We're just 24 hours away from the launch of Megacopter: Blades of the Goddess, and with one on the future, we decided to turn the other to the journey that we've been on to create Megacopter: Blades of the Goddess.
Screenshot: Early prototype screenshot for Megacopter: Blades of the Goddess
Megacopter is a passion project. While real-life often called, whether it be marriages, kids, or moving half-way around the world, the team regularly circled back to work on Megacopter: Blades of the Goddess.
We finally feel comfortable enough to unleash the Blades of the Goddess upon the world. Whatever happens next is obviously up to the Goddess to decide, but we’re proud to have, and to continue to work on Megacopter: Blades of the Goddess. Because even though the game has released, we definitely don’t know how to not keep coming back to work on the project, after all, we have been working on this together for quite some time.
Concept Art for the Megacopter Hangar
"What a wild ride it has been! Years ago during a particularly boring work day, Nick and I began spinning ideas about an az-tech attack helicopter drinking the blood of its human sacrifices. Looking back, it’s really insane that we just kept working on it. Everyone with experience told us to just drop it and focus on real careers. But a little gameplay demo couldn't be left alone and had to be turned into a campaign, and that had to be completed into a full game experience. No matter how crazy it is, we did it." - Gabe + Nick of Pizza Bear Games
▰▰▰▰▰▰▰▰▱▱ 85% ▻ Added new foliage and textures for mountain ▻ Added new selection shader for UI ▻ Added new roofs for buildings [WIP] ▻ Added assigning npcs to generated buildings ▻ Added updating lights of building after generation ▻ Added generated buildings to village ▻ Added markers to exit of maps ▻ Changed corner detection algorithm ▻ Changed buildings to have minimum size of 4 ▻ Changed interior prop placement for buildings
Polish
▰▱▱▱▱▱▱▱▱▱ 15% ▻ Fixed not using all generated houses ▻ Fixed not adding landmarks to artificial maps correctly ▻ Fixed not always generating houses ▻ Fixed removing props without colliders that are on path to point of interest ▻ Fixed not setting entrance and exits of generated house maps correctly ▻ Fixed thin paths that can't be used due to too large height differences next to them ▻ Fixed not generating wall heights of artificial maps correctly ▻ Fixed not generating props next to ground correctly
Thank you for recognizing the demo of Superscout, according to the feedback from players in different countries, we have updated the demo for the second time, the updates are as follows:
1、UI adaptation for demo's multi-language version has been realized. 2、Fixed the problem that the loading interface would appear when the interface is switched. 3. Optimized the interaction of WeChat interface, players can choose to continue the game when there is no necessary content. 4. Fixed the wrong text in the story line. 5. Added multi-language text in the WeChat function, now players from English, Japanese and Korean can also understand the chat content between characters.
The game continues to be optimized, any problems are welcome to find us feedback, and also welcome to negotiate all kinds of cooperation, contact email: shanyuhai@shanhaixingchen.com.
Fixed a bug when the game would get stuck on loading with a low probability due to an old archive data save error. Fixed a bug when Tempest would go into the discard pile instead of shuffling into the draw pile when it had WindSwift itself
Today's update doesn't revolve around the list of changes, but around the gamepad knob! From today Clash II receives full support for this type of controller. This is not the only change - players waiting for new maps for Skirmish mode can try their hand at three new maps:
King of the Golems (1 vs 1)
With Fire and Wood (3 players)
The Great Hunt (4 players)
Another change is related to graphics - the backgrounds in the city screens have been changed to be more vivid and detailed, while optimization has been improved. This is one of several factors that should positively affect the loading time of the castle scene. In addition, the update includes a solid pack of patches and bugfixes.
We’re happy to see many of you enjoying the hunt on our official servers! We’ve decided to open a few more options to relieve the current overpopulation.
