I am thrilled to announce that 1BIT CASTLE REMAKE is now available! Huge thanks for all the wishlists and words of support; it really means the world to me. Oh, also - for the next 7 days, you can buy the game with a 10% launch discount!
Please enjoy the game and, if you like it, please leave a review (this really helps!) :)
A Few Words About the Game:
Key Features:
Epic Tower Defense
Stunning Pixel Art
Diverse Heroes & Perks
Endless Mode for Infinite Fun
In 1BIT CASTLE REMAKE, players embark on a thrilling tower-defense adventure where strategy and logic are key. Your mission is to defend your castle and its precious riches from relentless waves of monsters. Each wave brings a new challenge, requiring you to place appropriate troops and units in the applicable rows to fend off the invaders.
Thank you again and please keep checking this space over the next few days, I'll be updating a couple of FAQ-type posts, that will explain a bit more about the game.
Introduced a food system where hiders gradually lose food over time. Penalty is minimal with fewer players, but more challenging with larger groups as food is shared among all players.
Achievements
Gameplay Enhancements
Implemented a system where the game starts only when all players gather at a designated spot.
The text changes to "Game Starting Soon" once all players are on the spot, followed by a seamless transition into gameplay after a few seconds.
New Tutorial Images
Updated tutorial images for clearer and simplified explanations.
Main Menu UI:
Redesigned the main menu UI for improved clarity and aesthetics.
Added new buttons and repositioned icons for better usability.
Introduced tips section at the bottom of the screen for player guidance.
Added a dedicated button for quick access to Discord
Updated and enhanced the credits page for better readability and completeness.
In-Game UI Improvements
Commands are now displayed before the start of each match to help players learn them easily. Command prompts disappear once the game begins for a cleaner interface.
Reduced unnecessary text clutter and introduced icons for clearer communication
The Friday premiere of the full version is just around the corner and we thought it’d be nice to give you a small heads up of what to expect on launch. 🙂
Currently we’re working tirelessly to put finishing touches on many aspects such as performance and visuals to give you the best experience right off the bat! 👍 With that being said we’ve decided to introduce a new in-game currency- “PetCoin” which will be the money used by your customers.
Speaking of money, we’ve also introduced a 💳 card payment option- something which was not available in the earlier stages.
Many of you asked us to add more new items to sell in your shops- stay assured! We’ve heard you and your shelves will be full of new products! 🛒
Lastly, we’ve added a pad support and optimized the game for steamdeck!
There are more of the novelties awaiting you in the full version but we’ll let you uncover the rest of them by yourself in just a few days! 🔥
How many of you will join us at the premiere? Let us know in the comments!
Discover the world of Belosvet in Deathless. Tales of Old Rus. Set out on an epic journey with heroes inspired by Slavic folklore, experience their stories, and eventually save your homeland from an invasion by Koschey the Deathless.
In the complete version of Deathless. Tales of Old Rus four heroes will be available. While starting the EA you play Varvara The Fair, crafty and cunning in equal measure, the treasure hunter wields her trusty pickaxe and enchanted braid in battle. Two additional heroes will be introduced during the EA period. No two journeys in Deathless. Tales of Old Rus are the same, as the game features deep strategic variety, combat modifiers, and exciting secrets to uncover.
Deathless. Tales of Old Rus inspired by games like Slay the Spire is set in Belosvet, a fantasy world home to bogatyrs, wizards, and sorcerers, amusing little spirits known as nechistiks, and myriad creatures most foul. The world of Belosvet is inspired by Slavic folklore and has been carefully and lovingly redesigned by artist and author Roman Papsuev, the best artist of Europe in 2008 according to the Eurocon convention.
The game also features music from leading composer Dmitri Silantyev, who is known for his work on Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, Warhammer 40,000: Rogue Trader, Armored Warfare, and Skyforge.
Game Features:
A Whole New World: The first video game adaptation of the original universe by artist Roman Papsuev and featuring music by acclaimed composer Dmitriy Silantyev.
Fearsome Fairytale Foes: Clash with revenants and khuds, fight a yaga, chat with a vodyanoy, and even befriend rusalkas… or maybe not — those sneaky water nymphs are deadly foes.
Play Again and Again: Highly replayable gameplay complete with combat modifiers and strategic variety.
Triumphant victory or crushing defeat?: Unlock new cards and battle modifiers by the end of each playthrough to make your future runs even more exciting.
A unique path for each hero: Watch as the heroes’ tales intertwine in surprising ways. Complete quests, meet memorable allies, and confront inimitable foes. Defeating bosses will prove to be quite the challenge.
The State of Franklin requires your attention, officers: Welcome to the Highway Patrol Expansion, now finally available for Police Simulator: Patrol Officers!🔥
For a limited time, you can still save 10% - so act fast!
To celebrate the release accordingly, we’ve also created a huge sale for everyone who doesn’t own the game yet or still needs to complete their collection. Save up to 35% for a very short time!
