Death From Above: A Ukrainian Drone Warstory - Migem79
Welcome back, Pilots!

We wanted to let you know about two major Steam events we’re participating in over the next few weeks and the discounts we’ll offer alongside them!

Firstly, we’ll join the “Made in Germany” event, which starts on Wednesday, June 20th.
During this week-long festival of all things Deutschland, we’ll be offering the biggest discount on the game so far, with 30% off until the event ends on June 27th!

But the bargains don’t stop there - we’re running straight into Steam’s biggest event, the Steam Summer Sale, where the 30% discount will continue from June 27th until July 11th - making consecutive three weeks of 30% off! Best moment to complete your collection with Death from Above!

Don’t miss your chance to grab this fantastic game at an unbelievable price!
Warlordocracy - brianlancaster45
Two more original tracks for Lockdell (day and night) from Sonic Kitchen! Also added some new voice sounds, fixed a few minor bugs, and added the "goto" script command and ability to set variables to in-game values (like I did with Brigand recently).

Also, new option when repairing weapons with the Smithing ability to use raw materials (iron or steel) to prevent max durability from degrading.




Complete list of changes:

-Replaced Lockdell.ogg and LockdellNight.ogg with original tracks from Sonic Kitchen!
-Fixed major bug with shock, burn, acid, and chill effects where "objEffNoParent" flag was preventing damage.
-Added new option when repairing with Smithing ability to use raw material and not decrease max durability.
-Added script command: "goto" (as well as script labels that end with a colon).
-Script variables can now be set to various in-game variables and vice versa.
-Meta now drains on attacks even when target evades or shot misses.
-New voice sounds: man15-18, woman15-18 (Mantios).
-Updated Builder's Manual.
Burnhouse Lane - Rem
- Fixed some typos in Swedish translation
Trap Yuri Garden - Eroge Japan
- Fixed an issue that caused an error in gallery mode
- Fixed an issue where the fast display of read text was not working
- Fixed an issue where the setting to change the color of read text was not working properly
- Added a missing credit to the ending
- Fixed an issue where the hair in the standing picture was displayed differently than intended
Genesis of a Small God - Pierre Nury
So this time, a lot of small tweaks and improvements:

  • The main modification is the switch from card selection at the end of the season to orbs that appear around the altar.
  • Increased the leveling power's starting radius to be at least tent-sized.
  • Added new contextual messages for Master Voidy based on buildings, powers, and gifts.
  • Updated hand interaction to be more precise when zoomed in and more forgiving when zoomed out.
  • Changed the building UI behavior to display even when the hand is holding something.
  • Added vibration to the controller when using powers.
  • Optimized the sunflower's sun-following function to avoid taking too many resources.

Thanks for reading. Don't hesitate to contact me with any feedback.
The Order of the Snake Scale - FM Simple Games Studio
We have created a new game for Lovecraft fans. This time in a more relaxed atmosphere.
You can help Cthulhu find lost fish in the endless depths.


https://store.steampowered.com/app/2998850/100_hidden_Cthulhu_fish/


Korea Dynasty (조선메타실록) - StrictSquid
Bug fix
  • Fixed an error where some NPCs in Chuno Base had a low probability of not moving.
  • Fixed an error where some walls inside Hanyang were placed abnormally.
  • Fixed an error where the Hanyang icon was not displayed properly on the map and direction UI.
  • Fixed an error where attacks could be made abnormally fast in certain situations.

Multiplayer
  • Fixed an error where the damage of arrows fired by NPCs was abnormally high.
Jun 21, 2024
Soulmask - Peter
Hello, chieftains!

We've got a ton of questions to answer this week! When I put out the call for questions on Discord, you all came out in full force (not that we're surprised).



Zima and Royce were overwhelmed by your enthusiasm...
(Check out this cute fanart by @Lanre Valari on Discord!)


Without further ado, let's dive into this week's Q&A!

Q: Can we get a new system for enhancing our main characters? Something like sacrificing/enhancing masks, adjusting stats, etc. That would solve a lot of our problems!

Ever since our last dev log about the initial character, your feedback has been pouring in – and we're truly grateful for all the amazing ideas!

We have been really inspired by your creativity. However, as we mentioned in our previous updates, implementing these suggestions requires developing an entirely new system. We need to carefully integrate everyone's feedback and design it thoughtfully. Our goal is to deliver a system that meets your expectations once it's complete.

Q: I really don't want to run your random dungeons. A bunch of bugs, and the monsters that spawn randomly turn out it's always wasting my time...

Improving the random dungeons' reward-to-effort ratio is one of our top priorities in the short term. Bug fixes are also a big focus – here are some of the dungeon issues we addressed in this week's update:

  • Reduced the number of monsters near dungeon portals to make it safer to enter/exit
  • Fixed one-way doors and teleport locations to prevent players from getting stuck
  • Optimized level layouts to reduce repetition while exploring

These improvements were introduced in Thursday’s update. Random dungeons are a key part of our game, and if you had any less-than-ideal experiences with them in the past, now is an excellent time to give them another try!

Q: Can we fight while riding mounts? Or could mounts potentially fight alongside us?

We understand that players are eager to have animals assist in battles. However, domestically raised animals tend not to be very aggressive. From a design perspective, adding mounts to the combat system means carefully balancing their survivability vs. damage output – and to be honest, nobody wants to see their loyal mount go down.

