Drive Beyond Horizons - thetimboss
Major Fixes
  • No More Invisible Walls: Invisible walls popping up randomly have been eliminated for a smoother gameplay experience.
  • Performance Improvement: Fixed the issue causing constant 15 FPS drops, ensuring a more stable frame rate.
  • Car Physics Update: Adjusted the physics items under the car wheels to prevent the car from flying unexpectedly.

New Features
  • New Menu: Enjoy an updated and more user-friendly menu interface.
  • Cursor Size Feature: Added the ability to adjust the cursor size for better visibility and customization.
  • Pause Game in Solo: You can now pause the game in solo mode for a more convenient gameplay experience.

Bug Fixes
  • Infinite Spray in Multiplayer (Client Only): Fixed the bug causing infinite spray in multiplayer mode for clients.
  • Musgoat Sound Bug: Resolved the issue with the Musgoat's sound.
  • Crash Fix: Fixed crashes occurring when an item is too far from the player.
  • Footstep Attenuation in Multiplayer: Improved footstep sound attenuation for a more realistic audio experience in multiplayer.
  • Recover the Car (Rework): Enhanced the car recovery system for better usability.

New Content
  • New Klaxons Items: Introduced new klaxons for your vehicles.
  • Fuel Dispenser at Gas Station: Added a functional fuel dispenser at gas stations.

Thank you for your ongoing support and feedback! Join our Discord server to share your impressions and report any further issues.
Jun 20, 2024
Rolled: A Pinball Nightmare - Alec
Fixed rare respawn bug.
Within the Cosmos - debdev
Hi everyone! Here is some new gameplay of Within the Cosmos. To go along with this, I have updated (and will continue to update) the Steam page with some new information and artwork. In the meantime, please check out the gameplay video.



In addition, I was able to regain access to my contact email, as well as the website for the game. The games website is now https://www.withinthecosmos.com. I updated the UI for the page, I think it looks better than the previous one. Please check it out if you're interested!

I'm excited (and anxious) to hear what you all have to say regarding the video, and I hope you all like what you see!
Jun 20, 2024
Absolute-Full-Life - Saukr
Hello, I would like to let you know that we are follo.... we're planning to release the first, actually I'm planning to release the first demo. (those voices sometimes appropriate the game)

