Aquarist - My First Job - mionka
Hello Dear Aquarists! 🐠🐡🐟

Summer is just around the corner... and with it, new update!💫 Below we have listed all today's news, so feel free to read...

Aquarist Japanese Garden DLC Available Now:

https://store.steampowered.com/app/2802320/Aquarist__Japanese_Garden_DLC/

Get DLC cheaper in a bundle: https://store.steampowered.com/bundle/40610/Aquarist_in_Japan

  • New DLC for Aquarist is available!🏯💮 Japanese Garden DLC is an expansion with lots of new decorations and fish in a Japan theme (yes!, there are carps, different types of goldfish and many others). In addition, we have access to a completely new, huge location filled with tasks, which we can freely decorate and stock with fish. 🤩
    An additional exhibition-level quest is also available with the DLC. Do you want to discover the secret of the Buddha and restore the Japanese garden to its former splendor✨ while attracting many visitors?

  • Steam cards have been added to the game; now you can collect them by playing to your Inventory on Steam! Badges, backgrounds and emoticons related to the game are also available along with the cards!

  • New update with giant jellyfish! Help the researcher find rare specimens in the underwater world and bring them to him. In return, you will get access to new species of jellyfish, including some really gigantic ones!



  • New achievement related to jellyfish

Done:
  • We have improved using decorations with light, stone decorations remember their base color correctly
  • Improved optimization on some levels ✅
  • Fixed blur settings that were not working properly on some levels ✅
  • SailDart and StarDarter fish ignored aquarium conditions and could not die or display a bad condition icon. Everything works fine now
  • Minor UI, optimization and bug fixes ✅

As always, thank you for your help, heart, comments and contribution to the game 💙
Let us know how you like the new update and if you've played the DLC yet!

Sea ya!
Team Aquarist

P.S. Yesterday we announced a big and important game "Purrrifiers". If you want to support us (Freemind or dev of the game) or have a chance to get into the beta test please wishlist now

https://store.steampowered.com/app/2117430/Purrrifiers/
Jun 19, 2024
Pigeon - oVnRU


Hello, dear friends!

Today you are presented with a rather creepy and dangerous creature - Zert!

Outwardly, the Zerts look like a dog, but with "small" differences – they have four heads and eight limbs!) They look really scary, and, in this case, the appearance is not deceptive, because these predators are really dangerous creatures! Verts often lead a solitary lifestyle and, because of their large size, can attack even large monsters. Thanks to their long clawed paws growing on their backs separately from the rest, and powerful toothy jaws, the Zerts can catch and destroy their prey in a matter of seconds. However, there are some tricks that will help you when you meet this monster, but you will only be able to learn about them during the passage of the game!)

🔷 You can support our project:
• Boosty - https://boosty.to/ovnru

• DonationAlerts- https://www.donationalerts.com/r/ovnru

• VK Play - https://vkplay.ru/play/game/pigeon_ovnru/


🔷 Subscribe to our social networks to learn more about us:
• Discord oVnRU - https://discord.gg/EEqZGQmqvK

• Twitter oVnRU - https://twitter.com/oVn_RU

• Website oVnRu - https://www.ovnru.site/

• YouTube oVnRU - https://www.youtube.com/channel/UCj_SJnOtyYUyS2QF2zGuxCg
Sengoku Dynasty - SwordsOfTheSouth


Gravel, sand, dirt or stone? Lay scenic roads down and mark your territory with a variety of fences and walls, using our brand-new system of building with splines. And don't forget to keep your villagers happy while you're at it! Their smiling faces will guide you to success as you build your dream village.

Inspired by Kaizen (改善), the Japanese philosophy of continuous improvement of production processes, this series of updates brings you some of the most requested features related to village building and management. Hope you’re enjoying them thus far. Rest assured more improvements are coming soon as we continue to listen to your invaluable feedback!

Build roads, fences, and walls
You can now easily build long-form structures by using a handy new tool: splines! Choose from a selection of materials and shapes and unleash your creativity to make your village really stand out!

New building models and decorations
Build new, visually striking torii gates and decorate them with elaborate shimenawa, stone foundations, and even moss. Rebuild your kitchen and fisherman buildings from the ground up to give them a new, more elaborate look. And give your village a more authentic feel by covering some of the buildings with traditional Japanese straw roofs.

