Strinova - vincent.li
Strinova Quark Test Server Opening Times

EDT: June 19, 2024, 9:00 PM --- June 30, 2024, 6:00 AM



Ratopia - Cassel Games
Hello dear leaders of Ratopia!
Thank you once again for waiting patiently for the update over a long period of time. This time, we have prepared content related to lizard invasions, dungeons, and diplomacy. However, since we were preparing multiple pieces of content at once, we are a bit worried that the overall completeness may feel somewhat lacking. We plan to continue with subsequent updates for the General Leader based on your feedback for a while, so please keep sharing your fun ideas and suggestions for additional convenience features! If you encounter any bugs or issues that need fixing, please report them through Steam and Discord, and we will resolve them quickly with hotfixes!

**Planned Development Items**

- Adding victory objectives and achievements for the General Leader
- Adding and refining tutorials for new contents
- Improvements and additional contents for diplomacy and conquest
- Balance adjustments related to combat and diplomacy

Localization

ใ€€Added Ukrainian Translation
    Special thanks to Danyil Repenko, nolucknohero, Randych, SirEdvin, the vlad, KVarnitZ, and everyone who helped with the translation work on Discord.

Notice: Those with this icon(๐Ÿ’Œ) are inspired by the playersโ€™ opinions. Thank you so much again.

Patch List

**For convenient gaming experience, please begin a new game**

โ–ถAdded Lizard Invasion
    - Lizards are new invaders that appear instead of weasels when Prosperity is above 7.- Lizards have a tendency to settle in one place and expand their territory.- As the Lizards' territory expands, the anxiety of Ratizens increases. Therefore, be sure to build enough strength to suppress their proliferation.


โ–ถThe diplomacy system has been revised.
    Due to the new diplomacy system, existing diplomatic data will be reset.At the start of the game, 13 out of 21 cities will be randomly selected and placed on the map.These cities can be found through exploration.All cities will occupy surrounding areas based on their level of prosperity.


ใ€€Exploration Office
    In the Expedition Post, two actions are possible: exploration and survey.To reveal the map, you must use the exploration function.
ใ€€ใ€€ใ€€Exploration
    - Send unemployed Ratizens to explore unexplored areas.- The time required is determined by the movement speed of the assigned Ratizens.- Food is consumed.- Pay the Ratizens who go on the exploration.
ใ€€ใ€€ใ€€Survey
    - Send unemployed Ratizens to surveyed areas to conduct a survey.- Like exploration, it consumes food and incurs costs.- Obtain goods from the area based on probabilities.- The amount of goods, success rate, and time required are determined by the abilities of the assigned Ratizens.- Surveying areas under the control of other nations will decrease goodwill.
ใ€€Diplomacy Office
    You can interact with discovered countries or view diplomatic activity records between other countries.The diplomatic actions available for interacting with cities are as follows.
ใ€€ใ€€ใ€€Present
    - Spend money to increase the city's Prosperity and improve Relations.
ใ€€ใ€€ใ€€Open Trade Route
    - Enable trade with the city through the Trading Center.
ใ€€ใ€€ใ€€Form Alliance
    - You can borrow troops when invading other cities.- You can borrow allied troops at the Campsite to defend the city.- You can receive resources through support requests.
ใ€€ใ€€ใ€€Condemn
    - Decreases Relations with the city.
ใ€€ใ€€ใ€€Declare War
    - Enables the state to invade the city.
ใ€€ใ€€ใ€€Invade
    - An instance map where you take military and supplies to attack enemy territory, similar to an expedition.- You can bring mercenaries and allied support troops, but it costs resources.- If you win, you can plunder resources and wealth.


ใ€€ใ€€ใ€€Peace Treaty
    - You can change the hostile relationship back to a neutral relationship.- You must pay war reparations to the opposing nation.
ใ€€Trading Center
    Functions the same as the existing system, but trade agreements must be established in the Diplomatic Office to proceed with trade.The goods handled by each country change every season.Already agreed trades will proceed until they expire, regardless of the goods.Trade may be interrupted if there are changes in diplomatic relations, such as declaring war.
ใ€€Bank
    All previous loan matters are reset.
โ–ถThe dungeon system has been revised.
    A limit on the number of Squad Headquarters that can enter each dungeon has been established. The limitations are as follows.
ใ€€ใ€€Forgotten Mine
    Squad Headquarters Limit : 1
ใ€€ใ€€Barbaric Palace
    Squad Headquarters Limit : 2

โ–ถTwo new dungeons have been added.
    For new dungeons, new gameplay must be initiated for them to appear on the map.
ใ€€ใ€€ใ€€King's Chamber
    - A dungeon where you must stop the weasels trying to revive the ancient king and defeat the king's wraith.- The number of Squad Headquarters you can bring is limited to 2.

