We are very excited to be demoing Delverium as part of the Queensland Games Festival at the Brisbane Powerhouse on June 22nd! Entry is free, so please drop by if you are local, say hi and get an early look at Delverium.
It isn’t just about Delverium though, so make sure you take a look at all the other great Queensland made games, chat with developers and check out the free hands-on workshops.
For those unable to attend, stay tuned! We hope to showcase Delverium at more events and are working hard to prepare a playtest build to share through our Discord server in the near future.
V1.00 version update content 1. New accessories: Three silencers can reduce the range of gunshot sound. 2. Skeleton Model Update: The current skeleton has a female humanoid shell and softer animation. 3. Weapon modification system improvement: In the weapon modification window, you can see the performance changes that accessories bring to the weapon, and you can also fold the stock of the weapon. 4. Workshop Support: Can create characters, costumes, maps E.E.R.I.E2. The development toolkit and tutorials are still being developed. Currently, I have uploaded a test map that I made myself in the Workshop. 5. New title screen. 6. Model improvement of AR15 stocks。 Future plan 1. Workshop development toolkit and tutorials will be completed within a week. 2. This month, some weapons and accessories will be added. 3. The first DLC will release a trailer video after determining the theme during production preparation. 4. The development of the multiplayer is currently under consideration.
If you encounter any bugs, please report them here as soon as possible. The game will be set to full version within 24 hours.
This update is again small, adding about 20 minutes of gameplay, but this time there are more new animations (there were 53 in the previous version, now there are 67). Probably because of this, the update took me more time than I expected. I hoped to release it one and a half to two weeks earlier. In the last poll, most people voted for larger updates, but since it's been a month since the last update, I decided not to delay and keep your interest in the game while you haven't completely forgotten about it :)
I hope the next update will be either faster or twice as large in the same time frame. Overall, we don't have much left, about 1000-1200 renders, which is 3-4 big scenes/events.
In the next update, I also plan to finally introduce secret scenes that will be unlocked through a point-and-click mechanic. For the most impatient, we might add cheats to unlock these secret scenes with just a couple of button presses (I completely understand that some people want everything faster), but in that case, achievements won't work, some of which will be tied to this mechanic.
Anyway, enough talking! Let's explore the new update! I really hope you enjoy it. Please write about your impressions afterward.
Hello castaways. Thanks for everyone who tried the demo and provided feedback. The demo will still be available for a short period of time and the playtests are now re-enabled.
Full changelog
New
Added general fog.
Added a message when equipment has worn out.
Bug fixes
Fixed some big trees having no collision.
Fixed water collector not working.
Fixed tutorial arrow not guiding you to closest shore.
Fixed ashore metal barrel and tires not visible.
Quality of life
Increased demo time to 3 hours.
Reduced swimming time after crashing.
Journal is always legible.
Increased sleeping time allowance.
Improved underwater ocean surface.
First of many rounds of performance optimizations the game will receive.
NODE: The Last Favor of the Antarii - Lapsus Games
Thanks to all the players for your feedback and bug reporting. We hope these changes make your journey "easier" :)
New Features added: - Now the Timeline has a Marker that remains at the point of the sequence when you die or you press Reset. This will give you a permanent place of reference to adjust your sequence until you execute it again. - While the Timeline executes you can hold "F" or the Left button on your Controller to accelerate time and skip forward the parts of the solution you don't need to adjust.
Bug fixed: - The map no longer drifts when additional controllers and joysticks are connected. - The Idle pose of the character returns to its normal state after resetting while colliding with something. - Fixed some rare cases where the execution of the same commands yields a different result. - The Commands duration can no longer be altered using the keyboard while the Timeline executes. - Fixed an issue that was contributing to frame drops while loading levels.
Hi. Thanks to everyone who played and shared their impressions of the game with me. Based on observations and the information I've received, I've made a few small to medium changes, most of which affect the tutorial and the start of the campaign.
Some elements of gameplay are now given more time. Some things are emphasized more, and some things that most people would already understand without too much explanation take a back seat.
I'm excited to announce that "A Loving Family - Episode 2" is already in development!
A special thank you to Quetz for the thorough and honest review and for helping identify bugs. Your input has been crucial in improving the game. To everyone who has posted reviews, please know that I have taken your feedback to heart and am using it to hone my writing skills.
I'm committed to creating a compelling and heartfelt story that resonates with all of you. I will also be focusing on writing better lewd scenes and improving the overall story quality. Thank you for your patience and support as I continue to develop my craft and work towards making "A Loving Family" the best it can be.