Since the start of Early Access, we've iterated heavily on core gameplay with our focus on community feedback. One downside to this approach has been hazy plans for the future. Not that we didn't want to share, but our plans changed rapidly and often.
With The Apprentice Update launched, we now have enough clarity on where Mind Over Magic is headed that we're ready to present a new roadmap for development for the rest of the year.
Thanks so much for all the playing and feedback so far!
Fixed an issue where the new character, Mausolea, isn't showing up on the Kitchen and Laboratory to equip foods and elixirs;
Adjusted the items showed on the Haunted Grounds map per Stage, as the order was incorrect for a few of them. The drops were correct and there were no changes to it. This is just a visual adjustment.
We've implemented a new voice chat system that should be more stable for everyone. This allows us to implement a new push to talk feature with V being the default push to talk hotkey. Currently we don't have the ability to rebind keys at the moment, but it's definitely on the roadmap.
We've also addressed a few other issues that have popped up from the feedback you've given us so far.
Fixes: *Melvin no longer steals the items You've purchased. He will now place them on the ground in front of the counter.
*Players should no longer fall through the ship when interacting with the map while it is moving.
*The Drone Control Terminal now correctly shows when the drone pack is deployed correctly, the light should turn green on the ship when the drone is available to control.
*Standing on the drone backpack will no longer prevent the drone from spawning ( leading to the drone user getting completely ruined)