We don't usually reveal content coming in an update ahead of time, but we were so moved by all of your responses to our recent update about taking a much-needed break and the future of Solium Infernum that we couldn't help but share what we've been working on with you all. So here it is, a little glimpse into the content side of what's to come for our favourite underworld and Solium Infernum's next update.
2x New Artifacts
...and a bonus ritual.
Wyrmm Mounts
Artifact of War Mounts are not adult wyrmms. They are juvenile creatures whose body masses typically double during metamorphosis. Mounts rarely resemble the image of their adult form, they remain in larva state for nearly a century, and they peak in physical size and intellect four or five years prior to maturation. Since metamorphosed wyrmms have a short life cycle--typically one month for feeding and reproduction--juvenile wyrmms are preferred for their transportive and, occasionally, combative functions. Larvae spend most of their time underground, feeding off minerals of the land, and so their presence above ground is uncommon. --The Diabolic Encyclopedia
Skull of the Vile Saint
Artifact of Sorcery Tonight I drink from the bottom-side of an ivory and ash chalice. Palm and two fingers cup it by its grooves. Marrow, thick and yellow, boil within its hollow. And the smell of warming sulphur dances up in fumes. Tonight I drink to my longevity. To the pock-marked soil. To the grooves in my face that run like tilled land. I drink to my enemy. May his soul be cast further into the depths of Tartarus, and may I ride a voluminous steed of grey and petrified flesh. --A common toast often associated with drinking from the Vile Saint Skull.
Once equipped to a Ritual Slot, The Skull of the Vile Saint will bestow the below ritual, Ashen Aegis.
Ashen Aegis
Artifact Ritual Your garrisons' hearts harden: the Max HP of Places of Power under your control is increased by 6.
New Place of Power
Pillar of Skulls
Place of Power The Pillar of Skulls is a totem of large, squat skulls with enlarged proportions and exaggerated facial features, each representing a Son of Typhon lost to battle. Closer observation reveals the etchings of stairs that circle upward and around the pillar's girth. The stairs are masked by the contours of teeth, jaws, and those cranial grooves indicative of battle. --The Diabolic Encyclopedia
2x New Rituals
There are two new Level 5 Rituals designed to arm late-game Archfiends with the ability to target an opponent's industrious manuscript collecting efforts.
Blight Wisdom
Ritual - Available at Destruction Power 5 Destroys 2 - 3 random manuscript fragments belonging to the target.
Raid the Library
Ritual - Available at Deceit Power 5 Steals 1 - 2 random manuscript fragments from the target’s library and adds them to your own.
That's it!
Hopefully this little preview of content to come gets conversation fired up enough to tie you over until the update drops. For those sickos among us who love all the gory details, full patch notes will of course be made available alongside the update's release in coming weeks.
Okay, no music this update. Sorry, I lied. However, it is on its way. This is a little update in between, adding some new functionality to the well, details below:
- Well wishes. You may sacrifice special resources for a random reward of resources. Basically, you can now gamble with the well. It is quite powerful fully upgraded. Unlocks in season 2.
There are some other balance changes and what not, nothing major. Music should be here before the end of the month. I won't promise anything because I'm not sure whether I'm lying about it yet.
An update file for Teravit was released on June 20th, 2024, at 15:00 (JST). The following changes have been made in this update.
The game version will change to "002.10" after the update.
■New Additions & Changes
・Added notation for each time slot to the "Spawn Time" settings option for Spawners and other items. ・Added a display showing the number of players currently playing on the Room Details screen. ・Added a "Retry" function in the Nintendo Switch version for when saving single-player World data to the server fails. ・The following changes and additions have been made to the Event Editor: - The "Iteration" command has been modified to allow players to obtain information on the most recently defeated monster. After the iteration ends, the information will be cleared without being saved. - Added the system variable "Monster ID". Players can obtain the ID that indicates each monster.
■Bugs Fixed
・Fixed an issue where players couldn't enter the World if another player had transformed into a specific monster. ・Fixed an issue in the "Choices" command of the Event Editor where the choices would not disappear if the Event were interrupted while the options were being displayed.
・Fixed an issue where flying with specific items equipped did not work correctly.
I've been working diligently on the game every day and I'm excited to share the progress I've made this June.
This month, I focused heavily on enhancing the farming and foraging systems. I’ve redrawn almost all the sprites for crops, trees, and forageables, and added some exciting new features like shiny variants of crops and forageables. Here’s a screenshot from the current build:
Additionally, I’ve created a video to showcase the updated foraging system. Check it out here:
I’ve carefully considered all the feedback you’ve provided over the years to make these improvements, and I believe it will be worth the wait. Thank you for your continued support and patience.
If you’d like to stay updated on the development process, please follow my X account: @PeacefulDaysRPG I post weekly updates there.
We've heard how much you want new creatures and can feel your excitement! So, we’re thrilled to share two pieces of good news with you.
First, we have a surprise—a brand-new creature will join our game during the upcoming Steam Summer Sale extravaganza! Stay tuned for the official announcement.
Second, we’re launching the "Community Creature Contest," and we want you to help create new creatures. What kind of creature do you want to see? Or what’s your dream creature like? What characteristics and abilities should it have? Now is your chance to make your mark in-game!
How to Participate:
● Leave a comment below this announcement, telling us about the creature you have in mind! ● We will evaluate all submitted ideas and select a list of candidates. ● Then, it’s time to vote! Let everyone decide which creatures will become the new residents of Pixark.
Event Timeline:
1. Submission Period: One month of brainstorming, let your creativity soar. 2. Voting Period: Followed by a one-month voting phase where everyone votes for the most popular creatures. 3. Production Period: We will then create the winning creature and introduce it to everyone as soon as possible!
If you like these types of events please make sure to like and comment on this announcement so we know to have more!