Thank you once again for waiting patiently for the update over a long period of time. This time, we have prepared content related to lizard invasions, dungeons, and diplomacy. However, since we were preparing multiple pieces of content at once, we are a bit worried that the overall completeness may feel somewhat lacking. We plan to continue with subsequent updates for the General Leader based on your feedback for a while, so please keep sharing your fun ideas and suggestions for additional convenience features! If you encounter any bugs or issues that need fixing, please report them through Steam and Discord, and we will resolve them quickly with hotfixes!
**Planned Development Items**
- Adding victory objectives and achievements for the General Leader - Adding and refining tutorials for new contents - Improvements and additional contents for diplomacy and conquest - Balance adjustments related to combat and diplomacy
Localization
ใAdded Ukrainian Translation
Special thanks to Danyil Repenko, nolucknohero, Randych, SirEdvin, the vlad, KVarnitZ, and everyone who helped with the translation work on Discord.
Notice: Those with this icon(๐) are inspired by the playersโ opinions. Thank you so much again.
Patch List
**For convenient gaming experience, please begin a new game**
โถAdded Lizard Invasion
- Lizards are new invaders that appear instead of weasels when Prosperity is above 7.- Lizards have a tendency to settle in one place and expand their territory.- As the Lizards' territory expands, the anxiety of Ratizens increases. Therefore, be sure to build enough strength to suppress their proliferation.
โถThe diplomacy system has been revised.
Due to the new diplomacy system, existing diplomatic data will be reset.At the start of the game, 13 out of 21 cities will be randomly selected and placed on the map.These cities can be found through exploration.All cities will occupy surrounding areas based on their level of prosperity.
ใExploration Office
In the Expedition Post, two actions are possible: exploration and survey.To reveal the map, you must use the exploration function.
ใใใExploration
- Send unemployed Ratizens to explore unexplored areas.- The time required is determined by the movement speed of the assigned Ratizens.- Food is consumed.- Pay the Ratizens who go on the exploration.
ใใใSurvey
- Send unemployed Ratizens to surveyed areas to conduct a survey.- Like exploration, it consumes food and incurs costs.- Obtain goods from the area based on probabilities.- The amount of goods, success rate, and time required are determined by the abilities of the assigned Ratizens.- Surveying areas under the control of other nations will decrease goodwill.
ใDiplomacy Office
You can interact with discovered countries or view diplomatic activity records between other countries.The diplomatic actions available for interacting with cities are as follows.
ใใใPresent
- Spend money to increase the city's Prosperity and improve Relations.
ใใใOpen Trade Route
- Enable trade with the city through the Trading Center.
ใใใForm Alliance
- You can borrow troops when invading other cities.- You can borrow allied troops at the Campsite to defend the city.- You can receive resources through support requests.
ใใใCondemn
- Decreases Relations with the city.
ใใใDeclare War
- Enables the state to invade the city.
ใใใInvade
- An instance map where you take military and supplies to attack enemy territory, similar to an expedition.- You can bring mercenaries and allied support troops, but it costs resources.- If you win, you can plunder resources and wealth.
ใใใPeace Treaty
- You can change the hostile relationship back to a neutral relationship.- You must pay war reparations to the opposing nation.
ใTrading Center
Functions the same as the existing system, but trade agreements must be established in the Diplomatic Office to proceed with trade.The goods handled by each country change every season.Already agreed trades will proceed until they expire, regardless of the goods.Trade may be interrupted if there are changes in diplomatic relations, such as declaring war.
ใBank
All previous loan matters are reset.
โถThe dungeon system has been revised.
A limit on the number of Squad Headquarters that can enter each dungeon has been established. The limitations are as follows.
ใใForgotten Mine
Squad Headquarters Limit : 1
ใใBarbaric Palace
Squad Headquarters Limit : 2
โถTwo new dungeons have been added.
For new dungeons, new gameplay must be initiated for them to appear on the map.
ใใใKing's Chamber
- A dungeon where you must stop the weasels trying to revive the ancient king and defeat the king's wraith.- The number of Squad Headquarters you can bring is limited to 2.
ใใใForgotten Ruins
- A dungeon where you must escape with the Golden Beetle.- It is an escape-type dungeon that the leader must complete alone.
โถFive new types of troops have been added.
ใใใShielderat
- Shielderats have the effect of increasing the health of soldiers placed in the same Squad Headquarters.- Shielderats can be trained in the Barracks.
