Jun 18, 2024
The Palace on the Hill - Niku Games Pvt Ltd
  • Fixed Pause menu opening multiple times on rare occasions.
  • Text alignment adjusted for close-up dialogues.
  • Updated some dialogues to fix repeats.
  • Fixed some minor errors in code.
Swamp Up - torress.studios.store


Explore the swamp, face exciting challenges and immerse yourself in our unique world.

We are very happy to present to you the first version of Swamp Up in early access!
It was a rich path of learning and discoveries, but of course, our journey does not end here.

In the coming months we will be adjusting everything necessary, adding new features, balancing, always valuing your feedback. We would love to hear your feedback during this time.
Oh! You can submit bugs or suggestions right here in the Discussions area or on our Forum on Discord, so you help us improve the game even more!

We hope you have fun playing Swamp Up!
Start your adventure today and be part of our journey!

Thank you for supporting us.
See you in the swamp!

Call of Duty® - mfrost
A Strange Message…

>>Intercepted Missive to Mr. Jack Cabot from Edward Deegan<<

Missive 4: October 25, 2287.

Parsons State Insane Asylum, Commonwealth.

Mr. Cabot,

To wit: Furthering my updates regarding the possible Vault 141 escapees:

I hope this message finds you well.

I’ve been tracking four military scavs since my Eyebot caught a glimpse of them on the outskirts of Beacon Hill. They’ve ventured all over the place, from Spectacle Island clear across to Fort Hagen.

As you know, I’m always looking for people who know how to handle themselves in dangerous situations. From what I hear, they may fit the bill.

They can certainly handle themselves in a fight. Their leader appears to answer to the name “Price”. Gruff sort. Favors a gauss rifle at longer ranges. Wicked shot. Seen him take out a Mirelurk at 100 paces. Could be the Overseer.

Scarlett over at the Dugout Inn tells me she’s had chats with one of them. Gent called Gaz. Seems to be Price’s right-hand man. Tasty with a pistol. A bit moody.

One of them they call “Ghost,” quiet type with a strange face. Might be a fellow Ghoul. Shorter chap as well; Scottish fellow. Wonder how a Mole Rat like him passed selection?



From my tracking, and I can’t be sure of this of course, but it appears this squad hails from one of those remote islands off the coast, near the old Boston Light. I haven’t pinpointed the exact entrance, and mapping is a chore as the Pip-Boy is playing up again, but Vault 141 seems to be under the ancient Gun Emplacement east of here, in the Atlantic.

I know you have misgivings given that they’re all British, but they’re more rough-and-tumble, salt of the earth types. Plus, they’re stacked to the gills with armaments.

Shall we organize a meet and greet?

Your faithful servant,

Edward.

Please Stand By

War… war never changes. Rise to the surface and face your enemies in a brand-new collaboration with the post-apocalyptic Fallout series. Deploy as one of four Task Force 141 vault dwellers — including Price, Ghost, Soap, and Gaz — with Vault-Tec enhanced Weapon Blueprints and other Fallout-themed items for use in Call of Duty®: Modern Warfare® III, Call of Duty: Warzone™, and Call of Duty: Warzone Mobile.



The Tracer Pack: Fallout Vault Dweller Bundle features over 15 items and is available June 20. Read on for full info on the Bundle’s contents along with a list of further rewards earnable through the in-game Fallout: Vault Dwellers Event going live at 10AM PT on June 20 through 8AM PT June 26.
Tracer Pack: Fallout Vault Dweller
Purchase the Tracer Pack: Fallout Vault Dweller Bundle to immediately unlock the following in-game items:

Two Fallout-Themed Weapon Blueprints



Survive against the worst of the wasteland with two new Weapon Blueprints featuring Vault-Tec Tracers and V.A.T.S. Death Effect.

Equip the “Vault-Tec Approved” M16 Weapon Blueprint with two Aftermarket Parts: the JAK Cutthroat Stock offering an unrivaled combination of speed and stability while aiming down sights, plus the JAK Patriot Conversion Kit which transforms the M16 into a fully automatic rifle with superior recoil control and firing aim stability.

Accompanied by a 45 Round Mag plus two attachments improving handling and recoil control, this is the ideal weapon for lasering down foes from a distance.

For closer fights, opt for the “Atomic Disintegrator” HRM-9 Weapon Blueprint geared for sustained combat in close quarters. With a 50 Round Drum Magazine plus thermal target identification, improved accuracy and recoil control, and extended range, this SMG configuration is ideal for aiming down sights with the ability to compete out to the mid-range.

