Multi Turret Academy - Flzzyf
-New Vehicle: ZUT-37, an anti-aircraft vehicle equipped with a five-round 37mm cannon!
-New type of AI "Field Artillery": immobile, unprotected but highly threatening fire points appearing in various mission modes. More types of fixed defensive structures will be added in the future!
-Improved the aiming speed of AI using machine guns and auto-cannons.
-Fixed the bug where aiming circles and lines sometimes displayed abnormally.











Sauna of the DEAD - 温野菜
Early Access version 0.4.1 is now available.



Changes include:

At level 1, if the sauna room temperature got too high, you couldn't swing even with full stamina. Therefore, we adjusted the stamina consumption.



Please swing to refresh many zombies and make them feel good.

We welcome your feedback.
Thank you for your continued support of Sauna of the DEAD.

Pirate Patrol - author
The trading system, the infrastructure of which we have been building for a long time, is now actively working in the developer version. The interface and final tests for the update are nearing completion.



So when is the update coming?

If all goes well and the tests show no problems, we plan to release the update this week.

What will you be doing after the update?

Our new development plan includes the implementation of equipment other than weapons. Engines, combat computers, technological accessories, mods, armour, etc. This equipment will give both the mothership and the fighters very different tactical capabilities.

For example, we are aware that many of our players complain that the Father moves "slowly". In this case, you will need an engine that will give this giant body more thrust. In fact, in later updates, you will need to find the right engineering officers to make your engines more effective and develop them through training.

Or, if you complain that your mini-turrets are slow to fire, a skilled Tactical Officer who can modify them to fire faster can make your life a lot easier during conflicts.

In Pirate Patrol, which uses procedural generation technology, it is up to you to come up with creative solutions to every problem.

Thank you for your support during the game's Early Access period, which gave us the courage to create an extraordinary and immersive tactics/strategy game.

Corrupted - WAG Studios
Hey everyone!

Thanks for trying out the Corrupted Demo during Steam Next Fest last week. We heard your feedback as well as the issues you encountered and did our best to fix them in this update.

Hopefully you will have a more engaging experience this time around. As we continue to work on the full version of our game, we will release updates for the demo from time to time. Make sure to let us know your overall thoughts and opinions regarding the future of Corrupted!

Thank you!

WAG Team

Discord
https://discord.gg/ERQv7yWB


Patch Notes
Fixed the "Unscathed" achievement.
Fixed the issue of crosshair multiplying on screen.
Fixed the issue of the item insert widget not closing after appearing.
Fixed the issue of enemies getting stuck in the walls after grabbing the player.
Fixed the audio options. SFX, Music, Dialogue options now work as intended.

Increased magnum's firepower.
Increased the threshold for the "turn in place" animation.
Increased player acceleration. Removed the movement delay. The controls are now more responsive.
Improved screen effects for taking damage and healing.
Added the option to turn off screen effects completely.
Added the mouse sensitivity option.
Added sound effects to several interactable objects such as safe and fuse box.
Added a dynamic player HUD with a health bar, stamina bar and the ammo counter.
Enemies now get stunned for a brief period after grabbing the player.
Various fixes and performance improvements.

Jun 20, 2024
Warlords Under Siege - Komisarek
Hi guys!

Those of you who know us a little closer are aware that we're a team of hobbyists working from our bedrooms, living rooms and basements (depending on who has their PC set up where). Although work on Warlords Under Siege is going very well, it's now mostly being taken care of by Komisarek and Gothim. While all this is going on, Kiwi has taken on a side project to create his dream game - one that’s so simple, you can play it with just one hand, leaving the other free for whatever else you need to do!

We'd be honoured if you checked out Androsystem Idle - an incremental idle clicker game set in the far reaches of our universe, in the far, far future!

The game is currently off at 10%, but we made it super cheap anyway. No DLCs or microtransactions too, because those suck! :)

https://store.steampowered.com/app/2961920/Androsystem_Idle/
Jun 20, 2024
Depersonalization - moon shadow
Bugfix: Improved handling of Steam Workshop uploads; failures no longer result in mod deletion.
Bugfix: Added functionality to detect changes in the upload path for Steam Workshop content.
Bugfix: Fixed an issue where the controller would lose focus during store dialogues.
My Horse: Bonded Spirits - Games Incubator_Team
Hey Horse Lovers! 🐎💖

We know you have a ton of questions about breeding horses in My Horse: Bonded Spirits, especially when it comes to interacting with other horses in the stable. We've gathered some of the most frequently asked questions from our community and provided answers to help you on your equestrian journey. Feel free to check them out below!