ใใใMedic
- Medics have the effect of naturally healing the health of soldiers placed in the same Squad Headquarters.- Medics can be trained in the Support Academy.
ใใใBannerat
- Bannerat have the effect of increasing the movement speed of soldiers placed in the same Squad Headquarters.- Bannerat can be trained in the Support Academy.
ใใใTrainerat
- Trainerat have the effect of increasing the experience gain of soldiers placed in the same Squad Headquarters.- Trainerat can be trained in the Support Academy.
ใใใPriestess
- Priestess have the effect of increasing the dodge rate of soldiers placed in the same Squad Headquarters.- Priestess can be trained in the Temple of War.With the addition of the Priestess, the maximum dodge rate that a citizen can have is limited to 90%.
โถA new military structure, Campsite, has been added.
Campsite can be used to station mercenaries and troops from the allied cities for defense purposes.
โถMaceratโs placement effects have been slightly adjusted:
- Attack Power 4 โ 5- Defense 3 โ 2
โถTemple of War training workload and wages have been slightly adjusted to match the Barracks.
โถRatizens will now start with 20 health in a wounded state even after receiving a lethal blow.
โถHive Trapโ attack power and frequency have been adjusted:
- Bee Attack frequency 3 โ 2 seconds- Bee attack power 4 โ 5
โถMineโs damage has been adjusted:
Damage 20 โ 25
โถExplosive Barricadeโs damage has been adjusted:
Damage 30 โ 40
โถThe effects of Leaderโs Armors have been generally increased slightly:
The materials for the Plate Armor have been changed: Iron Ingot 8, Gold Ingot 2 โ Iron Plate 8, Gold Ingot 4
โถThe formula for calculating the happiness provided by necessities has been changed.
An error was fixed where the range of happiness provided by daily necessities was incorrectly applied. This adjustment aims to increase the need to supply a variety of daily necessities. Although the difficulty of obtaining happiness has increased due to the error correction, Ratizens' happiness will now increase without limit in direct proportion to their satisfaction with daily necessities.
- Modified: Happiness increase from daily necessities: Satisfaction / 10- Modified: Happiness increase from daily necessities can exceed 10.
โถMaintenance Officeโs job effects have been added:
Job effects: Dexterity +5, Movement Speed +20%
โถThe price and production workload of gunpowder were incorrectly applied and have been corrected.
โถA limit of 200 has been added to the maximum number of blueprints that can be placed.
Excessive placement of blueprints has been causing significant pathfinding issues for Ratizens, leading to many problems. Therefore, we have had to limit the number of blueprints that can be placed at once. We are really sorry for the inconvenience. We will continue to improve the system to prevent such issues from occurring in the future.
- ๐ A feature to adjust speed (1x to 4x) while sleeping in the Royal Bed has been added. - ๐ The wounded status of units will be removed upon returning from invasion & dungeon maps. - ๐ The electricity supply range of other Electricity storage units is now displayed when constructing a new storage unit, improving the construction process. - ๐ An event that reveals dungeon locations upon reaching a specific prosperity score has been added. - ๐ The amount of starting Food resources has been slightly increased to lower the early game difficulty. - ๐ The buff effect obtained when a citizen immigrates to the city for the first time has been enhanced. - The player character's attack motion is no longer interrupted by enemy attack. - A Ratizen income attribute has been added to the statistics window. - A food and necessities intake attribute has been added to the statistics window. - 5 new achievements have been added. - Nest Stomping - Let's be friendly - Survive this? - The Mummy - Ratopia
Bug Fix
- ๐ Fixed an issue where fishermen could not perform fishing activities properly when moving away from the camera. - ๐ Fixed an issue where changing the direction of a door also changed the direction of some other doors. - ๐ Fixed an issue where the perpetrator and victim in a crime event were the same person. - ๐ Fixed an issue where an error message occasionally appeared when citizens walked on the bottommost tile of the map. - ๐ Improved the pathfinding AI of drones. - ๐ Fixed a bug where the "Who... are you??" achievement was not being achieved. - Fixed a bug where trade situations were not loading correctly. - Fixed a bug where the mod manager was resetting. - Fixed an issue where some motions of the Military Ratron were incorrectly applied. - Fixed a bug where some sounds were playing incorrectly. - Fixed an issue where the designated power storage information for the Ratron Recharger was resetting upon save and load. - Fixed an issue where power production structures were incorrectly reported as having problems despite functioning properly. - Fixed an issue where Ratizens could not properly consume items when using the commercial law to restrict items to higher-class Ratizens only. - Fixed an issue where a flame effect appeared around an injured Firat when placed in a bed. - Fixed an issue where the game frame rate dropped when using the Firat for an extended period. - Fixed an issue where the work conditions of production structures were not being copied correctly. - Fixed an issue where police were not attacking rebels. - Fixed an issue where electricity generated by electric traps did not harm allies. - Fixed an issue where previously activated skills could still be used after the altar was demolished. - Fixed an issue where snow did not melt if it was directly under a ladder.
