Run and Gun 2: Opossum City Playtest - PS5controller
  • ball weight lower
  • various fixes related to zombies spawned by stacey
  • dale now spawns beer truck and gas nearby
  • hank now spawns laptop nearby
  • added all npcs to arcade mode
  • end game screen displays npc completion
  • ball destruction!
Death Road to Canada - Rocketcat Games
Lots and lots of changes in this Major Update! Read below for a full list of all the new content.

I wanted to get in some new events, and also incorporate a lot of event images that we ended up not using for years that we had lying around since launch. There's also a new system for CRITICAL HITS that a new Perk and an old Trait uses, 4 new rare characters, Fire Extinguishers, and more!

Much of this new content, such as the new characters and fire extinguisher, the perks and traits, and even many of the bugfixes was provided by Arq, a modder on the Official Rocketcat Discord. Check out the #deathroad-modding and #mod-showcase channels for more mods.

I am entirely to blame for most of the new events. Direct complaints below or in the Official Discord, #complaints-against-kepa (our most popular channel!)

Coming up: I'd really like to get out another, small content update. I'll make a post for some rough plans for this and other news in about a month!


OMENTUM UPDATE Full List of Changes:
    New Rare Characters
    Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer
  • Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful
  • Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait
  • Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2
  • Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty

    Major Changes

  • The game now has an icon!
  • 11 new events added! 2 Bandit events, 7 common events, 1 rare event, 1 camping event
  • New functionality: Being able to get an extra "Always Be Looting" from an event!
  • Lots of unused cyoa-images added to old events

  • Back to the wall and Unpredictable traits added
  • Supporter, Fierce Hitter, and Jack of All Trades perks added
  • Support for Critical Hits added
  • Fierce Tempered also adds some crit now
  • AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own!

  • New Weapon: Fire Extinguisher. Finally added to the game!
  • Support added for actually extinguishing permanent fires. Not so permanent now!
  • The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks.
  • AI Followers can now pick up and throw Zombies on their own
  • OBAMA is now case insensitive(!)

  • Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway

    Bug Fixes

  • The tons of Custom Characters in the OPP mode removed, replaced with a teleport to the Familiar Hut. We had to separate these because there were so many characters in one scene that it was causing problems
  • Better stack handling/error preventing in Familiar Hut
  • Tweaked where the bonus loot Perks give you the bonus loots after Familiar Hut and OPP, to prevent possible exploits
  • Fix for OMENT-secretdoc leading to the wrong event with picking 4 people
  • Fixes for special character despair events for characters that didn't have one
  • Removed some extraneous duplicate image calls for several old events
  • Fixed some old events that had their images not show up due to a bug
  • Fix for an all-buddies-dead join crash
  • Center the window after creation, to avoid some weirdness on older SDL versions
  • Better dead loot/weapon text updates in trunk screen when driving or in mission
  • Potential fix for character statmod icons/descriptions not displaying if mod ID over 31
  • Check word "someperkchecks" for Ultrafit, Healthcare, and Gun Collector perks to not give you supplies unless you actually recruit the recruits
  • Bow and Pyro regen events moved a bit to play nice with Back to the Wall, along with adding it to Dailymedic
  • Fixed some weirdness with blurbs leaving a bunch of stuff on the stack, but this may still happen
  • Fixed a bug that caused the game to forget a character's .skeleton_spriteid when saving and loading a game
  • Fixes for some old camp event CYOAS
  • Santa event fix
  • Fixes for BURN UNIT when you pick from 4 people
  • Fix for an incorrect link when picking from 4 people in the Chessmaster Event
  • Fix for Apocalyptic Coffee event if you were a Dog or Cat
  • Fixes for special character despair events for characters that didn't have one

    Note for Modders

  • EXPERIMENTAL: If you fill up the game's atlas size, it should now double in size automatically on Windows. Let us know if this works! This shouldn't change anything with the normal game, unmodded
  • MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work
Vellum - Blueteak
Revelry & Respite - Overview
Welcome, Scribes!

Chapter III: Revelry & Respite is a big step for Vellum, bringing Vignettes, rotating Quests, a new Tome, and new Bonus Objectives. This also marks our sixth update since launching in Early Access!


This Chapter paves the way for more unique encounters, rewards, activities, and richer experiences as you mend the Tomes of the Illuminated Library!

Vignettes - Revel, Rest, and Ready Yourselves!

Vignettes are immersive pocket experiences interspersed within Tomes. These are not new battlefields for us Scribes, but brief windows - opportunities to enjoy and understand what we're fighting for!

