Jun 16, 2024
Supernatural Rules Suppress Ghosts - 3268137115
Dear player, we have added voice acting to the game
Jun 16, 2024
Field of Honor - civcivdev
  • An important camera error fixed that effects optimization badly.
  • Optimized unit models polygon counts to increase performance.
  • A bug fixed that makes custom game regiment size wrong
  • Enemy melee units was not hitting player sometimes.
  • Little changes on firearm smoke FX.
Farmer's Dynasty 2 - SwordsOfTheSouth


Greetings, Farmer!

The Steam NEXT Fest will soon be over and so will the opportunity to play our demo. So, take a look at the demo version today.

In today's video you can discover various leisure activities that are available in addition to farming and restoration!



Let us know if you enjoy the demo and share your thoughts here on Steam or on our social media channels! Don't let your Wishlist dry up either!

UMEO Studio and Toplitz Productions



https://store.steampowered.com/app/2569670/Farmers_Dynasty_2/
Jun 16, 2024
Minimalist Tower Defense - HappyFairy213
ver1.2.2
- 修复了关卡结束之后仍可以点击建造按钮的BUG
- 修复了关卡结束之后可能出现防御塔建造预览图标的BUG
- 修复了升级栏保留上一关点击的防御塔的升级的BUG
- 修复了部分防御塔的排列顺序出错的BUG
- 更改了不同DLC防御塔的排列优先级
- 聚能塔:攻击间隔1.5->1.4
- 巨型加农炮:生命值400->200
- 路标塔:可以放置在任何地方了
- 故障塔:新增了新的合成配方,修复了部分合成配方
- 妖精塔:现在可以拆除了
- 攻击随机塔:现在可以随机到除日光塔外的所有防御塔了
- 生命随机塔:现在可以随机到除日光塔外的所有防御塔了
- 防御随机塔:现在可以随机到除日光塔外的所有防御塔了
- 超级随机塔:现在不可以随机到妖精塔了
Jun 16, 2024
Golf Club Architect - David
Fixes

  • Fixed nav not rebuilding properly in medium map.
Afallon - Alfred
Upcoming next fest stream featuring demo gameplay of the shieldmaster class.
Storage Hunter Simulator - JuliaBBG
Hey everyone! 🎮

We’re having a chill rebroadcasting demo event with the devs going live!

Catch some epic gameplay, discover cool features, and chat directly with the people who made the game.

Bring your questions and good vibes—don’t miss out on this awesome hangout! See you on Steam! 🚀
Two Hands Eggs - タマゴエッグス
Version 0.2.3 is now available!

Fixed parts
Fixed a bug that prevented clearing the challenge mode.
Didnapper 2 - DID Games
Thank you to all of our players for your continued patience and support!

Truth is now available to download. It adds a lot new content, and you can begin experiencing the new story at the Alverona Castle Gates.

If you find any bugs, please join our Discord community and report it! Critical bugs will be hotfixed, and minor bug patches will release in a few weeks alongside the final endgame content, featuring 2 sidequests and challenging combat content.

Enjoy!

Changes in v1.2.0 (spoiler free)

General:
  • Added 6 new full length post-game story chapters
  • Added 6 new sidequests
  • Added 30+ new soundtracks
  • Added tape as a new restraint type (available in post-game)
  • Added several new characters (incl. enemies, voiced characters etc)
  • Added 4 new outfits
  • Added some new CGs

Minigames and systems:
  • Expanded on ally interaction during escapes
  • Added a small struggle minigame for when you lose battles against vines and web enemies
  • Made some improvements to the interrogation system and added a new captive to interrogate
  • Added various new puzzles and overworld activities

Battles:
  • Added a lot of new enemies
  • Made changes to the battle UI
  • Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
  • Made it possible to swap characters during battles if you have more than 4 party members
  • Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
  • Made the losers of a practice battle in the party camp stay tied after said battle

Other:
  • Made it possible to have other party leaders than Seles throughout most of the game
  • Made it possible to refund cards spent on giving party members stats or skills
  • Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
  • Made changes to the title screen
  • Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
  • Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
  • Made certain gags and other restraints available for more party members
  • Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
  • Replaced the fast travel menu with an interactive world map
  • Made party camp maps more varied
  • Added newspaper headlines
  • Added new lighting effects to various areas and scenarios
  • Improved mod compatibility
  • Lots of other smaller changes, additions and improvements

Bugs fixed:
  • Setting joystick directions in the keybinding menu can cause issues
  • Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
  • The head animation for chair tie struggling during escapes is displayed incorrectly
  • The game softlocks if you hold W and Space after defeating certain boss enemies
  • When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
  • Aden speaks with Seles’ voice when they first enter the Capulet Inn
  • Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
  • After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
  • If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
  • You can sell the boat parts you buy in chapter 14
  • Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
  • The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
  • If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
  • Character sprites don’t always load when opening the Party menu
  • Root enemies in the northern desert map sometimes have the wrong levels
  • Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
  • Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
  • Fog/cloud shadows sometimes no longer appear
  • Stat and skill cards can be sold
  • Enemies can see through some things they shouldn’t (like crates and barrels), and can’t see through things they should (like prison bars and water tiles)
  • Seles’ Exceed is displayed during hogtie escapes even if she’s not wearing it
  • The speed loss from getting tied in battle is greater than intended
  • Confusion and berserking states remain while tied, letting characters attack when they shouldn’t
  • Seles’ Exceed can be duplicated and sometimes remains in the inventory after it’s supposed to be removed
  • Skipping to the story segment called “Solitary Struggles” leads to a black screen
  • Skills learned through cards are shown in the Learn Skill menu before the cards are obtained
  • During the town square scene in Malutina, Seles’ AC gag is applied too early, and a Crimson Scar member can get stuck on the stairs if skipping through the scene quickly
  • The Rescue stat is sometimes displayed incorrectly
  • Sometimes changes can be seen on a map the instance the story crystal is used to go to a different part of the story
  • The wrong text is sometimes shown when inspecting bindings in escape scenarios
  • The Tail and the Badlands have some faulty tiles
Community Announcements - OnlineObject
Fixed Private server issues
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