As the Midsummer Nightmare is drawing to a close, and season 3 is starting to appear on the horizon — we have a variety of features, tweaks & fixes to switch things up whilst playing through the remainder of the season pass.
Season 2 will be coming to an end — and Season 3 emerging from the dark — on July 5th. Make sure you’ve obtained all the rewards you wish before they get thrown in the crypt.
Patch Notes
Feature Changes
Gameplay Mechanics:
The number of non-human Innocent roles per game has been increased by 1. This means that in a 9 player game — there are 3 non-human Innocent roles.
The duration that handcuffs apply has been reduced from 45 to 30 seconds.
Players can now move whilst transitioning to the Inbetween.
The default number of tasks that are active at the beginning of a game has been reduced from 15 to 10.
Visual & Audio Updates:
The game ending sequence has been replaced by a slowing of time & a winning team splash screen.
A new smash sound has been added to when an altar breaks.
Camera movement has been added when first loading the game.
The end of game lobby sequence has been updated with a new and improved sequence and flow.
User Interface:
The UI indicators for the Infected chat top and bottom have been updated.
Animation & Effects:
Voted out players now fall through the portal below them.
CCTV Tablet now has a ‘first time equip’ animation.
Tweaks & Fixes
Visual & Audio Adjustments:
The visual when using the Seer’s ability has been improved to be less bright.
The visuals of the rift eyes have been tweaked.
The ‘burnt rune’ that gets left when a player dies has been replaced with a visual similar to the portal.
The main menu music volume has been slightly reduced.
The ‘vote cast’ animation no longer freezes the player’s legs.
Execution screams can now be heard from further away.
User Interface:
In-game alert notifications have been given a graphical update.
The inventory for the shop no longer shows when you’re being given your first free item.
Various UI icons have been updated.
Incorrect text on accolades have been updated.
A game identifier has been added to the UI both in-game and on the end game lobby to assist in actioning reports.
The text on the waypoint to the sabotage point now says “Sabotaged” instead of “Generator”.
The mutation icons the inquisitor sees above blood altars are now blue rather than white.
Gameplay Adjustments:
Outlines no longer show on Innocents when they talk during the Inbetween.
Players are no longer frozen in place when activating a blood altar.
The electricity box fail time has been increased from 20 to 30 seconds.
New DLC for Aquarist is available!🏯💮 Japanese Garden DLC is an expansion with lots of new decorations and fish in a Japan theme (yes!, there are carps, different types of goldfish and many others). In addition, we have access to a completely new, huge location filled with tasks, which we can freely decorate and stock with fish. 🤩 An additional exhibition-level quest is also available with the DLC. Do you want to discover the secret of the Buddha and restore the Japanese garden to its former splendor✨ while attracting many visitors?
Steam cards have been added to the game; now you can collect them by playing to your Inventory on Steam! Badges, backgrounds and emoticons related to the game are also available along with the cards!
New update with giant jellyfish! Help the researcher find rare specimens in the underwater world and bring them to him. In return, you will get access to new species of jellyfish, including some really gigantic ones!
New achievement related to jellyfish
Done:
We have improved using decorations with light, stone decorations remember their base color correctly ✅
Improved optimization on some levels ✅
Fixed blur settings that were not working properly on some levels ✅
SailDart and StarDarter fish ignored aquarium conditions and could not die or display a bad condition icon. Everything works fine now ✅
Minor UI, optimization and bug fixes ✅
As always, thank you for your help, heart, comments and contribution to the game 💙 Let us know how you like the new update and if you've played the DLC yet!
Sea ya! Team Aquarist
P.S. Yesterday we announced a big and important game "Purrrifiers". If you want to support us (Freemind or dev of the game) or have a chance to get into the beta test please wishlist now
New DLC for Aquarist is available!🏯💮 Japanese Garden DLC is an expansion with lots of new decorations and fish in a Japan theme (yes!, there are carps, different types of goldfish and many others). In addition, we have access to a completely new, huge location filled with tasks, which we can freely decorate and stock with fish. 🤩 An additional exhibition-level quest is also available with the DLC. Do you want to discover the secret of the Buddha and restore the Japanese garden to its former splendor✨ while attracting many visitors?