With the Highway Patrol Expansion, the area you’re serving will be greatly expanded: Your attention is no longer required solely in the inner city of Brighton, but now also on the vastly stretching highways surrounding the wider state of Franklin.
You won’t be patrolling just one highway; instead, there are multiple highways, all seamlessly integrated into the existing map. Exits at the border of Brighton lead you outside the city, while multiple interchanges with giant overpasses plus entrance and exit ramps connect the different highways with each other, enabling you to switch between them without interruptions.
From precincts on the highway to gas stations, motels, rest areas, and weigh stations – all these new places must be policed by you as a highway patrol officer.
Note: 3 Duty Stars are required to unlock the Highway District.
The highways surrounding Brighton offer new challenges as they are known for being fast-paced and eventful. That’s also why we’re finally introducing a long-awaited feature into the game: Intense highway chases are inevitable, and when fleeing suspects do not obey, requesting roadblocks, executing PIT maneuvers, utilizing the brand-new spike strips, and employing other strategies may become necessary. You can now also use your gun to order the fleeing driver to leave their car and surrender!
The highway also introduces other new dangers: The grand reopening has led to a concerning surge of car thefts, while drunk drivers pose an even greater risk to other users of the road. Larger accidents may include fires you must extinguish with the brand-new fire extinguisher, and scattered debris that you must pick up. After all, it’s your responsibility to ensure that not only the streets of Brighton but also the highways of Franklin are always safe!
The Highway Patrol Expansion will include two beautiful new patrol cars: The Interstate Police Vehicle might be a throwback to the past, but even in our modern present it will always look and feel cool. The Endurance Police Vehicle is an incredibly powerful SUV, tailored for pursuits and perfect for intercepting fleeing drivers, thanks to a heavy-duty device that can be used to stop fleeing vehicles at full speed.
One outfit can’t be enough, can it? With the Highway Patrol Expansion, you can finally change your uniforms right from the precinct. Head to the lockers and choose your favorite outfit to patrol the streets in style!
Today’s release of the Highway Patrol Expansion is accompanied by a larger update with version number 14.0.7 – we’re introducing both a bunch of free new features and improvements that can be enjoyed by everybody as well as the content exclusive to owners of the DLC.
In preparation for the Highway Patrol Expansion, we’ve already overhauled the entire NPV lane switching behavior, letting the AI react smarter to your moves. In addition, car physics and damage models have been greatly improved, while new NPV designs have been added.
Within the City of Brighton, everyone will also be able to experience carnapping: NPCs can steal a car and drive away, which – should you observe that - might require you to stop them with a PIT maneuver as long as they’re still in your area of responsibility! That might not really be justified… but the option is there anyway. Have fun!
At car accident sites, debris can spawn that has to be picked up so that it won’t cause a danger for other road users. Make sure to remove every single bit – sometimes, you’ll even receive a callout just for that.
In addition, cars can now break down and become stranded at the side of the road. Not good! Make sure to assist the drivers, find out what’s wrong with the vehicle, and call for a tow truck.
We hope you’ll enjoy all features of both the Highway Patrol Expansion and the update itself – and now, off to the highway, officers!💥
The response to UNHEIM exceeded all our expectations. We're immensely grateful to each of you who tried out our demo—your enthusiasm has truly blown us away. Your amazing, consistently positive feedback has been incredibly affirming. It’s clear from your responses that we're on the right track with a truly great game. Thank you for your encouragement and for showing us what's possible!
So, what's next? Given the fantastic response from Twitch streamers regarding our Twitch integration, we are excited to announce plans to extensively expand this feature. Additionally, we're exploring options to integrate with other streaming platforms like YouTube Live to broaden your ability to share and enjoy UNHEIM.
We've also noticed a significant interest in playing on the Steam Deck. We are working hard to make this option available to you very soon!
Ultimately, we are preparing for the official launch of UNHEIM, which will take place before the end of the year. To help you get ready for the final release, we will keep the demo online for a while. Take this opportunity to hone your skills and prepare for the full release!
Thank you once again for your tremendous support. We are overwhelmed with joy and appreciation, and we can't wait to see you rock the final game!
Your Lovely Bytes Team
P.S.: We appreciate your ideas, criticism or simply an exchange about the game. Join our amazing Discord Community if you want to add your two cents
Today our creative director Volker Wertich is presenting all the new features we have in store for the upcoming Mining Update! You are more than welcome to ask Volker anything you like to know about our new major content update.
What's new?
Subsurface Mining
Geologist
New Enemies: Scavs
New Player Unit: Blade Dancers
New Buildings
and more!
Join our Dev Live Stream on June 18th at 6 pm CEST here on Steam or on your other favorite streaming platform:
Please note that we are streaming from our Beta version, which means that there might be some bugs. If you want to play the Beta version yourself and test the new features, head over to our Discord channel for further information.