Today, we're diving into the creative process behind our latest trailer, which features an exciting live-action segment. We want to give you a behind-the-scenes look at how we bring our trailers to life, blending in-game footage with real-world scenes.
Concept Every great trailer starts with a concept. We ask ourselves: What do we want to convey? What’s the purpose of this trailer? This stage involves brainstorming ideas and determining the key messages and visuals we want to showcase.
Script Next, we draft a detailed script. This outlines the individual scenes and specific shots we need. The script acts as our blueprint, guiding the entire production process.
Asset CreationOur fantastic artists get to work building the scenes in Ylands. This time, we went a step further and created a real-life set. We transformed an office into a cozy living room, adding an extra layer of immersion to our trailer.
Capture With the scenes ready, our super talented video team steps in. Using our internal tools, they capture the scenes outlined in the script. When live-action elements are required, we bring in actors. Luckily, we have an actress on the team—our very own Brand Manager Nikki. She performed in the latest trailer and also did a voice-over for another trailer. Can you find which one it was? Post the link in the comments! (Hint: It was a few updates ago 😉)
EditingOnce we have all the footage, we begin the editing process. We review the scenes, pick the best ones that fit the script, and sometimes reshoot if needed. Our video team assembles the scenes into a rough cut. Once we’re happy with the concept, they fine-tune it to perfection.
SoundWith the final cut ready, it’s time to add sound. We choose the music or have our sound team create something new. In some cases, like with this trailer [link], the music is composed first, and the editing is done to match the finished track. We also add sound effects like creaking ship wood, underwater bubbles, and animal sounds to enhance the experience.
EndcardOur graphic designers create an endcard based on the marketing team’s information. Sometimes, these endcards are even animated, adding a dynamic finish to the trailer.
Final TouchesFinally, we review the finished product, export it in the required formats, and our trailer is ready to share with you!
This ideal process isn’t always smooth sailing. We occasionally face hiccups due to time constraints and need to adapt on the fly. However, we're proud of how this latest trailer turned out. What did you think of it?
Hello my friends! We're super happy to announce that the new chapter of Suicide Guy: The Lost Dreams is finally available for PlayStation 5 starting from today!
We know that many of you are concerned with the recent additions to the game. We want to address this and talk about our vision for v0.5 and what we’re currently working on for Techtonica. This coming Monday, June 24th at 12pm ET, we’ll be hosting a town hall meeting on Twitch for you to ask any questions you have that aren’t answered here.
For a while now, most of our team has been working on the Going Up update, while a smaller team has been handling the quality-of-life fixes and fun additions that came with Laser Games. We’ve been focused on frequent smaller updates for the first half of the year, but our next content update will take much longer than previous updates - and you’ll see why soon.
We wanted to give players a fun, small multiplayer feature for gaming with their friends this summer - not change the direction of the game. We missed the mark on messaging that. Much of the work that went into Laser Games laid the groundwork for our next big update - with some added passion projects thrown in. MIRAGE, the Fast Travel stations, and some of the background engineering work that came with it are all necessary for our next update.
We could never stop the designers from making specs, and it turns out we can’t stop them from making new maps, either - which is why we included a brand new map in v0.5. We’re currently hard at work on the desert biome, the elevator, and a lot of narrative content - more specific details will be announced soon.
As always, we’re listening to your feedback and appreciate your patience as we work to make improvements and updates to Techtonica. We’re an indie team so your support means the world to us. Please continue to share your thoughts and suggestions, and join us Monday, June 24 at 12pm ET for a special town hall meeting on Twitch.
Update Details DLC Mission 3 "Operation Reconstruction" has been added to the free DLC, "Air Combat MF - Echoes of War." A Steam achievement for this mission has been added. Escort multiple transport planes loaded with post-war reconstruction supplies!