ใ€€ใ€€ใ€€Forgotten Ruins
    - A dungeon where you must escape with the Golden Beetle.- It is an escape-type dungeon that the leader must complete alone.


โ–ถFive new types of troops have been added.
    ใ€€ใ€€ใ€€Shielderat
      - Shielderats have the effect of increasing the health of soldiers placed in the same Squad Headquarters.- Shielderats can be trained in the Barracks.
    ใ€€ใ€€ใ€€Medic
      - Medics have the effect of naturally healing the health of soldiers placed in the same Squad Headquarters.- Medics can be trained in the Support Academy.
    ใ€€ใ€€ใ€€Bannerat
      - Bannerat have the effect of increasing the movement speed of soldiers placed in the same Squad Headquarters.- Bannerat can be trained in the Support Academy.
    ใ€€ใ€€ใ€€Trainerat
      - Trainerat have the effect of increasing the experience gain of soldiers placed in the same Squad Headquarters.- Trainerat can be trained in the Support Academy.
    ใ€€ใ€€ใ€€Priestess
      - Priestess have the effect of increasing the dodge rate of soldiers placed in the same Squad Headquarters.- Priestess can be trained in the Temple of War.With the addition of the Priestess, the maximum dodge rate that a citizen can have is limited to 90%.


    โ–ถA new military structure, Campsite, has been added.
      Campsite can be used to station mercenaries and troops from the allied cities for defense purposes.

    โ–ถMaceratโ€™s placement effects have been slightly adjusted:
      - Attack Power 4 โ†’ 5- Defense 3 โ†’ 2
    โ–ถTemple of War training workload and wages have been slightly adjusted to match the Barracks.
      - Training workload 600 โ†’ 720- Daily wage 225 โ†’ 250
    โ–ถRatizens will now start with 20 health in a wounded state even after receiving a lethal blow.
      โ–ถHive Trapโ€™ attack power and frequency have been adjusted:
        - Bee Attack frequency 3 โ†’ 2 seconds- Bee attack power 4 โ†’ 5
      โ–ถMineโ€™s damage has been adjusted:
        Damage 20 โ†’ 25
      โ–ถExplosive Barricadeโ€™s damage has been adjusted:
        Damage 30 โ†’ 40
      โ–ถThe effects of Leaderโ€™s Armors have been generally increased slightly:
        The materials for the Plate Armor have been changed: Iron Ingot 8, Gold Ingot 2 โ†’ Iron Plate 8, Gold Ingot 4
      โ–ถThe formula for calculating the happiness provided by necessities has been changed.
        An error was fixed where the range of happiness provided by daily necessities was incorrectly applied. This adjustment aims to increase the need to supply a variety of daily necessities. Although the difficulty of obtaining happiness has increased due to the error correction, Ratizens' happiness will now increase without limit in direct proportion to their satisfaction with daily necessities.
        - Modified: Happiness increase from daily necessities: Satisfaction / 10- Modified: Happiness increase from daily necessities can exceed 10.
      โ–ถMaintenance Officeโ€™s job effects have been added:
        Job effects: Dexterity +5, Movement Speed +20%
      โ–ถThe price and production workload of gunpowder were incorrectly applied and have been corrected.
        - Price 210 โ†’ 90- Required workload 1200 โ†’ 900
      โ–ถA limit of 200 has been added to the maximum number of blueprints that can be placed.
        Excessive placement of blueprints has been causing significant pathfinding issues for Ratizens, leading to many problems. Therefore, we have had to limit the number of blueprints that can be placed at once. We are really sorry for the inconvenience. We will continue to improve the system to prevent such issues from occurring in the future.

