Voids Adrift Island Designer - ZaviiNet
Greetings Voyagers!

We’re excited to bring you a substantial update to Voids Adrift®, packed with new features and enhancements to make your adventures across the Void even more immersive and thrilling.

🌟 New Feature: Island Designer 🌟
We're thrilled to introduce the Island Designer, a powerful tool that lets you unleash your creativity and design your very own unique islands. Originally crafted as an in-house developer tool, we’re now sharing it with our community so you can showcase your talent. Your islands might even make it into the final game, becoming a part of the world thousands of players will explore!

Whether you envision open cities, lush jungle habitats, or secretive pirate hideouts, the Island Designer empowers you to bring your ideas to life. Dive in, experiment, and create stories perfect for others to discover!

🔧 Enhanced Object Editor 🔧
Alongside the Island Designer, we’ve rolled out an updated version of the Object Editor. This enhanced toolset offers more functionality and intuitive controls, allowing you to customize and populate your islands with even more precision and creativity.

⚡ Performance Improvements ⚡
We've heard your feedback and have made significant improvements to the game's performance. Expect a faster, more responsive experience as you traverse the realms and engage in epic battles or peaceful trading missions.

🛠️ Ongoing Bug Fixes and Future Updates 🛠️
While this update brings a lot of exciting features, we’re aware there are still a few bugs to iron out. Rest assured, none of these are major issues and our team is hard at work to address them. Additionally, we’ll be adding more objects and customization options in the coming days, so stay tuned!

🌐 New Language Settings 🌐
To make Voids Adrift even more accessible, we've added new language settings. You can now enjoy the game in a variety of languages, making it easier for our global community to immerse themselves in the adventure.

Thank you for being a part of the Voids Adrift community. We can’t wait to see the incredible islands you create and hear your feedback on the new tools and improvements.

Happy exploring!

The Voids Adrift Team
Ball Bulét - Rob
Hello everybody!!👋
First of all, thanks for the 3300+ downloads⬇️ and the feedback we received 🩷
As you probably read, we are a small team of students, voluntarily developing Ball Bulét in their free time, so even if it's a small number for the average game development team, It's more than enough for us.

We wanted to share a patch of Bug Fixes👾 and minor improvements🛠️ you warned us about before the Steam Next Fest ends.

Without further here's the list of (most of) the changes:
First of all, the most important change
NEW FEATURE
- Now, the game will save your current game!! 🎉🎉
No more starting over every time, or rescheduling your "touch grass session" because of a game with no saves
Now the game will make you start from the level you reached (as it was always meant to do, but something broke along the way).
You can still restart by starting the tutorial again (yes, we will deliver a more straightforward method in the future)

IMPROVEMENTS
- Various adjustments to make the Sphere more dependent on you, the player, decreasing the chance of it roaming around defeating enemies all by itself
- Decreased Sphere speed Golden multiplier, so you can see where it's going and admire its beautiful golden trails
- HUD opacity is now more dynamic based on the game events

FIXED:
- Player animation is fixed, and does not show Tpose supremacy anymore
- Input Score name can now be interacted with correctly, no more losing your cursor in the shadow realms or whatever
- Doors now changing colors correctly, their colors were meant to help you navigate on the levels, but they were not returning the correct color in some specific cases, until now
- Volume does not reset when you enter a level anymore, so now you don't have to pause each time anymore
- Fixed a wall not interacting with the Sphere when golden
- Now when the game asks you to "Press any to continue", it will accept ANY button (duh)
- It should now be impossible to have a room close to you outside, I dare you to find a way to break it now
- Player cannot enter Enemies spawners doors anymore (those are for staff only)
- Entering a room in Sphere form (Morph PowerUp) will activate the room correctly
- Sniper light laser pointers now are blocked by walls

- Tutorial yellow lasers now move (this is a fast turnaround to a collision problem some of you encountered)

AND MANY MORE MINOR FIXES...

