The Arrogant Kaiju Princess and The Detective Servant - Hatori
Hello everyone, we are ArtCelerator.
Since the release of "The Arrogant Kaiju Princess" we have reached the half-year mark. Looking back on this period, though not long, it has been filled with countless memories and growth. During this time, we have received feedback and encouragement from all directions, which have become our driving force to keep moving forward.
We have also conducted several updates, not only adding a faceless male protagonist, art optimization, branching options for H events, and system fixes but also introducing localized languages in Ukrainian and Russian, aiming to provide a better gaming experience for more players.
Earlier this year, the producer mentioned that there would be more updates for "The Arrogant Kaiju Princess" After months of meticulous preparation, today we can finally reveal this long-awaited news:
"The Arrogant Kaiju Princess" will receive brand-new DLC events in the 4th quarter of 2024!
This DLC content will continue the main storyline, bringing players a sweet(?) post-wedding life with Daigneux after conquering the planet. To thank our players for their support, this DLC will be available for free download. Please stay tuned!
The success of ArtCelerator's first work cannot be achieved without every player who loves the "Kaiju Princess" series and all our supportive partners. Here, we sincerely thank you for your support and love. It is your support that motivates us to innovate and grow continuously.
Thank you for your love and support. Let's look forward to more exciting content from "The Arrogant Kaiju Princess" together!
It’s become very clear over the last few days that many of you feel hurt by the announcement on Monday concerning our updated development plans. These plans have not changed: we will still be moving on to our Carriers update and then returning to an overarching multi-skirmish game mode. Singleplayer content has not been cut, as some have claimed, only delayed. This is our first missed development target ever.
However, because so many of you were so invested in Conquest as it was originally conceived, after consulting with our publisher and some other individuals we trust, we have decided to release the current unfinished build of Conquest as-is on a special beta branch. This build is still very incomplete and unstable, but if you wish to play it you will now be able to.
To be clear about our intentions for this build: • This build is released as-is, and represents an incomplete product. • We will NOT be releasing further updates or bugfixes on this beta branch. • Regardless of positive public reaction, work on this branch will NOT resume. • Modders are free to do as they wish, but please mark workshop items appropriately.
The unfinished Conquest build can be accessed via Steam’s betas feature, just as you would access the public testing branch, under “conquest-unfinished-build”.
This is an 80% solution of Conquest (and as many know, the last 20% takes 80% of the time). If you are looking for a balanced and challenging war simulation, you won’t find it in this build. It even still has the bandaid of selecting random skirmish maps to fight on so it’s not 24/7 Abyssal. But if you just want to manage your own custom space navy and mash spaceships together, this might be enjoyable enough.
To reiterate: singleplayer content has not been canceled. We are still hard at work on a redesign for our overarching game mode which will provide context to individual skirmish battles. We will not be releasing information on the design until we have done actual prototypes and we are more confident it will actually be fun. The goal of the new design will be to mesh much more gracefully with Nebulous' core gameplay alongside the return of many of the most interesting mechanics from Conquest mode's original design including officer veterancy and intelligence, a persistent fleet with logistical concerns, and an actual narrative thread and objectives. Once the design is more solidified and we're confident in its bones, we'll discuss the plans in-depth in a future devlog.
"Dramatic Road : the origin of wind" has been updated to version 0.71.
In version 0.71, we implemented the following support. ------------------------------------------------
・Changed the performance of some actions.
・Changed the benefits acquired at LV15 and LV20.
・Fixed some unit graphics.
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We will continue to expand functionality in preparation for the official release. If you notice anything while playing, please let us know your opinions and requests on the review/bulletin board, etc.
This week's challenge requires you to break Gargoyles statues. To do so, equip yourself with the Hammer nearby the weekly challenge table, and find a statue to break, which will progress you on the challenge and give you XP!
How it works: Unlock the Weekly Challenge table in the Star Milestone. Place it whenever you start a map and it will record your challenge progress while you play. You need to place it every time you start a map for it to record. Watch your numbers grow and make sure to complete the target score before Friday.
A problem that I've run into a few times is the limited amount of space in the text box that holds all the gift effects. (This is not about the card itself, but the big box with more descriptions you can find in the collection and various other places.) This is especially a problem with many of the burdens that have all sorts of unique and longer to explain effects. It got even worse when it was brought to my attention that some words are just WAY longer in other languages! So, I finally made that text box scrollable!
This was really REALLY hard to do, and I had to make it work in several different menus that all function a little differently, so I didn't have time to finish a bigger piece of content this time. But these are the rare times where I can actually focus on a batch of new gifts. I have 17 new Blessings and Burdens for you! The blessings are related to the main 3 shot types that didn't have enough gifts dedicated to them in The Towers mode before.
All the new burdens have relatively low stake effects, and they must be unlocked first. It might seem strange to want to unlock burdens, but I'll only do this with weak effects that you'd probably prefer over most of the other ones. There won't be too many more of these, and the total amount of burdens will end up lower than the total blessings.
Early Access updated game version to v8.9
Content Added
12 new Blessings (Total: 119)
5 new Burdens (Total: 112)
Updates and tweaks
When checking a gift's detailed effects list, it is now possible to scroll through the text if it does not fit on one page. This took a really long time to do, so you have to find a gift like this and scroll through all the text while complimenting it!
Added more details to several gift descriptions that didn't have enough room to show more details before
Bug Fixes
Bug Fix: After a battle, the particles created by your heart would continue to spawn off-screen potentially crashing the game if you stay on the result screen for a few hours
I'll skip the "upcoming list" section since nothing on it was finished this time. I do want to finish a few more gifts that I have planned, so I'm going to drop as many as I can in 1 week on June 28th!
Thank you for playing! ːradiantheartː ːradiantheartː ːradiantheartː
Anger Foot is launching in just under 3 weeks, and we couldn't be more excited. Sneak a peek behind the curtain once more and see how our team is spending the final days of development, compare their dancing skills to those of in-game enemies, and practice throwing popcorn at a basket using their feet.
Anger Foot launches on Jul 11. Wishlist it now, and tell your friends.