Hello to all our wonderful My Lovely Series Players!
Neon Doctrine and GameChanger have been gathering the materials for a special ritual, and it is almost ready.
On the 23rd of June, at 10am PDT we will have a trilogy of incredible content to offer you while you wait for My Lovely Empress! Hold on to your wallets too, because we also have a Steam Daily Deal for My Lovely Wife and My Lovely Daughter on update day. Get prepared for some pretty epic discounts on the 23rd. đź’¸
🔪My Lovely Daughter: ReBorn
My Lovely Daughter is getting resurrected in 4K. My Lovely Daughter: ReBorn will be a full update of the original game featuring all new artwork. and is a free upgrade for existing players!
My Lovely Wife is getting a new language added! To celebrate the continued growth of GameChanger and the Indonesian game industry, My Lovely Wife will be getting an Indonesian Language option!
While it's predecessors are getting updates, our My Lovely Empress Demo will be available to play for one more week! So prepare yourselves for a taste of the latest installment in the My Lovely Series.
We hope these promised offerings will be enough to summon your continued enthusiasm for the My Lovely Series, and we are looking forward to you all experiencing these updates on the 23rd of June!
We just published a large patch for the Experimental Branch with a lot of fixes and improvements that we've been working on for the past week. We didn't have enough time to prepare a detailed change log for this patch, but it contains 99% of the changes that we've been posting in the daily change logs on our Discord server since June 14th (quite a lot). The next update is going to be the public release of the World Expansion III update. The following patches are going to be incremental, so their download size is going to be much smaller. Thank you for jumping with us through all these rifts! See you on the other side!
This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
This Experimental Release is available to everyone on an opt-in basis. Please be aware that things might not work as intended and you may encounter problems. If you don’t want to take any risks, please wait for the public release of this update.
With all these warnings out of the way, here’s how to access the experimental branch:
create a backup copy of your save folder (Documents/The Riftbreaker)
disable Steam Cloud save backup for The Riftbreaker
go to your Steam Library
right-click on The Riftbreaker
select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
Thank you for all the feedback so far, keep it coming! EXOR Studios
Hello to all our wonderful My Lovely Series Players!
Neon Doctrine and GameChanger have been gathering the materials for a special ritual, and it is almost ready.
On the 23rd of June, at 10am PDT we will have a trilogy of incredible content to offer you while you wait for My Lovely Empress! Hold on to your wallets too, because we also have a Steam Daily Deal for My Lovely Wife and My Lovely Daughter on update day. Get prepared for some pretty epic discounts on the 23rd. đź’¸
🔪My Lovely Daughter: ReBorn
My Lovely Daughter is getting resurrected in 4K. My Lovely Daughter: ReBorn will be a full update of the original game featuring all new artwork. and is a free upgrade for existing players!
My Lovely Wife is getting a new language added! To celebrate the continued growth of GameChanger and the Indonesian game industry, My Lovely Wife will be getting an Indonesian Language option!
While it's predecessors are getting updates, our My Lovely Empress Demo will be available to play for one more week! So prepare yourselves for a taste of the latest installment in the My Lovely Series.
We hope these promised offerings will be enough to summon your continued enthusiasm for the My Lovely Series, and we are looking forward to you all experiencing these updates on the 23rd of June!
This update contains content for the Craftopia alpha-unstable version.
The alpha-unstable version allows you to experience new content in advance but there may be unstable behaviour, bugs, and specification changes. In addition, there may be issues that affect save data. We recommend making backups of your save data and only playing after understanding and agreeing to this in advance.
â– Update Topic
- Increased the pet Desert Dragon's movement speed. - Fixed an issue where the Goblin Anti-Aircraft Gun would not drop items. - Fixed an issue where the favorite button would not work when using a gamepad in the Enchantment Table.
*In addition to this, various other changes are included!
â– How to Participate in alpha-unstable
Right-click on "Craftopia" in your Steam library and open "Properties." Select "Beta" and change "Participate in beta" to "alpha-unstable." Wait for the game to download the new build and then launch it.
â—Ź Reporting Bugs When reporting bugs, please provide detailed information about what you were doing, what you were trying to do, and the circumstances before and after the bug occurred. Additionally, if you have images or videos of the bug at the time of occurrence, it would be appreciated if you could attach them. Please attach files such as "save data" or "log files" that may be required for bug fixes when reporting.
New playable character - Maya (Unlocked after clearing the game, uses speedrun mode rules - dialogue disabled)
Extra difficult challenge zone (Juni’s Village - must have completed Juni's climb)
2 new areas to explore
300+ new rooms
Standard boss rush
Challenge boss rush
7-8 more hours of content
All the new content is considered “bonus content” and will not affect map % and achievements. This means that the current Rusted Platinum achievement (100% the game) can be unlocked without doing any bonus content.
