This one starts out by getting all of the mouse-related requests that folks have had so far. So edge scrolling is now an option, middle-mouse "grab and pan" is in place, right-clicking in build mode cancels out, double-clicking units either selects them (sidebar) or switches to street view (on the map), and more.
It also includes a bunch of things that allow you to invert controls or adjust sensitivity for the new mouse features. And it also makes rotating or panning with the mouse hide the cursor and not interact with other windows or window edges.
Tons Of Fixes
There's a couple of dozen general fixes in here, ranging from some error spam in a few esoteric cases, to various things that lacked a bit of clarity. In particular, deploying units from a factory is now more clear when you're out of resources to actually do it, for example.
Balance
Only three real balance items here, in the main.
The first is to reduce the amount of fighting during chapter one at the farms, if you go for both types of farm researches (as of course most people do).
The second is to make it so that if you use hostile items against buildings, your unit properly gets marked defective. This is particularly notable for the Decrowner Drones and the Mindport; you could get yourself absolutely overrun with hostile forces by taking that action way too vigorously and with no immediate drawback.
The last one had to do with what happens when you reach zero mental energy on a turn. It was blanking out the AP of all units, which was problematic for income for a variety of reasons. But also made it so that if Cold Blood was your last action of a turn, and netted you some more mental energy, you couldn't use it.
Coming Up
I still have a lot of improvements to make based on demo feedback. Probably my next focus will be around lenses, and simplifying how StreetSense works, but we'll see how tomorrow goes.
Update #96 is another big bundle of improvements straight from the communities F10s. We are keeping the updates flowing and starting to pull in the big dev branches for our June roadmap milestones. Next up will be Contact Limit Breaks, and this update specifically paves the way for that and pushes some needed improvements to systems in advance of its arrival.
Thanks to everyone posting F10s, posting feedback to the community and to everyone leaving a review as we march to 300 reviews!
Improved Filters
To help with filtering in all cases, we've improved the clarity of the grouping UI, making the titles really pop and adding space between the groups. They are much more readable now, thankfully. We've also improved weapons filter specifically by removing 3 dead-end filters for dogs, cats and drone weapons.
Sellers Filter
We've added a new filter to the market to allow you to filter specifically by a seller. If you've ever wanted a clear view into what Origami Joe is selling versus your other weapons dealers, or you want to know what a new V-Chip Contact is offering, now it is easy to slice and dice the market by one or more sellers with a filter.
This will be really helpful shortly with Contact Limit Breaks and Contacts upgrading their service offerings.
Salvage Job Bug
We fixed an issue with the Salvage Job sibling who might have suddenly started demanding that you recruit him or her AGAIN. Sorry about this issue, should now be cleaned up as of this update.
Melee Weapons and Recoil
A very, very old rule was hanging around in the combat engine that made blades and all melee weapons ignore 50% of the Recoil your character currently had. This was from before the time of Glancing Blows and greatly reduces the importance of Recoil for melee weapons, reduces the value of Strength, and all Talents, Traits and Cyberware that help compensate for Recoil.
We had to remove the rule - melee weapons now use the standard Recoil rules that all weapons use. Before you reach for your pitchfork, keep in mind that melee weapons always get a Glancing Blow, so this change may cause you to get more Glancing Blows at the worst.
More Agent EX Fixes
We've improved the VFX for the EX's Smokescreen Talent as well as Smoke Grenades. it just looks cooler now with more dense smoke in a shape that more clearly fills the area as well as not disappearing after a few second!
We've removed a confusing combat log about using Glitch Talent, which wasn't needed.
Looting Updates
Big changes to looting will be coming very soon with crafting release. Along with this we're working improve the looting tables and setup for many missions. In this update we hit a number of proc-gen missions and the starter Forward Op mission.
v1.6.43 - 6/18/2024
- Upgraded UI styles for filters to clearly separate groups and make headers pop - Added new filter for market to filter by Contact Seller (what does Origami Joe sell?) - Removed unused weapon filters for dogs, cats and drones - Improved visuals for Smoke Grenade and Agent EX Smokescreen Talent and no longer disappear - Removed combat rule that caused melee weapons to use 1/2 Recoil penalty for attacking - Improved loot in Forward Op early game mission and proc-gen missions using the same map - Fixed bug forcing repeat recruitment offer to Salvage Job sibling, even after recruited - Removed confusing combat log after using Agent EX Glitch Talent
Update 18.93 -Frame rate limit added, should improve performance, if not then cry about it. -The storng bazarr has had some bards take up residence, give them a visit
Cthulhu Mythos ADV Lunatic Whispers - Gotcha Gotcha Games
The new "Cthulhu Mythos ADV The Isle Of Ubohoth" is finally about to be released. Before you start your adventure on the beautiful island, why not experience the previous title "Cthulhu Mythos ADV Lunatic Whispers"? The Steam version is currently on sale for 50% off! This is our largest discount rate ever, so please consider taking advantage of this offer!
We will be performing a scheduled maintenance on JUN 25, 2024 (UTC). Further details regarding the maintenance are listed below for your reference.
UTC (Universal Time Coordinated): JUN 25, 03:00 – JUN 25, 10:00 KST (Korean Standard Time): JUN 25, 12:00 – JUN 25, 19:00 PDT (Pacific Daylight Time): JUN 24, 20:00 – JUN 25, 03:00 EDT (Eastern Daylight Time): JUN 24, 23:00 – JUN 25, 06:00
< Events > - Burn Bright in Mediator of Balance - Pay It Forward!
< Sales > - Mystical Arcane Box Item of the Month
< Changes/Fixes > - Fixed an issue where the 1st Awakening Skill Skin was abnormally displayed after ending the [Event] Adventurer Maker Season 3. - Fixed an issue where certain icons were displayed as a red x mark in the [Event] Adventurer Maker Season 3. - Fixed some text issues of the [Event] Adventurer Maker Season 3. - Fixed the description of the Storm's Wrath (Normal) Entry Ticket provided through the Challenge! Advanced Dungeon Conqueror event. - A message will be displayed if a client patch is required. - Special character letters will not be available to use when creating the name of the Adventurer Maker's daughter. - Fixed an issue where images in some animated albums of the Adventurer Maker were not properly displayed. - Fixed an issue where registered photo albums of the 3rd season overlapped with the previous season. ㄴ Newly registered photo albums of the 3rd season will be deleted and re-issued through your Explorer Club mail. - Mileage Points will be reset during the maintenance on Tuesday, JUL 9, 2024 UTC.
* Rewards for the following events will be given out during the JUN 25 maintenance. - JUN 21 ExStream Rewards
Hi Agents, Summer’s here and so are our Summer Meeting events ♡⸜(˶ᵔ ᵕ ᵔ˶ )⸝ Enjoy the perks offered during this period! Additionally, let’s take a sneak peek at Yuri and J’s Skill Remake and the new costumes we have in store for you!
※ Event Gift will be valid for 1 week. ※ This is a server-wide event. Therefore, a chosen reward from the event will be sent to everyone on the Global server.
Note
Participants may vote only once.
The event reward will be given to you via in-game mailbox.
Deletion of reward mail for not receiving the mail on time is not recoverable by any means. (The mail will expire in 7 days from when it was sent.)