Jun 20, 2024
Going Medieval - SeVerin
Greetings players! The newest patch (0.19.21) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue that allowed usage of unfinished for Feast planning.
  • Fixed the issue where settlers would continue to use original positions of shrines/chairs after they’ve been relocated.
  • Fixed the issue where a room detection change wouldn’t work if you tried to turn an existing room type into another (e.g. turn church into a great hall. In that case, the great hall wouldn’t be detected despite having all the necessary elements).
  • Fixed the issue where the game would not detect pens in some cases, despite them having proper enclosure and pen markers.
  • Fixed the issue where animals in pens would eat food from trough, despite nothing being in it.
  • Fixed the issue where Zealots would drink their ass off upon loading and be stuck in the drinking/unconscious cycle.
  • Fixed the issue where you were able to give another settler a Bard role if the (first) Bard was on a caravan travel.
  • Fixed minor animation issues.
  • Fixed the issue for the experimental branch users where the “Quit to main menu” caused the game to be stuck at the loading screen.
Quality of Life improvements
  • Esc key functionality and UI game pausing has been recoded for the sake of stability and consistency. This might have an unwanted effect where some panels don't pause the game when they should or ESC closes the wrong window or even crashes the game. Please keep an eye out on this and report if you can.
Known issues:
  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel
Jun 20, 2024
Party Party Time 2 - satboxgame
The DLC "Lively Party Pack" is now supported.
A.V.A Global - jeehyojun


The June Update is full of exciting content, selected through careful consideration!

*Please note that everything we are sharing today along with any mentioned information may be subject to change.

New Map
>Map Open: Catalan


Blance Update:
11 Weapons Balance Update


Battle Pass: Robotic Season

Battle Pass Skins: X36 Robotic, AA Commando Robotic, Z95R Robotic, TM-17 Robotic, SR-25 Robotic, M67 Robotic
Battle Pass Bundle: Socom Robotic
*Please Note that all skin weapons/characters must have the base item, permanent or timed.


Capsule Shop Update:
Bril Bone Crusher, MA-47 Platina, Zebra Soul Eater, Requiem, Priest

[Open Schedule]
-June 20, 2024, 08:00 AM(UTC) ~ June 24, 2024, 06:00 AM(UTC)June 25, 2024, 06:00 AM(UTC)

New Package Open:
- Robotic Season Master Package & Unique Robotic Set


Skin Combination System Unique Skins Update:
Pointman Unique Skin: VP5K Cerasus

New Box Open: Supply Box:
-You can obtain one skin through the Supply Box [Box Content] 40 Weapon Skins.
-You can obtain Supply Box through Monthly Attendance Reward

Bug fix:
Bril Desert Leaper item bug fix.
AVA Busters DLC bug fix.
Lili, Lady of War item bug fix.

We hope you enjoy all the new content added through the update!

Please tell all your friends to play AVA Global TODAY!

June Update Gift
Click the coupon icon on the top right of the game lobby and type:
-----------------
JUNEUPDATE20
------------------
[Reward]
> Euro Mega Box 10EA

-----------------
JUNEUPDATE06
------------------
[Reward]
> Mod Ticket Box 100EA

[The coupon can be redeemed during this schedule]
> Time (UTC) : 2024. 06. 20, 09:00 AM ~ 2024. 06. 22, 00:00 AM

Sincerely,
Your AVA Global Operation Team

Thank you.

Sincerely, AVA Global Operations Team
Magnus Imago - sonsofwelder
Eternal Return - GM Mint
Hello Lumia Island survivors,

We are aware of the issue preventing you from inviting friends to custom games or adding them to your friend list. We apologize for the inconvenience.

To address this, we will be restarting the server, which might cause a temporary loss of connectivity.

We are working to resolve this as quickly as possible.

Thank you for your understanding.
WARNO - [EUG] Gal Marcel Bigeard
Hello commanders,

We hope you are well. The upcoming Nemesis: Air Assault DLC takes center stage in today’s DevBlog. We’ll look at the new mini-expansion to grace WARNO, highlighting one of the two new divisions (and the new units the airmobile formation brings).