Thanks again for playing, give us feedback at any time, if you are missing how to do it, here's the link: https://forms.gle/bioyuDC2Z6P3rhk7A

Keep practicing on your score, as in the future we will create a public Leaderboard and show everybody who's the best.💪

See ya,
Rob,
Team Girollo
Overwatch® 2 - BlizzKaedi
Season 11 is here, and with it comes a fun new way to play designed by some of your favorite Overwatch 2 content creators. We’ve teamed up with Emongg, TQQ, Custa, and Eskay to pitch us their wild and crazy ideas to try in the game. Read on to find out what changes they’ve cooked up, how you can play, and what fun new rewards you can earn starting today!

You can find the Community Crafted Mode in the Arcade, which plays with the 5v5 Role Lock ruleset. While the rules are the same, every hero has new changes to their kit. Some even have returning classic abilities that haven’t been seen since the launch of Overwatch 2, so make sure to take a look at the hero changes below. You can also load the Community Crafted Mode as a preset available in Custom Games to play with your friends.

Starting today and running through July 8, you can also earn rewards when you jump into Community Crafted or your favorite game mode. Play up to 48 games (with wins granting double progress), to collect the Aztec Sombra bundle including Legendary Skin, Spray, and Name Card, along with up to 40,000 XP. You can also earn even more rewards, including Mythic Prisms, when you upgrade to the Premium Season Battle Pass.
Tank Hero Changes by Emongg
D.Va

Defense Matrix
  • Now reduces incoming beam damage by 30%. Now reduces the cooldown of Micro Missiles based on the amount of damage absorbed.
Boosters
  • Now can strafe sideways and backwards.


Doomfist

Hand Cannon
  • Projectile speed increased from 80 to 160.
Power Block
  • Required damage mitigation for Rocket Punch charge up has been reduced from 100 to 80.
Seismic Slam
  • Shockwave height increased from 1.45 meters to 1.75 meters.
Meteor Strike
  • Damage now scales the longer Doomfist is in the air. Base damage is now initially 50% and scales up to 200% by the end of the duration.


Junker Queen

Commanding Shout
  • Now gives Junker Queen Armor instead of Overhealth.
Rampage
  • Cast time reduced from 0.75 seconds to 0.375 seconds.


Mauga

Overrun
  • Radius increased from 7 meters to 9 meters. Critical hit damage increased from 120 to 180, and critical hit radius increased from 2 meters to 3 meters.


Orisa

New ability - Halt!
  • Ability activated by pressing Reload.
  • Launch a graviton charge with Reload then detonate it with Reload. The sphere slows and pulls nearby enemies to it.
Energy Javelin
  • Cooldown increased from 6 seconds to 8 seconds.
Javelin Spin
  • Cooldown increased from 8 seconds to 12 seconds.


Ramattra

Void Accelerator
  • Projectile size increased by 25%.
Ravenous Vortex
  • Height increased by 100%.


Reinhardt

Barrier Field
  • Now provides Reinhardt bonus movement speed based on its missing health, up to 50% movement speed.
Fire Strike
  • After hitting an enemy, Reinhardt gains 30% increased movement speed for 2 seconds.
Charge
  • Now gives Reinhardt 50% damage reduction while charging.


Roadhog

Chain Hook
  • No longer pulls targets towards Roadhog. Now pulls Roadhog towards the enemy or environment hit.
Take a Breather
  • Damage reduction reduced from 50% to 30%. Now also gives nearby allies 10% damage reduction while being used.
Whole Hog
  • Now pulls nearby enemies towards Roadhog when activated.


Sigma


  • Experimental Barrier – Shield health regeneration increased by 25%.
  • Kinetic Grasp – Can now be canceled by pressing the ability button again. Absorbing damage no longer provides Overhealth, and instead reduces the cooldown of Accretion.
Gravitic Flux
  • Can no longer be interrupted (now is considered a transformation ultimate).


Winston

Tesla Cannon
  • Secondary Fire can now be channeled even further. After 1 second, continue charging for another 2 seconds to increase the damage to 150.
  • Overall channel time increased from 2.5 seconds to 4.5 seconds.
Barrier Projector
  • Size radius increased from 5 meters to 7 meters.
Primal Rage
  • Now creates a Barrier Projector upon activation.
  • Primary melee attack range increased by 25%.


