STREET UNI X - Gamma Space
Gonna be in Vancouver on June 28? Come help us celebrate the launch of Street Uni X!



Featuring:

  • A selection of games that daffodil has made, as well as ones that have resonated from their communities, curated by daffodil and Heart Projector.
  • Musical performances by Never Plenty, Emma Goldman, and Terrifying Girls' High School!
  • Hands-on with the Steam launch version of Street Uni X. 
  • A public broadcast of the stunning Street Uni X trailer.
  • Good Dogs Plant Food vegan hot dog food truck on site.



Full details on the live event page here!
Jun 18, 2024
Sugar Lust Harem - pocketace
The base game is now out of early access with version 1.0

All levels, boss fights and endgame highscore levels. 3 different poses for lewd scenes, as well as lots of unlockable equipment: Tentacle wraps, Gag ball (with muffled sound effects), Tentacle suction drainers

I plan on adding more content in the future as free updates. Secret areas with new levels, 3 new characters and more unlockable equipment (such as rope, harness and options for dicks instead of tentacles)

Jun 18, 2024
Wizordum - Emberheart Games
Thanks to you, we found two showstopper bugs, one of which we introduced with the latest boss update. So, here's a hotfix for undisrupted gameplay. We apologize for the dark magic at work!

Fixes
  • Gold Key in E1L02 can't be obtained
  • Final doors in the sequence at the end of E2L05 won't open

Enjoy!
Hell Heroes - squidgeroo
Hell Heroes game is now launched, run through of the various areas and bosses in Hell Heroes.
Idle Fishing - AO Games
New
  • Now you can press space instead of clicking to make reeling faster - works only on the main crewmate.
Changed
  • The ascension tree was balanced, prices were lowered.
Fixed
  • Many small bugs (10+ bugs)
Captain Gazman Day Of The Rage - LVL90DRU1D
What's New:
  • fixed ability to run the Sombreros arcade cabinet two or more times by pressing E when it's already running
  • added option to apply damage to the dead enemies (enabled by default but can drop your FPS)
  • fixed typo in the Fish #2 text
  • changed radio station #1, from the Albanian dialogues to the Russian and German 80's punk music
  • repainted and localized textures of the street phones
  • fixed "Overall progress" in the Stats which was showing more than 100% sometimes
  • added new costume for Montana (on the cover)
  • added new partner costume for Kurbon (for owning the Shadow Warrior games, not used yet)
  • small fixes in the final credits
  • fixed lack of the sidewalking animations for Juno in Chapter 7
  • added the scene after credits
  • updated the player counter in the main menu
  • added simplified driving physics (press J in the main menu to test)
  • added static image for the Wiimote instead of 3d-preview if the Settings menu was not launched from the Main menu (was a black screen before)
Ninja Resurrection: A tale of Kuro - Wize
Patch Notes:

New Chapters:

Added 2 new chapters, including a crucial plot chapter.

Camera Improvements:

Enhanced camera functions.
Smooth disappearance of certain objects when the camera gets close.

Combat Adjustments:

More responsive parrying and buffered actions after current animations.
Adjusted aerial combat physics.
Introduction of Jump QTE, making it easier to avoid wall collision damage (previously almost impossible).

Healing and Chakra:

Added the ability to HEAL in exchange for chakra.
Noticeable effect when lacking chakra for specific actions.
Chakra accumulation speed increased by 1.5 times.

Character and Animation Enhancements:

Redesigned many of Kuro’s animations for smoother and more visually appealing movements.
Added horizontal flight animation.

Gameplay Mechanics:

Reduced health of the first boss (80 HP per stage instead of 100).
Surprise awaits if you fail Attack QTE in the second phase of any boss.
Satoru’s zombies can now be exploded with black fireballs.
Game pauses if the gamepad is disconnected.

User Interface:

Added the ability to translate texts in Kuro's Reflections via Google Translate to the player’s native language due to the high level of English used.

QTE and Collision Fixes:

Improved wall collision detection - characters should no longer end up behind walls, but not guaranteed.
The game and characters now return to their original state if Block QTE sequence is suddenly disrupted.