⟟ ⋏⟒⟒⎅ ⊑⟒⌰⌿, ⌿⌰⟒⏃⌇⟒, ⍾⎍⟟☊☍⌰⊬ ⏃⋏⎅ ⍀⟒☌⎍⌰⏃⍀⌰⊬, ⟟ ⎅⍜⋏'⏁ ⌇⟒⟒ ⍙⊑⏃⏁'⌇ ☌⍜⟟⋏☌ ⍜⋏, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⌰⍜⍜☍⟟⋏☌ ⏃⏁ ⋔⟒ ⏃⋏⎅ ⟟ ☊⏃⋏'⏁ ⌇⟒⟒ ⊑⟟⋔, ⊑⟒⌰⌿, ⊑⟒⊬, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⊑⟒⍀⟒, ⍙⊑⏃⏁ ⎅⍜ ⊬⍜⎍ ⏁⊑⟟⋏☍????⟟ ⋏⟒⟒⎅ ⊑⟒⌰⌿, ⌿⌰⟒⏃⌇⟒, ⍾⎍⟟☊☍⌰⊬ ⏃⋏⎅ ⍀⟒☌⎍⌰⏃⍀⌰⊬, ⟟ ⎅⍜⋏'⏁ ⌇⟒⟒ ⍙⊑⏃⏁'⌇ ☌⍜⟟⋏☌ ⍜⋏, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⌰⍜⍜☍⟟⋏☌ ⏃⏁ ⋔⟒ ⏃⋏⎅ ⟟ ☊⏃⋏'⏁ ⌇⟒⟒ ⊑⟟⋔, ⊑⟒⌰⌿, ⊑⟒⊬, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⊑⟒⍀⟒, ⍙⊑⏃⏁ ⎅⍜ ⊬⍜⎍ ⏁⊑⟟⋏☍????⟟ ⋏⟒⟒⎅ ⊑⟒⌰⌿, ⌿⌰⟒⏃⌇⟒, ⍾⎍⟟☊☍⌰⊬ ⏃⋏⎅ ⍀⟒☌⎍⌰⏃⍀⌰⊬, ⟟ ⎅⍜⋏'⏁ ⌇⟒⟒ ⍙⊑⏃⏁'⌇ ☌⍜⟟⋏☌ ⍜⋏, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⌰⍜⍜☍⟟⋏☌ ⏃⏁ ⋔⟒ ⏃⋏⎅ ⟟ ☊⏃⋏'⏁ ⌇⟒⟒ ⊑⟟⋔, ⊑⟒⌰⌿, ⊑⟒⊬, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⊑⟒⍀⟒, ⍙⊑⏃⏁ ⎅⍜ ⊬⍜⎍ ⏁⊑⟟⋏☍????⟟ ⋏⟒⟒⎅ ⊑⟒⌰⌿, ⌿⌰⟒⏃⌇⟒, ⍾⎍⟟☊☍⌰⊬ ⏃⋏⎅ ⍀⟒☌⎍⌰⏃⍀⌰⊬, ⟟ ⎅⍜⋏'⏁ ⌇⟒⟒ ⍙⊑⏃⏁'⌇ ☌⍜⟟⋏☌ ⍜⋏, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⌰⍜⍜☍⟟⋏☌ ⏃⏁ ⋔⟒ ⏃⋏⎅ ⟟ ☊⏃⋏'⏁ ⌇⟒⟒ ⊑⟟⋔, ⊑⟒⌰⌿, ⊑⟒⊬, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⊑⟒⍀⟒, ⍙⊑⏃⏁ ⎅⍜ ⊬⍜⎍ ⏁⊑⟟⋏☍????⟟ ⋏⟒⟒⎅ ⊑⟒⌰⌿, ⌿⌰⟒⏃⌇⟒, ⍾⎍⟟☊☍⌰⊬ ⏃⋏⎅ ⍀⟒☌⎍⌰⏃⍀⌰⊬, ⟟ ⎅⍜⋏'⏁ ⌇⟒⟒ ⍙⊑⏃⏁'⌇ ☌⍜⟟⋏☌ ⍜⋏, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⌰⍜⍜☍⟟⋏☌ ⏃⏁ ⋔⟒ ⏃⋏⎅ ⟟ ☊⏃⋏'⏁ ⌇⟒⟒ ⊑⟟⋔, ⊑⟒⌰⌿, ⊑⟒⊬, ⏁⊑⟒ ⎅⍜☌ ⟟⌇ ⊑⟒⍀⟒, ⍙⊑⏃⏁ ⎅⍜ ⊬⍜⎍ ⏁⊑⟟⋏☍????

In the demo there will be a total of 3 weapons playable, and a smaller part of the map with a story

CHERNO - darklunaz.mx
Update in the game the following improvements are added:

* Implementation of settings for sound and music volumes to the user's liking.
* Modification of the scenario for better mobility of the characters.
* Improved enemy AI logic for main character detection.
* Added playability for flashlight recharging.
* Bug fix in notes gameplay.
ViRo Playspace - ViRo_Quinn
Join us on the ViRo Discord on Thursday, June 27, 2024 for our second monthly Dev Campfire Chat. We had a great time hanging with you, our incredible community, and answering your burning questions about future app updates, roadmaps, and launches. So we want to do it again!

As before, if there is anything you’ve been curious about in regards to ViRo apps or have any questions you’d like to ask the devs, go ahead and submit your questions in the thread provided here: https://discord.com/channels/1227121314255343677/1227128556526506066/1253477167820574781


 Date: June 27th, 2024

 Time: 6PM PST

 Location: The ViRo Discord Community: https://viro.club/discord


And as before, we’ll be sharing a recap of everything that was discussed, so please don't hesitate to submit your questions to us, even if you can't make it this time!