Wrecking Ball

Piledriver
  • Now gets a free cast after impacting an enemy hero, which does not require being in the air. The free cast expires if not used within 5 seconds.
Minefield
  • Mine radius size increased by 50%.


Zarya

Projected Barrier
  • Now also provides allies with 30% increased movement speed.
Graviton Surge
  • Now destroys any incoming projectiles and Baptiste’s Immortality Field.

Hitscan Damage Hero Changes by TQQ
Ashe

Dynamite
  • Can be detonated by using the Ability 2 input again.
B.O.B.
  • Can stop movement with the Ability 3 input again.


Bastion
  • Now explodes on death for 300 damage in a 5-meter radius.
Configuration Recon
  • Damage reduced from 25 to 24.
  • Rate of fire increased 5 to 6 shots per second.
A-36 Tactical Grenade
  • Replaced by Self Repair ability on Secondary Fire.
Configuration Assault
  • Damage reduced from 12 to 9.
  • Can now deal critical damage.




Cassidy

Combat Roll
  • Now launches you forward in whatever direction you are facing.
  • Now cleanses negative effects and heals for 50 health.
  • Distance increased 50%.


Reaper

Wraith Form
  • Now acts like Moira's Fade ability.
  • Can be activated during Death Blossom.
  • Deals 50 damage to enemies you pass through.
The Reaping (Passive)
  • Can heal up to 50 additional Overhealth.


Sojourn

Railgun
  • Primary fire projectile speed increased from 150 to 300.
  • Primary fire damage reduced from 9 to 6.
Power Slide
  • Now only launches you forward in the direction you are facing.
  • Can travel upwards.


Soldier: 76

Sprint
  • Bonus movement speed increased from 50 to 80%.
Biotic Field
  • Can now be thrown in your aim direction.
Tactical Visor
  • Movement speed increased by 20% while the ultimate is active.
  • Now grants unlimited ammo for its duration.


Sombra

Translocator
  • Projectile speed increased from 72 to 125.
Stealth
  • Detection radius increased from 4 to 20 meters.
  • Radius ring VFX removed.
  • Player outline is now hidden while in stealth.
  • Bonus movement speed increased from 45 to 100%.


Tracer
  • Health reduced from 175 to 150.
Pulse Pistols
  • Spread increased from 3.5 to 4.5 degrees.
Pulse Bomb
  • Projectile speed increased from 15 to 100.
Blink
  • Cooldown reduced from 3 to 2.5 seconds.
Recall
  • Cooldown decreased from 13 to 10 seconds.


Widowmaker

Venom Mine
  • Projectile speed increased from 20 to 40 meters per second.
Widow's Kiss
  • Scoped shots now deal damage over 1 second.
  • Critical hits deal damage in half the time.

Projectile Damage Hero Changes by Custa
Echo

Duplicate
  • Can now target allies.
  • Ally target ultimate multiplier reduced from 450% to 350%.


Genji

Dragonblade
  • Cast time reduced from 1 second to 0.5 seconds.
  • Swing speed slowed from 0.7 seconds to 0.9 seconds.
  • Now heals Genji for 20% of damage done.


Hanzo

Stormbow
  • Recovery reduced from 0.5 to 0.25 seconds.
  • Draw time reduced from 0.7 to 0.2 seconds.
  • Now reloads with a maximum of 10 ammo.
  • Maximum damaged reduced from 120 to 70.
Storm Arrows
  • Replaced by Scatter Arrow ability.
Scatter Arrow
  • Max impact damage increased from 120 to 130.
  • Split arrow maximum damage reduced from 75 to 50.


