Greetings, valiant mice of Transformice! It is I, Elisah, your goddess and protector. The time has come once more to stand against the dark forces of AnvilGod. The dreaded AnvilGod has returned, and with him, his deadly lasers that seek to thwart our efforts. Your mission is of the utmost importance: gather the precious feathers scattered across the battlefield and deliver them to my sacred statue.
But beware, brave souls, for the avatar of AnvilGod will stop at nothing to hinder you. His lasers are swift and deadly, requiring agility and courage to evade. Only the most daring and dedicated mice will succeed in this perilous quest. Unite, my champions, and together we shall overcome this ancient foe. May the spirits of the shaman guide you and grant you strength in this epic event.
It's incredible, almost hard to believe, but finally: SUGAMENIA is now available!
It's been three years of development during which I have poured all my love into this project. Always with the goal of launching the game that I would like to play. I sincerely hope to connect the SUGAMENIA experience with players who are looking for a retro adventure, a challenging platformer, puzzles to make you think, and a few surprises.
As a solo developer, I would be infinitely grateful if you could share SUGAMENIA with any friend you think would enjoy an experience like this.
For all those who decide to give SUGAMENIA a chance, here is a brief summary of what you will find:
A complete map divided into 10 unique areas
4 boss fights that will require all your concentration
Puzzles that will make you scratch your head with unique and fun mechanics
A original gameplay in the form of a travel companion (Suichi), a drone that acts as a mobile platform, bomb launcher, and more
Between 3 and 4 hours of gameplay to complete your first run
Retro pixel graphics reminiscent of the NES
Original chiptune music
Thank you for following the development of SUGAMENIA or for your interest in it now. Either way, give the experience a chance and enjoy a unique and vibrant world!
Since its first release on most platforms a lot has happened; a lot of work has been put into this wonderful game. And no, we are not done just yet.
Wondering what we are talking about? Well, then have a look at what updates have already arrived and are still to come to Prince of Persia: The Lost Crown since January, all by yourself:
And guess what! Your Steam copy will already include all three live updates, Warriorâs Path, Boss Attack and Divine Trials right from the start. Each adding its own flavor and spice, enhancing your way to play.
Here is a very short overview, followed by some more details on what each of the updates add to the experience:
Permadeath mode
Speedrun mode
Boss Rush
Boss Revenge
22 expert challenges
10 additional outfits
A good chunk of QoL updates
Warriorâs Path
The Warrior's Path update adds two new ways to challenge yourself and experience the game. Both the Permadeath Mode and the Speedrun Mode are meant to keep you on your toes. So, you better pack your running shoes and come prepared.
Alongside these new modes come some great quality of life changes, and several gauging-your-eyes-out-they-are-so-pretty outfits for Sargon.
Boss Attack
With the Boss attack update, the name might have already given that away, we added two challenges all about the big, bad and the ugly.
Where Boss Revenge asks you to fight bosses previously encountered with preset conditions, Boss Rush marks the ultimate endgame test, challenging you to defeat all main bosses in a row. And of course, the update adds two new outfits.
Divine Trials
This third free update, just released last week, adds twenty-two new expert brain-teasing, thumb-twitching challenges.
Sprinkled with unique and exotic conditions, these hand-crafted platforming, puzzle and combat challenges won't make for any easy victories. Not even talking about the four spiced-up Boss Battles. With four brand new amulets and outfits as rewards (usable in the main story of the game) itâs all worth it.
Next step on the roadmap is the new Story DLC âMask of Darknessâ.
So, whoâs up for a permadeath run on immortal difficulty?
Welcome to the first Developer Diary exploring the upcoming Fall of Poland DLC Campaign for Panzer Corps 2. Thereâs all kinds of interesting details to be found in the latest upcoming Panzer Corps 2 Campaign, so letâs get right into it!
Your War Story
The first thing we want to share is what this campaign means to really make it your own War Story, as thereâs a few changes to Panzer Corps 2âs campaign structure going on here in Fall of Poland. For example, Fall of Poland has aimed to maximize its campaign length, meaning that there are no branches in this campaign structure and all focus is on playing from the Polish perspective. Weâll talk more about this further down in the Mission Design section, but the goal here was to make a really meaty campaign to extensively cover the struggle for Poland in the autumn of 1939.
At the heart of the campaign, from the very first scenario to the very last, are a group of Key Characters. As you journey through the campaign you will encounter these Key Characters directly on the battlefield. They are figures who will be fighting alongside you, or in need of your protection, as war threatens to consume Poland all around them. But to make their appearance throughout the gameplay as pleasant as possible though, you will find you have full control of these characters wherever they appear. This will prevent any obnoxious issues of being frustrating by giving control of them to the AI, which may not act as a player might want to, or expect them to.
This control is a double edged sword though, because it will also mean you are fully responsible for these characters. Their fate will be in your hands! But to once again avoid unpleasantness around them, keeping these Key Characters alive are actually entirely optional. If a player really isnât interested in these characters and their missions and the historical information they have to share, you can safely play through the entire campaign with any or even all of them having been killed off!
We didnât want to mandate players to keep these units alive at all costs, it is going to be entirely up to you whether you want to devote your forces to helping these characters to reap the rewards they offer, or not to, as you can opt to focus purely on your mission objectives to progress the campaign. To get into those details we have to talk about...
Mission Design in War Stories Fall of Poland
Looking at a couple of scenarios will quickly highlight this new system and how we kept it flexible for the players to engage with, or not engage with, at their own initiative. This scenario here is one of the early battles of the campaign, the Battle of Westerplatte and the city of Danzig(Gdansk). Your deployment zone is primarily located here, on this central island within the city of Danzig.
