-Rewrote how gamemodes are stored and the host/logic, now I can easily add more gamemodes.
-Added a PVP gamemode Menu, now the training npc has an option to show casual gamemodes and competitive modes which will show a list of gamemodes
-Added a Public Duel gamemodes with public matchmaking. Now You can play with strangers!
-Added transitions Ui effect on scenes
-Added more detailed Outlines, white means generic intractable object, blue means that the action can be done when interacting with that object, read means an object which can do something when damaged
- Added a welcome pop-up to mention that the game collects anonymous data on runs - Some more improvements and fixes on ground shaders - Minor changes in UI layout - Updated walls generation system and updated their look in the minimap - Fixed issue where special structures could sometimes step a bit into the void - Fixed an issue where underline would appear before text is displayed in dialogs - Another fix on spells upgrades highlights - Force at least one Power and one Growth gem early - Various buffs and nerfs on spells and enemies
Today, i'm announcing that the Sultan Jumps will be removed from the Steam store very soon. I can't continue to support the game due to the costs. I want to thank all of the players of Sultan Jumps for supporting my little dream. I will not forget the journey of developing this game. Have a great day.
The team at AGS is thrilled to announce that we are back on track with the development of Endure or Perish. After a brief hiatus due to a health concern within our close-knit team, we are happy to report a full recovery and a return to our passion project. We understand the anticipation and patience our fans have shown during this period, and we're eager to reward that loyalty with a host of new features. The upcoming updates promise to enhance your gaming experience with the introduction of a dynamic vehicle system and an expansive new map to explore. Stay tuned for more details, and thank you for your continued support!
The first weekend of our Limited Time Event: DUM Justice has come and gone. But, the event is still going strong! đź’Ą Same bean time, same bean channel.
For now, we’ve got a little sidequest for you…
Don’t worry. We won’t ask you to reveal your secret identity, we just want to unmask your thoughts and feedback on our latest Limited Time Events so we can power them up in the future.
Let your voice be heard! 🗣️
Don’t forget that you can power up as the Vigilante only until July 9th — so get your fill and advance your cause today — no matter the collateral damage! 💥
The maintenance has concluded as of 2:09 PM PDT and the servers are open once more. We thank you for your patience, and apologize for the inconvenience. Mabinogi will have an unscheduled maintenance on June 17th. During this time, the game will be unavailable. Maintenance is expected to begin at 1:00 PM PDT and last approximately 3Â hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Monday, June 17thPacific (PDT, UTC -7): 1:00 PM - 4:00 PM Eastern (EDT, UTC -4): 4:00 PM - 7:00 PM Paris (CEST, UTC +2): 10:00 PM - 1:00 AM (Tuesday, June 18th)
Tuesday, June 18th Sydney (AEST, UTC +10): 6:00 AM - 9:00 AMÂ
To address the following:
To fix a displacement issue with certain skill functions.
Following the update to Bash, it was possible to use a combination of skills to have Milletians move to unintended places. In order to prevent this, the movement on Fencing Attack 1 and 2 has been removed.
Note: The Name Change submission site will be unavailable after 1:00 PM PDT time, and will be available after the maintenance.
We apologize for any inconvenience this has caused.
With the 3rd season of the FPL finished, and before starting the new season, we have some time for other events in our schedule. This is the perfect occasion to host our next official tournament. XXVIII will be held on the June 29th at 7pm UTC for the knock-out round, and July 6th at 7pm UTC for the quarters, semis, bronze match and finals. This event will be 1v1 Team Death Match with up to 16 players competing on a variety of maps. Each round will be a best of 3 matchup with the winner advancing and the vanquished thrown in the stratosphere. There will also be a bronze match to decide 3rd place. We are splitting the event on two consecutive weekends to let us host more matches than usual.
Registration will open at 7pm UTC tomorrow (18th of June). In order to register, every participant should ping 42scientist on the Forts Official Discord server with their challengermode profile, and then be invited on Challengermode.
Entries submitted before this time will not be accepted. Once registration has opened the first 16 players to submit a valid entry will be admitted. Valid entries must fulfill the requirements listed below under How do I join?
How will players be seeded?
Seedings will be based on past results in official events and ranked seasons.
Prizes?
The prize pool is as follows:
1st place $100
2nd place $50
3rd place $20
Prizes will be awarded in the form of Steam digital gift cards
If you have any additional questions please contact us on Discord.
How do I join?
In order to participate, you must do the following...