Vellum - Blueteak
Revelry & Respite - Overview
Welcome, Scribes!

Chapter III: Revelry & Respite is a big step for Vellum, bringing Vignettes, rotating Quests, a new Tome, and new Bonus Objectives. This also marks our sixth update since launching in Early Access!


This Chapter paves the way for more unique encounters, rewards, activities, and richer experiences as you mend the Tomes of the Illuminated Library!

Vignettes - Revel, Rest, and Ready Yourselves!

Vignettes are immersive pocket experiences interspersed within Tomes. These are not new battlefields for us Scribes, but brief windows - opportunities to enjoy and understand what we're fighting for!

Each Vignette has its own thematic activity or choice to engage with - be it a platforming puzzle, scavenger hunt, or some other mysterious feature! They also may reward Pages of Power that are your choice to take or leave behind.

These reprieves from the battle against the Torn appear three times in the course of a standard Tome (and once before the boss in each Appendix). With the length and pacing of Vignettes, Tomes will feel like a more dynamic adventure with reinvigorating detours along the way - all while keeping games quick!


Tome - The Lost Symphony

Keep the music alive in The Lost Symphony! Vellum's newest Tome brings a rhythm-based mechanic to rehearse, master, and evolve! Unlock this new Tome on the third shelf by mending On the Nature of Seasons at any Binding level.

From the start, casting your movement spell at the correct moment (in line with the game's music) grants Sync: a movement speed buff! Using the power of The Font, Scribes will be able to gain Sync in new ways - and with monumental new effects!

Quests - Regular Readers

The Quest Board in the Illuminated Library has expanded! Chapter III introduces a collection of Daily and Weekly quests to complete during your journeys against the Torn!

Augment your Quillmark collection by completing Daily quests and speeding up your Ink Research! Weekly quests grant a solid influx of Gildings to help expand your winning wardrobe!

Bonus Objectives - Agile Wordplay

We won't overspoil the new Bonus Objectives - you'll just have to catch them on your own!

Epilogue
Chapter III: Revelry & Respite is an exciting update for us as we both push forward with the thematic vision of the game and create another new platform for future content!

We're eager to hear about your experiences with Vignettes, the current state of the game, and what you might want to see next!

Thank you for playing and reading with us!

- The Vellum Team

Chapter III: Revelry & Respite - Full Patch Notes

Vignettes
- 20 New Vignettes - brief and engaging pocket experiences within Tomes
- Vignettes will now appear three times per Tome (once per Appendix)

Tome: The Lost Symphony
- Tome Mechanic: Cast your Movement Spell with the correct rhythm to Sync, gaining +15% Speed.
- Font Powers expand your ways to Sync and increases the payoff
- The Lost Symphony can be unlocked by mending On the Nature of Seasons

Quests
- There is now a rotation of Daily and Weekly quests at the Quest Board
- Quests award Quillmarks and Guildings

Bonus Objectives
- Three new bonus objectives have been added: Hubris, Golden Ink, Go Long

General & Fixes
- Binding: Excessive Edits is now unlockable
- The Font no longer awards Page choices when unveiling a new row of Font Powers (this Page choice has been moved to a guaranteed spot before Vignettes)
- Inscription unlock levels should now display correctly in the Scriptorium
- Page of Power: Perfect Cadence had an adjusted overhead visual
- Page of Power: Used Sparingly is now filtered as a tradeoff (won't be auto-picked up)
- Keyword: Primed VFX cleanup improvements
- Tome: On the Nature of Seasons has adjusted Appendices
- Tome: On the Nature of Seasons has adjusted power icons
- Torn Boss: "Big" Cap now appropriately lends his power to champions in Tome: Quarry
- Torn Boss: The Council should no longer immediately give up without a fight
- Torn Boss: The Council should now credit Scribes correctly for defeating a Boss
- Bonus Objective: Bear the Burden VFX adjustments
- Quest Board will now indicate if a reward has been collected
- Scriptorium Tutorials updated for new Scribes
- Adjusted the Sunfire cosmetic
- Various text fixes
Scars of Mars - m_miura
Scars of Mars is out today!

"Scars of Mars" is a real-time RPG set in space. In this game, every second counts and making accurate instructions and decisions is crucial for survival. Battles unfold in real-time, and travel routes will branch off randomly, triggering events that force you to make split-second choices.

As the commander of a humanoid unit, you are tasked with a top-secret mission: rescue the survivors trapped in a Mars research facility that has gone dark and bring them back to Earth.