Your primary orders, the task needed to progress the campaign, is directly south of your deployment zone.
However, the Key Character here who needs your help is all the way on the other side of the map, way up here on the Westerplatte Peninsula.
So as you can see, right away you have a dilemma. Do you focus purely on your primary objective, or do you risk splitting your forces in two opposite directions to help escort this Key Characters to safety? That decision is yours to make, but if you leave this Key Character behind, it will be the last you see of them for the remainder of the entire campaign!
One more example, from further into the campaign:
In this battle, your primary orders are actually very close by to your deployment zone, just a few hexes due west. However, if youâre looking to continue to shepherd and safeguard Key Characters, theyâve requested your help to be escorted deep into enemy territory, way down here on the bottom edge of the map!
If your Key Characters are already lost, thereâll be no reason to fight so deeply behind enemy lines. But if one or more of them are still with you, and you hope to keep them that way, youâre going to have to take on extra burden and efforts to see to it!
These are just a couple of examples, but hopefully this illustrates how the Key Character system exists inside of the Fall of Poland Campaign, and now you see how itâs entirely in your hands to assist and participate in this extra aspect of the scenarios or not to.
Conclusion
Thanks for joining us for this first Developer Diary on the latest upcoming Panzer Corps 2 DLC. Weâve got more coming up very soon, with a more detailed look at some interesting new units that have been added to Panzer Corps 2 to support more expansive Poland 1939 era content. So stay tuned for that, and be sure to add the Fall of Poland DLC to your wishlists!
Comiccon Montreal will take place on July 5-7, 2024 at the Palais des Congrès. The "Zone de jeux Indie" will host many games, including Pyrene! People from Indie Asylum will be happy to give you a moment to play the game for this occasion! You'll find them at booth #6043.
Feel free to come say hi and share your thoughts about the game đ
The Flatspace Music Pack 2 has been released! This is the second DLC for the first Flatspace game. This pack is the original Music Pack 2, developed for the first game and first sold in 2008. This re-release includes a new edit of Starflight, but the rest of the music is the same (apart from a slight quality improvement; these tracks were remastered from 24-bit, unlike the 2008 release).
The music of the Flatspace Packs overlaps the music from the Flatspace IIk packs, but not exclusively, each game has new and unique tracks or alternative edits.
The Music Pack 2 includes:
China Syndrome Edit Music For Supermarkets Binary Race Flatspace Tango Deflexion Highscore Yinyang Starflight Edit Lost Child Journey Through Fractional Space Highscore Happiness
The Flatspace Music Pack 2 has been released! This is the second DLC for the first Flatspace game. This pack is the original Music Pack 2, developed for the first game and first sold in 2008. This re-release includes a new edit of Starflight, but the rest of the music is the same (apart from a slight quality improvement; these tracks were remastered from 24-bit, unlike the 2008 release).
The music of the Flatspace Packs overlaps the music from the Flatspace IIk packs, but not exclusively, each game has new and unique tracks or alternative edits.
The Music Pack 2 includes:
China Syndrome Edit Music For Supermarkets Binary Race Flatspace Tango Deflexion Highscore Yinyang Starflight Edit Lost Child Journey Through Fractional Space Highscore Happiness
Taskforce: The Mutants of October Morgane - Cornutopia
Hello Starpilots!
The Flatspace Music Pack 2 has been released! This is the second DLC for the first Flatspace game. This pack is the original Music Pack 2, developed for the first game and first sold in 2008. This re-release includes a new edit of Starflight, but the rest of the music is the same (apart from a slight quality improvement; these tracks were remastered from 24-bit, unlike the 2008 release).
The music of the Flatspace Packs overlaps the music from the Flatspace IIk packs, but not exclusively, each game has new and unique tracks or alternative edits.
The Music Pack 2 includes:
China Syndrome Edit Music For Supermarkets Binary Race Flatspace Tango Deflexion Highscore Yinyang Starflight Edit Lost Child Journey Through Fractional Space Highscore Happiness
The Flatspace Music Pack 2 has been released! This is the second DLC for the first Flatspace game. This pack is the original Music Pack 2, developed for the first game and first sold in 2008. This re-release includes a new edit of Starflight, but the rest of the music is the same (apart from a slight quality improvement; these tracks were remastered from 24-bit, unlike the 2008 release).
The music of the Flatspace Packs overlaps the music from the Flatspace IIk packs, but not exclusively, each game has new and unique tracks or alternative edits.
The Music Pack 2 includes:
China Syndrome Edit Music For Supermarkets Binary Race Flatspace Tango Deflexion Highscore Yinyang Starflight Edit Lost Child Journey Through Fractional Space Highscore Happiness
The Flatspace Music Pack 2 has been released! This is the second DLC for the first Flatspace game. This pack is the original Music Pack 2, developed for the first game and first sold in 2008. This re-release includes a new edit of Starflight, but the rest of the music is the same (apart from a slight quality improvement; these tracks were remastered from 24-bit, unlike the 2008 release).
The music of the Flatspace Packs overlaps the music from the Flatspace IIk packs, but not exclusively, each game has new and unique tracks or alternative edits.
The Music Pack 2 includes:
China Syndrome Edit Music For Supermarkets Binary Race Flatspace Tango Deflexion Highscore Yinyang Starflight Edit Lost Child Journey Through Fractional Space Highscore Happiness