Junkrat

Frag Launcher
  • Projectile speed increased from 25 to 35 meters per second.
RIP Tire
  • No longer control RIP Tire in first person.
  • Can be detonated by pressing the Ultimate ability input again.
  • Maximum duration reduced from 10 to 1.5 seconds.
  • Movement speed increased 100%.
  • Explosion damage maximum reduced from 600 to 300.
  • Explosion radius reduced from 10 to 5 meters.
  • Now ignites enemies for 150 damage over 5 seconds.


Mei

Endothermic Blaster
  • Frozen ground now increase Mei's movement speed by 20%.
Blizzard
  • Effect is now centered around Mei.
  • Now roots enemies instead of stunning.


Pharah

Rocket Launcher
  • Direct impacts now grant 15 overhealth, up to a maximum of 45 health.
Rocket Barrage
  • Jump Jet and Jet Dash abilities can now be activated during Rocket Barrage.


Symmetra

Teleporter
  • Now forcibly teleports players.
  • Duration reduced from 10 to 5 seconds.
Sentry Turret
  • No longer tracks enemy targets and now continuously fires a straight beam.
  • Damage per second increased from 35 to 80.
  • Movement speed slow increased from 15 to 25%.


Torbjörn

Deploy Turret
  • Now upgrades to Level 3 while the Overload ability is active.


Venture

Tectonic Shock
  • Maximum duration increased from 7 to 10 seconds.
  • Now has damage falloff from 150 maximum down to 110 minimum damage.

Support Hero Changes by Eskay
Ana
  • Now has Exo Boots passive.
Biotic Rifle
  • Reload time reduced from 1.5 seconds to 0.75 seconds.


Baptiste

Exo Boots
  • Now grants increased movement speed while in the air.


Brigitte

Shield Bash
  • Now grants Brigitte 30% movement speed for 2 seconds after the ability ends, and no longer stops any current momentum when it ends.
Inspire
  • Now shows Brigitte's icon on your HUD when you are currently being healed by Inspire.


Illari

Healing Pylon
  • Now has 2 charges.
  • Healing reduced from 30 per shot to 20 per shot.


Lifeweaver

Thorn Volley
  • Damage per projectile increased from 6 to 7.
  • Weapon swap speed increased by 100%.
Life Grip
  • Cooldown reduced from 19 seconds to 15 seconds.
Petal Platform
  • Now has 2 charges. Jump height boost increased by 50%.


Lúcio

Sonic Amplifier
  • Damage per projectile increased from 18 to 22.
Sound Barrier
  • Now provides more Overhealth based on Lucio's fall time, scaling up to 100% bonus Overhealth if falling for 1 or more seconds.


Kiriko

Swift Step
  • Now can be used when no ally is targeted. When used this way, do a directional teleport and have a reduced cooldown of 50%.


Mercy

Guardian Angel
  • Cooldown reduced from 1.5 seconds to 1 second.
Resurrect
  • Cast time reduced from 1.75 seconds to 1 second.
  • Cooldown reduced from 30 seconds to 18 seconds.
  • Allies resurrected are now only temporarily alive for 10 seconds.
Valkyrie
  • Resets Resurrect cooldown.


Moira

Biotic Grasp
  • Now can deal critical damage to enemies while aiming directly at their head.


Zenyatta

Transcendence
  • Now grants Zenyatta full flight.
Snap Kick (Passive)
  • No longer knocks back enemies. Now if Zenyatta hits the environment, he will knock himself back.
FLATHEAD - timoxton
Hey all
Ive decided to give the people what they want - which is obviously crab shells that I found and put into a box (CrabBox)

So the contest is this:

Whoever has the highest score on the Push Your Luck leaderboards by EOD tomorrow (whenever I got to sleep) - next Friday at 6pm, I'll announce the winner and send them a crab from my CrabBox. You do not get to choose the crab because IAVPTSOTC ( I Am Very Partial To Some Of The Crabs ).

But I promise it'll be like, within the top 15. Not the best but still a pretty Fancy Crab.

Ill also pick a random leaderboard participant and theyll get an equally pretty Fancy (but not the fanciest) Crab.

All ya gotta do to win is play.

Attached is the box in question. FINAL date is June 28th.

