Jun 21, 2024
Thronefall - Sdaan



๐ŸŽบHear, Hear, dear Queens and Kings! ๐ŸŽบ


We challenge you to craft your very own Throne Tales!

Gather round, brave rulers and wise strategists, for a grand contest of imagination and storytelling awaits! Summon your creativity and rally your imagination for a joyful celebration of stories in our "Throne Tales" event! We challenge you to craft captivating lore for our beloved realm. Whether you spin tales of daring adventures, mystical beings, or ancient secrets, let your words bring the world of Thronefall to life!

The event's deadline is on June 28, 2024 9 AM CST ; no more stories will be accepted after that. We'll then review the submissions before announcing the winners a few days after!


๐Ÿ“œ The challenge's rules are as follows:

  • Write a short piece of lore with a limit of 500 characters that takes place in the Thronefall universe. Answer a question you would love to have an answer to. Who is your ruler? What is the lore of a particular level? Where did a certain enemy come from? Write about whatever interests you. Anything goes.
  • Before June 28, 2024 9 AM CST , post your story in #thronetales on our Discord.
  • Each participant can only post one story!
  • At the end of the deadline, we'll review the stories and proceed to choose the winners! (Community votes will also have an impact on the result, so make sure you upvote your favorite stories!)

๐Ÿ†PRIZES


Our 5 favorite storytellers will get rewarded with:
  • The Champion Discord role
  • 2 Steam keys to share with your friends
  • A spot in the coveted Discord and Steam's Hall of Fame, where your name will remain for eternity...

Join our Discord server, to share your creation with your fellow rulers! Our events are only hosted on our Discord server exclusively to ensure we have a fair and even playing field for everyone so we have one unified community voting system for all submissions, as well as for the sake of simplicity, allowing us to have them centered in one place.

We'd also like to disclaim the following; this is a quest for fun and camaraderie, where every tale adds a sparkle to our community's tapestry. We don't plan to add any official lore to the game. We like that you can come up with your own stories and now's your chance to.

Sharpen your quills and let the storytelling begin!
Jun 21, 2024
Sengoku Dynasty - SwordsOfTheSouth
Youkoso!

The Hotfix brings these changes:

  • Improved spline ghost visuals
  • Fixed the female NPCs eyeballs and the misplacement of the lower lip
  • Fixed the visible holes in some male NPCs
  • Fixed old body material of elite villagers
  • Fixed some items are not free to build in creative mode
  • Fixed game mode settings set to zero when starting a game from an older saves
  • Fixed the RT and LT misleading prompt placement in the Dynasty tab
  • Fixed missing localization
  • Fixed gamepad issues in new game menu
  • Fixed texture tiling in cobblestone path
Heroes Of Loot: Gauntlet Of Power - orangepascal


Hello Adventurers!

It's time for the first update to the game! Based on a lot of your feedback in discussions and over on the Discord a bunch of tiny balancing and gameplay tweaks have been made and a few bug fixes here and there are solved in this update.

BUT! The dungeon also received a host of new inhabitants, new creatures, new enemies, and some of the existing enemies and bosses learned a few new attack patterns and skills .. so be ware!

You'll run into the Summoner, who will be summoning a bunch of creatures and won't stop until you kill him! Also say hi to Blobby : he looks happy and cute, but looks can be deceiving !


Key changes in this update:
- Weapon evolutions at higher levels will create a higher-level evolution (never more than 2 levels below the weapon you are evolving). So you can still evolve a level 6 arrow into something new, and not worry about it becoming a level 1 Evolution, it will be a level 4 evolution! (and Evolution weapons are stronger than the base weapon by nature).

- You now have a max-amount of heart containers available to fill from the start. So you start with 3 hearts, and you have a max of 6 heart containers. BUT you can find a Gold heart to increase the maximum amount during your run!

- And the only real big bug is now fixed, some players were "randomly" losing weapons at later levels of the game. This is now resolved!

What's next

Next on my plan is to add more "NPC" like areas, comparable to the monk. Already got a few interesting ideas for that, and the aim is to add alternate dungeon area's for special items or weapons.

I also plan on designing some Character-specific weapons that can only be unlocked and used by a specific class.

If you got ideas, don't be shy and come hang out on the Orangepixel Discord, and I'll see you there!