Steam cards have been added to the game; now you can collect them by playing to your Inventory on Steam! Badges, backgrounds and emoticons related to the game are also available along with the cards!
New update with giant jellyfish! Help the researcher find rare specimens in the underwater world and bring them to him. In return, you will get access to new species of jellyfish, including some really gigantic ones!
New achievement related to jellyfish
Done:
We have improved using decorations with light, stone decorations remember their base color correctly ✅
Improved optimization on some levels ✅
Fixed blur settings that were not working properly on some levels ✅
SailDart and StarDarter fish ignored aquarium conditions and could not die or display a bad condition icon. Everything works fine now ✅
Minor UI, optimization and bug fixes ✅
As always, thank you for your help, heart, comments and contribution to the game 💙 Let us know how you like the new update and if you've played the DLC yet!
Sea ya! Team Aquarist
P.S. Yesterday we announced a big and important game "Purrrifiers". If you want to support us (Freemind or dev of the game) or have a chance to get into the beta test please wishlist now
Today you are presented with a rather creepy and dangerous creature - Zert!
Outwardly, the Zerts look like a dog, but with "small" differences – they have four heads and eight limbs!) They look really scary, and, in this case, the appearance is not deceptive, because these predators are really dangerous creatures! Verts often lead a solitary lifestyle and, because of their large size, can attack even large monsters. Thanks to their long clawed paws growing on their backs separately from the rest, and powerful toothy jaws, the Zerts can catch and destroy their prey in a matter of seconds. However, there are some tricks that will help you when you meet this monster, but you will only be able to learn about them during the passage of the game!)
Gravel, sand, dirt or stone? Lay scenic roads down and mark your territory with a variety of fences and walls, using our brand-new system of building with splines. And don't forget to keep your villagers happy while you're at it! Their smiling faces will guide you to success as you build your dream village.
Inspired by Kaizen (改善), the Japanese philosophy of continuous improvement of production processes, this series of updates brings you some of the most requested features related to village building and management. Hope you’re enjoying them thus far. Rest assured more improvements are coming soon as we continue to listen to your invaluable feedback!
Build roads, fences, and walls
You can now easily build long-form structures by using a handy new tool: splines! Choose from a selection of materials and shapes and unleash your creativity to make your village really stand out!
New building models and decorations
Build new, visually striking torii gates and decorate them with elaborate shimenawa, stone foundations, and even moss. Rebuild your kitchen and fisherman buildings from the ground up to give them a new, more elaborate look. And give your village a more authentic feel by covering some of the buildings with traditional Japanese straw roofs.
Happiness system
We’ve reworked the way we calculate the needs and happiness of your villagers. Angry and smiley faces in the Dynasty Summary tab will now be a reliable indication of how good of a leader you are. We also made a series of UI changes, so that you can get better feedback about the consequences of your decisions:
We added a new tooltip system for displaying contextual information in the Needs panel, to better explain the needs and happiness system.
Warnings related to villager needs will now be displayed as red exclamation icons in the Dynasty Needs panel (in the Dynasty Summary tab).
The Needs Priority tab should be more useful and understandable now after we:
swapped positions of values to be consistent with the Needs panel.
removed the display of item storage for service jobs, as they don’t store anything.
stopped displaying and including needs in calculations for specific items when the consumption toggle is off.
Improved new game and game modes experience
There’s a new, better-looking New Game screen for choosing your game mode and a more intuitive custom game settings window. Also, game modes will now impact more systems, including item sell costs, crafting costs, and a range of consumption modifiers. That means your choice of game mode now carries more weight.
IT IS STRONGLY RECOMMENDED TO KEEP THE GRAPHIC CARD DRIVERS UPDATED!