Engage in thrilling and satisfying battles where quick decision-making is key to defeating your enemies!


Don't forget to wishlist!
https://store.steampowered.com/app/2574460/Scars_of_Mars/

Twitter(JP) :https://x.com/acquire_pr

Twitter(en) :https://x.com/astargames_en/


© 2024 ACQUIRE Corp. All Rights Reserved.
Jun 19, 2024
Sovereign Elect - iBlackPen
These are the patch notes for update v.2.0.

Mercenary Voices
* Alchemist voices have been added.
* Bounty Hunter voices have been added.
* Fury voices have been added.
* Paladin voices have been added.
* Priest voices have been added.
* Proctor voices have been added.
* Royal Guard voices have been added.
* Seer voices have been added.
* Assassin voices have been added.
* Buccaneer voices have been added.
* Cleric voices have been added.
* Enchanter voices have been added.
* Knight voices have been added.
* Warlock voices have been added.

* Mercenaries have a voice line for when you 1) start the game, 2) give them an item, 3) when they level up, 4) when they take damage, 5) when they are prestiged. There is RNG for some of the voice lines to not toggle, to prevent mercenaries from talking too much.
* Only mercenaries visible on screen can talk. If there are subtitles but no audio, this is a bug.

Misc Fixes
* Prestiged mercenaries now save.
* Prestige multipliers now apply the appropriate stat buff (x1.5 attack,gather,conversion stats)
* Mercenary gloves move with their portrait counterpart when their group is toggled.
* Mercenary ability icons that appear will display their appropriate text while hovered. Note that not all the abilities themselves are feature complete yet, so some abilities will do nothing when collected.
* The 'Hireling' mercenary tag is changed to white, while the rare mercenaries names are grey.
* When giving an item to a mercenary, the popup will display the correct number of items needed for the next level up if you have more than the required amount
* Also adjusted the checkmark to give 1 item by default while the textbox is left blank
* Display for coins disappearing has been slowed to give the player more time to collect them.
* Quests now track mercenaries in all groups instead of the first and second. Levels should now be tracked as well.
* The game will auto save roughly every minute, and it will also save when a new mercenary is added/changed.

What's Next?
I did not add 'beers' or 'coffees' due to them being area locked. Also, it will require a new save file, which will crash the game if you were to start over. (you would have to manually delete your file to prevent the crash) Instead, I am making the transition to have all the save data the steam database. This will take some time, but once finished, all the testing will take place on the main application instead of the demo.

As for other things, I am finalizing abilities and prestige buffs for all the characters and will be added next patch. I will release a code to give temporary items for testing purposes when this rolls out.


Cryohazard - bossypino
Hello everyone!

Small patch today with various fixes for reported bugs over the last few weeks. If you run into any issues while playing, feel free to message me on the discord for the quickest response. And thanks for playing!

  • Fixed an issue where a Soul Beacon would not appear in the 4th Zone.
  • Changed the Operator Manual to read that dropping to 0 HP loses just the ability to Accelerate.
  • Miscellaneous RU localization tweaks.
Choo-Choo Charles - gavin.eisenbeisz
Hey everyone!

Just wanted to quickly tell you all about CUFFBUST, my upcoming multiplayer prison escape game that I've been working on for the past year.



In CUFFBUST you try to escape prison with your friends by equipping tools, evading guards, and executing your breakout plan. It has destructible environments, proximity chat, a multitude of escape routes, and 20 player lobbies!

Take a look at the Steam page and trailer and see if your kinda thing, and if you're interested in playing the game later next year when it comes out, you can wishlist it on Steam to be notified when it releases.

https://store.steampowered.com/app/2592220/CUFFBUST/

Jun 19, 2024
Clothing Store Simulator - mkilci
Hello Everyone;

We fixed below issues reported:

