Solium Infernum - Mumeishi
Greetings Archfiends!

We don't usually reveal content coming in an update ahead of time, but we were so moved by all of your responses to our recent update about taking a much-needed break and the future of Solium Infernum that we couldn't help but share what we've been working on with you all. So here it is, a little glimpse into the content side of what's to come for our favourite underworld and Solium Infernum's next update.

2x New Artifacts
...and a bonus ritual.



Wyrmm Mounts
Artifact of War
Mounts are not adult wyrmms. They are juvenile creatures whose body masses typically double during metamorphosis. Mounts rarely resemble the image of their adult form, they remain in larva state for nearly a century, and they peak in physical size and intellect four or five years prior to maturation. Since metamorphosed wyrmms have a short life cycle--typically one month for feeding and reproduction--juvenile wyrmms are preferred for their transportive and, occasionally, combative functions. Larvae spend most of their time underground, feeding off minerals of the land, and so their presence above ground is uncommon. --The Diabolic Encyclopedia




Skull of the Vile Saint
Artifact of Sorcery
Tonight I drink from the bottom-side of an ivory and ash chalice. Palm and two fingers cup it by its grooves. Marrow, thick and yellow, boil within its hollow. And the smell of warming sulphur dances up in fumes. Tonight I drink to my longevity. To the pock-marked soil. To the grooves in my face that run like tilled land. I drink to my enemy. May his soul be cast further into the depths of Tartarus, and may I ride a voluminous steed of grey and petrified flesh. --A common toast often associated with drinking from the Vile Saint Skull.

Once equipped to a Ritual Slot, The Skull of the Vile Saint will bestow the below ritual, Ashen Aegis.
Ashen Aegis
Artifact Ritual
Your garrisons' hearts harden: the Max HP of Places of Power under your control is increased by 6.

New Place of Power




Pillar of Skulls
Place of Power
The Pillar of Skulls is a totem of large, squat skulls with enlarged proportions and exaggerated facial features, each representing a Son of Typhon lost to battle. Closer observation reveals the etchings of stairs that circle upward and around the pillar's girth. The stairs are masked by the contours of teeth, jaws, and those cranial grooves indicative of battle. --The Diabolic Encyclopedia

2x New Rituals
There are two new Level 5 Rituals designed to arm late-game Archfiends with the ability to target an opponent's industrious manuscript collecting efforts.
Blight Wisdom
Ritual - Available at Destruction Power 5
Destroys 2 - 3 random manuscript fragments belonging to the target.
Raid the Library
Ritual - Available at Deceit Power 5
Steals 1 - 2 random manuscript fragments from the target’s library and adds them to your own.

That's it!

Hopefully this little preview of content to come gets conversation fired up enough to tie you over until the update drops. For those sickos among us who love all the gory details, full patch notes will of course be made available alongside the update's release in coming weeks.

Until then... See you in Hell.


<3 LoG
Jun 19, 2024
Bone Meal - rookbook
Okay, no music this update. Sorry, I lied. However, it is on its way. This is a little update in between, adding some new functionality to the well, details below:

- Well wishes. You may sacrifice special resources for a random reward of resources. Basically, you can now gamble with the well. It is quite powerful fully upgraded. Unlocks in season 2.

There are some other balance changes and what not, nothing major.
Music should be here before the end of the month. I won't promise anything because I'm not sure whether I'm lying about it yet.
Jun 19, 2024
Teravit - TERAVIT運営
Hi everyone.
This is the Teravit Operation Team.

An update file for Teravit was released on June 20th, 2024, at 15:00 (JST).
The following changes have been made in this update.

The game version will change to "002.10" after the update.

■New Additions & Changes
・Added notation for each time slot to the "Spawn Time" settings option for Spawners and other items.
・Added a display showing the number of players currently playing on the Room Details screen.
・Added a "Retry" function in the Nintendo Switch version for when saving single-player World data to the server fails.
・The following changes and additions have been made to the Event Editor:
- The "Iteration" command has been modified to allow players to obtain information on the most recently defeated monster. After the iteration ends, the information will be cleared without being saved.
- Added the system variable "Monster ID". Players can obtain the ID that indicates each monster.

■Bugs Fixed
・Fixed an issue where players couldn't enter the World if another player had transformed into a specific monster.
・Fixed an issue in the "Choices" command of the Event Editor where the choices would not disappear if the Event were interrupted while the options were being displayed.

・Fixed an issue where flying with specific items equipped did not work correctly.


Thank you for your continued support of Teravit.
Jun 19, 2024
道衍诀 - dongyou_will
重要更新
1.修正了NPC物品的初始化问题;现在NPC背包里有东西了。可以找他们索要,偷窃,抢夺了!