Here are the servers that will open today, the 20th of June, between 16:00 and 16:30 CEST:
EUROPE
[EU-C] Official #1082 Weekend Raid | 3 Month Reset [EU-C] Official #1083 Weekend Raid | 3 Month Reset [EU-C] Official #1084 Weekend Raid | 3 Month Reset [EU-C] Official #1085 Weekend Raid | 3 Month Reset [EU-C] Official #1086 Weekend Raid | 3 Month Reset [EU-C] Official #1087 Weekend Raid | 3 Month Reset (Brutal) [EU-C] Official #1088 Weekend Raid | 3 Month Reset (Brutal) [EU-C] Official #1089 Weekend Raid | 3 Month Reset [EU-C] Official #1090 Weekend Raid | 3 Month Reset [EU-C] Official #1091 Weekend Raid | 3 Month Reset [EU-C] Official #1092 Weekend Raid | 3 Month Reset [EU-C] Official #1093 Weekend Raid | 3 Month Reset [EU-C] Official #1094 Weekend Raid | 3 Month Reset [EU-C] Official #1095 Weekend Raid | 3 Month Reset [EU-C] Official #1096 Weekend Raid | 3 Month Reset [EU-C] Official #1097 Weekend Raid | 3 Month Reset [EU-C] Official #1098 Weekend Raid | 3 Month Reset [EU-C] Official #1099 No Raid | 3 Month Reset
NORTH AMERICA
[US-W] Official #3016 Weekend Raid | 3 Month Reset [US-W] Official #3017 Weekend Raid | 3 Month Reset (Brutal) [US-W] Official #3018 Weekend Raid | 3 Month Reset [US-W] Official #3019 Weekend Raid | 3 Month Reset [US-W] Official #3020 No Raid | 3 Month Reset [US-C] Official #4017 Weekend Raid | 3 Month Reset [US-C] Official #4018 Weekend Raid | 3 Month Reset (Brutal) [US-C] Official #4019 Weekend Raid | 3 Month Reset [US-C] Official #4020 Weekend Raid | 3 Month Reset [US-C] Official #4021 No Raid | 3 Month Reset [US-E] Official #5025 Weekend Raid | 3 Month Reset [US-E] Official #5026 Weekend Raid | 3 Month Reset [US-E] Official #5027 Weekend Raid | 3 Month Reset (Brutal) [US-E] Official #5028 Weekend Raid | 3 Month Reset [US-E] Official #5029 Weekend Raid | 3 Month Reset [US-E] Official #5030 Weekend Raid | 3 Month Reset [US-E] Official #5031 Weekend Raid | 3 Month Reset [US-E] Official #5032 No Raid | 3 Month Reset
CHINA
[CN] Official #6004 Weekend Raid | 3 Month Reset [CN] Official #6005 Weekend Raid | 3 Month Reset (Brutal) [CN] Official #6006 Weekend Raid | 3 Month Reset [CN] Official #6007 Weekend Raid | 3 Month Reset [CN] Official #6008 No Raid | 3 Month Reset
AUSTRALIA
[AU] Official #7008 Weekend Raid | 3 Month Reset [AU] Official #7009 Weekend Raid | 3 Month Reset (Brutal) [AU] Official #7010 Weekend Raid | 3 Month Reset [AU] Official #7011 Weekend Raid | 3 Month Reset [AU] Official #7012 No Raid | 3 Month Reset
LATIN AMERICA
[BR] Official #8041 Weekend Raid | 3 Month Reset [BR] Official #8043 Weekend Raid | 3 Month Reset
JAPAN
[JP] Official #9008 Weekend Raid | 3 Month Reset [JP] Official #9009 Weekend Raid | 3 Month Reset (Brutal) [JP] Official #9010 Weekend Raid | 3 Month Reset [JP] Official #9011 Weekend Raid | 3 Month Reset [JP] Official #9012 No Raid | 3 Month Reset
Thank you for your continued support, and we hope to see you in Vardoran!
The long-awaited details about the game's global update have finally reached us in the form of a beautiful teaser, which was entirely shot using the game's engine. It looks like we are in for some major changes, and the release is set for July 10!
Yesterday marked the Early Access release of Into the Emberlands, and we already received a lot of feedback from you! A big Thank You to everyone who already played the game and shared their thoughts!❤️
Taking your feedback into consideration, we’re releasing our first patch today to tackle some balancing and other minor issues.
Important Note Save games prior to the release version, including the demo, aren't compatible with the game anymore to ensure save game stability with Cloud Save and future versions. If you purchased during launch you are good to go.
Balancing
Increased the Domesticated Chicken ember lantern capacity
Distilling materials now consumes less ember
Sturdy Mug stone cost decrease
Red Scientist coin trade increase
Coin cost of crystals in the village reduced
Crystaloid Enthusiast loot rework
Increased stone spawn rate
Buffed starter Miasma Mask
Ember Flower Store rework
Buffed the Flower Altar
Added more ways to earn crystals in the Miasma biome
Reworked the key scientist loot rewards
Vending machine drop rate overhaul
Fixes
Fixed issue where Domesticated Chicken didn't change to the correct asset
Fixed Crystal Store downgrade issue on village levels 9–13
Fixed wrong village building rotations
Fixed the repair workshop having wrong requirement for repair
Fixed placement icons for Miasmask and Range Extender while placing
Axe Store weird pathfinding fix
Fixed the Lux+ displaying the wrong tooltip
Your feedback is incredibly valuable to us to keep improving the game during Early Access and beyond. Especially for balancing, we love to hear your experiences and feedback. The best way to get in contact with us to give feedback, report bugs or stay updated about the game is our Discord server. So if you are not a member yet, join us!
Apart from that, we continue working on fixing known issues and creating new content for the game. Thank you for your continued support 🥰