Projekt Z: Beyond Order - Geoff
Hello Survivors

Today, we're excited to show you a new gameplay trailer! Aired during the Guerrilla Collective event, the trailer shows off new weapons in action, a big baddy zombie, and some new areas.

Check it out for yourself!



We're also excited to announce that Projekt Z is coming to PlayStation 5 and Xbox Series X/S in addition to PC.

Finally, we have more insights into development to share with the next blog post releasing tomorrow! Come back tomorrow for more exclusive game details and assets.

Visit: https://www.projektzgame.com
Wishlist on Steam now: https://store.steampowered.com/app/763310/Projekt_Z_Beyond_Order/

Follow Us on Twitter: https://twitter.com/maximumentmt
Watch us on TikTok: https://www.tiktok.com/@maximumentmt
Like Us on Facebook: https://www.facebook.com/MaximumEnt/
Join our Discord: https://discord.com/invite/maxent

https://store.steampowered.com/app/763310/Projekt_Z_Beyond_Order/

Cheers,
Your 314 Arts and Maximum Entertainment Teams
Overwatch® 2 - BlizzKaedi
Season 11 – Super Mega Ultrawatch
Join Ultrawatch for an action-packed season! Suit up and battle the forces of evil led by the fallen Mythic Calamity Empress Ashe and her sidekick B.O.B, then claim and customize Mythic Ashe’s diabolical dark mage style for your own. Celebrate as Overwatch reaches 100 million players, marked by the long-requested return of Pink Mercy alongside a new Rose Gold Mercy Bundle. From June 25 – July 8, 2024, Blizzard will donate 100% of the purchase price (excluding any applicable platform fees and taxes) to the Breast Cancer Research Foundation. Continue the celebration by unlocking the Aztec Sombra Bundle through challenges and enjoy a fun Community Crafted mode curated by beloved streamers.

Community Crafted Mode
Dive into a new Community Crafted mode, featuring creative and chaotic balance changes and fun hero tweaks designed by your favorite content creators. Emongg, Custa, TQQ, and Eskay bring their creative touches to Tank, projectile Damage, hitscan Damage, and Support heroes, respectively. Experience wacky hero abilities such as Baptiste sharing his kit with Ana, and Reaper’s Wraith Form getting an extra sting.

Hero Mastery Updates
Sharpen your kunai and master your aim when Hero Mastery single-player courses for both Kiriko and Soldier: 76 launch this season. Practice your Swift Step and power up your Tactical Visor as you take part in new challenges in a limited-time event from June 20 to July 9. Plus, earn new rewards and up to 22,500 Battle Pass XP.

  • Hero Mastery Courses for Solider: 76 and Kiriko have been added.
  • Hero Mastery Gauntlet Co-op has been removed.

New Map: Runasapi
Hike your way up the new Runasapi Push map, to a town hidden high in the Peruvian Andes. Amble through marketplaces full of fresh produce and pay a visit to the Inti Warrior Historical Museum and Monument. This exciting Push map is vibrant and challenging as you escort TS-1 through tight streets. Watch out as some fights may take place precariously close to the steep cliffs overlooking the sunny farmlands below.

Challenge Updates
Weekly Challenge Catch Up
  • All past incomplete Weekly Challenges can be completed at any time in a given season.
  • When the Weekly Reset occurs on Tuesdays, incomplete Weekly Challenges gain an additional copy of that challenge. When a Weekly Challenge is completed, if that challenge has copies remaining, the Challenge will refresh and can be completed again.

Weekly Milestones
  • Weekly Milestones are challenges progressed by completing other Weekly Challenges.
  • Each week, a new Weekly Milestone is unlocked. All past Weekly Milestones can be completed at any time in a given season.
  • Weekly Milestones progress one at a time. All past Weekly Milestones must be completed to progress a Weekly Milestone.

