It's been 6 month since the last update, I've been hard at work, listening to all your feedback, and addressing most of it in this big content update.
This update includes a lot of new things, here is a list:
4 new gears!
3 new buildings!
4 new areas!
New ascension upgrades!
A new currency
A blueprints system
Skins!!!!
Workshop integration to share both blueprints and skins 😜
MORE ACHIEVEMENTS
A reworked buildings menu
A reworked shortcut menu (triggered by pressing 1, 2, 3 or 4)
The ascension gear now shows you how much torque will be added to the system
I lost track of all the new and small features added, so there might be some more little things 😅
There have been lots of quality of life upgrades aswell as bug fixes, if you previously reported a bug, it will probably be fixed, if not please let me know and I will fix it ASAP
The game has now Trading Cards, emojis, profile backgrounds and some animated stickers!
That should be all, I hope you like it and have fun!
To celebrate, Idling Gears will be on a 25% sale for the next week, and then on a 20% disocunt during the Steam Summer Sales!
There have been a lot of small updates recently. The changes so far are as follows.
<Leaderboard> I reset the save file that contained my play record. Disclosure without doing that is the cause of the problem that occurred immediately after its release. I have also reorganized the logic of uploading scores to the leaderboard. And I fixed a bug where the scrolling of the first in-game leaderboard showing up initially was in the wrong place.
<Achievements> I've also changed the icons, names, and descriptions of unachieved achievements to show within the game. And there was an error due to my mistake in the achievement rate of hidden achievement. No one has achieved it yet on the grounds of leaderboard, so I initialized that achievement.
Bug Fixes 1.Team Match: Resolved an issue causing the boss "Father" in Team Match difficulty 6 to repeatedly revive. 2.Taisuke: Modified the description of Taisuke's Normal ATK Weapon Customization 3-1.
Hey, everyone! A Nintendo Switch™ version of PumPum is now available! Together with PlayZilla.studio we ported the game, and it was much more difficult than expected. Both the art, GUI, and code needed numerous changes and optimizations, but now I'm proud to announce that the game is available for pre-order on the Nintendo eShop for 25% off (!). Just in case some of you didn't know, unlike Early Access on Steam, pre-ordering on Nintendo eShop means that the game is 100% ready and has passed their (very strict, by the way) review process. It's set for release on August 8.
-What's new? -PumPum NS features Local Multiplayer and Endless game modes as well as countless amount of improvements.
-What makes it unique? -You won't find other games with sexy animated girls and naked boobs on NSwitch! The game is unique. It took a long time to discuss the content with Nintendo and thankfully they allowed the game to be released.
-Why does it cost so much? $20?! -Because it has more girls! Almost ALL of the girls from the PumPum DLC are included in the default NSwitch version. And, of course, don't miss out on the pre-order discount!
-No naked breasts for Japanese, Korean and Hong Kong players? -Unfortunately, that kind of stuff is not allowed by local regulators and Nintendo.
-What about Germany and Australia? -Don't blame me, blame your governments.
I guess not all of you are Nintendo Switch fans, but porting the game took me so much time and effort that I think it deserves a mention.
I'll also be releasing a couple more DLC for other games!
[Bug fix] - Fixed an issue where the headshot damage option of the equipment item was not applied properly - Fixed an issue where a lot of falling damage occurred when the movement speed was high. - Remove additional sound after a knife attack - Fixed an issue where the Crawling Queen was moving through the map ceiling - Fixed an issue where Sentinel stopped AI in Overrun mode - Fixed issue with ammo boxes blocking bullets - Fixed an issue where infinite loading occurred when pressing esc while moving to the next round. - Fixed an issue in the item options where the legendary grade with +61% headshot damage was dropped and the option did not work properly. ※The problem was that a feature we added to check for headshot damage not being applied was accidentally included. Sorry for the confusion. (The issue where headshot damage was not applied has been fixed.)
[Improvement] - When acquiring an equipment item, press E to acquire it immediately. - Modified to display HP and knife durability when selecting a biodoll chamber. - Modified the ending cutscene to appear when the Crawling Queen is defeated in round 40. - When running after equipping a knife, stamina consumption is reduced by 50% and running speed is modified to increase by 20%. -Change the number of special round upgrades so that 4 appear.
[Special Upgrade Modification] ▽Spiked Armor - Damage to attacked enemy 10 → 20 - Added +1 HP recovery option per second
[Balance adjustment] - Knife damage 15→20 - SR damage 30→40 - SG damage 30→36 - Basic stamina 100→150 - Modified Spare Doll to take 20% more damage from melee attacks and SG attacks.