The content update also has no new achievements.
To access the new zones: Go to the right of Abby. You can see it in the trailer linked above.
Rambling dev notes or, how this update came to be
by happysquared
art by Emlise
Inception of the major content update began during the tail end of Rusted Moss’ development. Emlise had designed an exceptionally challenging area that ended up being excluded from the base game due to its difficulty. She considered it tougher than Juni’s climb.
We were not sure what kind of players Rusted Moss would attract and ended up underestimating how insanely skilled some of you are. Due to player interest, we decided to add the challenge area back into the game - but better. Originally consisting of only 15 rooms, it now features around 200.
This ended up increasing our scope and we also made new zones with less intense difficulty. Each of these areas will debut with new sprites and music! While we don’t have an exact date, the Rusted Moss soundtrack (available on Bandcamp, Steam, Spotify) will also be updated accordingly.
We’re also excited to have Maya as an unlockable character. During development, we had joked about having a Maya mode and a lot of laughs were had as we listed out crazy ideas of what her kit would be like. I guess you have to be careful what you joke about, it might just come true…
Boss rush was also a popular request and we are happy we figured out a way to implement it! Due to how Rusted Moss was made, it was a complex feature we weren’t sure we could pull off.
We would not have been able to make such an extensive update without your support. We faced a lot of uncertainty during development.
Will anybody even play our game?
What if the challenge area is so hard that 0% of players will be able to complete it…
Is this mechanic too complex?
Earlier this week, Emlise was just telling me how she had to remind herself that people did like her game.
Making a game involves a mix of arrogance and desperation. We wanted to make a game catered to our own personal tastes - a game we wished existed but could not find. Who cares if nobody else likes it? However, we could not ignore the desire for others to experience our creation. I think it is an eternal conflict for creators; you’re torn between wanting to express yourself without restraint and also knowing that if nobody plays your game... you'll be sad.
I’ve seen Emlise’s skill in Rusted Moss and also harder level designs that she revised because she wasn’t sure if others could repeat her acrobatics. Compromise easily sneaked in the cracks of worry left by development. However, the experience and feedback from Rusted Moss’ conclusion left Emlise with a more positive mindset. She told me that if she had the chance to remake the game, she’d make it even weirder.
However, knowing her, I think the doubt will always be there. It ebbs and flows. Throughout the development of Rusted Moss (and her other games), she had a constant worry that the game would be terrible. She worried nobody would play it while also simultaneously fearing that too many people would play it - development fuelled by anxiety and panic.
Emlise feels that Rusted Moss’ development was fun overall because of how self-indulgent it was. However, it was also fraught with anxiety as we feared players would not invest time in mastering our unconventional grappling hook. In the end, it was humbling to see players surpass Emlise’s grappling hook skills - something she did not think would happen.
To be fair, Rusted Moss is the largest game we have worked on and we’ve never had so many players before; Emlise’s previous game, TWWWR, sits at just 52 reviews on Steam. Rev sits at just 44. I don’t think she expected so many players to be engaging with Rusted Moss.
Sorry, I think I am rambling at this point. It just feels a bit sad and surreal releasing this final update. It is hard putting all of our feelings into words and how impactful your support has been! We love reading all your comments and watching all your gameplay.
At the very least, the takeaway is that we’re so grateful to all of you. Thanks for taking the time to play Rusted Moss. Your support has fuelled this update and it would not exist without you. We’d also like to thank PLAYISM for believing in our game and for their support.
We hope you enjoy the extra content. And if you don’t, at least you didn’t have to pay for it!
If you'd like to support us, you can buy 10,000 copies of Rusted Moss. Or, you can buy the artbook, and soundtrack - both available as DLC on Steam.
(The soundtrack is also available on bandcamp: HERE)
Hello everyone! This is the Sea Fantasy development team.
The demo version that was released in conjunction with the June edition of the Steam Next festival has now been played by over 10,000 people!
Thank you to everyone who has played it! And thank you for all the feedback!
We have about 7 months left until the release of the full version, and our development team is working hard to make it the best experience possible.
Please look forward to it!
Upcoming Events
We will be exhibiting at offline events and other events until the full version is released! We can't disclose what events we will be exhibiting at yet, but we will be offering exclusive Sea Fantasy merchandise for visitors.
We will announce on the Steam Community Hub and official Twitter(X)!
Release period of the demo version
The demo version was scheduled to be made private with the end of the June edition of the Steam Next festival, but due to its popularity, it will remain public for a while!
We will let you know when we will make it private.