Competitive Play Updates
  • Rank Percentage is now displayed on the Competitive Progress page allowing you to check your exact percentage without playing another match.
  • Renamed the Modifiers “Win Streak” and “Loss Streak” to “Win Trend” and “Loss Trend” to more accurately convey that these modifiers are calculated by weighing the most recent games more heavily, but that they are not true streaks.
  • Added more parameters for how the matchmaker handles wide groups, so that it can ensure better queue times.
  • A button that allows you to view the match’s final Scoreboard has been added to each page during the end-of-game flow.

Hero Updates
General
  • Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.

Developer Comments: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.

Tank
D.Va

Boosters

  • Impact damage increased from 15 to 25.

Fusion Cannons

  • Weapon spread reduced from 3.75 to 3.375 degrees.

Developer Comments: These changes will improve D.Va’s effectiveness against smaller targets as she became less effective against armored enemies in the previous patch.

Junker Queen

Rampage

  • Startup time reduced from 0.75 to 0.5 seconds.

Jagged Blade

  • Now pulls tanks further.

Developer Comments: The Tank knockback resistance passive was affecting Junker Queen’s pull effect more than intended. The distance can be affected by their movement, but Tanks are now pulled in about 5-6 meters instead of only 3 meters or so.

Orisa

Javelin Spin

  • Cooldown reduced from 9 to 8 seconds.

Developer Comments: Orisa’s survivability was reduced more than necessary in her last round of changes so we’re partially reverting the cooldown increase to Javelin Spin.

Roadhog

  • Base health reduced from 650 to 600.

Take a Breather

Damage reduction reduced from 50 to 40%.

Developer Comments: Roadhog’s already-powerful survivability increased significantly with the headshot damage reduction from the tank role passive so these changes are to help bring that back in line.

DAMAGE

Cassidy

Flashbang
  • Magnetic Grenade ability is now Flashbang.
  • Hinders enemies instead of Stunning them for 1.2 seconds.
  • Movement speed reduction increased from 30% to 50%.
  • Hinder now prevents crouching movement.
  • 45 explosive damage.
  • 12 second cooldown.

Deadeye

  • Movement speed penalty now scales down over time, from 70% to 35%.
  • Damage reduction now scales down over time, from 40% to 0%.

Combat Roll

  • Damage reduction reduced from 75 to 50%.

Peacekeeper

  • Secondary fire “Fan the Hammer” damage reduced from 50 to 45.

Developer Comments: We’re reverting the Magnetic Grenade ability to be deployed like Cassidy’s previous Flashbang ability, but it will keep the Hinder effect instead of a full stun. We’ve heard feedback surrounding the Magnetic Grenade ability and agree that while the fantasy of a homing grenade was fun, the moment-to-moment gameplay of it often felt too unpredictable as to whether it would land or not. The Hinder effect has been a useful tool to act as a counter to highly mobile heroes without going back to a full stun and the enemy player losing the ability to fight back.

The Deadeye ultimate is getting an adjustment to increase its flexibility toward the end of its duration, enabling it to get value outside of buying time for Cassidy or his allies, though it may be riskier to hold it for a long time as the damage reduction will fade away along with the movement speed penalty.

Mei

Endothermic Blaster

  • Secondary fire base projectile size reduced from 0.15 to 0.12 meters.
  • Secondary fire damage increased from 75 to 85.

Developer Comments: Mei’s damage output over time is intended to be on the low end for a Damage hero, as she offers strong utility and survivability through her ability kit, but we would like to make the secondary fire icicle more rewarding by increasing the damage and slightly more difficult to land consistently.

Reaper

Hellfire Shotguns

  • Weapon spread reduced from 6.5 to 6 degrees.

Shadow Step

  • Cast time reduced from 1.5 to 1.2 seconds.

Developer Comments: With the previous patch change to how armor reduces damage, shotgun weapon heroes like Reaper lost some value since much of their gameplan revolved around pressuring large tank heroes. To help shift Reaper toward being more effective against smaller targets we’re tightening the weapon spread on the Hellfire Shotguns and reducing the amount of time enemies have to react to his Shadow Step teleport.

