moving in if you have the Tire perk equipped.
(turret) Tank:Tread now faces the direction that you're moving in if you have the Tire perk equipped, and the turret's art was redesigned for this. Also Turret Scale +25% → +50%.
FIXES:
(turret) Tempest: Wasn't factoring in Knockback from explosions.
Having Auto Heal toggled on while still in the shop let you use the heal button without limit.