This is only one of the many steps we are taking to create a more close knit community, and keep communication open between our support and our team. Your feedback and engagement means the world to us! ❤️

We look forward to seeing you there!
Soul Dossier - 某某秃子
Dear Agent,
The Mirror system is expected to be updated on 6/21 7:30 UTC/GMT: +8:00), it is expected to take 180 minutes, this update will restart the server, and the agents who are online will be forced offline, please go offline early to avoid losses! We will notify you separately after the server is opened, and we apologize for the inconvenience caused by the agent's simulation training! In this update, compensation will be issued: Spirit Coin x10,000, Good Luck Crate x1, Forget Worry Wine x1, Double Spirit Coin Card x3.

【Welfare Function】

『Weekly Exemption Role』
○ Agent camp: Su Qingli, Shang Xiang, Jia Hui, Ye Luo, Ling Zhengying, Ge Yongming
○ Simulated Ghost Camp: Eight-Foot Adult, Nie Xiaoqian, Spoon Maniac, Yu Ji

"Special Agent" is exempted from the extra week
○ Detective camp: Nangong Yichen, Wei Qingyu, Qinghong, Yan Chixia, Xia Shiyu, Bian Que, He Ruoyao, Aofeng, Zhiqiu Yiye
○ Simulated resentful spirit camp: Bai Qiulian, Lei Zhenzi, Xingtian, Black Impermanence, Little Spider

『Theme Crate: Swallow Trail Zhengli』
"The lonely swallow sweeps the zither strings, and the sorrow dyes the spring"
Event period: 2024/6/21-2024/7/5
• In the [Swallow Trail Zhengli] event, [Nangong Yichen - Swallow Trail Zhengli and Su] can be obtained from the Chosen Treasure Crate. The cumulative draw is not repeated, and the limited-time discount is obtained.
• In the [Swallow Trail Zhengli] event, the "He Ruoyao - Swallow Trail Zhengli - Spring Mood" and "Shang Xiang - Swallow Trail Zhengli - Wind Tired" costumes can be obtained in the themed crate. If you draw 500 times in total, you can exchange for any costume. Collect the full set of the collection and redeem it for exclusive hair color.

"Good Luck Gift Pack Rotation"
"Good luck ~ good luck ~ "
Event period: 2024/6/21-2024/7/5
The limited costumes of the Good Luck Gift interface in this issue are:
"Ouyang Miaomiao-Hug the Green Bear", "Luo Fang-Hundred Illusion Flower Fairy", "Bai Qiulian-Begonia Still", "Eight-Foot Adult-Twilight"
"Qinghong - Cosmic Fantasy" "Qin Qiang - Maid Temptation"
The limited costumes of this issue of Good Luck Crate are:
"Manlin-Catwoman", "Wei Qingyu-Daytime Jasmine", "Nalan-Phantom Cunning"
"Wu Qizhi - Cold and Proud Look", "Xiaoli - Asmodeus", "Ge Yongming - Dark Power"
"Wei Qingyu - Shining Campus - Peach" "Li Xiaotu - Shining Campus - Blue Sky"

"Lucky Ticket: Beach Carnival"
"Beach Carnival, Summer Celebration"
Event time: From 2024/6/21
Event Description:
• You can get a free Lucky Ticket every day on the "Summer Supply Station" screen
• The prize pool contains tons of skins and items!
• Lucky ticket draws to get up to 10 times the reward!
• The "Beach Swimmer Day Leaderboard" will be available from 6/21-6/23, 20:00-21:30 and 22:00-23:30 daily
• The "Spiritual Beach Swimmer Leaderboard" will be available for a limited time from 6/21 20:00:00 — 6/23 23:59:59

【Fitting room added】
• Theme Crate: "He Ruoyao - Yan Ji Zheng Li: Spring" "Shang Xiang - Yan Ji Zheng Li: Wind Tired"
• Chosen Treasure Crate: "Nangong Yichen - Yan Ji Zheng Li"
• Good Luck Gift: "Ouyang Miao Miao - Hug the Green Bear"
• Actions: "Clouds - Twist Up", "Ouyang Miaomiao - Little Kitten", "Bai Zhi - Shake Up", "Jiang Duwan - Oh yes"

【New Functions & Adjustments】

1. Optimization of resolution adaptation
2. Added the in-game silence function, and the system will ban uncivilized speech in the game when it detects it
3. Werewolf Kill Mode Role Restrictions, in Werewolf Kill Mode, Huowang characters will be forbidden to be selected