Sojourn

Railgun

  • Secondary fire damage scaling reduced from 30-130 damage down to 1-100 damage.
  • Secondary fire projectile no longer requires Overclock to pierce enemy players.
  • Primary fire shots per second increased from 14 to 16.

Overclock

  • Energy charge rate increased from 100 to 120 per second.

Developer Comments: This change is reducing the burst damage potential of the secondary fire Railgun shot to both lessen frustration from playing against that burst damage, and to shift power into her sustained primary fire damage. This should smooth out the feast-or-famine nature of Sojourn consistently hitting the secondary fire shots.

Symmetra

  • Base health increased from 100 to 125 (Total health increased from 250 to 275).

Photon Projector

  • Primary fire charge rate increased 25%.

Developer Comments: To help solidify Symmetra as a close-range threat, we’re increasing her health to better survive in that range, along with how quickly her primary fire beam damage ramps up.

SUPPORT

Illari

Healing Pylon

  • Healing per projectile increased from 30 to 40.
  • Pylon healing is now only half as effective when targeting Illari.
  • Max health increased from 100 to 125.

Outburst

  • Damage increased from 10 to 25.

Developer Comments: Illari’s Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output, but is less effective when Illari uses it to heal herself.

Kiriko

Protection Suzu

  • No longer cleanses hard knockdown stuns.

Swift Step

  • Cooldown increased from 7 to 8 seconds.

Developer Comments: “Hard knockdown stuns” refer to most all of the existing knockdowns where the player is stunned and laying on the ground (such as Reinhardt’s Earthshatter), with the exception of Ana’s Sleep Dart effect, which is removed upon taking damage or Protection Suzu’s cleanse.

Map Updates
Colosseo

  • Removed the glass and added stairs at first checkpoint for additional pathing and combat opportunities.
  • Extended the map with a new lowered section and mega health pack behind the second checkpoint for flank/rotational strategies
  • Added a route through a building that connects spawn/final point to second checkpoint.
  • The initial spawn building has been pulled back to give players more room to smoothly navigate the area out front. There is no added run back time with this change.
  • The stairs and cover surrounding the final point have been adjusted to improve the flow of the space and to help teams safely defend the final point.

Push Game Mode

  • Reduced the match time from 10 minutes to 8 minutes in Quick Play.
  • Increased push robot speed by 10% when pushing the barricade for both Quick Play and Competitive.

Bug Fixes
Maps
Numbani

  • Fixed pieces of the environment that allowed abilities to pass through it.

New Junk City

  • Fixed lighting in some areas of the map.

Hollywood

  • Fixed areas of the map that could cause players to become temporarily stuck.

Heroes
Junker Queen

  • Fixed a bug that caused Junker Queen’s Commanding Shout to play the audio again when using a Teleporter.

Reinhardt

  • Charge now correctly damages Ice Wall and Tree of Life.

Venture

  • Fixed an interaction that allowed Venture to stay burrowed indefinitely.
  • Fixed the description of Drill Dash to match its functionality.
  • Fixed a bug with Tectonic Shock that could allow it to charge Venture’s Ultimate Meter some situations.

Zarya

  • Fixed an interaction where a Particle Shielded Zarya standing on a Teleporter could prevent teammates from using the teleporter.
HAWKED - Kaeden
Fill your boots, Renegades! Don’t miss your chance to redeem the Singularity Pack and get a free exclusive Outfit and Hoverboard.

https://store.steampowered.com/app/3010240/HAWKED__Singularity_Pack/

Head over to the Singularity Pack Steam page to redeem it before June 24th at 08:59 CEST.