Q: Is there breeding and raising horses in the game?
A: Yes, but not in a direct form. In the Stable Management tab, you have the option to pair a selected horse from your stable with a horse from another stable. To perform this action, you must have a free box in your stable 👆. As a result, you will receive a new, already adult horse with an additional trait, "Born in Stable," which allows you to build stats faster.



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Q: Can the player interact with other horses in the stable, besides their own?
A: The player cannot interact with other horses; they are petted, fed, and watered by the stable staff. After completing the main storyline and unlocking level 10 bonding, the player can continue the adventure with a new horse, forming a completely new bond with it. This time it will be faster thanks to the already developed character skills.

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Q: How else can you acquire horses besides pairing them?
A: Every week, there is an event in the game - a marketplace where the player can buy and sell horses.

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Q: Can the player send "bred" and bought horses to competitions and earn money from them?
A: Horses are a representative part of the stable. They help build its reputation, among other things. They participate in competitions and other events. We can also make them available for riding to guests or train them for work in hippotherapy.
All these events happen out of sight of the player, and management of such events in possible trough the stud management UI.





We hope these answers help you bond even more with your beloved horses! Remember, every horse is unique, and building a strong connection takes time and patience 💝

We invite you to seed your questions in the comments below 👇 If there is a need, we will do further editions of the FAQ, on other issues in our game 📝


See you soon,
My Horse : Bonded Spirits Team
Seeds of Calamity - Laborious Lark Studios
Happy first day of summer! May all your flowers bloom and your weeds be scarce.




Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know any news, sign up for my mailing list here: Sign up here!
Jun 20, 2024
Wantless : Solace at World’s End - dropratestudiodev
Hi there!

Here are the patch notes for today's patch, with a few minor quality of life improvements and bug fixes.

I - QUALITY OF LIFE
  • You can now search for perk names & descriptions on the Mind tree.
  • Allied Thirst summons no longer spawn Haze.
  • Foul ground no longer benefits from Healing multiplier, which should dramatically reduce its healing output on legendary and enhanced enemies.
  • Added an instability warning on the skill preview when raycasting a skill that would damage Sanity bound entities.
  • Fuse/Alter again now shows proper cost values on the recipe.
  • Added a few missing glossary entries.
  • The Hematophagous effect no longer forces the next skill’s cost to be paid with HP if you don’t have enough HP.
  • You can now use “sublime” as a keyword when searching for equipment.
  • Uncommon item background gradient was made a little darker so color blind players have an easier time distinguishing them from Legendary items.
II - BUG FIXES
  • Fixed a potential soft-lock caused by attaching healing reduction above 100% to enemies.
  • Fixed a potential soft-lock when enemies were killed while targeted by an ally summon's charged skill.
  • Fixed a potential soft-lock when enemies died on your summons’ tile effects while using the Inventiveness Mind tree perk.
  • Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice.
  • Fixed a bug with the Exemplarity Mind tree perk that prevented it from using synapse modifiers on aura buffs, and that caused allies summoned after the aura’s cast to get a smaller buff.
  • Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice.
  • Fixed a bug that caused Automatons & Totems to have double base hp and damage.
  • Fixed a few modifier enhance values that weren’t properly altering the original values.
  • Fixed a few display issues with modifier range values.
  • Fixed a bug that allowed you to quickly cast a skill for free while a Dark Secret was spawning.
  • Fixed a bug that prevented cleanse from removing Time bomb and Sticky bomb effects.
  • Fixed a bug that prevented allied doppels from playing.
  • Fixed a bug that prevented melee echo damage from the Spontaneity Mind tree perk from triggering the Cruel Tri-perpetuation synapse’s reset.
  • Fixed a bug that caused tile effect debuffs to remain forever after beating a Dark secret on them.
  • Fixed a bug that caused "+x range while Hasted" modifiers to always grants 1 range, regardless or roll.
  • Fixed a bug that prevented Silent melody tile effects from applying Silence.
  • Fixed a few descriptions.


Join the Community!

You can find us on Twitter, Facebook and Instagram, or you may head over to our Discord server. We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.

We are grateful for your time and your continued support.

Stay tuned!
Jun 20, 2024
Night Raider - TSUKUYOMIC
*New feature: Monster Manual. You can view the enemy's basic stats and special abilities
*New craft: military fiber, military metal, carbon fiber material
*Formulation change of chemical fibre fabrics
*Food preservation boxes, medical containers, tool boxes are added a new batch of items that can be accommodated
*Removed a desk and chair barrier from a prison cell
*Fixed a BUG where the visiting room in the prison was blocked incorrectly
*Fixed a BUG where WO3000 and N-W50 could not expand their field of view with their own scope
...