Other Bug Fixes:

Fixed the attack impulse bug where attacks went in the opposite direction.
Fixed numerous minor bugs (and possibly introduced new ones?).
Repeatedly fixed the gravity loss bug.
Golfie - lordubbe
- Added a beautiful splash image while the game is loading and initializing essential systems
- Fixed an issue where it was possible to shoot the ball while selecting cards for discarding etc, which could in some cases leave the game in a bad state
- Fixed an issue where the Stress Test perk would basically increase the basic hand size each round (since you start each round empty-handed)
Blockscape - ghost in the shell
Hi,

I hope your are having fun playing Blockscape. Make sure to post wishes and bugs in the forum. I read all of them.



Highlights in this update:

  • Gameplay
    Increased the speed of copter rotors
    Removed some inventory items that should not be availble for placement.
    Bugs will now drop a bug when killed.
    Butterflies will now drop a butterfly when killed.
  • Visual
    Improved intensity of fire in world and in inventory.
    Better inventory lighting when world has dense fog.
    Better models for butterfly wings.
  • Bugs
    Fixed a bug with saving/loading player hunger
    Fixed water mining in all game modes
    Fixed player body world placement.
    Fixed fluid iventory icons
    Fixed player body inventory item icon.
    Fixed settler hair color
    Fixed settler lip color
    Fixed settler tool materials

Have fun!
/Jens
Mega Knockdown - dhamster
Gameplay and Balance Changes
  • Lewis' forward and neutral throws now side switch, and his back throw leaves him on the same side.
  • This is somewhat for flavor, but it is a buff when Lewis is cornered, and a nerf when Lewis is in the corner. In recent patches I have been working on toning down the oki situation off neutral throws. Lewis still gets great oki off a throw, but a side switch is not always desirable.
  • Lewis max hp reduced to 1350 (from 1400).
  • Piledebunker damage/chip reduced to 350/75 from 400/100.
  • Pile is a risky move but at far ranges where it is often used, the risk reward seemed to favor Lewis a little too much.
  • Lewis 4A, Lewis 4C and Paulcano now have extra whiff disadvantage from an extra square away.
  • This makes blocking a little better as a callout for these moves, even a little past round start distance
  • Nick now does extra chip to Lewis. The amount depends on the attack, but it's usually 25 more chip than lewis would take from other characters
  • Previously, Lewis and Nick's chip related passives did not stack.
  • Billy's air throw is now untechable.
  • Billy's 5T now does a wallbounce when close-ish to the corner, though the rebound is rigged to leave the opponent 1 space away each time, as before.
  • Billy's throws have all been reduced in damage by 50 each. 5T can still do 500 with a wallbounce, otherwise "just" 450 (Still a lot).
  • Billy's throws are really strong because of the oki situations they create. It'll be harder than ever to get up from a KD now that you can't even air tech him, so I'm reducing the reward of his throws a bit.

Visual Changes
  • Characters now do unique variations of their throw when doing a back throw. Some of these are works in progress.
  • Billy now has an alternate P2 palette for the mirror match, and moddable palettes. See our recent guide on how to make custom palettes.
  • Manual color selection and full color sprites for Billy are coming later this summer. Your patience is appreciated as our artist is hand drawing hundreds of images.

Online and Leaderboard Improvements
  • Fixed issue where sometimes the host would move to the next round before clients are ready, messing up replays and probably other things
  • Fixed an old bug where a joining player messes up online win counts
  • Fixed syncing of win counts to players joining an in progress match
  • Fixed how survival high scores are submitted. If you have an old high score that isn't showing up right, launching the game should fix it automatically.
  • Note, some of these online mode improvements have not gone through extensive testing. If you encounter issues, please press F8 any time when in game to send a bug report.

Bug Fixes
  • Fixed a visual bug related to blocking a meaty jab
  • Fixed a rare issue leaving Noel in the wrong square after a blocked plant followed by a whiffed air throw
  • You can now see the opponent's special move list in single player when you pause or show guide
  • Fixed too-low position of the special move guide popups
  • Fixed another rare situation where characters would face the wrong way after a side switch
  • Fixed training menu not remembering your choices re: HP recovery and attack data if you open and close the menu
...