We have deployed some critical fixes for the Urban Onslaught Release. More improvements are coming but we are still testing them on the beta branch to make sure everything is stable.
Changelog
Added improved Russian translations
Fixed various Spanish translations
Fixed Scorpions/Ravagers shooting at the ground when targeting air units.
Please Fix The Building Demo has been released and is now available for everyone to try! 🎉
Controls Use your mouse to play. * Hold the left button to drag the cubes. * Hold the right button to rotate the camera. * Hold the middle button to move the camera. * Use the wheel to zoom or to rotate the cube while holding it.
Gameplay Place the cubes so that the window, balcony or roof do not rest against the wall. In the game, click on the house button to get hints on what is missing for the house.
Is there a tutorial? Not yet, but I will add it as soon as possible.
Does it support a controller? Unfortunatelly, not yet. But I will add it too!
Does it run on Linux? * Yes! This is my first time making a build for Linux. Please, if something doesn't work for you - let me know!
Feedback 📝 * You are also welcome to share your thoughts and suggestions under this post or via discussion, discord, email or anything else. You can find me on Discord server, please click here to join it.
Streaming 📷 * Quick tip: if you're streaming or making a video, you don't have to mute the music 🎶
I hope you have a good time with the demo which will bring relaxation!
If you're looking to scratch that non-turn-based itch, just jump right in and give it a spin. We'd love to know your thoughts on our new game, and we hope you'll have a blast with the demo!
Please be kind to wishlist Sumerian Six - it helps us a lot towards having a successful release and continuing our journey as game developers. <3
Oh, and we'd be honoured to have you on our Artificer Discord , in case you missed it.
The first patch is here from the highly motivated (by your awe-inspiring support) team at Byterunners!
Thank you for all the suggestions, bug reports, and positive reviews. More improvements will come. Expect info next week.
Patch Notes
Added launch option (DirectX 11) that should help people with problem with too bright screen
Fixed an issue where FOV can be saving and set up on the 0
Fixed an issue where hiding a table might not have been possible
Fixed an issue with not being able to pick up the weapon of a defeated opponent
Fixed an issue where temporary passes to Bahia de Oro could be used even though they had expired
Lowered the volume of the motorboat in the intro
Added information about the number of unread hints in the journal
Adjustment of prices of some products in stores
Added additional decorative furniture to stores
Added a medical post in Bahia de Oro
Fixed some of the problems with translations
Added credits in the main menu
Other minor fixes
Don't forget to like and subscribe, and smash that like butt... Wait, this isn't Youtube! Don't forget to tell us what you think about the game, and if you like it and want to support us, consider leaving a Steam review.
■ Fixed some reported map issues ■ Removed blocking foliages from roads (if you still found something blocking, report if by F8)
Added
■ Added two selling areas outside of the building for scrap yard
Reworked
■ Reworked light system for vehicles
Functionality
■ Added function to transfer dirt to item "excavatorshovel01" ■ Added function to transfer dirt to item "excavatorshovel02"
Changed
■ Changed limits "arm1" for vehicle "excavator01"
Troubleshooting
■ Fixed error with toggle ramps for vehicle "trailer01" if attach or detach hitch ■ Fixed error with transfer dirt from item "shovel04"
Savegame
■ Fixed error with attach items to item "weighingscale01" after loading a savegame ■ Fixed error with attach items to item "weighingscale02" after loading a savegame
We broadcasted a play-through of a multiplayer match during Next Fest last week. If you missed it, or want to check it out again, we've uploaded it to our YouTube channel. Enjoy!
We're thrilled to let you know that Sealed Bite: Extended now has an official Discord server!
If * you like Sealed Bite * you want to connect with the dev team and other players * you played the DEMO and you'd like to share your feedback * you want to be the first to read all announcements * you want to know some more about the development and much more!
Also, there's a DEMO that you can play if you haven't yet 😉 We'd love to see you give it a go! You're more than welcome to share your playthroughs with us as well.
The invite link is now also available in the discussion section as a pinned topic. We can't wait to see you!
You know what’s one feature that we keep showcasing in the screenshots but haven’t talked in depth yet? If you have guessed Head Quarters… then not yet.
For now, let’s tackle the Food Parks and what makes them an invaluable resource for building your Food Truck Empire!
Food Parks, or Food Courts if you are fancy, are essentially a place for more than one food truck to serve customers. People come to you and your food trucks rather than the other way around. That makes it simpler to bring stable profit without having to worry about route optimization. Each Food Park has their range (which can be upgraded with level-ups), which covers some area around the park itself, so people from nearby streets will know where to go to when hungry. 🍽️
Food Parks also can be leveled up to bring even more profits to your empire! Once you complete a particular task on one food park, it will upgrade while bringing you more profits along the way. Those tasks can vary - for example, serving 75 burgers in 1 day, getting 3+ star reviews from one type of customers or simply serving 100 dishes - and we are still experimenting and testing to get the balance just right. 👌
Alright, once you decide to start utilizing food parks, you will want to obviously upgrade them! For now, we have 3 different levels of Food Parks with different requirements, perks and visual changes attached to them. Let’s get through them.
LEVEL 0
Well… I don’t know what you expected - it’s not built yet! You will be able to find some Food Parks around town to use on Level 1 though, so you don’t have to create your own from the very beginning.
At Level 1, have a small range and only 2 spots for parking your food trucks. Also some toilets for your customers.
At Level 2, you get extended range and an additional spot to park another food truck. Also, more benches for people to sit and blankets on top of that. And… one more toilet…
At Level 3, you get even more range and yet another additional parking spot. Now you have a real spot for people to hang out no matter the weather. There is even a special… toilet building?
As you can see, upgrading those foodparks is a must if you want to expand your Food Truck Empire further. Also, to make it more understandable how much range these Food Parks have - here is a handy GIF to showcase just that. 👇
You know what food parks are, but why in the Hell’s Kitchen would you be using them instead of normal street spots?! Well, they just make your job of overseeing your food truck fleet very trivial. Instead of having to look around town for the most profitable locations, clients go to you. 💸
However, since your food park cannot move as freely as your fleet does, you get a limited choice of customers and overall less control of who you are serving your dishes to. It’s ultimately your decision - to use food parks or not: that is the question… 🤔
We hope you understand Food Parks a lot better now! 😊
Stay tuned for more posts regarding providing excellent service to different groups of people. If you’re hungry for more info on Food Truck Empire or have any questions regarding this post - let us know below in the comments. 💭
❤️ Stay awesome, Emperors ❤️
💜 If you want to stay up to date, join our Official Discord! 💜
We have just updated the game fixing some bugs that you and the team have discovered since launch. Here is the list:
- Fixed a bug in the story flow that prevented unlocking colors. - Fixed the pause button when using the mouse; now it's the right button. - Fixed a bug that made some objects invisible during memories. - Fixed a bug that prevented to save phone numbers. - Added autosave between scenes. - Fixed other minor bugs.