[Change in biodoll chamber] - The biodoll chamber's ammo supply has been modified so that the rare option appears. - Added probability of unique option appearing in biodoll chamber starting from round 21 - Increased reward for biodoll chamber
▽Biodoll chamber reward (Dummy Doll) +10% health recovery +10% Knife durability repair +3 HG ammo +2 AR Ammo +1 SG Ammo +1 SR ammo (Choose 1)
▽Biodoll chamber reward (Spare Doll) +12% HP recovery +12% Knife durability repair +4 HG ammo +3 AR ammo +1 SG Ammo +1 SR ammo (Choose 1)
▽Biodoll chamber reward (Combined Dummy Doll) +14% HP recovery +14% Knife durability repair +5 HG ammo +4 AR ammo +2 SG Ammo +2 SR Ammo (Choose 1)
▽Biodoll chamber reward (Levitation) +16% HP recovery +16% Knife durability repair +6 HG ammo +5 AR ammo +3 SG Ammo +3 SR ammo (Choose 1)
▽Biodoll chamber reward (Temptation) +18% HP recovery +18% Knife durability repair +8 HG ammo +6 AR ammo +4 SG Ammo +4 SR ammo (Choose 1)
▽Biodoll chamber reward (Enhancer) +20% HP recovery +20% Knife durability repair +9 HG ammo +7 AR ammo +4 SG Ammo +4 SR ammo (Choose 1)
▽Biodoll chamber reward (Sentinel) +25% HP recovery +25%Knife durability repair +12 HG ammo +10 AR ammo +6 SG Ammo +6 SR ammo (Choose 1)
The server ecosystem of “Conqueror's Blade” has entered a new era. To ensure that all Warlords have a smooth experience in various in-game activities, the schedules for [Ranked Battles] and [Territory Wars] will be adjusted accordingly, along with the star requirements for ranking up in [Ranked Battles].
1. [Territory War] Adjustments
[Formal Servers] and [Growth Servers]:
To ensure that houses have adequate time to level up and accumulate Prestige at the start of the new season, the first [Territory War] for all formal and growth servers will take place on June 25th (Tuesday). On June 22nd (Saturday), we will hold [Military Exercise] to help Warlords become familiar with the territory war battlefield of this new season.
[Newbie Servers]:
To give new players sufficient growth time, the first [Territory War] for newbie servers will take place on June 29th (Saturday). No [Territory Wars] or [Military Exercise] will be scheduled on June 22nd (Saturday) or June 25th (Tuesday).
The final [Territory War] before the season's end will be on August 31st (Saturday). On September 3rd (Tuesday), [Military Exercise] will be available on all servers.
The settlement time for the territory war rewards for this season is scheduled for September 5th (Thursday). After the reward settlement and before the next season launch, Territory War will continue to be available every Tuesday and Saturday on all servers.
2. [Ranked Battles] Adjustments
In previous seasons, the extensive daily availability of [Ranked Battles] led to player fatigue and longer queue times during off-peak periods. Additionally, queueing in off-peak period made it easier for unfair play, affecting the integrity of [Ranked Battles].
The high star requirement for ranking up also caused boredom and fatigue in the mid to late season for many warlords.
To allow more players to enjoy high-quality matches without pressure and to better manage their playtime, we are adjusting the [Ranked Battles] time slots and star requirements:
The time slot for [Ranked Battles] will be more concentrated on the daily peak hours of players to enhance match quality.
Increase the number of days per week that players can access Ranked Battles to accommodate different play schedules.
Reducing the overall time required to rank up and earn rewards, making it less stressful.
This is a new attempt, and we will keep monitoring the overall situation during the season and make timely adjustments. Thank you for your attention and participation in [Ranked Battles]!
[h5]New Time Slots: [/h5]
[Formal Servers] and [Growth Servers] (UTC+8):
Monday: Closed
Tuesday: 22:00-23:59 (UTC+8)
Wednesday: 20:00-22:00 (UTC+8)
Thursday: 20:00-22:00 (UTC+8)
Friday: 20:00-22:00 (UTC+8)
Saturday: 14:00-16:00 (UTC+8) and 18:00-20:00 (UTC+8)
Sunday: 14:00-16:00 (UTC+8) and 20:00-22:00 (UTC+8)
[Newbie Servers]: Ranked Battles will not be available.
New Star Requirements:
Sergeant: 3 -> 2
Vanguard: 3 -> 2
Captain: 4 -> 3
Warlord: 4 -> 3
Cadet-General: 5 -> 4
General: 5 -> 4
Lord Commander: 5 -> 4
4. Special Notes
The [Ranked Battles] schedule for [Sandstorm Gorge] uses UTC+3.
Due to the merger of [Espada Forest] and NA server [Eagle Range], a new server [Elysium Peak] will be formed on June 27th. [Ranked Battles] will not be available on [Elysium Peak] prior to maintenance on June 27th.
The event schedules can be found in [J] - [Event].
5. Server Information
[Newbie Server]: Hellenic Lea
[Formal Server]: Khan of Heaven
[Official Server]: Lotus Ash Sea, Dragonrise Island, Jaderock Creek, Sandstorm Gorge, Excalibur, Espada Forest
- If you have the core blessings that activates gifts, it now activates according to the number of specials you've done instead of always 1 - Changed base weapon damage to 14 from 10 - Changed base armour protection to 2 from 1 - Added text to first letter to make it more clear - Swapped the starting 100 gold to 15 supplies to simplify the start
Fixes:
- Fixed a bug with madenning reflection being 6.25% instead of the said 25%. It was rolling twice and if you passed first roll and failed second roll nothing was happening