3.5 FEATURES / ADJUSTMENTS: :star: 8 new end game perks added to the HQ Perks :star: Return from offline popup now shows tickets earned / times franchised from CEO :star: Added a new button to recipes to allow disabling of Head Managers purchases :star: Added the ability to revert back to a previous 4 past saves as backups accessible through the main settings. ːsteamthisː Time in coporate or processing multiple franchises is now averaged reducing time spent loading/processing ːsteamthisː Adjusted the Managers so the amount they apply also are factored in the percentages based on the stores specialties ːsteamthisː New button animations and sounds on hover ːsteamthisː New ping sounds added for notifications like speed up ready and display sold ːsteamthisː Save state of corporate so next load boot back directly in. ːsteamthisː Desserts now prioritize favourited desserts for processing order then go by active sort order. ːsteamthisː When using the store conversion of gems to coins, the game now buffers the coins until a full loop or processing of recipes so that priority is given to the active sort order. ːsteamthisː Improved the time it takes for offline processing in general. ːsteamthisː Added new buttons to the HQ Perks to buy max XP gems from both gems and tickets. ːsteamthisː Added ability to buy entire chain of perks by purchasing the final perk in the chain. ːsteamthisː Added ability to delete cloud account through the settings menu :hammer: Multiple Bug Fixes.
In Addition to this, Doopwee Days is live now which is the best time to get all dessert recipes from previous events in addition to the rare Doopwee Recipes.
Don't forget to join the Discord to discuss strategies or ask questions: Join the Discord
When rerolling new spells or blessings, discarded choices will get much lower priority on the next rolls (this effectively makes marks of fate stronger). Note: does not work for other reward types
The spawn points of player and enemy bases are now a little bit closer than before - previously we separated both factions as much as possible, but this made building-heavy builds too slow or useless due to the large distance between bases and it also reduced the danger coming from enemy artillery turrets too much
New spell abilities and blessings
Power overwhelming - chance to temporarily increase the damage of your spells
Quick energy - chance to temporarily decrease the cooldown of your spells
Controlled force - same effect as Power Infusion (chance to increase damage) but also makes the spell move in the same direction always
Charged arrow - blessing that increases critical strike chance (stronger version of Blazing arrow)
Spells
Ice Wall - changed Power Infusion into Controlled force and increased the base damage of the spell by 10%
Flame sword - slightly reduced the damage at higher levels (about 5% reduction)
Fireball, Ice Shard and Rock Spike had their high-level damage reduced very slightly (about 5% reduction)
Storm Pillar - maximum range increased by 10% to allow offensive usage of this building
Thunderstorm - greatly increased the chance of casting Tornadoes when the "cast spell" upgrade is activated
Furnace, Healing Waters - added Quick energy ability that temporarily decreases cooldown of spells (must be activated)
Spike field, Rejuvenation, Healing Waters - added Power overwhelming ability that temporarily increases damage of spells (must be activated)
Spike field - increased the damage by 10%
Water shield - added the ability to add a temporary blessing called Healing Waters that increases the corruption resistance (must be activated)
Time shift - added the ability to add a temporary blessing called Charged arrow that increases the critical strike chance (must be activated)
Rain Of Fire, Blizzard - added the Power Infusion ability (must be activated), this ability transfers to spells cast by these (Fireball, Ice Shard)
Whirlpool - add the ability to trigger the Sacred Hammer blessing (must be activated)
Fire eater - added the ability to spawn a Fire Phoenix (must be activated)
Balance
Rising Tide - capped the height of water but introduced a 300% buff to drowning damage when water is at max height. This means that in some rare cases, enemy bases cannot be fully drowned, but when maximum height is reached the damage will overwhelm enemies quickly even on highest difficulty
Eternal flame - increased the damage of the blessing at higher levels considerably (30%) to make it more in line with the Rising Tide changes
Webbed menace - the damage and hitpoints of spider minions has been reduced by 20% on average due to them being way too strong when fully upgraded even on the highest difficulty
Mana crystals - slightly decreased their damage and hitpoints (roughly 10% reduction)
Enemy reinforcement events that summon buildings have been strenghtened at higher levels to give enemies more chance to recover from base destruction at higher difficulties
Enemy builder drones had their range increased by 20%
Increased alien terraformer corruption output by 10%
Enemy laser turrets had their damage increased by 10%
The blessings Servants sacrifice and Servants vengeance were too strong for minion heavy builds so their power has been reduced by 25-30% (these are the blessings that remove corruption or resources when your minions die) - they are still quite strong but not as broken as before
The blessing Protectors of nature was too weak so it's power has been increased by 35% (this blessing clears corruption when you bargain with powerful spirits)
Bugfixes
Gift of purity - fixed the description and fixed a bug that caused it to calculate the amount of corruption to cleanse incorrectly
Reduced the volume of some sound effects to make them less annoying (Ice wall, spider death)
Empower spell can now be cast on water
Fixed a bug that caused units to stop attacking when there was too many of them
The girls discuss their favorite smutty literature, but they all have exactly one thing on their mind... "'Take me,' I told him. 'Since you so obviously want to.' But he replied, 'I have no need. For you are already mine.'"
We are excited to announce that we, the two passionate developers behind Side42, are now active on Reddit! This is the perfect opportunity for you to come and chat with us directly. Whether you have questions about the development, ideas to share, or just want to hang out with other fans, join us on our official subreddit.
On Reddit, dive into the creative process of Side42:
Discover behind-the-scenes details of Side42's development.
Your suggestions and feedback are invaluable to us.
Join discussions about future additions and updates to the game.
We firmly believe that community involvement is the key to making Side42 an even greater success. Your encouragement and ideas inspire us every day.
We are thrilled to announce that Songs of Steel: Hispania will be officially released on July 11th! After months of dedicated work, we are excited to finally share this immersive strategy game with all of you.
Songs of Steel: Hispania transports players to the historic Numantine War, where the mighty Roman Republic clashed with the brave Celtiberian people. We had put immense effort into creating a gameplay experience that matches the rich narrative and historical depth of this epic conflict.
To celebrate this milestone, we are offering a 20% launch discount, giving you the perfect opportunity to dive into the game and command your own Roman or Celtiberian army.
Prepare for breathtaking battles, strategic decision-making, and a chance to make history. Add Songs of Steel: Hispania to your wishlist now and be among the first to experience this thrilling journey on July 11th!
Thank you for your support, and we can't wait for you to join us on the battlefield.
Don’t forget that you can also follow us on Twitter, Instagram, TikTok and Reddit at @songsofsteelvg