Viking Survivors officially launches on Steam today, June 19. Embark on an epic journey through the realms of Viking Survivors, a heart-pounding action roguelite that pits you against relentless hordes of monstrous foes. Unleash the true power of a Viking warrior as you slay enemies, learn potent skills, and forge your own path to victory.
Today marks the culmination of several months of dedicated development and unwavering passion. We are thrilled to present our video game to you. We've poured our hearts into creating an experience we hope you'll enjoy as much as we do. Your feedback is invaluable to us, and we eagerly anticipate hearing your thoughts. Thank you for joining us on this journey, and may you find joy in the world we've crafted.
Hello everyone, you may have noticed that the Steam page for Object Ward says July 12th instead of June 30th. Due to some release conflicts, Steam has moved my game to a later date. I apologize for the confusion, but if you wish to play it exactly on June 30th, there is my itch: https://thugzilla.itch.io/object-ward ;)
In celebration and preparation for Object Ward's release, I'll be holding a FAQ session on my discord server at Friday 6/28/24 6pm EST, where you can ask me anything, though I won't spoil ALL the fun XD
Spread the word! Share the link! Play the demo if you haven't already, because this game is absolutely unforgettable! ːsteamhappyː
Hope your clans are doing well, I'll tell you about this week's announcements.
Big Update Coming Next Week:
Pathfinding: We are increasing the control of your armies so that you as a Khan can better control the battle. You can now decide where your army will go. We are currently working on the path drawing algorithm and plan to finish it by next week. You can see an example of it below.
Bug Fix
Fixed the camera moving while giving orders to armies in the battle section.
Fixed the issue of two clan names being shiny when starting a new league after the league ends.
Chinese localization continues to be improved.
The text indicating how many unread messages are left in the menu bar could get mixed up, the problem has been fixed.
Rolling Hills: Make Sushi, Make Friends - Catch & Release
Hello, chefs! We're back to commemorate the two-week anniversary of Rolling Hills with our latest batch of bug fixes and improvements. As always, a big THANK YOU to everyone who has played, reviewed, reported a bug, or given feedback on the game. Your support means the world to us, and we hope our continuing work to make Rolling Hills the best it can be shows our gratitude. Please enjoy! ❤️
Added a "Tutorials" screen to the pause menu
Added scrollbars to several menus
Tables no longer count toward the restaurant's furniture limit
Increased honk radius
Updated the honking visual effects to show the effective honk distance
Increased Lil Bot's movement speed by 100%
Lil Bot now runs toward messes when he's going to clean something
Increased the time before sleeping customers leave the restaurant by 40%
Relaxing furniture now also affects the time before sleeping customers leave the restaurant
Updated the icon and color of the "Hearty" flavor to make it easier to distinguish from "Sweet"
When all friendships are maxed, Maia's "Caffeinated" perk is automatically activated every day
When using the L00K-1T, hidden objects are now automatically revealed when you're close to them
Increased the size of the hidden object VFX in the "Al Nonymous" quest
Empty mystery boxes are now removed from the town after entering any building
Made it easier to interact with a particular Imitation Crab disguise
Check for some missing items when the game is loaded and restore them to the player's inventory
Fixed an issue that prevented the Arcade Game furniture from appearing in the shop
Fixed an issue that prevented the player's wallpaper/flooring from being returned after Chaos takes it
Fixed an issue that caused the "Decor" menu to only show the first 100 items
Fixed an issue that caused Two Tone Tile Wallpaper from being removed from your inventory every time the game is loaded
Fixed an issue that caused the "Interior Design" quest to not be completed by placing any furniture besides your first piece
Fixed an issue that caused the player to earn duplicate rewards when raising friendship levels
Fixed an issue that caused friendship reward items to appear in your inventory 1 level early
Fixed an issue that allowed you to exceed the furniture limit by 1
Fixed an issue that prevented guests from counting toward the "Chat with 3 different people" challenge
Fixed an issue that sometimes caused the "Chat with 3 different people" challenge to be completed prematurely
Fixed an issue that sometimes prevented inventories from scrolling down all the way
Fixed a problem with the French localization for the #PhotoBomb review
Fixed a rare issue that prevented unowned floorings and wallpapers from being sold in the workshop
Fixed a rare issue that caused customers to quickly fly across the restaurant to their seats
We're really happy to announce that Goblinz Studio's new turn-based roguelike Sandwalkers is out now with a 10% discount for two weeks. But with the Sandwalkers + Hero's Hour bundle, you can save an extra 10% discount on the game! 🎉
We're just one day away from the release of the Olympicats DLC, and we can't contain our excitement! Here's what you can look forward to:
🏅 Spectacular Sporting Events: Dive into exciting scenes filled with characters participating in a variety of sports. 🏅 Winning Moments: Capture the thrill of victory as characters celebrate their achievements in various sports. 🏅 Community and Creativity: Dive into the Community and Creative Maker to create and share your own Olympic-inspired scenes. Use the new assets to craft your unique stories and showcase your creativity.
Join us tomorrow for the grand launch and experience the joy, excitement, and unity of the Olympicats DLC!
We can’t express enough of how excited we’re right now! We’re also of course extremely grateful to all of you who supported us along the way and hopefully we can continue to collaborate on our development of First Dwarf!
Early Access Plans 📝
Yesterday we posted a Living Road Map for our Early Access, you can check it out and read about our plans. After reading, you can decide if you wish to buy our Early Access right now, or if you prefer to wait a bit for bigger updates.
For the launch of First Dwarf, we've partnered with our fellow Polish devs behind Forever Skies by Far From Home, Timberborn by Mechanistry and Against the Storm by Eremite Games, published by Hooded Horse.
We’d like to thank them very much for this opportunity and for their support!
With our launch we’ve reached the deadline of our Community Challenge? Did we make it to the final goal?
The answer is… IT DOESN’T MATTER!
We’re going to give you the 15% launch discount REGARDLESS of the Steam Community Group member number outcome. We want to thank you for all your support! By joining our Steam Community Group you were heightening the chances of better visibility for our game! Thanks to that, more people will know about First Dwarf and that’s HUGE for us.
Enjoy the discount!
Regular price of Early Access without discounts is:
24,99$ / 24,99 Euro / 89,99 PLN / 20,99 GBP
Many surprises wait ahead!
We’re preparing a lot of fun things for you to celebrate our release, so make sure to follow us on our social media and, most importantly, on our Discord server! This way, you won’t miss any info, any important messages, any giveaways… 👀 maybe one is going on right now… on X… 👀
Thank you SO MUCH for being with us on this special day and we can’t wait to hear your thoughts after playing the First Dwarf Early Access version. We hope that you’ll have a lot of fun moments that you’ll share with us!
Once again, we thank all the people that took part in our Playtests and tried our Demo! Thanks to you, we could really improve many mechanics and add new content in First Dwarf.
Big thanks to our dear partners, especially Intel, who supports us technologically and 4Divinity, who supports us on the Asian market. You’re irreplaceable!
We also want to thank Epic for selecting us for Epic MegaGrant! Thanks to Epic we are one of the first games to work with Unreal Engine 5.4!