Jun 21, 2024
The Showdown Effect: Reloaded - GiuseppeIII
**Updates:**

* Russian Translation Update - Alexander 'Бровошник' Kuznetsov
Survival Mission Z - DreamingOfPinkLips


Hello everyone!

We're thrilled to deliver you our next official release: Survival Mission Z, an action-packed survival shooter made by RsWorks! To reward your patience, we're launching the game with a 20% off discount! We hope you'll be having a great time blasting zombies and experiencing the story of Sherry, Roy and Gordon. Thank you so much for your support!

https://store.steampowered.com/app/2693380/Survival_Mission_Z/

Loot and shoot in this action-oriented adventure set in a zombie apocalypse. Acquire different guns, explore various locations and interact with other survivors on your mission towards a better future.

Should you enjoy our games, consider joining us on Discord and following our Steam Publisher Page for all the latest news from Saikey Studios!

More from us:
https://store.steampowered.com/app/2762940/Ninja_Infiltration/
https://store.steampowered.com/app/2919130/Countdown_to_NTR/
https://store.steampowered.com/app/2820940/Minako_Beloved_Wife_in_the_Countryside/

You can also find us on:

This announcement was brought to you with much love from Saikey Studios. Have a great day! And don't let your wife feel lonely in a zombie apocalypse, unless…
Jun 21, 2024
Cyclic Warriors - StrikeWave
Today's update brings a new single-player mission and more weapons to unlock! But this time it is a little different.
Race to eliminate seven scientists scattered around the city as fast as possible.
This means you can invent your own route! Come up with the best path for the fastest possible time.

But be careful though, there are hoards of guards protecting the scientists!



Unlock 2 new Arrogant weapons by speed running this level! Post your best times on our Discord to earn special roles!

Arrogant Nemesis: [Unlock by getting faster than 1:30 time]


Arrogant Paladin: [Unlock by getting faster than 2:00 time]


Balances:

Laser Pistol: Fixed recoil when standing. Now recoil is consistent and no longer extreme.

Explosive grenade: Has larger explosion radius. The grenade time travels with the player! After throwing it, if you time travel, so will it. This allows you to do some cool trick throws with it.

Paladin: Damage increased by 12 per laser while not scoped in. Decreased Paladin's price by $200. Created a new run animation for Paladin to make it feel better.

Nemesis: Fire rate 0.35 -> .38. Increased Nemesis' price by $200.

Laser weapons now can shoot down explosive projectiles too! This makes the Time Sight and Paladin very good at shooting down rockets.

Bug Fixes:

-Fixed an issue where accuracy would recover slower while time was frozen.
-Fixed an issue where the Omega's projectiles would slightly change trajectory after going through walls, causing inconsistency and making it hard to wall bang.
Cyber Knights: Flashpoint - Trese Brothers

This major milestone unlocks a much needed option to increase the pace of play by skipping through enemy turns that aren't exciting to watch or are not directly impacting your team. This isn't likely the final improvement we can make to pace of play but it is definitely the biggest so far.

We've also added much needed step out mechanics for grenades as well as the Agent EX's Shadow and Glitch Talents. This greatly increases the value and versatility of these Talents and lets you use them with the same asymmetrical advantage around corners that you are used to with weapons.

Even better news, we're not done! June is still ticking and we've got 3 more major milestones to hit. Let's go, New Knight V2 and Crafting!


We did say the end of June would be BUSY! So here we are with back-to-back major milestones (DOMINION and now GO FAST), each a much needed feature that has been in the works and testing for months now arriving at last.

If you like this maniac pace of updates and improvements, please hit the review button! There is no better way to thank our team ːsteamthumbsupː


Skip Enemy Turns
In any tactical game, playing at your own pace is a key part of enjoying yourself. For some players, enemy turns in Cyber Knights: Flashpoint have always dragged on, especially as there can be a lot of enemies who are walking, patrolling, hunting your mercs without finding them and this can soak up time. With this major milestone update, we've finally hit the goal of adding a Skip Enemy Turn option for you to decide how fast or slow you want to play.

With this new feature, whenever an enemy is taking their turn, a prompt shows above the enemy turn banner inviting you to skip ahead, fast forwarding the rest of their turn. If you do so (default, ESC or (B) on controller) the enemy's movement for the Turn will be rapidly displayed as a red movement destination and then their Turn will be over and on to the next thing!

If the enemy is deemed to have some important impact on the Turn, such as finding a body, spotting a merc or running into your Overwatch firing zone, the turn will not be skippable. Therefore, this fast forward feature is most helpful during patrolling, hunting and enemies sent by the Sec AI to investigate troublesome events on the map. Once the firing starts, there will be less skippable enemy turns.

We're excited to hear your feedback on the feature and how to improve. It drastically increases the speed of play but we could dig deeper and try to squeeze more if you, our players, are hungry for it. For example, we might:
  • Add an option to skip every enemy turn possible without requiring you to hit a key. Without a doubt this sacrifices battlefield and tactical awareness for speed but let us know if you'd want this.
  • Further improve the types of turns that can be skipped, including combat turns.

Hit us up on our Discord, the Steam forums or in F10s - you know we are here to chat and eager to improve, so let us know what you'd like to see to further polish this lovely new feature.
 