https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/

Full changes list:
  • added: Codex-Statistics now opened after a run
  • added: Heart-container limit
  • added: Gold heart - increases Heart-container limit
  • added: Forged-cards now always visible on start of new game
  • added: Last-Run statistics to Codex
  • added: Item: Wings of Perseverance, Elven Stone, Orbus Magicus, Valkyrie Helmet, Liquid Haste, TrueHeart, Arrow of Time, Ooze Rage
  • added: New monsters: Mimic, Summoner, Blobby, Cocoon, Shielded Skullies, Imp XL, Skull XL, Bat Buff, Imp Buff, Flame Buff
  • added: Increased Temporal Chest pool, so no "return" of items
  • added: max "Dungeon" for each character to Codex page
  • changed: Balancing tweaks
  • changed: Balanced Wizard, lower Magic starting level and longer cooldown on Dodge move
  • changed: Shooting critters have better reach and stand still for the shot
  • changed: Chef's Cap only triggers if at 50% or less HP
  • changed: ToFu now protected against attacks outside his circle
  • changed: Random critter spawns now take into account player's location
  • changed: increased chance of a Monk
  • changed: lowered effect of the Blood Drip (forged card) to 1hp per 15 seconds instead of 1hp per second
  • changed: Evolution weapons never more than 2 levels lower than the origin weapon
  • changed: lowered requirements for RichyRich achievement
  • changed: double powerup items (Chefs cap) now correctly increase usage count
  • fixed: Temporal Chest bugging out in later dungeons
  • fixed: added extra checks for creatures spawning inside statues
  • fixed: D6 always gives health, no other items
  • fixed: Stats losses isn't updated correctly
  • fixed: Dutch language credits color highlight is wrong
  • fixed: Block "map"+compass when player is already moving to next dungeon
  • fixed: Crash on level-up when "no option" is selected
  • fixed: cheat-way to play as locked characters
  • fixed: Statusbars on "jumping" creatures doesn't move up with them
  • fixed: Some "single drop" items were dropping at later dungeons
  • fixed: some Evolved weapons didn't level up according to Book items
  • fixed: weapons disappearing later in the game
  • fixed: Only one Rune of Fire shows up when multiple mounted
  • fixed: Item info-box in shops sometimes not big enough
  • fixed: Using Panic button in Boss room, generates different Boss
  • fixed: Some rooms spawn 2 statues when returning to it
  • fixed: Union weapon removes both slots next to the "new union" slot
  • fixed: Valkyrie helmet has no information
  • fixed: unlocking x2 and x4 XP and 6hearts runes
  • fixed: ToFu energy bar is always very low
  • fixed: Certain monster kills weren't registered in Codex
  • fixed: Codex weapon info resetting





Jun 21, 2024
Esports Godfather - jinsediaoying
Fixed content:

- Fixed the issue where the card "Recall (Permanent)" would go into the discard pile.
- Fixed the issue where removing custom equipment options in minor updates was not timely.
- Fixed the error in buff tooltip display in the status bar during matches.
- Fixed some errors related to mods.
Ancient Wars: Sparta Definitive Edition - JotaTheConqueror
- Improved the time indicator and changed it to mm:ss format
- Fixed bug that did not show the price of weapons in the unit builder
Code ZIN: Esper Arena - Giiku Games
We are excited to announce the release of our first trailer for Code ZIN in preparation for the upcoming Alpha Release.



Enjoy!
Do You Remember? Playtest - Hematite0
improvements and bug fixes:

refactored inventory and equipped item code slightly

lowered shader count by using just a few master materials, and using mainly instances of those materials instead of just using master materials for every single material. hopefully this also lowers vram and ram usage.

improved how bird sounds play, so now it is more optimised on the cpu and is much better in terms of locations the sounds play

while indoors in the first level, bird sounds are prevented from playing, and when you are no longer indoors, they are allowed to play again

optimised sprinting on the cpu ( there was some inefficient code related to "checking if the sprint speed should be set to a lower value or not" being executed while sprinting )

temporarily removed paths in the first level to make building the landscape simpler and quicker


new features:

while paused, unless you are in the graphics or video options of the pause menu, the world will no longer render so your system isn't using lots of power while paused ( this will really help laptop players and players with bad system cooling )

added the skeleton of the first minigame. that's the main reason this update took so long btw ( the other reason is i was sick )
Jun 21, 2024
The Indigo Parallel - Danelon x
Bug Fixes
Tavern Talk - A Cozy Visual Novel - GentleTommysTavern
A Quest to 100 Reviews

We're already at 49!]๐Ÿš€

My dearest Innkeepers and future Tavern owners, thanks to all of you, we've reached almost 50 reviews on Steam. This is amazing and it marks our journey towards the next big milestone: our first 100 reviews. Let's take a moment to celebrate how far we've come. ๐ŸŽ‰๐Ÿฅณ๐ŸŽˆ

Remember, every piece of feedback helps us to improve and grow, so thank you again for taking the time to leave a review! ๐Ÿ’œ

We also implemented a tool that shows every positive review in our Discord, that way we can celebrate it with our whole community and the team. If you want and haven't yet, you can join us there: https://discord.gg/dcRbYHWHMs

So if you want to support us through those exciting times, always remember that there are three little steps how you can do that:



Thank you Innkeeper, now onwards to serving those magical drinks. ๐Ÿน
Tommy
Escape from the Cursed Convent Playtest - KimShyuen
Dear Players,

We have accidentally included test save files in the previous build, which might overwrite your existing save data. To avoid any accidental loss of progress, please back up your save files before updating the game.

To further ensure your save data is protected, we recommend changing your Steam settings to update the game manually. Hereโ€™s how you can do it:

How to Change Steam Settings for Manual Updates:
Open Steam and Go to Your Library:
  • Launch the Steam client on your computer.
  • Click on the "Library" tab to view your list of games.
Locate "Escape from the Cursed Convent Playtest"
  • Find "Escape from the Cursed Convent Playtest" in your list of games.
  • Right-click on the game title and select "Properties".
Adjust Update Settings:
  • In the properties window, go to the "Updates" tab.
  • Under "Automatic Updates", select "Only update this game when I launch it" from the dropdown menu.
Backup Your Save Files:
  • Navigate to your save files directory, typically found at:
  • C:\Users\YourUsername\Documents\Escape from the Cursed Convent\Saves
    Copy and paste your save files to a safe location on your computer.

After making these changes, you can manually update the game at a convenient time, ensuring your save data is safely backed up.

We have removed the test save files in the latest build to prevent this issue from recurring. Thank you for your understanding and support.

Best regards,
Ais Kacang Studio
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