Rocket Knight Adventures: Re-Sparked Collection - rand
Addressed minor audio issue
Billy Saves the World - Cooper Bibaud
I am pleased to announce that Billy Saves the World is fully compatible with Steam Deck!

While the game currently does not have the official verified icon, I've been told that this is due to Valve's work-from-home status which is slowing down their ability to test and approve games. They've instructed me to make a post so that until then, people will know they can use their handheld of choice!

Yes, that means not only does this make the perfect adventure to take with you on the go using your Steam Deck, but also the ROG Ally and more!

Billy Saves the World was thoughtfully designed with handhelds in mind. What this means is that whenever you play the game you will be able to accomplish something in a short amount of time. The open world is small but dense. Every few steps you'll encounter an enemy to take out and loot, discover a Cave to explore and complete, or activate a new side-quest. I want players to feel like there's always something they can do, even if you only have 5 minutes on the bus.

I think Billy Saves the World is ideal on handhelds. It's the perfect cozy little adventure to curl up on the couch with the fireplace channel turned on, and melt the days away leading up to Christmas.

I look forward to everyone experiencing one of the funniest games of the year when it releases November 26th on Steam for Windows, Mac, and Linux.

Last Whisper - Mazxz
I’m sharing some private information to be more transparent with all of you, so you can see all the work I do. Please don't worry about the English, as it's private stuff and I wrote it quickly. Also, QA test the new additions I've made.

Great job, QA team! Keep up the hard work.

I want to thanks my private people that help!





Some of the bug Fix and items added:

Fix canister collision
fix indien-rodeo bull Building items
Fix Sword shopping fast tree
Fix Input setting
Fix The drop on the ground (people online something go in the ground for connection problem)
Fix duplication
Fix hair color
Fix cursor bug when moving item cursor become a items
Fix black Zombie
Remove random box

Changing bullet picture
Addind 46 items in gamme for more items to sell

Added second boss






Fix building flying in some place in the map
Fix the flying bus in the map
Fix Airplane Wall collision
Fix Plane hangar collision
Fix Hidden Loot
Finish Quest
Add event in map (got remove for now)
Fix boss sound
Fix Zombie walking sound
Change gas station #2 for hangar

Add gold bar +image
Add Knormanite bar + image
add iron pipe + image
add copper pipe + image
add gold pipe + image
add Knormanite pipe + image
add items better 3d model other then green bag
add Metal base building + image
Add building workbench fix balancing
Add metal sheet for metal part
Add balance for crafting metal base ( more hard to craft then wood)
Add new bar in furnace
Metal door work only with metal doorframe / Wood door work only with wood doorframe
Add 5 fiber for torch to craft so now it : 2 stick + 2 cloth + 5 fiber
Bandage need 2 cloth now, not 1 anymore
Small back pack need 5 more cloth now: SO 2 stick + 1 rope + 5 cloth
First Aid Kit take 2 bandage + 2 cloth + 1 wine bottle



Add health bar to hive
Added Flying bug hive to destroy and get ressource
Added deer
Fix chicken dont spawn
Add bone loot to deer
Add leather loot to deer
Add bone loot and mutantmeat loot to bugfly
Zombie 15 added more HP
Add Zombie 25 Fast (can run)
Add zombie 20 Fast (can run)
Fix coop for chicken
Add mutant meat to fly
Add plastic mold
Create plastic picture
Create bolt picture
Add bolt / iron / gold / copper / Knornamite
Fix all workbench for better balancing
Remove boss weapon loot
added chocolat bar
added metal powder
added metal paste
added ChemicalWorkbench
added mailbox (use to sell items from base)
added apple drop from some tree (rare)
added combat axe to be loot
added wood club to be craft
added Bad grade fuel
added leather
added zombie skin
added human skull
added crude oils
added bone
added fat
added iron pipe
added gold pipe
added copper pipe
added knornamite pipe
added Hand flashlight (garage type).. You will see
added metal building in workbench for base
fix all items that can be crafted on player and workbench more balancing
Edit Quest complete text
Change Gas can name.
Change loot in world for better drops more balanced.
Reduce damage of the boss #2
Fix boss loot for ressources to craft weapon and not complete weapon.