Step Out for Grenades, Glitch, Shadow
We're very excited to make Grenades, Glitch and Shadow so much more natural to use. The days of having to risk an extra AP to step around a corner to throw your grenade are finally gone. With step out nicely integrated - just like firing your weapon - your merc will automatically step out around corners to get the best line of sight toward whatever you're targeting.


For Glitch and Shadow which don't bounce when they hit something impassible but are fully stopped, this is even more important to make the Talents useful at sharp angles around corners.

It's a huge improvement to bring all the Talents that rely on line of sight or throwing arcs up to the same standard so there isn't a confusion or surprises as you try to execute your team tactics.

Targeting Improvements for Slashslide, Glitch, Shadow
We've improved the targeting rules for Slashslide, Glitch and Shadow to prevent them from being used directly on top of another merc of enemy. In the case of Slashslide and Glitch this prevents the ... glitchy ... result where you and the enemy are occupying the same space, clipping together. Assuming they survive! And for Shadow, this avoids the very hard to predict behavior where you can't be sure which way the enemy AI will interpret the Shadow wants them to look.

Sync Talent Upgrade 6
We've added a 6th upgrade node for the Cyber Knight's Sync Talent which grants another +10m range. This will help for those players that know they like to split their team up but still want the advantages of the power strategies like Knight using Precomputed Advantage on themselves as their last action for the Turn, smashing a 25 Initiative for the next Turn and then using Sync to get the entire team to the front of the starting line for the Turn. That extra +10m helps everyone stay in the quantum rider's envelope and get those advantages.

v1.7.3 - 6/21/2024
- Skip enemy turns by hitting cancel (ESC, B) - movement is previewed and skipped
- Skip enemy turns especially speeds up gameplay during enemy patrols, hunting and when moving to investigate
- If enemy is "in the action" their turns cannot yet be skipped
- Turns of enemies considered far enough away to have no impact are still skipped without camera focus (see options)
- Cornering / Step Out now works for Grenades, Glitch, Shadow, Slashslide
- Improved targeting rules for Slashlide, Glitch, Shadow and other Talents to avoid targeting directly on top of merc/enemy
- New Cyber Knight upgrade node for Sync Talents offers third +10m range
- Fixed issue when purchasing treatment where the availability of space at the clinic (1/2, etc) was not shown
- Fixed lock up after setting Flexible Difficulty in Safehouse
- Fixed hovers over NBS Cubes in Safehouse HUD
Jun 21, 2024
Unknown Rules - 非想天
You can jump now
Gelatine - Tactical Air Horse
Performance improvements
  • Some of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance gains, especially on lower-end CPUs
  • This should also eliminate the micro-stutters when moving quickly through the world, along with the occasional freezes when using any kind of teleportation - both caused by inefficient loading/unloading of the world




Poor slime blast got reworked again
  • In an attempt to make the main ability more satisfying to use, it's been reworked to fire many small projectiles at a fast rate
  • Overdrive remains unchanged and still increases the fire rate by 400%, allowing you to fire insanely fast




Other news
  • Frostfire Pineapplemental got a small update and feels slightly less disgusting to fight, but only slightly
  • Fixed an issue that was causing the character to stick to walls and ceilings (although I could've pretended that it's intended)
  • The raccoon has somehow found a second trash can. This is getting out of hand, now there's two of those!
Jun 21, 2024
Unity-chan the SharpShooter! - n.fukaya
Fixed a problem in which rankings in the title menu were not displayed correctly.
タイトルメニューのランキングが正しく表示されない問題を修正しました。
Jun 21, 2024
Sir Fallen - Neverknow247
Patch Notes

===

Major Updates:
- New Challenge Level
- Frog Skin Added to be found in main game
- New main game section added

Minor Changes:
- Added new arrow signs

Major Fixes:
- Fix no slope mode not working after leaving challenge room

===

Thank you to everyone that continues to support Sir Fallen through playing, watching and bug finding, I look forward to adding new content every week and I hope you continue to enjoy playing!

If you have any support issues or ideas or anything at all you are always welcome to reach out to me through discord or email, both can be found on Sir Fallen steam page. Thank you again!! ːMHRISE_happyː
Jun 21, 2024
Grapplers: Relic Rivals - AllyProductions
  • Fixing an Options menu scrolling issue while using a controller (This bug was my own personal rival).
  • Fixing a bug where the player could reset options mid-match, which would reset their match options even though that menu is disabled during a match.
Swamp Up - torress.studios.store


HOTFIX + PATCH NOTES

🛠️ Fixes:
  • The final Story Mode map is now loaded when completing Very Hard difficulty.
  • The Achievement for completing Very Hard difficulty is now unlockable on Steam.
  • Ranked Mode is now unlocked by completing Very Hard difficulty in Story Mode (Let's Jump!).
  • The time for the mosquito to disappear after attacking is now corrected.

🎮 Balancing:
  • NPCs now appear earlier in the levels.
  • Easy difficulty now has fewer maps.

☀️ Quality of life:
  • Improvements in the interaction with the family when completing Story Mode (Let's Jump!).
  • The Progress Bar that indicates the next difficulty has been increased on the HUD for better readability.
  • The hitbox for collecting Upgrades has been increased.
  • Mosquitoes now have VFX when they disappear.


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