[Bug Fixes]
1. Fixed the problem of Yuji-Scattered Teacher's special effect
2. Fixed an issue where the Detective was hit by the Wraith when absorbing a fragment, causing the fragment to be no longer absorbed
3. Fixed the issue that the stun gun was used to trigger the sound effect incorrectly after being possessed by the spirit detective Bai Zhi
4. Fixed the problem that the back accessory disappeared when the mall view did not have an action
5. Fixed the problem that the BP interface incorrectly selected two auxiliary stars with the same attributes
6. Fixed the issue that Nalan Lotus Dance - Breeze and Twilight Rain Headgear could not be disassembled

Spiritual Feedback Form: https://wj.qq.com/s2/14566926/da36/
Q10 group: 854640219
Q2 group: 455750500
Lingjing Video Creation Group: 937928948
Spiritual Realm Live Group: 902157316
Jun 20, 2024
YouRiding - Surfing and Bodyboarding Game - Mike
Here are the new waves used in the multiplayer competitions:
Surfing
  • Rosa Sul by Cabral
  • Shipsterns Bluff by james_zxcv
  • Very Long Snapper by Levi
  • Yaroomba Wind Swell by Troy
  • Booby Trap by Bvitalo

Bodyboarding
  • Playa De Doniños by SapOdei
  • Moongara by Barka92
  • Thurso East by PipeDreams
  • Vinapu by Rafa
  • Greenbush! By daddydogtooth

Don't forget that riding waves in multiplayer mode gives you a x3 bonus on your XP progression!

Use the wave editor to create your own waves and let us know about it on Discord!

Good luck to all competitors!

Never Stop Riding


The Braves - Mary
Brave Ones, don't miss your chance to become a legend!

Test your skills in the new "Hardcore" mode and prove that you are the best of the best! Only the bravest and most skilled heroes will be able to complete this mode at all difficulty levels.

The "Hardcore" mode will not leave you a single chance to make a mistake. You will face the most cruel enemies, which will require from you a lightning-fast reaction, unwavering resilience, and a thoroughly thought-out tactic down to the smallest detail.

A contest is announced!

The first 6 brave heroes who complete the "Extreme" difficulty level on any location will receive prizes. Keep in mind that there can be only one winner per location!

Remember that the Hardcore mode is unlocked after completing the Hell difficulty on that location!

The list of prizes for the winners:

Forest Location:
Gold x 250,000
Gemstones x 100
Ether Prism x 5
Eternity Prism x 5

Laboratory Location:
Gold x 500,000
Gemstones x 250
Ether Prism x 15
Eternity Prism x 15

Graveyard Location:
Gold x 750,000
Gemstones x 350
Ether Prism x 30
Eternity Prism x 30

Mycelium Location:
Gold x 1,000,000
Gemstones x 500
Ether Prism x 50
Eternity Prism x 50

Dunes Location:
Gold x 1,500,000
Gemstones x 750
Ether Prism x 75
Eternity Prism x 75

Bran Castle Location:
Gold x 2,500,000
Gemstones x 1000
Ether Prism x 100
Eternity Prism x 100

Send screenshots or videos of your success to the special Discord-Channel or leave proof of your success in the comments under this news and wait for the results!

Good luck, heroes!
Punch Planet - Early Access - Sector-K Inc
Version 0.8.1 is now released!


This patch brings gameplay updates, performance optimizations, and bug fixes.

Read the full detail changelog here


Performance
Improved general performance, game should feel smoother than ever before.

Audio
Fixed issue where audio would always mute when the game lost focus, even with the option turned off in the settings.


Golden Hits
Reduced the affect of Golden Hits so they have less impact on gameplay and more of a subtle bonus. Removed the juggle bonus for landing golden hits on airborne opponents (-1 juggle remove), decreased the hit stun bonus on grounded opponents from +2 to +1 (less bonus links), but increased the damage bonus.

Trials
Removed Golden Trials and updated any that needed to reworks.

Camera
Adjusted the gameplay camera a bit. Slightly lower, slightly angled up, slightly closer, and does not move into the corner as far.