Happiness system
We’ve reworked the way we calculate the needs and happiness of your villagers. Angry and smiley faces in the Dynasty Summary tab will now be a reliable indication of how good of a leader you are. We also made a series of UI changes, so that you can get better feedback about the consequences of your decisions:
  • We added a new tooltip system for displaying contextual information in the Needs panel, to better explain the needs and happiness system.
  • Warnings related to villager needs will now be displayed as red exclamation icons in the Dynasty Needs panel (in the Dynasty Summary tab).

The Needs Priority tab should be more useful and understandable now after we:
  • swapped positions of values to be consistent with the Needs panel.
  • removed the display of item storage for service jobs, as they don’t store anything.
  • stopped displaying and including needs in calculations for specific items when the consumption toggle is off.

Improved new game and game modes experience
There’s a new, better-looking New Game screen for choosing your game mode and a more intuitive custom game settings window. Also, game modes will now impact more systems, including item sell costs, crafting costs, and a range of consumption modifiers. That means your choice of game mode now carries more weight.






IT IS STRONGLY RECOMMENDED TO KEEP THE GRAPHIC CARD DRIVERS UPDATED!




Other additions and improvements
  • New weapon: Longbow
  • New exploration music tracks
  • Improved skin textures for the player character
  • Improved all lighting, including sun & moon, and overall scene colours
  • Added interaction with water, like foam and waves
  • Added trader encounters on rebuilt small bridges (special projects)
  • Rebalanced refugee camps in villages – they will now spawn a varied number of refugees
  • Rebalanced how wells and buckets interact – when interacting personally, you will use one bucket to get much more water over a longer period
  • Improved neutral village looks with new asset compositions including furnishing some empty houses
  • The autosave interval was changed to 15 minutes
  • In the radial menu, an additional option has been added to rotate selections using the right analogue stick
  • For keyboard users, there is now the option to move selections (such as inventory items) or adjust UI sliders (such as craft amount) using the WSAD keys
  • Improved Dialogue UI
  • Minor adjustment of furniture - some have been reworked to occupy less space, and we have added an arrow pointing to the front of the furniture
  • Added a tutorial tooltip for camera modes (you can switch between TPP and FPP with “V” by default)
  • Added Dynasty Management warnings displayed on HUD for clients
  • Improved recipes for debarking logs showing both items that they produce (bark and debarked log)

Fixes
  • Fixed Owl SFX being too invasive during the night
  • Fixed multiple bodies of water and terrain bugs on the map
  • Fixed NPCs roaming aimlessly when the player entered a loading location
  • Fixed Animals and NPCs getting stuck between rocks, trees, props, etc.
  • Fixed season duration UI displaying the default values on the game load
  • Fixed equipping-unequipping holdable being laggy for clients when host performance is bad
  • Fixed marker for Segi quest changing position upon zooming in/out the map (and not being tracked properly)
  • Fixed hares making wrong sounds sometimes
  • Fixed fog getting very bright for clients
  • Fixed Nijo cutscene breaking the UI when played close to the season end
  • Switched position of gamepad UI prompts (RT and LT) in Dynasty Summary window

Known issues
  • You may need to open and close some full-screen UIs to refresh values. We plan to address this issue in the next update.
  • Consumption prediction is not precise due to not considering input items that will be distributed to workplaces. This will also be addressed in the next update.
  • Kitchen and Fisherman's Hut buildings will not be compatible with your save – rebuild them to enjoy their new models
  • Localizations are currently missing for some new Ui elements (affects all languages).
  • The sliders in the game customization settings do not yet behave as desired when the left stick of a gamepad is used for input.

Garfield Kart - Furious Racing - Team Microids
Hello Garfield lovers,

Today is Garfield's birthday! And what better way to honor him than by gearing up to defeat his worst enemy!



🎮 Join us for a thrilling game of Garfield Kart - Furious Racing on Friday, June 28th at 3 PM CEST, 9 AM ET, 6 AM PT. Face off against sneaky Nermal and show him who’s the real racing champion!

🏆 Your mission: Beat the Microids admin playing as Nermal. The player with the highest score above the admin will win a Garfield Lasagna Party key at the end of each game. Even if you've already won, you're welcome to join in the fun, though additional rewards won't be given.

📺 We’ll be streaming live on Steam during the event, which will last for 1 hour, so tune in to catch all the action and know when the next race begins.

🌍 Note: To participate, you must be on the European server and join the Admin's room. Only players who reach the Admin's room will be considered participants.

Ready your engines—the challenge to overthrow Nermal starts soon! Celebrate Garfield’s birthday by preparing for victory!
Into the Emberlands - Shigeako
Hey Lightbearers – get ready to grab your Ember Lanterns! ✨ It's Release Day! ✨

After an amazing (almost) two weeks since the Wholesome Direct showcase and the release of our demo, we’re happy to announce that Into the Emberlands launches into Early Access today!