Let’s put the spotlight on the hardy veterans of the Soviet 56-ya O.G. DShB or the 56th Separate Guards Air Assault Brigade.



Nemesis: Air Assault

Nemesis: Air Assault will be the very first of the Nemesis DLC to make its way to WARNO. The Nemesis mini-expansion, each with two divisions and bringing new weapons, units, and models, is a concept we introduced in Steel Division 2 - where it has proven to be very popular. The idea is simple: out of three options, you get to vote on which Nemesis DLC should be developed next.

Be prepared for some furious propaganda battles, as we will prepare three separate themed Nemesis options. After showcasing each pair, the ballot opens, and whichever pair of divisions wins will get trucked over to Eugen’s workshop for a release on a later date. The other divisions will go on the shelf (perhaps even to be dusted off at a future date).



Much like Steel Division 2, the debut Nemesis DLC we have decided already ahead of time. This is chiefly for ease of development and to allow the divisions to be ready quicker.

In WARNO’s case, this will be Nemesis: Air Assault, focusing on two airmobile divisions, featuring the Soviet 56-ya O.G. DShB or the 56th Separate Guards Air Assault and the U.S. 101st Airborne Division (Air Assault).



56th Separate Guards Air Assault Brigade’s History

The Soviet 56th Separate Guards Air Assault’s history is closely tied to the Soviet-Afghan War in the 1980s. The particular formation was created from several independent or disbanded Soviet airborne units. Only two months after its creation, the brigade took part in the initial invasion of Afghanistan, securing key mountain passes and allowing the 40th Army to advance throughout the country quickly. For almost ten years, the 56th Separate Guards Air Assault Brigade would remain in Afghanistan, producing some of the most hardened Soviet airborne veterans of this conflict.



Although the brigade’s air assault troops would initially ride their helicopters from peak to pass or strike in the heart of the enemy territory, things changed after the introduction of Stinger MANPADS into Mujadheen's hands. From the mid-80s onwards, helicopter and gunship losses mounted, putting prominence on the “Stinger Scare” and forcing the reorganization of the Soviet brigade.



This meant that the 56th Separate Guards Air Assault became closer to a mechanized infantry formation, transported to battle in much safer BMP-2s and getting some additional organic firepower in the form of T-62 main battle tanks.

In real life, the brigade returned to the USSR in June 1989 as part of the overall Soviet withdrawal from Afghanistan. However, in WARNO’s timeline, the Afghan-Soviet War is still ongoing, with the Soviet Union never retreating from the Central Asian country.
The 56th Separate Guards Air Assault Brigade is transferred just in time for the Warsaw Pact’s invasion of West Germany in the summer of 1989. Soviet high command envisioned a much better use for the brigade’s hardy air assault forces fighting Americans and West Germans instead of getting bogged down in hunting hard-to-defeat guerillas.



56th Separate Guards Air Assault Brigade’s Detailed

How will the 56th Separate Guards Air Assault look like in Nemesis: Air Assault? Note that most of the following is still very much work in progress. Units bolded and italic are new!



Most of the brigade’s infantry units will be roughly similar to the current 35th Guards Air Assault Brigade, although there are some historical and gameplay differences. We also found a way to introduce a host of new units.

  • We have duplicated all the ”DESANT” units and created a ”DSh.” variant. While using the same model and sharing the Veterancy and Shock trait, the main difference is that the DSh. versions lack the Forward Deployment trait.
  • Furthermore, some specific infantry units will use different weapons, mostly older small arms and armaments, including the new RPO Rys (shorter range but bigger caliber than the existing RPO A) and RPG-16 (more range but less AP compared to RPG-7).



  • Lastly, no UAZ jeep, but instead the new LuAZ amphibious jeep used in a corresponding role.

Although nominally an air assault unit, the 56th Separate Guards Air Assault has been reorganized with heavier mechanized equipment. This means only part of its infantry can use helicopter transport. For the same reason, the battlegroup will have fewer HELO slots open compared to their American Nemesis: Air Assault counterpart, but in turn, count on a bigger TANK category.

