Hi everyone! Here is some new gameplay of Within the Cosmos. To go along with this, I have updated (and will continue to update) the Steam page with some new information and artwork. In the meantime, please check out the gameplay video.
In addition, I was able to regain access to my contact email, as well as the website for the game. The games website is now https://www.withinthecosmos.com. I updated the UI for the page, I think it looks better than the previous one. Please check it out if you're interested!
I'm excited (and anxious) to hear what you all have to say regarding the video, and I hope you all like what you see!
Hello, I would like to let you know that we are follo.... we're planning to release the first, actually I'm planning to release the first demo. (those voices sometimes appropriate the game)
Update in the game the following improvements are added:
* Implementation of settings for sound and music volumes to the user's liking. * Modification of the scenario for better mobility of the characters. * Improved enemy AI logic for main character detection. * Added playability for flashlight recharging. * Bug fix in notes gameplay.
Join us on the ViRo Discord on Thursday, June 27, 2024 for our second monthly Dev Campfire Chat. We had a great time hanging with you, our incredible community, and answering your burning questions about future app updates, roadmaps, and launches. So we want to do it again!
 Date: June 27th, 2024  Time: 6PM PST  Location: The ViRo Discord Community: https://viro.club/discord
And as before, we’ll be sharing a recap of everything that was discussed, so please don't hesitate to submit your questions to us, even if you can't make it this time!
This is only one of the many steps we are taking to create a more close knit community, and keep communication open between our support and our team. Your feedback and engagement means the world to us! ❤️
Dear Agent, The Mirror system is expected to be updated on 6/21 7:30 UTC/GMT: +8:00), it is expected to take 180 minutes, this update will restart the server, and the agents who are online will be forced offline, please go offline early to avoid losses! We will notify you separately after the server is opened, and we apologize for the inconvenience caused by the agent's simulation training! In this update, compensation will be issued: Spirit Coin x10,000, Good Luck Crate x1, Forget Worry Wine x1, Double Spirit Coin Card x3.
【Welfare Function】
『Weekly Exemption Role』 ○ Agent camp: Su Qingli, Shang Xiang, Jia Hui, Ye Luo, Ling Zhengying, Ge Yongming ○ Simulated Ghost Camp: Eight-Foot Adult, Nie Xiaoqian, Spoon Maniac, Yu Ji
"Special Agent" is exempted from the extra week ○ Detective camp: Nangong Yichen, Wei Qingyu, Qinghong, Yan Chixia, Xia Shiyu, Bian Que, He Ruoyao, Aofeng, Zhiqiu Yiye ○ Simulated resentful spirit camp: Bai Qiulian, Lei Zhenzi, Xingtian, Black Impermanence, Little Spider
『Theme Crate: Swallow Trail Zhengli』 "The lonely swallow sweeps the zither strings, and the sorrow dyes the spring" Event period: 2024/6/21-2024/7/5 • In the [Swallow Trail Zhengli] event, [Nangong Yichen - Swallow Trail Zhengli and Su] can be obtained from the Chosen Treasure Crate. The cumulative draw is not repeated, and the limited-time discount is obtained. • In the [Swallow Trail Zhengli] event, the "He Ruoyao - Swallow Trail Zhengli - Spring Mood" and "Shang Xiang - Swallow Trail Zhengli - Wind Tired" costumes can be obtained in the themed crate. If you draw 500 times in total, you can exchange for any costume. Collect the full set of the collection and redeem it for exclusive hair color.