We’ve come such a long way since the first prototypes, last year’s demo of Wanderful (as Into the Emberlands was called back then) and a major overhaul of the game’s concept and gameplay.


Now, it is time for you to become the Lightbearers! Venture out, meet mystical creatures, rescue those who were lost in the darkness, and build a safe haven for the Knacks.

We’re so excited to find out how you like our cozy rogue-lite adventure, and we can’t wait to improve the game together with you. Become a part of our community on Discord and tell us about your thoughts and experiences with the game!

Also, if you want to lend some extra support to the development of the game and start the game as an ✨especially fancy✨ Lightbearer, take a look at our Supporter Pack! If you’re a fan of Daedalic’s Deponia series, this might be extra interesting to you. 😏

https://store.steampowered.com/app/2856370/Into_the_Emberlands/

https://store.steampowered.com/app/2904410/Into_the_Emberlands__Supporter_Pack/

First and foremost, enjoy your adventures in the Emberlands!

Tiny Roar & Daedalic Entertainment
Jun 19, 2024
TerraTech - Matt
Come help us decide what to stream!
Who Wants To Be A Millionaire - Saltmander
Flint: Treasure of Oblivion - Saltmander
Ahoy there!

Captain Flint’s quest for treasure is going to be a treacherous one! Better be prepared for what’s coming with the new Gameplay Trailer!



🏴‍☠️ Wishlist Flint: Treasure of Oblivion now

https://store.steampowered.com/app/2366130

📬 Stay connected!

Flint Official Twitter - Twitter - Facebook - Instagram - Flint Official TikTok - TikTok - Discord
Euro Truck Simulator 2 - Tiktak
The work is not stopping on the Germany Rework project for Euro Truck Simulator 2. While we previously reworked the Rhine region for the 1.50 update, we are moving on to other areas. This time, we would like to share with you the progress we made in the city of Bremen and its surroundings.


Bremen is a historic city located in the northern part of Germany near the North Sea on the Weser River. The city is renowned for its picturesque medieval architecture, including the UNESCO World Heritage site of the Bremen Town Hall and Roland Statue.







In Euro Truck Simulator 2, the whole city was completely rebuilt from the ground up. As part of this transformation, we added the port of Bremerhaven to the map, located approximately 60 km to the north of Bremen, which is one of Europe's foremost car transshipment hubs. More than 2 million cars are imported or exported through this port every year.






Truckers delivering cargo in and out of Bremen will come across a completely new intersection leading into the city which was transformed to better represent its real-life counterpart. As you navigate it, you will also be able to get a peek at the vibrant historic city center and drive through some beautiful parts of Bremen.








Another part we wanted to focus on was the economy in and around the city. We made an effort to simulate a more realistic economy by incorporating industries located in this area such as a car factory, a beverage factory, and the river port situated on the Weser River.









We are eager to explore this reworked part of Germany once it is released and hope you are too! But keep in mind that everything you see here is still a work in progress and can change. Until then, don't forget to stay tuned for more updates by following us on our TwitterFacebookInstagram, and YouTube. We will see you on the road!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Jun 19, 2024
Dead by Daylight - Peanits

Content
Environment/Maps
  • In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
  • In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
  • Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.

Characters
The Lich
  • Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
  • Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
  • Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
  • Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.

Bug Fixes
Anniversary
  • Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
  • Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
  • The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
  • Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over
Archives
  • Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
  • Fixed an issue where multiple recent Tomes were using the same cover color in the Compendium screen of The Archives.
Characters
  • Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation.
  • Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
  • Fixed an issue that caused a few Killers' motion trail VFX to not play correctly.
  • The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
  • The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
  • Survivors no longer obtain items from The Lich's chest in the dying state
  • It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
  • The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
  • The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
  • Fixed an issue where the Blight might not enter the fatigue state after destroying a wall or pallet with a rushed attack.
Environment/Maps
  • Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
  • Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
  • Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
  • Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
  • Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
  • Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating
  • Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
  • Survivors entering a Passage at the same time no longer get stuck
  • Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
  • Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit.
  • The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd
Perks
  • Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
  • The Mirrored Illusion perk no longer charges when an Illusion is already active.
  • The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities.
Misc
  • Medkits now fully deplete when self-healing to 100% with no add-ons
  • Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults
  • Survivors no longer get stuck in the hooked state when the killer is interrupted
...