The 56th Separate Guards Air Assault Brigade Detailed

So, what can you expect?

  • LOG - more generous than existing WARNO airborne divisions. Like other airborne battlegroups, the brigade will not be able to deploy any Forward Operating Base.
  • New units include the Mi-6 heavy (although not as much as the Mi-26) supply helicopter and the CHAIKA, a dedicated but unarmed command variant of the BTR-60.


  • INF - the battlegroup’s main strength thanks to:
    • The new DSh. infantry coming in a variety of shapes and sizes, including one with the RPG-7VL, another with the RPG-16, a PULEMETCHIKI flavor, METIS and a unit with the RPG-22. The latter supersized unit is particularly special, representing half a platoon (so a 1.5 squad) with 50% more men, machine guns, and AT ammo, but only deployable in a Mi-8. With the large capacity of a Mi-8, it felt more than fitting to cramp some extra troops into the hold. Note that the U.S. 101st Airborne Division (Air Assault) will have a similar counterpart infantry unit.
    • A few elite DSh. AFGANTSY squads, with the RPO A.
    • ”Flame” DSh. SAPERI using the older (and new weapon) RPO Rys.
    • The lightly armed OKHRANA units were used for securing and demining roads (an endless chore in Afghanistan).
    • The usual array of PG-9, FAGOT, KONKURS, NSV, AGS (model redone) and KOMENDATURA squads.


  • Transport for the infantry is one area where the 56th Separate Guards Air Assault shows its variety and unit diversity:
    • The infantry’s main transport is the BMP-2D, which is an up-armored and non-amphibious BMP-2 (already featured in-game).
    • The main wheeled APC will be the new BTR-70D, also up-armored and non-amphibious. This vehicle proved the favored platform for Soviet battlefield modifications by bolting extra weapons on top of the turret. These include the new BTR-70 AGS with an extra grenade launcher.
    • One of the most unusual (and most famous) Afghan Frankenstein APCs are, without a doubt, the BTR-70 S-5 and BTR-70 S-8, respectively featuring a 16x57mm and 20x80mm rocket pod sourced from a helicopter for extra ground-based fire support!
    • Added to that, the BTR-70 RYS with four RPO Rys packed together, Flash-like, bolted-on, and used as assault engineers’ vehicles.


  • The BMD and BTR-D proved unsuitable for the harsh environment in Afghanistan, too light to withstand the often-encountered mines. These vehicles were quickly discarded for the more unusual GM-TU, basically an MT-LB cut in half. These come in several variants: the unarmed GT-MU-1D and the battlefield-modified weapon-carrying GT-MU-1D AGS, GT-MU-1D SPG-9 and GT-MU-1D ZU-23-2.
  • For the same reason, the GAZ-66B trucks weren’t liked due to their cabin being unprotected from mines. This is why the brigade favors the heavier URAL-4320.
  • Of course, for an airmobile brigade, armed variants of the Mi-8 will be available for some infantry squads, as well as the Mi-24D DESANT for the veteran DSh. AFGANTSY.
  • The new OKHRANA security squads will have their own transport, the URAL-4320 METLA, an “A-Team”-like up-armored truck with a BRDM-2 turret and S-5 rocket pod stuck on top. This truck will be a troop transport for security troops and will likewise come with the Security trait.


  • ART - an average category in a number of slots with light options.
    • These include 82mm and 120mm mortars, as well as a few MT-LB VASILEK and NONA-S self-propelled units.
    • Further backed by D-30 towed and 2S1 GVOZDIKA self-propelled 122mm howitzers.
    • Plus BM-21 and BM-21V MLRS.
    • The heaviest artillery unit on hand isn’t a howitzer but a mortar, the relatively rare (and new unit) M-240 240mm coming in separate HE and CLU variants.