Plus Four Operator Skins, Six Loading Screens, and More



The Fallout Bundle also features a “Vault 141” Operator Skin for Price, Ghost, Soap, and Gaz plus six Loading Screens and more. The full list of included content is as follows:
  • Four “Vault 141” Operator Skins
  • “Atomic Disintegrator” HRM-9 Weapon Blueprint
  • “Vault-Tec Approved” M16 Weapon Blueprint
  • “Let’s Do This!” and “Fatman” Charms
  • “Wasteland Workshop” Calling Card
  • “You’re Special” Large Decal
  • “Vault-Tec Engineer” Emblem
  • “Nuka-Cola Spacer” Sticker
  • Six Loading Screens including “Nuka-Cola,” “Please Stand By,” “Survivors’ Journey,” “Sanctuary Hills,” “Vault 141,” and “Restoring Democracy”
Restore Democracy in the Fallout: Vault Dwellers Event

Don’t miss the in-game Fallout: Vault Dwellers Event appearing alongside the Bundle, featuring challenges across Multiplayer, Zombies, and Call of Duty: Warzone. Use any of the Vault Dweller Skins during the Vault Dwellers Event for an additional XP boost. Earn additional Fallout-themed cosmetic items like the “New California Republic” Large Decal, “Nuka-Cola Caps” Emblem, “Slocum’s Joe” Sticker, “Nuka-Cola” Charm, and the “Nuka-Cola Quantum” Weapon Camo.

The Fallout: Vault Dwellers Event begins at 10AM PT on June 20 and ends at 8AM PT June 26.

Stay frosty, vault dweller.

© 2024 ZeniMax. Zenimax, Bethesda Game Studios, and Fallout are trademarks of the ZeniMax group of companies. All rights reserved. All other trademarks are the property of their respective owners.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, and CALL OF DUTY WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. 

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).
Hallways - GetShmokedByWill
Be My Horde - PanDibbler


Greetings, Horde!

The moment you’ve been eagerly anticipating has arrived. We are thrilled to announce that Moriana is ready to welcome you into her twisted, blood-soaked world. EARLY ACCESS STARTS NOW - BE MY HORDE IS AVAILABLE! You can get the game with a 10% discount for the next 14 days.

WATCH THE LAUNCH TRAILER



DEATH (EA) IS JUST THE BEGINNING…

As we embark on this Early Access journey, we invite you to share your thoughts on the Steam forum, through reviews, or on {LINK REMOVED}. In the coming weeks and months, we'll be polishing existing features and, of course, adding a wealth of new content. Expect new units, abilities, features, and much more. Your feedback and suggestions are crucial as they will shape the game, so don’t hesitate to share your insights!

Currently, Be My Horde supports English, but we plan to add more languages soon. Stay tuned!

That’s it, horde. Without further ado, we encourage you to dive into Moriana's world and build your own colossal, malevolent horde. Embrace the art of necromancy and start your adventure today. Good luck! And remember...

PRAISE BE MORIANA!
The Polished Games Team

https://store.steampowered.com/app/2499520/Be_My_Horde/
WitchHand - Encifer
WitchHand's big update and new character are nearly upon us!



New Witch!
The Phoenix Witch is nearly here! Warriors? Merchants? Who needs em. The phoenix is the only familiar this witch needs. Keep it happy and trained and it will reward you with faster crafting times and bonus resources. If you can find the elusive Phoenix Tamer, they may even be able to grant you new abilities that benefit both your phoenix and your witch.

German, Polish, and French
Three new languages are coming to WitchHand! It's been super cool to finally get the opportunity to localize one of my games. The folks at Level Up Translation are real pros and I'm pumped to bring the game to new players.

Progression and Balance Changes
I changed up a bunch of stuff! Many research paths have been revamped, the game-changing Nexus may be acquired much earlier in a run, Waypoints are easier to craft, and much more! (full patch notes to come with release!!)

Dome Keeper - RawFury_Liz


Dome Keeper: A Keeper’s Duty is coming and is shaping up very nicely. This is our most ambitious update by any measure you throw at it and we’re thrilled to bring Keepers of every ilk a much improved replayability through new gadgets with over 100 new upgrades, supplements for all gadgets and weapons, a new prestige variant, a bunch of new monsters with a new world, big balancing changes and improvements on existing content and the brand new Guild Assignment game mode.

Assignments are interesting challenges, feeling quite different from regular runs and often need a smart build.

Add to this an engine update from Godot 3 to Godot 4, a daunting task but one we’ve deemed necessary to ensure Dome Keeper is set for the future as this, among other things, enables us to add Multiplayer and you’ve got A Keeper’s Duty.

What is hopefully made clear by reading this is that we’re bringing a lot of (positive!) change to Dome Keeper all in one go and while that is incredibly exciting, it inadvertently WILL also bring problems big and small. With more than doubling your options in each run, game balance will be all over the place. The engine upgrade can also bring a lot of technical issues that only happen on specific hardware.