"Good Luck Gift Pack Rotation" "Good luck ~ good luck ~ " Event period: 2024/6/21-2024/7/5 The limited costumes of the Good Luck Gift interface in this issue are: "Ouyang Miaomiao-Hug the Green Bear", "Luo Fang-Hundred Illusion Flower Fairy", "Bai Qiulian-Begonia Still", "Eight-Foot Adult-Twilight" "Qinghong - Cosmic Fantasy" "Qin Qiang - Maid Temptation" The limited costumes of this issue of Good Luck Crate are: "Manlin-Catwoman", "Wei Qingyu-Daytime Jasmine", "Nalan-Phantom Cunning" "Wu Qizhi - Cold and Proud Look", "Xiaoli - Asmodeus", "Ge Yongming - Dark Power" "Wei Qingyu - Shining Campus - Peach" "Li Xiaotu - Shining Campus - Blue Sky"
"Lucky Ticket: Beach Carnival" "Beach Carnival, Summer Celebration" Event time: From 2024/6/21 Event Description: • You can get a free Lucky Ticket every day on the "Summer Supply Station" screen • The prize pool contains tons of skins and items! • Lucky ticket draws to get up to 10 times the reward! • The "Beach Swimmer Day Leaderboard" will be available from 6/21-6/23, 20:00-21:30 and 22:00-23:30 daily • The "Spiritual Beach Swimmer Leaderboard" will be available for a limited time from 6/21 20:00:00 — 6/23 23:59:59
【Fitting room added】 • Theme Crate: "He Ruoyao - Yan Ji Zheng Li: Spring" "Shang Xiang - Yan Ji Zheng Li: Wind Tired" • Chosen Treasure Crate: "Nangong Yichen - Yan Ji Zheng Li" • Good Luck Gift: "Ouyang Miao Miao - Hug the Green Bear" • Actions: "Clouds - Twist Up", "Ouyang Miaomiao - Little Kitten", "Bai Zhi - Shake Up", "Jiang Duwan - Oh yes"
【New Functions & Adjustments】
1. Optimization of resolution adaptation 2. Added the in-game silence function, and the system will ban uncivilized speech in the game when it detects it 3. Werewolf Kill Mode Role Restrictions, in Werewolf Kill Mode, Huowang characters will be forbidden to be selected
[Bug Fixes] 1. Fixed the problem of Yuji-Scattered Teacher's special effect 2. Fixed an issue where the Detective was hit by the Wraith when absorbing a fragment, causing the fragment to be no longer absorbed 3. Fixed the issue that the stun gun was used to trigger the sound effect incorrectly after being possessed by the spirit detective Bai Zhi 4. Fixed the problem that the back accessory disappeared when the mall view did not have an action 5. Fixed the problem that the BP interface incorrectly selected two auxiliary stars with the same attributes 6. Fixed the issue that Nalan Lotus Dance - Breeze and Twilight Rain Headgear could not be disassembled
Spiritual Feedback Form: https://wj.qq.com/s2/14566926/da36/ Q10 group: 854640219 Q2 group: 455750500 Lingjing Video Creation Group: 937928948 Spiritual Realm Live Group: 902157316
Brave Ones, don't miss your chance to become a legend!
Test your skills in the new "Hardcore" mode and prove that you are the best of the best! Only the bravest and most skilled heroes will be able to complete this mode at all difficulty levels.
The "Hardcore" mode will not leave you a single chance to make a mistake. You will face the most cruel enemies, which will require from you a lightning-fast reaction, unwavering resilience, and a thoroughly thought-out tactic down to the smallest detail.
A contest is announced!
The first 6 brave heroes who complete the "Extreme" difficulty level on any location will receive prizes. Keep in mind that there can be only one winner per location!
Remember that the Hardcore mode is unlocked after completing the Hell difficulty on that location!
The list of prizes for the winners:
Forest Location: Gold x 250,000 Gemstones x 100 Ether Prism x 5 Eternity Prism x 5 Laboratory Location: Gold x 500,000 Gemstones x 250 Ether Prism x 15 Eternity Prism x 15 Graveyard Location: Gold x 750,000 Gemstones x 350 Ether Prism x 30 Eternity Prism x 30 Mycelium Location: Gold x 1,000,000 Gemstones x 500 Ether Prism x 50 Eternity Prism x 50 Dunes Location: Gold x 1,500,000 Gemstones x 750 Ether Prism x 75 Eternity Prism x 75 Bran Castle Location: Gold x 2,500,000 Gemstones x 1000 Ether Prism x 100 Eternity Prism x 100
Send screenshots or videos of your success to the special Discord-Channel or leave proof of your success in the comments under this news and wait for the results!