Still 35+ bug left but work go well :) <3

See you in FUll game soon <3
Alpha and Iota Playtest - Alpha and Iota Games
Note: If your game fails to launch and gives an error about "failing to find the executable", try uninstalling and reinstalling the game.

- Settings are now shared between all files.
- Options menu can be accessed on title screen
- Fixed a number of typos in dialogue
- Fixed issue where the color of certain hosts would not reset after a security incident
- Added several optional puzzles to Alpha's subsystem, teaching autopilot mechanics
- Reworked end of tutorial level (the access port)
- Added new puzzle to the Link, and reworked several others.
- When convenient, you now start in the Link when loading a save file.
- Added achievements for accessing Jungnodes
- Adjusted particle effects for track hosts
- Player sprite now changes to indicate certain inputs.
- Hosts on autopilot now have visual indicators showing their behavior.
- Time trial end gates are now invisible until the time trial is unlocked.
Dimensional Animals - Marcos
Hey guys! Bringing you another patch for Dimensional Animals.

This one is aimed at fixing these issues:

  • In certain framerates, when using the upwards teleport you'd freeze in mid-air. Sliding through the air like life has no problems. It is now fixed and also has a new effect, the game will enter slow motion for a fraction of a second to give you more time to think on your next aerial move.
  • Sometimes when grabbing a diamond or orb, the minimap symbol wouldn't disappear. With the current update it shouldn't happen anymore!
  • Sometimes the cursor on the main menu or pause menu would go CRAZY when using a gamepad's analog stick. It is now fixed!

Thanks for playing Dimensional Animals!
DAVIGO: VR vs. PC - Roystan
This update contains an upgrade to our networking system to address the issues mentioned in the previous post from last week. You can find (a ton of!) additional information in the linked post, but in short: players should now find their connection quality will typically be much better under normal conditions.

Thanks again to everyone who helped us track this issue down by submitting bug reports and additional information!
Heroes Of Loot: Gauntlet Of Power - orangepascal
Hello Adventurer!

Welcome to version 1.0.0 of Gauntlet of Power!


Last weeks Next Fest demo got a lot of new fans into the game, and I've been watching a lot of Youtube and Twitch videos playing the game, which is so cool to see :)

Based on those videos I was constantly making small changes and tweaks and fixes to the game, so this version isn't only the official release, it is also a very nice balanced update to the demo and the Steam Playtest build!

So go enjoy your time in the dungeon !

If you run into any issue or got questions, I'll try to monitor Steam discussions , but you are also more than welcome to visit the Discord (https://discord.gg/orangepixel) where I'll be hanging out most hours of the day in the coming week.

I'm already working on things for the first content update, but all ideas are very welcome, as I think together we can really build this game into one of our favorite roguelikes !



