Hello everyone! Wow, it's been some time between updates, but its been very busy times here! We have lots to update you all with, and its a very exciting day! Lots to unpack, some big news which you’ve all been waiting for, then a quick update at the end of whats around the corner!
DLC - Developer Supporter Pack
As part of this release, we’ve bundled together a Developer Support Pack – full of awesome Australian (the now iconic meme of my home country, according to the Discord!) themed cosmetics.
Many of you have reached out and asked for some sort of DLC or another way of supporting the game more, so I’m happy to finally release something of that nature! I have always been outspoken about keeping the price of Vault low, I want to make it as affordable for as many people as possible! For those of you who would like to support the game more, this is the perfect way -- and if you do, a huge thank you from the team here!
4 Alternative Artworks for Token cards (Hidden Blade, Silent Shiv, Chant, Void Coin)
3 Animated Deckbacks
Unique Purge Effect
New Battlefield
Unique Menu Artwork
Mobile Release – with Crossplay!
We did it! After much testing, many reviews and a lot of learning from Shu and I, we’ve finally released Vault of the Void onto mobile, both iOS and Android. This is such a huge day, and something I’ve been working towards since Vault was in its initial conception. Finally, after the big recode then a lot more tweaking, we’re here!
One major feature for Mobile that I didn’t want to release without was Crossplay. The ability to start your run on the PC, and then jump on the train to work and finish a few more epic battles. I was determined to ensure that it wasn't shrouded in user emails, accounts, passwords and other things that just became a pain to manage. I’m so proud of the system design here, and Shu’s work on the technical side of things is amazing. Crossplay is now as simple as generating a link code on one device (in the Options menu), and entering that link code on another.
This should share full progress, including your current run, Unlocks, Mastery and the rest! The following things are not synced:
Cosmetic settings (all cosmetic unlocks should be synced, but you can configure different alternative arts, deckbacks, battlegrounds, and purge effects on your phone)
Run history (we won’t sync all your run history files)
Thank you so much to all the testers who joined in during the closed and open beta. We had over 200 play testers assist us through testing on iOS and Android, logging over 10k fights which is amazing! I appreciate you all so much for helping make this launch as smooth as possible!
And now for a small personal request from me! If possible please, it would mean so much if you get a chance to leave a store rating or review! I know its a pain, but it's such a huge help for us, and a big component to doing well in store listings!
If you have any issues or bugs with the PC or Mobile version of Vault, please join Discord and we’ll help you out!
Steam Deck Verification!
I love my Steamdeck, and this has been in the works for a long time now. It got put on the back burner whilst we did the recode (part of the recode was adding the things we needed for this!), but finally I can let you know that we are fully Steam Deck Verified! This is awesome news, and we’re super proud – I know a lot of you have been enjoying Vault on your Steamdecks already, but hopefully this will highlight the game to more of you as well!
We’ll continue to optimise and work on things here to make sure its a pleasant experience for everyone.
Balance Changes
We managed to sneak a few small balance changes into this patch as well! A full list is included below:
Flame Shield (Neutral Elite Artifact): now Block to Battle Round on EVEN turns, and double Block amount on ODD turns.
Celerity (Hidden Rare Ability): When upgraded, Draw & Discard 1 can trigger from both Purge and Discard instead of only Purge
Runed Pommel (Hidden Artifact): now Uncommon, down from Elite
Lucky Shiv (Hidden Uncommon Artifact): now works with Juke
Knave's Katar (Hidden Elite Artifact): now works on any non-Balanced Swift cards, not only Attack cards
Splattered Sawblade (Hidden Elite Artifact): now increase bleed by 1 for any source of Bleed, not only from cards
Sanguine Stopwatch (Hidden Elite Artifact): rework to "Every 12 energy spent, trigger Bleed on all enemies at the end of your turn"
Pyre (Enlightened Uncommon Buff): rework to "The first time each turn you draw an Affliction, gain 1 Energy, Discard 1 & add a Chant to hand. Expel."
Haste (Enlightened Rare Ability): buff now can stack over turns
Pocket Pagoda (Enlightened Artifact): now Uncommon, down from Elite
Micro Darts (Enlightened Rare Artifact): rework to "Every 4 Attack cards played, add a Foreseen Volatile Centipede Stance to your hand."
Null and Void (Daughter Common Ability): increase corruption damage from 125% to 150%
Daughter mastery cards update:
Girl's Best Friend replaces Null and Void
Distraction replaces Diversion
Loose Change replaces Knife in the Dark
In For a Penny replaces Death's Embrace
Bolster replaces Shadow Dancer
Opportunity replaces Soultax
What a journey this has been – thank you all for your patience through all this. The next patch is going to be a full content patch. The team is sitting down to go over some new additions, some new encounters, some cards and perhaps some other things. We’ve been wanting to add more monsters for sometime now, and its the perfect opportunity.
As usual, please let me know if theres anything you’d like added! Work on the next class is underway and we’ll provide updates and previews on that as we go, but it did get put on hold whilst we got mobile out the door. Switch is still slated for later this year, but we want to give some content love before diving into that platform some more!
Thank you everyone for all your support! Will be back soon with more updates!
The trial version was updated around 5:00 PM on June 20th, Japan time. If you downloaded it before this date, we apologize for the inconvenience, but please update it from the store page.
・We have fixed a bug where the skill "Revive I" was not activating properly.
・The pattern table of characters that can be made into companions in the dungeon was biased. The pattern table has been reviewed and corrected so that players can travel with as diverse a group as possible.
・Placed character images on the equipment menu screen to make it easier to see which character's equipment is currently being changed.
・Changed some skill animations to make them easier to distinguish from other skills.
・The skill "Ikkatsu" has been changed from [increase the defense of the entire PT] to [increase the user's own defense], because at the time of the trial version, PT actions tended to be passive and battles tended to drag on indefinitely.
・The previous update to lighten the combat process has been replaced with a specification that speeds up recovery when the game becomes slow, not only in combat, but throughout the game.
・Other typos and other errors have been corrected.
The English version of the DEMO will be finished in June, and the translation work will begin in July. Please wait a little longer if you would like to enjoy it in English. We will do our best.
"Natsuno-Kanata: Beyond Summer" (Publisher: Waku Waku Games) was released today. The game is available in Japanese, Simplified Chinese, and Traditional Chinese.
"Natsuno-Kanata: Beyond Summer" is the full version of the novel game "Natsuno-Kanata" which was released for free on Steam in August 2022. The basic design of the game is the same as the original version. Players will be able to communicate with "Natsuno" through the computer, and will be able to communicate with Natsuno and progress through the story with her.
"Natsuno-Kanata: Beyond Summer" is based on the original version, which is currently available for free.
The game has been completely redesigned in Unity. The game engine, Unity, has been adopted to improve the game play environment. For example, the original version required the use of a keyboard to input instructions, but "Natsuno-Kanata: Beyond Summer" is fully controller-compatible. For example, the original version required the use of the keyboard to input instructions, but "Natsuno-Kanata: Beyond Summer" is fully controller-compatible, and frequently-used instructions can now be selected by command selection. Of course, direct input using the keyboard is also possible.
What is added in "Natsuno-Kanata: Beyond Summer" While the original version of the game has been updated to include additional characters and stories, beyond will add a new character and story.
In addition, the background music has been replaced and a new song has been added, The new version of "Natsuno-Kanata: Beyond Summer" adds a new character and a new storyline to the game.
Addition of one new character New stills (multiple stills) New insert song sung by Shiika, who sang the theme song. New BGM (replacements/multiple songs)