In this update, the focus was on improving the gameplay and game mechanics. I made sure it returned to being as I envisioned it, becoming an immersive game rather than one filled with boring menu screens. I hope you enjoy it, and soon we will have updates with new equipment and services.
Full changelog
Completely reworked the slot system to use fewer colliders (reduced from 42 colliders to 1 collider per rack) to accept racks and equipment of different sizes and to make the installation more immersive. To remove an object from a slot, you need to hold the right mouse button;
Reworked the door models;
Reworked the cable bay models in the server room;
Optimized global illumination for better performance when active;
Optimized the cable system for better performance and more appropriate visuals;
Removed the operation mode switch (mount/normal);
Removed the exit computer button, now to exit the computer you must hold the right mouse button;
Reworked the player interaction system with an interactive area indicator around the crosshair and holding the right mouse button when available;
General - Technology Tree pauses game in Campaign missions and single player Hordes - AIs are less likely to starve when transitioning from foraging to farming as they prioritise making farms around Village Center more than other granaries to begin with - Big groups of ranged units are less likely to get stuck behind each other when trying to reach the same target to attack - You can assign hotkey for buildings to the same as for placing a Village Center in customisable hotkeys settings - Changed full screen mode for macOS
Bug fixes - Can no longer put Battering Ram and War Chariot in Watchtower - Hotkeys don't trigger while game over panel is open - Hotkeys don't trigger while saving replay panel is open - Open Replays folder is hidden like intended on macOS and Linux versions - Fixed some typos in Campaign dialogues - Reloaded Campaign missions play music - Reloaded Campaign missions don't cause error upon opening menu - Can no longer keep researching after game has ended
We're thrilled to be just one week away from the official launch of Uncover the Smoking Gun! As we make final preparations, we need to perform a crucial update to ensure the game meets the highest quality standards before launch.
Maintenance Notice:
Date: 2024.06.17 KST Time: 6 PM KST / 9AM UTC+0 Duration: 5 hours or more During this time, access to the game (Demo) may be temporarily unavailable. We apologize for any inconvenience this may cause and appreciate your understanding as we work to bring you the best possible experience.
Edit: Anyone who had enabled "Skip Dialogue" can now also join in on the bug-fix-fun below.
Greetings from the void. We've brought you...a major bug fix for the boss fights!
Let's have a nice, big shout-out to the hero who sent us such kind and detailed feedback regarding this issue. (Applause)
And remember: You too can be kind and detailed...when you press the Report Bug button today, found on the Main Menu of the game. Do let us know of any strange issues you encounter while playing. We'll do our best to fix them quickly.
• Major Fix: Retrying from the Game Over screen will now return you to the main menu, where you can click "Continue" to try the fight again. This will fix many potential issues.
• Fix: Enemy attacks that hit 2+ targets will no longer cause issues if there are no additional targets to hit. • Fix: Choosing “End” in the Game Over screen will now properly check the max Relic level for the Demo. • Fix: Can no longer select an Emblem at the end of an Advantage Room. • Fix: Can no longer open the Relic while viewing the map from an Advantage Room. • Fix: Can no longer select nodes while the Relic is open on the map. • Fix: Adjusted Map 1 Room 2 to prevent a possible tutorial error. • Fix: Adjusted Opening Skip button. • Balance: Emblems that gain a level from Fortuna’s “Amends” attack will no longer gain Vit. • Polish: Minor text edits.
- OPTIMIZED MUSIC FILES, game is now only 1.2 gigs instead of 2 gigs. Bloat from music in game should be reduced, and any audio glitches should be fixed. - Enemy bullets create blood splatter when hitting another enemy - Jumping on a snail shell has a better range of pitches than before to reduce repetition.
Been researching other Windows outputs, so expect more performance improvements in the future.
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