Each Vignette has its own thematic activity or choice to engage with - be it a platforming puzzle, scavenger hunt, or some other mysterious feature! They also may reward Pages of Power that are your choice to take or leave behind.

These reprieves from the battle against the Torn appear three times in the course of a standard Tome (and once before the boss in each Appendix). With the length and pacing of Vignettes, Tomes will feel like a more dynamic adventure with reinvigorating detours along the way - all while keeping games quick!


Tome - The Lost Symphony

Keep the music alive in The Lost Symphony! Vellum's newest Tome brings a rhythm-based mechanic to rehearse, master, and evolve! Unlock this new Tome on the third shelf by mending On the Nature of Seasons at any Binding level.

From the start, casting your movement spell at the correct moment (in line with the game's music) grants Sync: a movement speed buff! Using the power of The Font, Scribes will be able to gain Sync in new ways - and with monumental new effects!

Quests - Regular Readers

The Quest Board in the Illuminated Library has expanded! Chapter III introduces a collection of Daily and Weekly quests to complete during your journeys against the Torn!

Augment your Quillmark collection by completing Daily quests and speeding up your Ink Research! Weekly quests grant a solid influx of Gildings to help expand your winning wardrobe!

Bonus Objectives - Agile Wordplay

We won't overspoil the new Bonus Objectives - you'll just have to catch them on your own!

Epilogue
Chapter III: Revelry & Respite is an exciting update for us as we both push forward with the thematic vision of the game and create another new platform for future content!

We're eager to hear about your experiences with Vignettes, the current state of the game, and what you might want to see next!

Thank you for playing and reading with us!

- The Vellum Team

Chapter III: Revelry & Respite - Full Patch Notes

Vignettes
- 20 New Vignettes - brief and engaging pocket experiences within Tomes
- Vignettes will now appear three times per Tome (once per Appendix)

Tome: The Lost Symphony
- Tome Mechanic: Cast your Movement Spell with the correct rhythm to Sync, gaining +15% Speed.
- Font Powers expand your ways to Sync and increases the payoff
- The Lost Symphony can be unlocked by mending On the Nature of Seasons

Quests
- There is now a rotation of Daily and Weekly quests at the Quest Board
- Quests award Quillmarks and Guildings

Bonus Objectives
- Three new bonus objectives have been added: Hubris, Golden Ink, Go Long

General & Fixes
- Binding: Excessive Edits is now unlockable
- The Font no longer awards Page choices when unveiling a new row of Font Powers (this Page choice has been moved to a guaranteed spot before Vignettes)
- Inscription unlock levels should now display correctly in the Scriptorium
- Page of Power: Perfect Cadence had an adjusted overhead visual
- Page of Power: Used Sparingly is now filtered as a tradeoff (won't be auto-picked up)
- Keyword: Primed VFX cleanup improvements
- Tome: On the Nature of Seasons has adjusted Appendices
- Tome: On the Nature of Seasons has adjusted power icons
- Torn Boss: "Big" Cap now appropriately lends his power to champions in Tome: Quarry
- Torn Boss: The Council should no longer immediately give up without a fight
- Torn Boss: The Council should now credit Scribes correctly for defeating a Boss
- Bonus Objective: Bear the Burden VFX adjustments
- Quest Board will now indicate if a reward has been collected
- Scriptorium Tutorials updated for new Scribes
- Adjusted the Sunfire cosmetic
- Various text fixes
Scars of Mars - m_miura
Scars of Mars is out today!

"Scars of Mars" is a real-time RPG set in space. In this game, every second counts and making accurate instructions and decisions is crucial for survival. Battles unfold in real-time, and travel routes will branch off randomly, triggering events that force you to make split-second choices.

As the commander of a humanoid unit, you are tasked with a top-secret mission: rescue the survivors trapped in a Mars research facility that has gone dark and bring them back to Earth.

Engage in thrilling and satisfying battles where quick decision-making is key to defeating your enemies!


Don't forget to wishlist!
https://store.steampowered.com/app/2574460/Scars_of_Mars/

Twitter(JP) :https://x.com/acquire_pr

Twitter(en) :https://x.com/astargames_en/


© 2024 ACQUIRE Corp. All Rights Reserved.
Jun 19, 2024
Sovereign Elect - iBlackPen
These are the patch notes for update v.2.0.

Mercenary Voices
* Alchemist voices have been added.
* Bounty Hunter voices have been added.
* Fury voices have been added.
* Paladin voices have been added.
* Priest voices have been added.
* Proctor voices have been added.
* Royal Guard voices have been added.
* Seer voices have been added.
* Assassin voices have been added.
* Buccaneer voices have been added.
* Cleric voices have been added.
* Enchanter voices have been added.
* Knight voices have been added.
* Warlock voices have been added.

