Jun 17, 2024
The Ten Soul - une


Turret Introduction:

Players can select turrets to build after switching to building control mode (F4)
Maximum number of turrets is 1. Turrets are buildings that cannot be passed through by the role.
Turret can't attack automatically, when the player is close to the turret, he can press the C key to enter the turret to control the turret, entering the turret the field of view becomes wider.
When entering the turret, the right mouse button to store power, the left mouse button to fire.
The turret will always be facing the mouse position, the turret will also detect the enemy according to its own direction and choose the target to attack.
The turret can attack multiple enemies at the same time.
When the turret is storing power on the enemy, the longer the player stores power, the more damage the turret will deal.
The color of the enemy's silhouette will gradually change from red to green, the closer it gets to red the less damage the turret will do, the closer it gets to green the more damage the turret will do.
The maximum damage of the turret is related to the player's attack value.



Other:

Add turret attack and turret storing power sound effects

Blockbuster Inc. - N. Cortex
- 80+ new actor animations and stunts, available in Direct Scene menu
- added search box in animations/costumes/stunts tabs in Direct Scene menu
- show notification when SFX/VFX designers are not assigned to an office
- fix bug where reshooting a scene in some tutorials would prevent tutorial completion
- fix bug that prevented completing the "PR Pusher" mission
- fix bug that sometimes made desks and other objects unreachable by employees
- fix "Learn the ropes" Steam achievement not being awarded
- increased duration of SFX/VFX designer tasks and other filming tasks
Against the Storm - Leisurely Luke
Greetings Viceroys!
In today's news, we're going to shed some light on the next free update (which will introduce a highly requested system) and provide some details on how to sign up for the closed alpha testing of the upcoming DLC. So sit back, light some incense, and enjoy the read.

What’s coming in Update 1.4?
Against the Storm's next major update is in the works and will accompany its first DLC release. In order to integrate the new species and biome from the DLC into the game, we need to shake up the game's economy and introduce a variety of changes and new content.

Therefore, Update 1.4 (free for everyone) will introduce:
  • New resources
  • New buildings
  • An increased level cap
  • New needs
  • New orders
  • <drumroll> FISHING!
  • And many more
That’s right, fishing and lakes - two highly upvoted feature requests - are coming to Against the Storm. Fishing is a new way to gather resources from ponds (let's call them "small lakes") found in glades. To fish, players need Fishing Huts, which work much like camps, but with a unique spin. Ponds provide new resources that will be introduced in new and existing recipes: fish, algae, and scales.


Small Pond (placeholder model, work in progress)

The DLC and the new update are in the works, but their release is still several weeks away. As this will be our longest break between updates, we'll be sharing more previews over the coming weeks to keep you updated on upcoming changes. Follow us to stay updated!

It takes this long because the DLC and Update 1.4 will be Against the Storm's largest content drop ever. Incorporating the new species and biome into the game without breaking the core requires careful balancing.

Which brings us to our next topic...

DLC Closed Alpha Testing
We're looking for players who are willing to take the time to test the new balance from the DLC and Update 1.4.

Please note that testing is voluntary, confidential, and conducted in English. The test version is rough. It intentionally lacks any new visual assets and the balance may be wonky.

If, despite our honest warnings, this still sounds like fun to you, please apply using the form below:

APPLY

The whole communication will be on our Discord server. Please consider joining it, so we can get in touch with you if you're picked to participate in the test.

The number of playtesters is limited, but we may increase it over time.

Thank you for your consideration, and may the Scorched Queen look kindly upon your requests!
Eremite Games & Hooded Horse
ASKA - The Sad Snail
Hi everyone!

We're stepping into release week and to celebrate we're giving away some ASKA keys!

Steam Broadcast Giveaway
  • We are giving away five keys for the ASKA Early Access launch during our Steam Broadcast on Monday 17 June @ 5pm-7pm CEST.
  • To enter, please fill out the this form and wishlist ASKA on Steam!
  • The selection process ends at 7PM CEST
  • We will only be taking into account submissions that are made by the end of the broadcast!
  • Keys will sent Thursday, June 20th as soon as the game is released!

Can't make tonight's stream?
Make sure you check out our other giveaway happening right no on Discord!
Caliber - emrion
With the release of update 0.23.2, a new Battle Pass will be added to Caliber, featuring Legendary Outfits for the Vympel Collection as the main episode rewards. This episode will be wholly dedicated to the vibes of the 90’s.



It will take less XP than last time to complete the episodes, and it will now also be possible to purchase all the new content on the official website straight away.

Learn more from the article: https://playcaliber.com/en/news/958/the-rough-90s-battle-pass-manual/

Jun 17, 2024
Project QT - NtkuLover


Senpai, it’s time to double up the kinky fun with two hot waifus!! o(>ω<)o

They say "double the trouble," but Lucy and Winni are all pleasure, no problems. These two babes are bound to spice up your harem, so make sure you don’t miss the chance to add them to the team! Evolve them to 5★ and you’ll also unlock their spicy H-scenes. ♡(>ᴗ•)

Lucy Drop Rate Up Summon Event period: June 17th ~ 22nd.
Winni Drop Rate Up Summon Event period: June 22nd 27th.