BUG修复
1.修复了 要义<炼丹篇>的特质“药毒至理”,只对战斗丹药有效,对大世界丹药无效的BUG
2.修复了一键出售时,同时播放多次出售音效的BUG
3.修复了一键出售后,背包无法翻页的BUG
4.修复了玩家的意中人,会对玩家发起“一别两宽”的BUG
5.修复了拍卖行中,价值计算错误的BUG
6.修复了境界不足时,仍可途径“道则之地”的BUG
7.修复了宗门NPC的五行,可能和宗门设定不匹配的BUG
8.修复了使用灵法过程中,按ESC暂停并恢复后,灵法一直在释放的问题
9.修复了过回合时可能导致崩溃的若干BUG
10.修复了通过其他渠道学会任务需求灵法后,对应书籍在背包中无法处理的问题
11.修复了掉落的预设装备,只有固有词条没有淬炼词条的BUG
12.修复了锻造功能,对于不同T级的词条效果,预期数值区间与实际区间不符的BUG
13.修复了腾龙真诀系列灵法,释放技能时出现范围显示框的BUG

数值调整
1.<灵偶>灵法组,“偶击·气”研技点,遁速增加370%改为37%
2. 词条“携带上水法时,灵愈不再生效,x{X}%灵运”的效果,改为 +{X}灵运,区间为【1,15】
3. 词条“灵运增加”的效果,改为区间为【0.5,8】

功能优化
1.优化了<坤养遁地术>灵法的实现方法,避免了一些可能的问题,并将其疗愈效果从59%改为20%
2.优化了<爆>技能组的手感,并且在火球生长到最大时也不会自动爆炸了
3.优化了打听消息界面的交互,支持ESC关闭
4.优化了遁速的效果,通过移动扣除的时间可为小数了(消耗的实际时间变少了)
5.优化了NPC信息界面,在 “好友” “密友” “师傅”“情人”“道侣”“仇人” 关系下,显示其当前位置
6.优化了NPC在世界生成时的装备,现在会看到NPC携带多种多样的装备了
7.优化了精炼功能,精炼词条可以随机出的词条,从与固有词条池相同,改为与淬炼词条池相同
8.优化了淬炼和洗炼功能,在可选词条中隐藏了该装备已有的词条
9.优化了精炼功能,不再允许使用天材地宝进行精炼
10.优化了精炼功能,减少了不必要的交互
11.优化了锻造功能,强化了自选词条的显示
12.优化了中毒伤害增加的词条的数值显示,改为显示百分数
Jun 19, 2024
Toram Online - Toram Team
Maintenance Details
  • The addition of monsters that can be tamed as pets.
  • The Prize Exchange of the Rainy Season Event is no longer available.
  • Few updates on the security system.

The following issues have been fixed.
  • Effect graphics won't displayed correctly in some boss battles.
Eternal Return - GM_Goddess
Maintenance is done!
Please restart the client to download the update.

[1.24 Patch Notes Additional Notes]
Double XP
  • We're helping out everyone reach their goals! Starting from today and until July 18th before maintenance, you'll gain double account XP!

[url][/url]
Star Conflict - Super Glix


Pilots! The “Star Conflict: Yith'Mor. Weapons of victory” pack are now available in the official project store. The pack will be available for a limited time until July 22.

This pack includes:
  • Weapon “Yith’Orm weapon” R11-17
  • Active module “Guiding crystal” R13-17
  • Modifier “Crystal combat recuperator” R13-17
  • 500 xenocrystals
  • 60 monocrystals
  • A set of resources for 50 ores: (Vanadium + Silicon + Graphite + Osmium) + 50 Crystal shards.
  • A set of colours: “Life by night”, “Broken bad”, “Casbah”
  • Unique portrait “Nate Gilmore”
  • Colouring preset “Natural protection”
Special bonus for everyone who buys the bundle — Premium license for 15 days!
Jun 19, 2024
Drifto: Infinite Touge - jon
yo wassup, we got a mac build up and running
Peaceful Days - Siro
Hi everyone,

I've been working diligently on the game every day and I'm excited to share the progress I've made this June.

This month, I focused heavily on enhancing the farming and foraging systems. I’ve redrawn almost all the sprites for crops, trees, and forageables, and added some exciting new features like shiny variants of crops and forageables.

Here’s a screenshot from the current build:


Additionally, I’ve created a video to showcase the updated foraging system. Check it out here:


I’ve carefully considered all the feedback you’ve provided over the years to make these improvements, and I believe it will be worth the wait. Thank you for your continued support and patience.

If you’d like to stay updated on the development process, please follow my X account: @PeacefulDaysRPG
I post weekly updates there.

Have a great day,
Nhat Nguyen
PixARK - SG_madi


Dear Explorers,

We've heard how much you want new creatures and can feel your excitement! So, we’re thrilled to share two pieces of good news with you.

First, we have a surprise—a brand-new creature will join our game during the upcoming Steam Summer Sale extravaganza! Stay tuned for the official announcement.

Second, we’re launching the "Community Creature Contest," and we want you to help create new creatures. What kind of creature do you want to see? Or what’s your dream creature like? What characteristics and abilities should it have? Now is your chance to make your mark in-game!

How to Participate:
● Leave a comment below this announcement, telling us about the creature you have in mind!
● We will evaluate all submitted ideas and select a list of candidates.
● Then, it’s time to vote! Let everyone decide which creatures will become the new residents of Pixark.

Event Timeline:
1. Submission Period: One month of brainstorming, let your creativity soar.
2. Voting Period: Followed by a one-month voting phase where everyone votes for the most popular creatures.
3. Production Period: We will then create the winning creature and introduce it to everyone as soon as possible!

If you like these types of events please make sure to like and comment on this announcement so we know to have more!

Sincerely,

Pixark Development Team


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