SKIP THIS PART AND READ BELOW FOR GAMEPLAY CHANGES Hi! Thanks for playing Frog 'n' Roll! I'm pushing a major update to make myself feel better about y'all having paid money for the game! The game should now be a lot more replayable with a decent amount of added content! I have plans of other things I want to add to the game to make it even better but for now I think I'll leave the game as it is and work on bigger projects! Frog 'n' Roll was only ever meant to be a small little game but if the game picks up steam and reaches a wider audience I'll come back and add more stuff to the game! Thank you again for playing my game, it means the world to me <3
GAMEPLAY ADDITIONS
4 unique New Game+ playthroughs have been added with different waves of enemies for each as well as more unique and difficult boss fights
Added 2 new bosses and made the secret boss actually secret
5 new items (Check gameplay changes)
BUG FIXES
fixed a bug where opening the steam overlay would make the game freak out
QOL CHANGES
You can now increase AND decrease volume instead of having to wrap back to 0
Volume increases and decreases by 1 instead of 10 now (you can still press the volume rather than move left and right to increase by 10)
Changed colours of certain enemies and items for visual clarity
particles now fade away faster for visual clarity
added the controls of the game to the first level (this shows keyboard and controller controls depending on which you're using)
Items now show text telling you what that item/upgrade does when you purchase them.
ENEMIES NO LONGER WRAP AROUND THE SCREEN AND DEAL STUPID ANNOYING DAMAGE!!!
(There's likely other minor changes I'm forgetting)
GAMEPLAY CHANGES
made the base game a bit easier to account for New Game+
completely reworked how items and the shop work.
Items in the current shop no longer go up in price after you purchase one
added 5 additional items to adjust for the removal of the item combo system
adjusted the speed of certain enemies to increase difficulty and give the "Speed" item a purpose
"Fumes" item now moves around the screen slowly rather than being stationary
"Puddle" now acts more like a trail you leave behind your frog as you move
Adjusted some enemy behaviours
MINOR CHANGES
Changed the background on the opening screen
Added steam stats for enemies/bosses killed, deaths and won runs!
1. Solved the problem that the story of Xiwangmu Temple would be stuck 2. Partially fixed an issue where the story would repeat itself 3. Fixed an issue where the second round could not be skipped 4. Fixed an issue where the White Moon mission could not be completed 5. Fixed an issue where resolution Settings would cause full screen 6. Adjusted the function that too many tasks can show the next page 7. Improved the guidelines for both task panels 8. Fixed the issue of "Where is the Warm Winter" stuck after transmission 9. Fixed an issue where the White Moon mission switching scene caused the old servant's position to be incorrect
Game update content: Due to game update task system and prompt interface issues, please save the game clearly before starting a new game experience. We apologize deeply.
Before it is officially launched, everyone is welcome to actively participate in this 2024 European Cup championship guessing activity. ใActivity Timeใ Ends at 00:00 on June 30 [Event Rules] Predict the three teams you think will win the championship in the comment below. If your prediction is successful, you will receive a travel gift package worth $298. Game discussion group: https://steamcommunity.com/chat/invite/Vw1LJOlw Official email: 1456649348@qq.com
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In this update, the focus was on improving the gameplay and game mechanics. I made sure it returned to being as I envisioned it, becoming an immersive game rather than one filled with boring menu screens. I hope you enjoy it, and soon we will have updates with new equipment and services.
Full changelog
Completely reworked the slot system to use fewer colliders (reduced from 42 colliders to 1 collider per rack) to accept racks and equipment of different sizes and to make the installation more immersive. To remove an object from a slot, you need to hold the right mouse button;
Reworked the door models;
Reworked the cable bay models in the server room;
Optimized global illumination for better performance when active;
Optimized the cable system for better performance and more appropriate visuals;
Removed the operation mode switch (mount/normal);
Removed the exit computer button, now to exit the computer you must hold the right mouse button;
Reworked the player interaction system with an interactive area indicator around the crosshair and holding the right mouse button when available;