The Project QT Team
Selaco - Nexxtic
We have a bigger update planned in a few days, but we decided to launch this one early because it fixes some glaring issues.

Selaco has sold over 50.000 units!
We launched the game 2 weeks ago and have already reached a milestone we didn't expect to hit until the end of the year.

You guys are truly incredible, and we cannot thank you enough for this. Doing all of this on our own without help from major publishers has always been difficult, but we trusted that trying to make a good game would carry us forward through word of mouth. Despite the game having some issues that we are still addressing as we speak, it's amazing to see the amount of excitement from our community.

The future for Selaco is looking bright, and we appreciate you for being on board this early on!

What are currently working on?
The first Content Patch is in the works! It adds new upgrades, Weapon Kits, a whole bunch of Quality of Life improvements, encounter improvements, extended gauntlets (the Pluto Burger encounter ended way too soon!), changes to level signposting, and more!

We aim to have the Content Update ready in a couple of days. Hopefully, this week, but it depends on some engine hurdles we have to overcome first. Usually with GZDoom, level changes break saves, so we have to take some steps to ensure this will not happen.

If we hit any bumps in the road with this engine change, we'll let you know about it!

Patch Notes
Quality of Life
- Added Map icon for secrets that have been discovered
- Added Resume Game button in Main Menu
- Added 'Smoke Density' setting to allow for more transparent smoke effects. Set this to 'Light' for more transparent effects, and 'Heavy' for thicker effects.

Save System
ATTENTION: It will take a moment for saves to sync. Selaco saves are big, especially if you play with 'Permanent Destruction' and 'Permanent Gore' enabled.
- Quicksaves and Autosaves have been reworked to work properly with Steam Cloud saving. Previously when using two different machines, some Autosave/Quicksaves could be overwritten in the wrong order which was very confusing
- Save Files will be migrated to a single folder. The first time you launch Selaco all saves will be backed up and migrated into the program folder so they can properly be synchronized between platforms
- Steam Deck/Linux and Windows should be able to synchronize saves correctly now

Minor Additions
- Delete Key can now be bound in Controls menu

Minor Corrections
- Renamed 'Rifle Start' to 'Rifle Reset'
- Gave Koalas a major health buff
- Static Crosshair option now shows Throw meter

Shooting Range
- Grenades are now infinite during a Shooting Range session

Burger Flipper
- Fixed a typo

Bug Fixes
- Reduced Water Cooler stepheight to prevent it from climbing onto desks
- Gravity Manipulator can no longer pick-up Junction Boxes
- Juggernauts no longer burn permanently
- Fixed a bug where destructible Metal Bars would move without being destroyed
- Fixed an error where dead ACE Security Guards could be picked up with the Gravity Manipulator
- Fixed an mismatch where the Plasma Rifle's Projectile Velocity description was showing an incorrect value.
- Returning to Level 1 after level 2 no longer prevents Milestones from displaying or accumulating
- Fixed a number of instances where effects could accumulate in areas the player has left that would cause the game to gradually slow down
- Fixed severed heads not bouncing correctly
- Fixed a freeze that could happen when a projectile targets itself (!?)
- Fixed Dawn getting stuck when transitioning from Level 1 to Level 2 and standing on the edge of the Planter.
- Bandoliers now count as a secret when picked up while having a full grenade supply

I want to use the old build

As with all of our patches, the option to roll back is included!
Project QT - NtkuLover


Geneva had been praying tirelessly, but with no results… Her wishes were pure: she longed for a trustworthy partner who would join her on adventures and love her for who she truly is. ( ╥ω╥ )

BUT- the prayers were not in vain, Senpai, because you appeared in her life, and changed everything! ❤ (ɔˆз(ˆ⌣ˆc)

Now that you know her, you see she’s got a naughty side… one that cries out “fuck me as hard as you can!!!” Σ(°ロ°) So, are you willing to help her embrace this lustful part of her personality? Three spicy H-CGs and one sexy video await you as a reward if you succeed in getting the hot priestess to sin! ★★★

Lusty Priest Geneva's Liberation Event period: June 17th ~ 26th.
Lost Castle 2 - Kafeier
Fixes:
1. Fixed an issue where the scarecrow was not visible.
2. Fixed an issue where the initial weapon drop was not visible after replacing the initial weapon for the first time.
3. Fixed an issue where health recovery did not revert to health after changing scenes.
4. Fixed an issue where jump height was not synchronized in multiplayer games.

Adjustments:
1. Adjusted the enchantment effects of some one-handed swords.
Jun 17, 2024
War Laboratory - 471865920
Update campaign and customize campaign guidance
...