Improved general performance, game should feel smoother than ever before.
Audio
Fixed issue where audio would always mute when the game lost focus, even with the option turned off in the settings.
Golden Hits
Reduced the affect of Golden Hits so they have less impact on gameplay and more of a subtle bonus. Removed the juggle bonus for landing golden hits on airborne opponents (-1 juggle remove), decreased the hit stun bonus on grounded opponents from +2 to +1 (less bonus links), but increased the damage bonus.
Trials
Removed Golden Trials and updated any that needed to reworks.
Camera
Adjusted the gameplay camera a bit. Slightly lower, slightly angled up, slightly closer, and does not move into the corner as far.
Push Back
Adjusted push back speed factor so that it is slightly slower and re-balanced characters' moves' push back frames to be in line with that move instead of a light / medium / heavy basis. Should feel more coherent per-move instead of being based on attack strength.
Collision Boxes
Increased the width of all hurt, grab, and move boxes, making characters slightly larger horizontally.
DTC - "Reversal" Moves
Moves that are considered strong reversals (generally moves that could not be DTC'd on block) can no longer be DTC'd as the first hit of a combo. They can now only be DTC'd when used during a confirmed combo.
JTC
Slightly reduced juggle distance, should make followups easier when hit from further away.
HTC
Made some changes to how the HTC works. Input has been changed from Down+HP+HK to Down->Down+HP+HK, now causes a super freeze and camera zoom, and decreased the effective recovery frames by half. Should be a bit more obvious when it happens, allowing the other player more of a chance to counter.
Juggles
Adjusted standard juggles for each character from a single version to a light, medium, and heavy version. All of them juggle slightly lower than before, but light attacks will juggle less than medium, and medium less than heavy. This should make these juggles a bit less effective but look better overall.
Runs
Some characters can now run.
Roy
Trials: Updated Moderate_4
Dash.Forward: Now a run
Cr.LP: Always causes a reset against juggled opponents
St.MP: Increased juggle corner pushback, decreased juggle value
Fw.MP: Decreased pushback frames
Jp.MP: Now causes a hard knockdown against juggled opponents
St.MK: Increased pushback frames
St.HP: Decreased pushback frames
Cr.HP: Decreased pushback frames
Cr.HK: Decreased pushback frames
Gunshot.All: Decreased pushback frames
Gunshot.Fake: Decreased recovery frames, increased cancel window into dash cancel
Headbutt.All: Decreased pushback frames
Headbutt.EX: Can no longer DTC when used as first hit of a combo
Super.Gunshot: Increased juggle value, will never cause a juggle reset, decreased pushback frames
Super.KnuckleSandwich: Increased juggle value, will never cause a juggle reset, decreased pushback frames
Cid
Cr.MP.Charged: Will never cause a juggle rest
St.MK: Increased pushback frames
Cr.HK: Decreased pushback frames
Wheel.All: Adjusted first grounded hit box bottom so that it will whiff easier against low normals, decreased pushback frames
Rush.All: Decreased pushback frames
Rush.EX: Can no longer DTC when used as first hit of a combo
Super.Ball: Increased juggle value, will never cause a juggle reset, decreased pushback frames
Jp.HK: Increased startup frames, decreased active frames, increased followthrough frames, retracted bottom hit box, removed extended hurt box, updated animation
Shield.All: Decreased pushback frames
Shield.EX: Decreased juggle value
HeadLopper.All: Decreased pushback frames, increased kara cancel window
HeadLopper.EX: Now causes a groundbounce against juggled opponents
FlyingGoddess.All: Now added to cancel list
