Thank you to all of our players for your continued patience and support!
Truth is now available to download. It adds a lot new content, and you can begin experiencing the new story at the Alverona Castle Gates.
If you find any bugs, please join our Discord community and report it! Critical bugs will be hotfixed, and minor bug patches will release in a few weeks alongside the final endgame content, featuring 2 sidequests and challenging combat content.
Enjoy!
Changes in v1.2.0 (spoiler free)
General:
Added 6 new full length post-game story chapters
Added 6 new sidequests
Added 30+ new soundtracks
Added tape as a new restraint type (available in post-game)
Added several new characters (incl. enemies, voiced characters etc)
Added 4 new outfits
Added some new CGs
Minigames and systems:
Expanded on ally interaction during escapes
Added a small struggle minigame for when you lose battles against vines and web enemies
Made some improvements to the interrogation system and added a new captive to interrogate
Added various new puzzles and overworld activities
Battles:
Added a lot of new enemies
Made changes to the battle UI
Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
Made it possible to swap characters during battles if you have more than 4 party members
Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
Made the losers of a practice battle in the party camp stay tied after said battle
Other:
Made it possible to have other party leaders than Seles throughout most of the game
Made it possible to refund cards spent on giving party members stats or skills
Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
Made changes to the title screen
Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
Made certain gags and other restraints available for more party members
Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
Replaced the fast travel menu with an interactive world map
Made party camp maps more varied
Added newspaper headlines
Added new lighting effects to various areas and scenarios
Improved mod compatibility
Lots of other smaller changes, additions and improvements
Bugs fixed:
Setting joystick directions in the keybinding menu can cause issues
Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
The head animation for chair tie struggling during escapes is displayed incorrectly
The game softlocks if you hold W and Space after defeating certain boss enemies
When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
Aden speaks with Seles’ voice when they first enter the Capulet Inn
Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
You can sell the boat parts you buy in chapter 14
Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
Character sprites don’t always load when opening the Party menu
Root enemies in the northern desert map sometimes have the wrong levels
Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
Fog/cloud shadows sometimes no longer appear
Stat and skill cards can be sold
Enemies can see through some things they shouldn’t (like crates and barrels), and can’t see through things they should (like prison bars and water tiles)
Seles’ Exceed is displayed during hogtie escapes even if she’s not wearing it
The speed loss from getting tied in battle is greater than intended
Confusion and berserking states remain while tied, letting characters attack when they shouldn’t
Seles’ Exceed can be duplicated and sometimes remains in the inventory after it’s supposed to be removed
Skipping to the story segment called “Solitary Struggles” leads to a black screen
Skills learned through cards are shown in the Learn Skill menu before the cards are obtained
During the town square scene in Malutina, Seles’ AC gag is applied too early, and a Crimson Scar member can get stuck on the stairs if skipping through the scene quickly
The Rescue stat is sometimes displayed incorrectly
Sometimes changes can be seen on a map the instance the story crystal is used to go to a different part of the story
The wrong text is sometimes shown when inspecting bindings in escape scenarios