      - ๐Ÿ’Œ A feature to adjust speed (1x to 4x) while sleeping in the Royal Bed has been added.
      - ๐Ÿ’Œ The wounded status of units will be removed upon returning from invasion & dungeon maps.
      - ๐Ÿ’Œ The electricity supply range of other Electricity storage units is now displayed when constructing a new storage unit, improving the construction process.
      - ๐Ÿ’Œ An event that reveals dungeon locations upon reaching a specific prosperity score has been added.
      - ๐Ÿ’Œ The amount of starting Food resources has been slightly increased to lower the early game difficulty.
      - ๐Ÿ’Œ The buff effect obtained when a citizen immigrates to the city for the first time has been enhanced.
      - The player character's attack motion is no longer interrupted by enemy attack.
      - A Ratizen income attribute has been added to the statistics window.
      - A food and necessities intake attribute has been added to the statistics window.
      - 5 new achievements have been added.
      - Nest Stomping
      - Let's be friendly
      - Survive this?
      - The Mummy
      - Ratopia

      Bug Fix

      - ๐Ÿ’Œ Fixed an issue where fishermen could not perform fishing activities properly when moving away from the camera.
      - ๐Ÿ’Œ Fixed an issue where changing the direction of a door also changed the direction of some other doors.
      - ๐Ÿ’Œ Fixed an issue where the perpetrator and victim in a crime event were the same person.
      - ๐Ÿ’Œ Fixed an issue where an error message occasionally appeared when citizens walked on the bottommost tile of the map.
      - ๐Ÿ’Œ Improved the pathfinding AI of drones.
      - ๐Ÿ’Œ Fixed a bug where the "Who... are you??" achievement was not being achieved.
      - Fixed a bug where trade situations were not loading correctly.
      - Fixed a bug where the mod manager was resetting.
      - Fixed an issue where some motions of the Military Ratron were incorrectly applied.
      - Fixed a bug where some sounds were playing incorrectly.
      - Fixed an issue where the designated power storage information for the Ratron Recharger was resetting upon save and load.
      - Fixed an issue where power production structures were incorrectly reported as having problems despite functioning properly.
      - Fixed an issue where Ratizens could not properly consume items when using the commercial law to restrict items to higher-class Ratizens only.
      - Fixed an issue where a flame effect appeared around an injured Firat when placed in a bed.
      - Fixed an issue where the game frame rate dropped when using the Firat for an extended period.
      - Fixed an issue where the work conditions of production structures were not being copied correctly.
      - Fixed an issue where police were not attacking rebels.
      - Fixed an issue where electricity generated by electric traps did not harm allies.
      - Fixed an issue where previously activated skills could still be used after the altar was demolished.
      - Fixed an issue where snow did not melt if it was directly under a ladder.
      Jun 16, 2024
      Love at The Milky Way Diner: Demo - clumsycatstudio
      Bug fixes, spelling fixes, minor changes to the "because you have friends who care about you" and "try skettro chili" narrative branches.
      Frog 'n' Roll - Jesseo
      SKIP THIS PART AND READ BELOW FOR GAMEPLAY CHANGES
      Hi! Thanks for playing Frog 'n' Roll! I'm pushing a major update to make myself feel better about y'all having paid money for the game! The game should now be a lot more replayable with a decent amount of added content! I have plans of other things I want to add to the game to make it even better but for now I think I'll leave the game as it is and work on bigger projects! Frog 'n' Roll was only ever meant to be a small little game but if the game picks up steam and reaches a wider audience I'll come back and add more stuff to the game! Thank you again for playing my game, it means the world to me <3

      GAMEPLAY ADDITIONS
      • 4 unique New Game+ playthroughs have been added with different waves of enemies for each as well as more unique and difficult boss fights
      • Added 2 new bosses and made the secret boss actually secret
      • 5 new items (Check gameplay changes)

      BUG FIXES
      • fixed a bug where opening the steam overlay would make the game freak out

      QOL CHANGES
      • You can now increase AND decrease volume instead of having to wrap back to 0
      • Volume increases and decreases by 1 instead of 10 now (you can still press the volume rather than move left and right to increase by 10)
      • Changed colours of certain enemies and items for visual clarity
      • particles now fade away faster for visual clarity
      • added the controls of the game to the first level (this shows keyboard and controller controls depending on which you're using)
      • Items now show text telling you what that item/upgrade does when you purchase them.
      • ENEMIES NO LONGER WRAP AROUND THE SCREEN AND DEAL STUPID ANNOYING DAMAGE!!!