  • TANK - a stronger category compared to other airborne divisions.
  • A new unit includes the LuAZ-967M FAGOT amphibious jeep.
  • Furthermore, one card each of the new T-62MDK (command), T-62MD1 (without ATGM) and T-62MD (with ATGM) main battle tanks. The “MD” variant features extra side and rear "cope cage" armor compared to the “M” version.


  • RECO - another strong category, featuring units such as:
    • DSh. RAZVEDKA, a 4-man team deployable in either LuAZ jeeps, Mi-8 or Mi-24D DESANT, as well as heavier 8-man DSh. MOT. RAZVEDKA with access to RAZV. BTR-60PB or RAZV. BMP-2D.
    • The venerable BRDM-2 armored car.
    • The Mi-8PPA recon jammer helicopter. This variant is older than the Mi-8MTPI already in the game, and features less ECM.
    • The only member of the BMD family kept in service in the air assault brigade is the REOSTAT radar recon unit.
    • A more unusual radar recon unit is the ZSU-23-4M2 (PSNR), which is a Shilka SPAAG with a PSNR ground radar bolted on the turret. Very useful to spot Mujahedins on the move - even at night - this vehicle has turned into a pure fire support recon vehicle, unable to engage planes anymore.
    • SPETSNAZ GRU (Stinger) are wily special forces recon troops operating deep behind enemy lines. This particular squad has pilfered an enemy weapon cache, using captured (early) Stinger Basic MANPADs against their previous owners.


  • AA - a mere brigade, the 56th Separate Guards Air Assault doesn’t have access to any heavy or long-range AA systems. On the other hand, what it does do well is protection at close range.
    • The main MANPAD available (aside from the Spetznaz carrying looted Stingers) will be carried by DSh. IGLA teams.
    • SPAAG units include the ZSU-23-4M2 AFGHANSKII (which we first introduced in reference to this real-life brigade) and the battlefield-modified URAL-4320 ZPU-4 and URAL-4320 ZU-23-2, used in equal measure as ground fire support vehicles and for short-range anti-air warfare.
    • The only SAM system available is the MT-LB STRELA-10M.


  • HELO - helicopters are well represented with far-ranging access to armed Mi-8 and Mi-24V andMi-24P (but not the Mi-24VP variant).
    • A new helicopter available only to this battlegroup is a Mi-24P [AA] with two R-60M missiles.


  • AIR - a rather average category.
    • You can count on a mix of MiG-23MLD air cover and MiG-27 and Su-25 close air support aircraft.
    • Two new MiG-27 variants are featured: the MiG-27K [AT1] and MiG-27K [AT2], respectively with 2x (new) KH-29L AGM plus 80mm rockets, and 2x KH-29T AGM with R-60M A2A missiles.

The 56th Separate Guards Air Assault will prove to be a versatile division, being half airmobile, half mechanized, with plenty of veteran soldiers. A host of jury-rigged and battlefield-modified vehicles will give the battlegroup’s arsenal a colorful twist.

Until next week

That’s all for this very first Nemesis: Air Assault preview. We’ll be back next week to detail the DLC’s NATO counterpart, the elite U.S. 101st Airborne Division (Air Assault).

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

Jun 20, 2024
Magnus Positive Phototaxis - sonsofwelder
Jun 20, 2024
Neural Shock - Hardwired Studios
  • Added a text indicating the game is initializing while loading assets when launching the game
  • Fixed an issue where a command prompt was opened when launching the game
  • Fixed issues where monsters could sometimes attack slightly out of their actual attack range
  • Fixed loading an icon for the game
  • Fixed an issue where music would not continue playing if master volume was set to 0 before entering a mission and then adjusting master volume while in the mission
One Lie - Vollezar
Hey guys and gals.

The ending for FC's (Julie, by default) solo route is here.
This update has new content ONLY for this route.

There are:
  • 899 new images
  • 5 new gallery images
  • 30 new animations




We hope that you will enjoy this update.
Sit tight, smile wide.
volle.

P.S. The next major update is already being worked on. It will be the ending for Anh's solo route.
Jun 20, 2024
Greed Forest Playtest - ihufa
Added Discord link in main menu
Added tips to the first level descriptions
...