Super.WarDance: Final hit now manual and requires FlyingGoddess input, flying goddess followup can be DTC'd, increased juggle value, will never cause a juggle reset
Dog
Trials: Updated Hard_4
Throw.Air: Adjusted grab offset
Cr.MK: Decreased pushback frames
St.HK: Increased juggle y velocity against grounded opponents
Cr.HK: Decreased pushback frames on block, increased pushback frames on hit
Db.HK: Increased pushback frames
PinWheel.EX: Can no longer DTC when used as first hit of a combo
PinWheel.EX->Grab: Adjusted grab offset
PinWheel.All->Slide: Decreased pushback frames
Run->Slide.All: Decreased pushback frames on block, increased juggle y velocity
Run->Slide.EX: Can no longer DTC when used as first hit of a combo
Run->MidStrike.All: Decreased pushback frames on block
Run->MidStrike.EX: Can no longer DTC when used as first hit of a combo
Run->LeapStrike.All: Decreased pushback frames on block
Super.PinWheel: Increased juggle value, will never cause a juggle reset
Super.Run: Increased juggle value, will never cause a juggle rest
Agent G
Trials: Updated Moderate_3, Hard_2, and Hard_5
Cr.LP: Increased juggle value, will always cause a reset against juggled opponents
Cr.MP: Decreased pushback on block
St.HK: Decreased pushback frames on block
Cr.HK: Decreased pushback frames on block
Fw.HK: Increased pushback frames
CrescentKicks.All: Can no longer DTC when used as first hit of a combo, decreased pushback frames on block
CrescentKicks.L/M: Decreased juggle x velocity
CrescentKicks.M/H/EX: Increased 3rd hit damage
CrescentKicks.EX: Decreased 1st hit damage
CrescentSplits.All: Decreased pushback frames on block
LunarDisc.All: Increased pushback frames, decreased pushback on block
Super.LunarGeyser: Increased juggle value, will never cause a juggle reset
Maxx
Trials: Updated Hard_1, Hard_3, and Hard_4
Jumps.Buffed: Now has separate jump when buffed, does not go as far
Dash.Forward.Buffed: Now has a separate dash when buffed, is a run, has one hit of armor (removes buff when triggered)
Fw.MP.Charged: Increased pushback frames
Fw.HP.Both: Decreased pushback frames on block
St.HK: Decreased pushback frames on block
Cr.HK: Decreased pushback frames on block
Cr.HP: Decreased pushback frames on block
HookSwing.All: Decreased pushback frames
Super.LastCall: Increased juggle value, will never cause a juggle reset
ARN-01D
Trials: Updated Hard_3 and Hard_4
Dash.Forward: Now a run
St.MK: Now extends move box during first active state
Cr.MK: Decreased pushback frames on block
St.HK: Now extends move box during first active state, decreased pushback frames on block
Cr.HK: Decreased pushback frames on block
EnergyTurret.All: Increased pushback frames on hit
EnergyTurret.L/M/H: Decreased pushback on block
RapidTaser.All: Decreased pushback frames on block
BatteryDischarge.All: Decreased pushback frames on block, can no longer DTC when used as a first hit of a combo
Super.Drive.All: Increased juggle value, will never cause a juggle reset
Gat
Trials: Updated Moderate_4, Hard_1, Hard_2, Hard_3, Hard_4, and Hard_5
St.LP: Extended hit box range
St.MP: Now causes a reset against juggled opponents
St.MK: Decreased pushback frames on block
Cr.MK: Decreased pushback frames on block
St.HP: Decreased pushback frames on block
Cr.HP: Decreased pushback frames on block, can no longer hit crossup against characters jumping over, adjusted hit boxes
Fw.HP: Decreased pushback frames on block
St.HK: Decreased pushback frames on block, can no longer hit crossup against characters jumping over, adjusted hit boxes
Cr.HK: Decreased pushback frames on block
Gem.EX: Can no longer cancel into flight when used as a first hit of a combo, decreased juggle corner pushback of non-combo version
AirReaper.EX: Decreased juggle x velocity, decreased juggle y velocity, decreased juggle y acceleration
Super.GemLancer: Increased juggle value, will never cause a juggle reset