      (There's likely other minor changes I'm forgetting)

      GAMEPLAY CHANGES
      • made the base game a bit easier to account for New Game+
      • completely reworked how items and the shop work.
      • Items in the current shop no longer go up in price after you purchase one
      • added 5 additional items to adjust for the removal of the item combo system
      • adjusted the speed of certain enemies to increase difficulty and give the "Speed" item a purpose
      • "Fumes" item now moves around the screen slowly rather than being stationary
      • "Puddle" now acts more like a trail you leave behind your frog as you move
      • Adjusted some enemy behaviours

      MINOR CHANGES
      • Changed the background on the opening screen
      • Added steam stats for enemies/bosses killed, deaths and won runs!
      • 4 new achievements!
      Jun 16, 2024
      ๆฑ‰ๅฐ˜๏ผš่…่‰ไธบ่ค - ็™ฝๅฑฑๆญฃ
      6.16 Updating Logs

      1. Solved the problem that the story of Xiwangmu Temple would be stuck
      2. Partially fixed an issue where the story would repeat itself
      3. Fixed an issue where the second round could not be skipped
      4. Fixed an issue where the White Moon mission could not be completed
      5. Fixed an issue where resolution Settings would cause full screen
      6. Adjusted the function that too many tasks can show the next page
      7. Improved the guidelines for both task panels
      8. Fixed the issue of "Where is the Warm Winter" stuck after transmission
      9. Fixed an issue where the White Moon mission switching scene caused the old servant's position to be incorrect
      Jun 16, 2024
      GASPING.2 - lizheng497
      Game update content:
      Due to game update task system and prompt interface issues, please save the game clearly before starting a new game experience. We apologize deeply.
      Jun 16, 2024
      Lost In Memories - officialbgstudios
      -General bug fixes
      Football Clubs ๅฎžๆˆ˜ๅไธ€ไบบ - KING
      The card football game "Football Clubs Real Eleven" is scheduled to be officially launched in July. If you like it, don't forget to add it to your wish list~
      https://store.steampowered.com/app/2815030/Football_Clubs/

      Before it is officially launched, everyone is welcome to actively participate in this 2024 European Cup championship guessing activity.
      ใ€Activity Timeใ€‘ Ends at 00:00 on June 30
      [Event Rules] Predict the three teams you think will win the championship in the comment below. If your prediction is successful, you will receive a travel gift package worth $298.



      Game discussion group: https://steamcommunity.com/chat/invite/Vw1LJOlw
      Official email: 1456649348@qq.com
      The Midnight Walkers - TheMidnightWalkers
      ๐ŸŽ‰Let's join The Midnight Walkers Discord!๐ŸŽ‰

      Hello survivors!

      If you havenโ€™t joined The Midnight Walkers Discord yet, join us now.
      On our Discord, you can communicate with other gamers, get the latest dev information, learn about future plans, and provide direct feedback to the dev team.

      ๐Ÿ”น Exclusive Sneak Peeks: Be the first to see new content and updates!
      ๐Ÿ”น Live Q&A Sessions: Chat with the developers and get your questions answered.
      ๐Ÿ”น Feedback & Suggestions: Your input helps shape the future of the game!
      ๐Ÿ”น Exclusive Guides/Tips & Lore: Discover the Midnight Walkers strategy guides and lore!
      ๐Ÿ”น Multilingual Support: Communicate with players around the world with our multilingual support.

      Whether you are a beginner or a hardcore player, the Midnight Walkers Discord is the perfect place for everyone.
      Join us to enjoy game development updates, real-time communication with developers, and much more!

      ๐Ÿ‘‰ [Join Discord]

      We canโ€™t wait to see you there!
      Web Host Simulator - Will
      In this update, the focus was on improving the gameplay and game mechanics. I made sure it returned to being as I envisioned it, becoming an immersive game rather than one filled with boring menu screens. I hope you enjoy it, and soon we will have updates with new equipment and services.

      Full changelog
      • Completely reworked the slot system to use fewer colliders (reduced from 42 colliders to 1 collider per rack) to accept racks and equipment of different sizes and to make the installation more immersive. To remove an object from a slot, you need to hold the right mouse button;
      • Reworked the door models;
      • Reworked the cable bay models in the server room;
      • Optimized global illumination for better performance when active;
      • Optimized the cable system for better performance and more appropriate visuals;
      • Removed the operation mode switch (mount/normal);
      • Removed the exit computer button, now to exit the computer you must hold the right mouse button;
      • Reworked the player interaction system with an interactive area indicator around the crosshair and holding the right mouse button when available;
      • Inventory moved to the TAB key;
      • Minor fixes and improvements.

      Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator

      Discord: https://discord.com/invite/JuyyPbZ
      ...