No real theme to the update this time around. I initially wanted to just add a bunch of cards and content but got caught up with the UI rescaling stuff and other long term fixes and changes. We'll get em next time.
Crit has been OP for a long time, hence the changes to Crit damage cards. Though I did want Crit to be more bound to accuracy and give back some power to those builds if they are willing to dip into accuracy.
I'm feeling a lot better about depraved now, it had a weird theming conflict with Verdant before, and I think it's finally in a good place. Going forwards healing from depraved cards will likely be entirely regeneration based, and there'll be internal synergies with that. This leaves the Mercurial helmet in a weird place potentially, but I have some ideas for that.
Something like arrogance was a long time coming, so I'm glad we finally have it so I can do boomerang spam builds. Vine finally useful too, thank goodness.
Weapons firing slower: Weapons were originally sped up because attack speed was removed from the game, but since it's back, weapons should probably be a bit slower. I personally also thought weapons felt more impactful when they have slower attack speeds, so not every build is a machine gun build. Yes this is probably just a nerf to Crit in disguise.
In regards to Thorn and Leaf, I'm aware attaching more than a single medal at once is a painful endeavour and I have an idea on how to fix it, just not happening this update.
Thanks for reading to the end, you're a champ. See ya next time!