We've considered the idea of combat for mounts, and while it's an exciting concept, it would require extensive reworking of many combat actions. Therefore, we won't be able to implement it in the short term.

Currently, our primary focus is on the tribesmen and followers. Mounts will continue to serve as reliable transportation companions, allowing us to dedicate more attention to ensuring their survivability.

Q: Could we get more custom options for solo mode/private servers, like campfire/portal limits?

Good suggestion! We will certainly consider it for future updates. The goal is to give you more freedom to adjust coefficients without compromising the core experience. This may take some time, but we are committed to providing greater flexibility.

Q: Is there any way to change a tribe member's appearance?

Maybe we didn't clarify, but the basic body shape and appearance of tribesmen are inherent attributes, just like their abilities... Appearance is part of their strength, chieftains!

However, we will continue to add more custom options like hairstyles and tattoos...

Q: Why can't we reset followers' stats?

There might be some confusion regarding item descriptions. There are two types of reset tisanes in the game. The Mysterious Tisane is specifically for resetting the stats of your initial character. For tribesmen, you will need to use the Mysterious Bodyshaping Pill to reset their stats.

Q: Your bears are just insta-killing me with no mercy!

The lethality of our adorable black bear was indeed too high. We've adjusted its instant kill mechanism and optimized its AI. While it remains a formidable challenge, you won't feel as desperate when facing it now.

Q: The efficiency of the granary is dropping, and the tribesmen there aren't working at all?

This is a confirmed bug where granaries too close together can severely tank tribesmen productivity. We've issued a temporary fix in this Thursday's patch, but expect a proper overhaul of how multiple granaries interact in the near future. Stay tuned!

Q: Any chance of an official weekend PVP server? It would be great for those who are busy with work during workdays.

While we currently have no plans to change the existing rules on our official servers, this indeed on our schedule - we would like to try more variations for official server rules. The possibilities are endless!
For now, quite a few community servers seem to be hosting weekend PVP events, so that could tide you over in the meantime.

Q: Can our tribesmen hunt automatically?

From a production standpoint, tribesmen are better at breeding and slaughtering. The risks associated with hunting are huge; I don't think you want to experience the feeling when your tribesmen are at risk under the stare of a horned eagle...

That said, you're more than capable of taking down high-level monsters, as for the the basic animal resources? Breading can fulfill your requirements! If you have a big appetite for the elevated resources of monsters, equip your weapon, my fellows!

Q: PLEASE make the jaguar look better!

What, you got something against our cute kitties??



I know, there are still plenty of improvements to make. But as long as we're not completely buried under an avalanche of feedback, you can count on us to keep chipping away at issues big and small. The next community Q&A isn't too far off, so stay tuned!

Community Manager Peter
Lead Producer ZIMA


Join discord: https://discord.com/invite/4G2K7FDbtp


https://store.steampowered.com/news/app/2646460/view/4150709171077410039
https://store.steampowered.com/news/app/2646460/view/4152961604365703736
https://store.steampowered.com/news/app/2646460/view/4152961604369532190
https://store.steampowered.com/news/app/2646460/view/6189715263306614009
三国大领主 - 3584424063
The whole server will be maintained from 10:00 to 12:00 on Thursday, June 27. You can't log in to the game during the maintenance process. Please inform each other.
The new server S359 will be opened at 10 a.m. on Saturday, June 22.
The return activity of old players began on June 27.
The return activity of old players begins:
The activity time is from 00:00 on June 27th to 23:59 p.m. on July 3rd.
Returning player definition: Calculated from the first login at the beginning of the activity, players who have not logged in for 7 consecutive days will be judged to return to the player after the first login during the activity time, and the status will not be modified after that.
Returning players can bind a non-returning player with the same server.
Non-returning player definition: Players who do not meet the definition of returning players will be judged as non-returning players when they log in for the first time during the activity time. The intermediate state will not be modified. New characters created during the event are also non-returning players.
Non-returning players can be bound by three returning players on the same server.
During the activity: Returning players will issue corresponding resources and ingot rewards according to the loss of time when they log in for the first time.
During the activity, all players can receive daily login rewards every day.
During the activity, returning players and non-returning players can receive the corresponding reward after the recharge reaches the corresponding amount.
Issuance of additional rewards:
When receiving single-day and continuous recharge benefits in the return activity, the players who are bound to it will also receive the corresponding rewards by email.
If you want to receive multiple rewards, go to your former comrades-in-arms and let them return to fight together.
Remember to let them log in to the game and bind you!
Village Heroes - CUNX
Features
  • Role collision boxes centered on characters.
  • Added display option for character hitboxes in settings.
  • Improved boss damage display; fixed reward condition bugs.
  • Added leaderboard NPC in the main city with settlement time display.
  • Enhanced cursor and direction indicators.
  • Adjusted legendary fragment drop rates (reduced).
  • Unlocked talent upgrade costs now visible.
  • Auto-equip T1 weapons upon equipment damage on death.
  • Optimized Oscar's attack effects.
  • Improved Andrew's basic attack visuals and animations.
Fixes
  • Corrected monthly Honor Board errors.
  • Fixed learning talents without unlocking categories.
  • Resolved item loss due to inventory over-capacity.
  • Fixed server errors from smelting.
  • Addressed issues preventing Trial Tower completion.
...