We have thus reached the conclusion to iron out the bulk of these issues together with you, our Keepers! Starting June 20th all players will be able to access the A Keeper’s Duty content through a Beta Branch on Steam. The main game app will remain as it is for some time but players who opt in to the Public Beta will have the full update available to them from that day. The update is content complete so all the things we’ve spoken of before are in place; what might not be is our usual level of balance and stability. We will add some smaller things in the next weeks too, like icons and new achievements.

Tired of carrying resources? The new primary gadget "droneyard" got you covered.

Let’s recap what is included in the update! This list is a little short now, but we’ll provide a full changelog when the update is fully released later this summer.

What’s new:
  • Twice as many gadgets as before (from 11 to 22)
  • Extremely strong supplement upgrades for all gadgets and weapons
  • New game mode”Guild Assignments” with 16 different assignments
  • New loadout menu (Multiplayer preparation!)
  • Prestige overhaul with “Provocation” replacing “Fixed Cobalt”
  • New world & monsters
  • Balancing and improvements on existing content
  • New and improved map generation
New monsters will pose new challenges to your defense.

What to expect from the Public Beta:
  • Mods WILL break.
    • Currently the very fundamentals of Godot 4 are incompatible with how mods have been made in the past. This means that currently there is no known process for how modders can bring over their mods to the latest version of the game. We are however working actively with our modders and contributors of the engine to figure out how we can make this work as we really love mods. At this very moment we don’t know for certain how this will develop even for the full release of the update.
  • Updated language support
    • The move to Godot 4, among other things, will enable us to implement localization from languages that in the past were not possible, for instance Arabic which has a 100% complete (fact check) translation ready and made by fans. Read more about the fan localization project here: [Link Coming Soon]
  • Current run save games will not transfer between versions
    • If you have a run going on you want to finish, best do so before switching to the beta branch, as run save games will not work. We disabled that intentionally, as we had some issues in the past with migrating ongoing runs (remember the unusable relic chambers with black rectangles around it?).All of your meta progression should be safe and your saves in each branch is retained in the files, in case you wish to hop between versions you CAN, all you have to do is rename your save file to be recognized by the game when you switch between versions. Click here for the FAQ.
  • Mac Support
    • We are on it, but right now we haven’t been able to export a running build for Dome after the Engine Port. It is supported in principle, so we are confident we’ll get it to work eventually, but we need a bit more time.
  • General bugs, balance issues and instability
    • We’re very proud of the new update but bringing it to public beta is not for naught. The game is entirely playable but we urge you to expect balancing to be a bit off, bugs to occur and the possibility of things not being entirely stable. Please help us by giving us feedback and reporting any bugs you encounter. We listen closely to your feedback and now is really the best time to advocate for changes.
    • This also means that balance can change a lot during the beta. Because of this, prestige highscores might become unbeatable at some point, so we might have reset the prestige leaderboards after the public beta ends. Just as heads up :)

With Godot 4 we got some new options for map generation and made use of it for more interesting shapes. On the left is a maze map, on the right a large map for relic hunt.

You may notice that this announcement has a Start Time & Date and an End Time & Date. While we're planning on releasing the public beta sometime on the 20th the release timing is placeholder and the End Time & Date are also currently placeholder.

It will be entirely possible to jump between the main app and the Beta at your leisure. When you switch to the beta branch, your save files are backed up in the save folder like "savegame_full_backup_2024_6_18_12_53.json". If you remove the date part and switch back to the public branch, you can recover the old state.

We hope you’re as excited as we are to play with the new content as we are in this Public Beta.
#BLUD - Humble Bundle
It’s time to tune in for vampire-slaying cartoon mayhem… #BLUD is out starting today!



Slaying the undead is just another day at high school for Becky Brewster, new kid in town and latest in an ancient bloodline of spellcasting vampire hunters. When the vampire apocalypse comes to Carpentersville, it’s up to you to save your friends and fight off the horrifying legions—all while surviving freshman field hockey practice—in a delightfully zany animated dungeon crawler that blurs the line between action RPGs and hyperkinetic 90s cartoons.

Time to slay!

Jun 18, 2024
Airborne - bl4ck
More QoL!
- You can now drag-place platforms! This improves the experience a LOT
- Additionally, for other objects you can multi-place them by holding Alt
- Moving the camera with the mouse is now smoother
- Moving it is also proportional to your view, meaning that it doesn't offset
- Zooming in and out has also been improved in the editor
- You can now multi-select objects in bulk using Ctrl+Alt
- Speedrun timer bugs have been fixed
- Level loading bugs have been fixed
- Nerfed level 48
& more!

Pretty much, the editor is much better to use
Jun 18, 2024
Knock on the Coffin Lid - marfonium
Friends!

DevGAMM is over, and we want to thank you for your support and participation in the voting.

We were nominated in two categories. Unfortunately, we are coming back without awards, but we received a lot of great feedback from the visitors. And that was amazing!

Thank you to everyone who met us in person; it was a pleasure to talk to you.

Well, we continue our race towards the August release. Stay tuned.


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