Push Back
Adjusted push back speed factor so that it is slightly slower and re-balanced characters' moves' push back frames to be in line with that move instead of a light / medium / heavy basis. Should feel more coherent per-move instead of being based on attack strength.

Collision Boxes
Increased the width of all hurt, grab, and move boxes, making characters slightly larger horizontally.

DTC - "Reversal" Moves
Moves that are considered strong reversals (generally moves that could not be DTC'd on block) can no longer be DTC'd as the first hit of a combo. They can now only be DTC'd when used during a confirmed combo.

JTC
Slightly reduced juggle distance, should make followups easier when hit from further away.

HTC
Made some changes to how the HTC works. Input has been changed from Down+HP+HK to Down->Down+HP+HK, now causes a super freeze and camera zoom, and decreased the effective recovery frames by half. Should be a bit more obvious when it happens, allowing the other player more of a chance to counter.

Juggles
Adjusted standard juggles for each character from a single version to a light, medium, and heavy version. All of them juggle slightly lower than before, but light attacks will juggle less than medium, and medium less than heavy. This should make these juggles a bit less effective but look better overall.

Runs
Some characters can now run.


Roy
  • Trials: Updated Moderate_4
  • Dash.Forward: Now a run
  • Cr.LP: Always causes a reset against juggled opponents
  • St.MP: Increased juggle corner pushback, decreased juggle value
  • Fw.MP: Decreased pushback frames
  • Jp.MP: Now causes a hard knockdown against juggled opponents
  • St.MK: Increased pushback frames
  • St.HP: Decreased pushback frames
  • Cr.HP: Decreased pushback frames
  • Cr.HK: Decreased pushback frames
  • Gunshot.All: Decreased pushback frames
  • Gunshot.Fake: Decreased recovery frames, increased cancel window into dash cancel
  • Headbutt.All: Decreased pushback frames
  • Headbutt.EX: Can no longer DTC when used as first hit of a combo
  • Super.Gunshot: Increased juggle value, will never cause a juggle reset, decreased pushback frames
  • Super.KnuckleSandwich: Increased juggle value, will never cause a juggle reset, decreased pushback frames

Cid
  • Cr.MP.Charged: Will never cause a juggle rest
  • St.MK: Increased pushback frames
  • Cr.HK: Decreased pushback frames
  • Wheel.All: Adjusted first grounded hit box bottom so that it will whiff easier against low normals, decreased pushback frames
  • Rush.All: Decreased pushback frames
  • Rush.EX: Can no longer DTC when used as first hit of a combo
  • Super.Ball: Increased juggle value, will never cause a juggle reset, decreased pushback frames

Tyara
  • Trials: Updated Moderate_3, Moderate_5, Hard_1, Hard_2, Hard_3, Hard_4, Hard_5
  • Jumps: Added super jump (Down -> Up)
  • St.LP: Decreased pushback distance
  • Cr.LP: Decreased pushback distance, increased juggle value, now always causes a reset against juggled opponents
  • St.LK: Now causes a juggle against juggled opponents, decreased juggle value, will never cause a juggle reset
  • St.MP: Decreased pushback distance, decreased pushback frames
  • Cr.MK: Decreased pushback frames
  • St.HP: Decreased pushback frames
  • Cr.HP.Fast: Decreased pushback frames
  • St.HK: Decreasd pushback distance on block
  • Jp.HK: Increased startup frames, decreased active frames, increased followthrough frames, retracted bottom hit box, removed extended hurt box, updated animation
  • Shield.All: Decreased pushback frames
  • Shield.EX: Decreased juggle value
  • HeadLopper.All: Decreased pushback frames, increased kara cancel window
  • HeadLopper.EX: Now causes a groundbounce against juggled opponents
  • FlyingGoddess.All: Now added to cancel list
  • Super.WarDance: Final hit now manual and requires FlyingGoddess input, flying goddess followup can be DTC'd, increased juggle value, will never cause a juggle reset