The Singularity Pack contains:
  • Paradigm Shift Outfit ♀: Looking hi-tech has never been more fashionable.
  • Supergravity Hoverboard: A particle accelerator turned into a Hoverboard. What could go wrong?
These items are purely cosmetic, and their only in-game advantage is making you look cooler than your adversaries.
HAWKED - Kaeden
Three all-new Starter Packs are available in Issue #2: Dark Arrival. They’re not needed to start your adventure, but they’ll help you find your Renegade style!
  • Available on PlayStation Store, Xbox Store, Steam, Epic Games Store, and the official HAWKED website, they’re packed with exclusive in-game items you can flaunt as you loot and fight through X-Isle.
Renegade Rave
Get the party started with the Renegade Rave starter pack and take X-Isle by storm:
  • Decked Out Hoverboard
  • Plugged In Traverser
  • GRAIL+ Subscription (30 Days)
GRAIL+ lets you maximize your looting with a 20% Experience boost, daily perks, one additional Lockbox Slot, one weekly Quest, and two daily Quests while active!


Singularity
Trust the science. According to research conducted by the GRAIL science team, this gear is scientifically proven to make you at least 3.7 times cooler (we don’t get it either):
  • Paradigm Shift Outfit ♀ (contains Headwear, Chest, and Legs)
  • Supergravity Hoverboard

Jungle Jaunts
Looting is as much about exploration as it is about the loot. So explore the dense jungles of X-Isle and look the part too, with these cosmetics:

• Rainforest Outfit ♂ (contains Headwear, Chest and Legs)

• Adventurer Traverser



Outfits, Hoverboards, and Traversers are cosmetic and do not grant a competitive advantage.

All cosmetics are available to purchase on PS, XBOX, Steam, Epic Game Store, or the HAWKED official website.
Wanderstop - kimchica
Hi travelers,

Most everyone has honed in on one of the more unique elements of our announcement trailer: Alta’s internal monologue and struggle at the end.

That last section of the trailer was so significant and important to us as a team, we always knew essentially what was going to happen, but the finer details did take a bit more trial and error to get juuuust right.

Here’s a little behind-the-scenes reflection on that final close-up Alta shot from Liz, our Cinematics Lead & Animator!



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I was responsible for getting Nat F’s great storyboard foundation into 3D pre-vis for the cinematic shots, and animating the long shot of Alta and Boro at the end. Ana and @arainydancer animated the rest and did wonderfully!

The animated scenes were made specifically for the trailer, but we used the same process we do for our in-game cinematics. I’d take Davey’s writing, get the key emotional points into animation, and have some back and forths to get the right feelings locked in before pushing for final animation.





Since it was the same process we used for the game, production for the trailer was incredibly smooth for the team.

The part we had to hone in on the most was the ending, there was a lot of down to the frame editing to get the right “things are okay, things are NOT okay” balance. Originally, Boro didn't comfort Alta at the end of the trailer, and we instead cut to a moody atmospheric shot of the nearby environment. The idea was to leave viewers on that suspense right after her breakdown to elicit a strong emotional response, but we found that it wasn't landing and mostly just left people confused.

We needed a more human connection to leave people on, and we found simply showing Boro’s concern for Alta the strongest option emotionally. It best represented their dynamic as characters while also giving a good representation of the feelings within the game itself.



In this video, you can see the whole shot of Alta without the quick interjections between the shop and her sword:



The interjections were something I wanted to add in to keep an excited, unnerving tempo and to have people ask things like, “why are these otherwise pretty and calming shots of the shop presented so sinister or uncomfortable? What’s the significance of showing the sword there and in such a dark composition? Why show these things during her breakdown?”.



Animating Alta’s face during this shot was a fun challenge! I had to convey her thinking her dialogue without her physically speaking it and had to make sure the transition between her being “okay” and “not okay” happened both naturally and at a good tempo. Acting challenges aside, animation itself was really fun and easy for me thanks to the rigging by @moomanibe!



I’m really happy to see the trailer land and have so many people intrigued and excited to find out what the game has in store! It’s been so awesome seeing how it’s resonated emotionally with people and I’m super excited for people to get to play and see the work I’ve done in it


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We hope you enjoyed that little bit of insight to the process -- if you've got questions about other elements of the game, let us know. As always, we'll do our best to answer what we can...while leaving plenty for you to discover when it comes time to finally visit Wanderstop on your own.

Until next time,

🍵💛 Jenny and the Wanderstop team
ELDEN RING - [BNE] Beru
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