Other additions and improvements
New weapon: Longbow
New exploration music tracks
Improved skin textures for the player character
Improved all lighting, including sun & moon, and overall scene colours
Added interaction with water, like foam and waves
Added trader encounters on rebuilt small bridges (special projects)
Rebalanced refugee camps in villages – they will now spawn a varied number of refugees
Rebalanced how wells and buckets interact – when interacting personally, you will use one bucket to get much more water over a longer period
Improved neutral village looks with new asset compositions including furnishing some empty houses
The autosave interval was changed to 15 minutes
In the radial menu, an additional option has been added to rotate selections using the right analogue stick
For keyboard users, there is now the option to move selections (such as inventory items) or adjust UI sliders (such as craft amount) using the WSAD keys
Improved Dialogue UI
Minor adjustment of furniture - some have been reworked to occupy less space, and we have added an arrow pointing to the front of the furniture
Added a tutorial tooltip for camera modes (you can switch between TPP and FPP with “V” by default)
Added Dynasty Management warnings displayed on HUD for clients
Improved recipes for debarking logs showing both items that they produce (bark and debarked log)
Fixes
Fixed Owl SFX being too invasive during the night
Fixed multiple bodies of water and terrain bugs on the map
Fixed NPCs roaming aimlessly when the player entered a loading location
Fixed Animals and NPCs getting stuck between rocks, trees, props, etc.
Fixed season duration UI displaying the default values on the game load
Fixed equipping-unequipping holdable being laggy for clients when host performance is bad
Fixed marker for Segi quest changing position upon zooming in/out the map (and not being tracked properly)
Fixed hares making wrong sounds sometimes
Fixed fog getting very bright for clients
Fixed Nijo cutscene breaking the UI when played close to the season end
Switched position of gamepad UI prompts (RT and LT) in Dynasty Summary window
Known issues
You may need to open and close some full-screen UIs to refresh values. We plan to address this issue in the next update.
Consumption prediction is not precise due to not considering input items that will be distributed to workplaces. This will also be addressed in the next update.
Kitchen and Fisherman's Hut buildings will not be compatible with your save – rebuild them to enjoy their new models
Localizations are currently missing for some new Ui elements (affects all languages).
The sliders in the game customization settings do not yet behave as desired when the left stick of a gamepad is used for input.
Today is Garfield's birthday! And what better way to honor him than by gearing up to defeat his worst enemy!
🎮 Join us for a thrilling game of Garfield Kart - Furious Racing on Friday, June 28th at 3 PM CEST, 9 AM ET, 6 AM PT. Face off against sneaky Nermal and show him who’s the real racing champion!
🏆 Your mission: Beat the Microids admin playing as Nermal. The player with the highest score above the admin will win a Garfield Lasagna Party key at the end of each game. Even if you've already won, you're welcome to join in the fun, though additional rewards won't be given.
📺 We’ll be streaming live on Steam during the event, which will last for 1 hour, so tune in to catch all the action and know when the next race begins.
🌍 Note: To participate, you must be on the European server and join the Admin's room. Only players who reach the Admin's room will be considered participants.
Ready your engines—the challenge to overthrow Nermal starts soon! Celebrate Garfield’s birthday by preparing for victory!
Hey Lightbearers – get ready to grab your Ember Lanterns! ✨ It's Release Day! ✨
After an amazing (almost) two weeks since the Wholesome Direct showcase and the release of our demo, we’re happy to announce that Into the Emberlands launches into Early Access today!
We’ve come such a long way since the first prototypes, last year’s demo of Wanderful (as Into the Emberlands was called back then) and a major overhaul of the game’s concept and gameplay.
Now, it is time for you to become the Lightbearers! Venture out, meet mystical creatures, rescue those who were lost in the darkness, and build a safe haven for the Knacks.
We’re so excited to find out how you like our cozy rogue-lite adventure, and we can’t wait to improve the game together with you. Become a part of our community on Discord and tell us about your thoughts and experiences with the game!
Also, if you want to lend some extra support to the development of the game and start the game as an ✨especially fancy✨ Lightbearer, take a look at our Supporter Pack! If you’re a fan of Daedalic’s Deponia series, this might be extra interesting to you. 😏