Dog
  • Trials: Updated Hard_4
  • Throw.Air: Adjusted grab offset
  • Cr.MK: Decreased pushback frames
  • St.HK: Increased juggle y velocity against grounded opponents
  • Cr.HK: Decreased pushback frames on block, increased pushback frames on hit
  • Db.HK: Increased pushback frames
  • PinWheel.EX: Can no longer DTC when used as first hit of a combo
  • PinWheel.EX->Grab: Adjusted grab offset
  • PinWheel.All->Slide: Decreased pushback frames
  • Run->Slide.All: Decreased pushback frames on block, increased juggle y velocity
  • Run->Slide.EX: Can no longer DTC when used as first hit of a combo
  • Run->MidStrike.All: Decreased pushback frames on block
  • Run->MidStrike.EX: Can no longer DTC when used as first hit of a combo
  • Run->LeapStrike.All: Decreased pushback frames on block
  • Super.PinWheel: Increased juggle value, will never cause a juggle reset
  • Super.Run: Increased juggle value, will never cause a juggle rest

Agent G
  • Trials: Updated Moderate_3, Hard_2, and Hard_5
  • Cr.LP: Increased juggle value, will always cause a reset against juggled opponents
  • Cr.MP: Decreased pushback on block
  • St.HK: Decreased pushback frames on block
  • Cr.HK: Decreased pushback frames on block
  • Fw.HK: Increased pushback frames
  • CrescentKicks.All: Can no longer DTC when used as first hit of a combo, decreased pushback frames on block
  • CrescentKicks.L/M: Decreased juggle x velocity
  • CrescentKicks.M/H/EX: Increased 3rd hit damage
  • CrescentKicks.EX: Decreased 1st hit damage
  • CrescentSplits.All: Decreased pushback frames on block
  • LunarDisc.All: Increased pushback frames, decreased pushback on block
  • Super.LunarGeyser: Increased juggle value, will never cause a juggle reset

Maxx
  • Trials: Updated Hard_1, Hard_3, and Hard_4
  • Jumps.Buffed: Now has separate jump when buffed, does not go as far
  • Dash.Forward.Buffed: Now has a separate dash when buffed, is a run, has one hit of armor (removes buff when triggered)
  • Fw.MP.Charged: Increased pushback frames
  • Fw.HP.Both: Decreased pushback frames on block
  • St.HK: Decreased pushback frames on block
  • Cr.HK: Decreased pushback frames on block
  • Cr.HP: Decreased pushback frames on block
  • HookSwing.All: Decreased pushback frames
  • Super.LastCall: Increased juggle value, will never cause a juggle reset

ARN-01D
  • Trials: Updated Hard_3 and Hard_4
  • Dash.Forward: Now a run
  • St.MK: Now extends move box during first active state
  • Cr.MK: Decreased pushback frames on block
  • St.HK: Now extends move box during first active state, decreased pushback frames on block
  • Cr.HK: Decreased pushback frames on block
  • EnergyTurret.All: Increased pushback frames on hit
  • EnergyTurret.L/M/H: Decreased pushback on block
  • RapidTaser.All: Decreased pushback frames on block
  • BatteryDischarge.All: Decreased pushback frames on block, can no longer DTC when used as a first hit of a combo
  • Super.Drive.All: Increased juggle value, will never cause a juggle reset

Gat
  • Trials: Updated Moderate_4, Hard_1, Hard_2, Hard_3, Hard_4, and Hard_5
  • St.LP: Extended hit box range
  • St.MP: Now causes a reset against juggled opponents
  • St.MK: Decreased pushback frames on block
  • Cr.MK: Decreased pushback frames on block
  • St.HP: Decreased pushback frames on block
  • Cr.HP: Decreased pushback frames on block, can no longer hit crossup against characters jumping over, adjusted hit boxes
  • Fw.HP: Decreased pushback frames on block
  • St.HK: Decreased pushback frames on block, can no longer hit crossup against characters jumping over, adjusted hit boxes
  • Cr.HK: Decreased pushback frames on block
  • Gem.EX: Can no longer cancel into flight when used as a first hit of a combo, decreased juggle corner pushback of non-combo version
  • AirReaper.EX: Decreased juggle x velocity, decreased juggle y velocity, decreased juggle y acceleration
  • Super.GemLancer: Increased juggle value, will never cause a juggle reset
Read the full detail changelog here.
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