* Mercenaries have a voice line for when you 1) start the game, 2) give them an item, 3) when they level up, 4) when they take damage, 5) when they are prestiged. There is RNG for some of the voice lines to not toggle, to prevent mercenaries from talking too much.
* Only mercenaries visible on screen can talk. If there are subtitles but no audio, this is a bug.

Misc Fixes
* Prestiged mercenaries now save.
* Prestige multipliers now apply the appropriate stat buff (x1.5 attack,gather,conversion stats)
* Mercenary gloves move with their portrait counterpart when their group is toggled.
* Mercenary ability icons that appear will display their appropriate text while hovered. Note that not all the abilities themselves are feature complete yet, so some abilities will do nothing when collected.
* The 'Hireling' mercenary tag is changed to white, while the rare mercenaries names are grey.
* When giving an item to a mercenary, the popup will display the correct number of items needed for the next level up if you have more than the required amount
* Also adjusted the checkmark to give 1 item by default while the textbox is left blank
* Display for coins disappearing has been slowed to give the player more time to collect them.
* Quests now track mercenaries in all groups instead of the first and second. Levels should now be tracked as well.
* The game will auto save roughly every minute, and it will also save when a new mercenary is added/changed.

What's Next?
I did not add 'beers' or 'coffees' due to them being area locked. Also, it will require a new save file, which will crash the game if you were to start over. (you would have to manually delete your file to prevent the crash) Instead, I am making the transition to have all the save data the steam database. This will take some time, but once finished, all the testing will take place on the main application instead of the demo.

As for other things, I am finalizing abilities and prestige buffs for all the characters and will be added next patch. I will release a code to give temporary items for testing purposes when this rolls out.


Cryohazard - bossypino
Hello everyone!

Small patch today with various fixes for reported bugs over the last few weeks. If you run into any issues while playing, feel free to message me on the discord for the quickest response. And thanks for playing!

  • Fixed an issue where a Soul Beacon would not appear in the 4th Zone.
  • Changed the Operator Manual to read that dropping to 0 HP loses just the ability to Accelerate.
  • Miscellaneous RU localization tweaks.
Choo-Choo Charles - gavin.eisenbeisz
Hey everyone!

Just wanted to quickly tell you all about CUFFBUST, my upcoming multiplayer prison escape game that I've been working on for the past year.



In CUFFBUST you try to escape prison with your friends by equipping tools, evading guards, and executing your breakout plan. It has destructible environments, proximity chat, a multitude of escape routes, and 20 player lobbies!

Take a look at the Steam page and trailer and see if your kinda thing, and if you're interested in playing the game later next year when it comes out, you can wishlist it on Steam to be notified when it releases.

https://store.steampowered.com/app/2592220/CUFFBUST/

Jun 19, 2024
Clothing Store Simulator - mkilci
Hello Everyone;

We fixed below issues reported:

- Loading screen problem fixed
- Floor painting issue fixed

Regards,
Xenonauts 2 - Goldhawk
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Bugfixes:
  • Fixed a crash that would occur when you completed the "Alenium Warheads" engineering project.
  • Fixed an AI hang that could occur in the alien base.
  • Fixed the confirmation dialog not closing if you tried to sell an aircraft that was under construction.
  • Fixed visual flickering (z-fighting) issue on certain parts of a desert VIP extraction map.
  • Fixed the Automed Module tooltip displaying an unnecessarily long Effect string instead of "Regeneration (25HP)".
AI Roguelite - AI Roguelite: AI-generated RPG
Main
  • You may now have up to 2 followers
  • NPCs and followers now have health bars and can be healed or injured
Misc
  • Improved SummaryCeption defaults across the board, to raise context window and improve the amount of story the LLM can remember. Increased defaults are more pronounced for sapphire/silver subscribers due to the increased token limit that can be worked with.
  • NPC deduping: When a new character matches the name of an existing one from another location, they are teleported in from that location instead of created anew
  • Reduced chance of item and new character false positive via a tweak to the event check prompting technique
  • "[character] has died" is now added to the story if an NPC dies, to encourage the AI not to continue as if they were alive in case it was not apparent from the story
  • Current enemy learned name: You can now also learn the name of the current enemy
  • Former name in parentheses: For some prompts, in which character names are included but character descriptions aren't, the former description prior to the learned name will be included so the LLM has some idea of what they are
  • Fixed follower bug: Fixed at least some cases of follower reaching a weird state where it was still in your follower UI but no longer actually a follower. Please report the bug if it keeps happening
  • Steam cloud saves: Steam cloud saves should now be enabled by default. They can be disabled via Steam
...