吞食天地2:誕生Reborn - 吞食天地2:誕生Reborn
喜歡學習、崇尚簡約生活的我
也有揮舞薙刀、青春熱血的一面
但第一次出現在吞二世界中,好希望有你陪我冒險……
今日起《落櫻散華抄》第二波聯動合作角色第三彈
<椎名悠理>甜美登場!
這份笑容與開朗只專屬於你!
就讓我薙刀部副部長在《吞食天地2:誕生Reborn》陪你冒險
一同度過美好的每一天!
Jun 18, 2024
Kitchinko - NoahSchoo
Ted the toaster is here!

As a part of attempting to have a weekly update schedule adding a new "hero" was up next on the list of things to get done.

Ted has has the special ability (which is what you get when you hit a blue peg) that explodes and clears out an area of pegs.
CosmicBreak Universal - nagasawa_cs
The details of the 6/19/2024 JST maintenance are as follows.


◆Balance Adjustments
The following balance adjustments will be implemented.




◆Others
The following changes have been made to the Arena.

・In Union Wars, some of the following Room rules have been changed.
- Union Wars [20vs20] :Healing Power Spot
- Union Wars [20vs20] :NPC Participation Room

・In Event Battles, the following Rooms have been deleted.
- Union Wars [20vs20] :Healing Power Spot
- Union Wars [20vs20] :NPC Participation Room

・Some [Union Wars] Battle Ranking Restricted Rooms have been increaded to [30vs30] rules.



◆Bug Fixes
・Fixed an issue where a subweapon with a Derivative attack would automatically trigger said Derivative attack if the subweapon was used while also using the main weapon.



Thank you for supporting Cosmic Break Universal!
Alive Desktop - Threeyes
Update content
  • Fix: The Add Item menu at the bottom of the editing interface will display a list of Mod models that failed to load.
  • Fix: Wrong orientation when Detach.
  • Optimization: After the Mod of the model fails to load, its output path becomes system recognizable.
  • Optimization: After Detach, the character will appear in its current position instead of its pre attachment position.
  • Optimization: In the browser interface, separate the filter bar for the "Downloaded" and "Workshop" columns.
  • Optimization: The operation of adding/deleting objects supports undo/restore.
Eternal Rain - Sepxikon
- UI scaling issue in Selection & Shop fixed

- Victory Screen not showing up fixed:
If the player has paused the game or managed to get a level up when the timer was reaching 0:00 it sometimes happened that no Victory Screen popped up and so the player was not able to win the game. This has now been fixed.

- Character Progress is now also bound to the achievements:
Some players save data was not saved correctly if Steam Cloud was used. To prevent the loss of the obtained characters and give back the progress it should now check which achievements are unlocked and unlock the character counter-part ingame.

- A small audio feedback when buying a character was added
Jun 18, 2024
Bride Of Darkness - SovushkA
Hey, everybody!

Chapter five is finally released, and it was the most challenging of all, as it is divided into three paths.
What's new:

* 3 new CG;
* new BG;
* 4 new illustrations for fairytales;
* 3 new achievements;
* two new suits at the love interest's.

Now let's get to the list of changes:

* The map now has a skip button. It will not affect the gameplay, so if you don't want to explore the estate again, you can just skip it.

* Other characters have been added to the wardrobe!



* Relationship Scale. You can now see your relationship progress. However, the stats do not show all possible relationships in the game. The progress button is located on the textbox.



* Small visual adjustments that most likely no one will notice, but they are there~

Thank you so much for staying with us!
Jun 18, 2024
Book of Korvald - Shades
Fixed The Fool, his throws should no longer YEET you off the stage.
Improved visibility of arcana cards when dropped.
Fixed bad doorway connection in Jelling.
Fixed Helheim bosses from registering as defeated in the overworld.
Further adjusted boss backstep force. Reduced a bit more now.
Fixed exit point in prison doorway (the one Ingrid needs to open for you). You will not get trapped behind the porticullis now.
Fixed achievement triggers for the dragon sisters and Shades.
Expanded the ingredients frame when smithing weapons/armor.
Adjusted pushable/pullable walls to prevent NPC's from moving them.
Adjusted the battle area for Hrotsvitha
Non swimming enemies who fall in the water should despawn now.
Adjusted the zoom level of cameras along the roads leading to Iron Abbey.
Fixed bad data paths for Linux users cloud saves.
Reduced bloom lighting from Qhroth'un's eye
Greatly increased your odds of getting all hats in the slot machine.
Jun 18, 2024
Titan Revenge - Now to Play Games
Here are the events from 6/17 - 6/30.

Jun 18, 2024
Shadow Eclipse - Brian
Happy to announce an update that brings a new hand painted textured style to the level environments! Hope you all like it.

Patch 21 Released 06/15/2024
New Features:
  • Improved level artwork with new textures.
Changes:
  • AOE spells now trigger damage based on sfx animation timing rather than instantly.
Bug Fixes:
  • Fixed bug where the player footsteps play more frequently then they should.
Chasing Sunsets - Stone Fox Studios

The wait is nearly over!

As we close in on Chapter 9's release, it's well past time for another update. As of today, our render count sits at 1200, with one remaining scene requiring animation, and about three remaining scenes requiring art.

Chapter 9 will feature two crossovers from other popular titles, both of which leave a mark on the story. (Sorry, no spoilers!)


This chapter is taking a bit more time to finish, but it's also a somewhat longer update, as you will know your character's ending when the credits roll.

This will be the last time you see the chapter summary screen that's become a hallmark of this title.

This will also mark the end of "Early Release" and the title will head into the mainstream on the Steam Store.

To be absolutely clear, this is NOT an episodic property that will be released over multiple "seasons," but rather a self-contained story. As teased previously, some of these characters will have roles in in future titles.


The last update (targeting late Nov/early Dec) will be something between a normal chapter and an extended epilogue showing how your ending plays out once the immediate crisis is past. At least one choice made in the first five minutes of the game comes full circle as the sun sets on the present for the final time.

Assuming we finish the game by the end of the year, we'll will then remaster the prologue and first chapter to bring the art/animations and sound up to the standard our current state-of-the-art.


All of that nitty gritty aside, we are shooting for a July release for Chapter 9. This will be a bit of a squeeze for us, but that'll mostly fall on the coding side of things to make sure everything is as bulletproof as it can be before being released.


On a personal note, when we started this, it was a different time. People were locked down with COVID, there was less war in the world, and the AVN community was full of promise.

As we begin putting a bow on our first game, Kentyrr and I want to thank everyone who's supported us from the bottoms of our hearts!

Early release asks a lot of the purchaser, and we couldn't be more pleased that we're on the cusp of delivering on the promise we made when we launched on Steam!
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