- Loading screen problem fixed
- Floor painting issue fixed

Regards,
Xenonauts 2 - Goldhawk
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Bugfixes:
  • Fixed a crash that would occur when you completed the "Alenium Warheads" engineering project.
  • Fixed an AI hang that could occur in the alien base.
  • Fixed the confirmation dialog not closing if you tried to sell an aircraft that was under construction.
  • Fixed visual flickering (z-fighting) issue on certain parts of a desert VIP extraction map.
  • Fixed the Automed Module tooltip displaying an unnecessarily long Effect string instead of "Regeneration (25HP)".
AI Roguelite - AI Roguelite: AI-generated RPG
Main
  • You may now have up to 2 followers
  • NPCs and followers now have health bars and can be healed or injured
Misc
  • Improved SummaryCeption defaults across the board, to raise context window and improve the amount of story the LLM can remember. Increased defaults are more pronounced for sapphire/silver subscribers due to the increased token limit that can be worked with.
  • NPC deduping: When a new character matches the name of an existing one from another location, they are teleported in from that location instead of created anew
  • Reduced chance of item and new character false positive via a tweak to the event check prompting technique
  • "[character] has died" is now added to the story if an NPC dies, to encourage the AI not to continue as if they were alive in case it was not apparent from the story
  • Current enemy learned name: You can now also learn the name of the current enemy
  • Former name in parentheses: For some prompts, in which character names are included but character descriptions aren't, the former description prior to the learned name will be included so the LLM has some idea of what they are
  • Fixed follower bug: Fixed at least some cases of follower reaching a weird state where it was still in your follower UI but no longer actually a follower. Please report the bug if it keeps happening
  • Steam cloud saves: Steam cloud saves should now be enabled by default. They can be disabled via Steam
Uncharted Waters Online - GMGreen





Jun 19, 2024
KartRider: Drift - ColonelPanic


Join us for more Trophies and Racing Boxes in the returning Daily Reward Event, and get more MP this weekend!
Daily Reward Event


Get a collection of Trophies to redeem with the new Racing Pass and Special Outfit and Kart Boxes just by logging into KartRider: Drift!

Event Duration:
  • PDT (UTC -7): Wednesday, June 19, 2024 5:00 PM - Wednesday, July 3, 2024 5:00 PM
  • CEST (UTC +2): Thursday, June 20, 2024 2:00 AM - Thursday, July 4, 2024 2:00 AM
  • JST (UTC +9): Thursday, June 20, 2024 9:00 AM - Thursday, July 4, 2024 9:00 AM
  • AEST (UTC +10): Thursday, June 20, 2024 10:00 AM - Thursday, July 4, 2024 10:00 AM
 
Event Details:
  • Log into KartRider: Drift to claim your prize!
  • Prizes will be sent immediately to the Garage upon being earned.
  • Skipping a day will not skip any prizes. For example, logging in on Day 1, missing Day 2, and returning on Day 3 will reward you Login Reward 1 and 2. You must login on a total of 12 days during the event to receive all 12 prizes.
  • Days begin and end at 12:00 AM UTC.
 
Event Rewards:
  • Login Reward 1: Trophy x3
    • Trophies can be used over the duration of the Racing Pass, and all unused trophies at the end of the duration are reset.
  • Login Reward 2: Trophy x3
  • Login Reward 3: Trophy x3
  • Login Reward 4: Trophy x3
  • Login Reward 5: Trophy x3
  • Login Reward 6: Special Outfit Box #2 x1
    • Contains one of a variety of Characters.
    • The full list of items in the Special Outfit Box and their odds of being obtained can be viewed in-game by selecting the Special Outfit Box and pressing the [View Contents] button.
  • Login Reward 7: Trophy x3
  • Login Reward 8: Trophy x3
  • Login Reward 9: Trophy x3
  • Login Reward 10: Trophy x3
  • Login Reward 11: Trophy x3
  • Login Reward 12: Special Kart Box #2 x1
    • Contains one of a variety of Karts.
    • The full list of items in the Special Kart Box and their odds of being obtained can be viewed in-game by selecting the Special Kart Box and pressing the [View Contents] button.
 
Weekend Ranked Queue Hot Time Event
Hop into the Ranked Queue for a 50% bonus to MP for this weekend!

Event Duration:
  • PDT (UTC -7): Thursday, June 20, 2024 5:00 PM - Sunday, June 23, 2024 5:00 PM
  • CEST (UTC +2): Friday, June 21, 2024 2:00 AM - Monday, June 24, 2024 2:00 AM
  • JST (UTC +9): Friday, June 21, 2024 9:00 AM - Monday, June 24, 2024 9:00 AM
  • AEST (UTC +10): Friday, June 21, 2024 10:00 AM - Monday, June 24, 2024 10:00 AM
 
Event Details:
  • Get a +50% MP Bonus for all Ranked Queue Matches during the weekend!
  • Hot Time MP bonuses are calculated as multiples of the base score.
 
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