Full changes list
  • added: Gauntlet now shown on "game over "screen
  • added: playing-time now properly shows 2-digits for HH,MM,SS
  • added: load game now shows 2 digits for time played
  • added: Blackcard of Power now also triggers powerup
  • added: Blackcards to Codex ("Loot")
  • added: Forged cards to Codex ("Loot")
  • added: Monk now locks room until done talking
  • added: Run stats tracking
  • added: extra union-weapon info to Codex pages
  • added: Statistics to Codex
  • changed: balance changes to droprates
  • changed: Gem-trade rooms appear less frequent
  • changed: minor balancing tweak to Flame critters and their dropped-falmes
  • changed: small improvement to Muddy's attack patterns
  • changed: improved Cap'n'Bone attack pattern
  • changed: balance-tweak for tiny-key droprate in later dungeons
  • changed: new Monster-spawn effect
  • fixed: energy-decrease digits sometimes seem to render wrong
  • fixed: Bombies were sometimes attacking due to a level-up event
  • fixed: using panic-button when in start room does take Loot, does not give HP (and should be blocked maybe?)
  • fixed: ToFu energy decrease is instant (bug)
  • fixed: Blackcards not activating
  • fixed: rebalanced Rogue Skully energy levels (less grindy)
  • fixed: King Loot giving forged card animations
  • changed: Changed dungeon-level progress (avoiding player confusion on dungeon 2 and 4)
  • fixed: when in boss-room, minimap doesn't show boss-icon
  • fixed: Shoproom pool is not reset, only spawns hearts at some point
  • fixed: Shovel of descent should be "blocked" before dungeon 5 is reached
  • fixed: Leave gold key, return to room, gives double gold keys
  • fixed: continue game from pause menu can trigger a button press in-game
  • fixed: End-level or Pause sometimes show glowing Mount directions
Total Conflict: Resistance - Thunder


  • Over time (from 1 to 2 years), rebels appear in destroyed settlements (they restore the destroyed settlement).
  • Fixed a critical bug due to which the player would end up in the air when switching tactical/first-person mode (M key).
  • Fixed a critical error due to which the player's fleet was removed from the global map (after a tactical battle for the port).
  • Fixed critical errors due to which the player could control battalions and cities of a faction other than his own (during a civil war).
  • Fixed a bug due to which AI on the global map could destroy or plunder a populated area in its region.
  • The chance of destroying populated areas for AI has been reduced.
  • Fixed errors in the sounds of looting and destruction of cities.
Jun 17, 2024
TOUHOU GENSOU MAHJONG - D.N.A.
The demo version of “TOUHOU GENSOU MAHJONG” has been updated to v1.2.4.


Added Features
  • When the in-game language is set to "English", numbers and English letters will be added to tiles and the wind symbol will be written in English.
Bug fixes
  • Fixed a problem in which the click judgment of the "Activate Ability" button was larger than it appeared.
Other fixes
  • Based on community feedback, some translations have been modified.
  • Closed the new songs that appeared in the Steam version once. Please listen to the retail version next time.
  • Adjusted the table texture of the "Noh Stage". Reduced the vividness and contrast of the background.
We will continue to release the demo version for the purpose of testing and debugging until its release, and will continue to fix bugs. However, we will lower the maximum number of users to reduce server load. We appreciate your understanding.
After the release of the final version, we plan to limit the demo version to single-player and focus on the "Adventure" and "Cirno's Mahjong Class" experiences.

Please help us by sending us your logs
We have received several reports of bugs, but the conditions under which they occur are not yet known, and these bugs have not been fully fixed in this patch.
However, log files can be collected on the PC version. If you send us the logs when the bugs occur, we may be able to fix them earlier. We would appreciate your cooperation in sending us the logs if you don't mind.

How to send logs
Location and file name of the log file
The log file is located in "C:\Users\[username]\AppData\LocalLow\DNASoftwares\TouhouGensouMahjong\". (If your startup drive is not C, replace "C:" at the beginning with the name of your startup drive.)
Player.log is the log file of the currently running (or last running) Touhou Gensou Mahjong, and Player-prev.log is the log file of the previous run.

If a bug occurs
If a bug occurs, close the application (if you have not yet terminated Fantasy Mahjong), and then copy the above log file "Player.log" to sent through Mediascape(this game's Publisher)'s support portal. You can attach files up to 2 MB in the "Inquiry for specified products" form. If the file is large, we would appreciate it if you could Zip it. Please describe the situation in which the bug occurred in the description of your inquiry.

Thank you for your continued support of "Touhou Gensou Mahjong".
Jun 17, 2024
Stardust Demon - Resni
We're playing through the Stardust Demon Demo and showing some additional content from the full game.
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