Several polish/quality of life improvements in addition to: - Server backend implemented, leaving the game and coming back, your crops will continue to grow! - Tutorial is completed, note anything missing if you see it please :)
Finally the new HELLSEED is OUT! In the last year we have made a lot of improvements and fixes.
PERFORMANCES
- As anticipated in the latest announcements In-game performances are now almost doubled - loading times are many times faster
FIXES
- Audio glitches have been fixed - Player movement on the stairs has been fixed - Improved stability when loading saved games
GENERAL IMPROVEMENTS
- Improved some horror sequences - Weapons are now visible when picked up - Improved Inventory usability
OTHER BUG FIXES
Many blocking bugs have been fixed.
CONCLUSIONS
With this last update the game seems to work pretty well. As anticipated this update has been produced exclusively to fix and improve what was already in the game. In the next updates we'll start to add new elements and/or features.
We remember that all the game sessions saved before this update will be lost. Contact us if you want a specific saved game file.
We know that things can be improved further but they are satisfying just now.
It took about 2 weeks to clean up all my work on the new user interface, thanks so much to everyone who reported issues, I think they're handled now ;) Here are this week's changes, now live in the beta branch, version 1.9a1H
I don't expect you to read it all but
I LOVE TO SEE THIS MUCH PROGRESS!
Hopefully fixed an infamy bug during quest success.
Fixed an issue where long rest on away mission would auto-complete before cooldowns were expired.
Fixed teleportation skill being random/broken.
Fixed shuttle cooldown being ignored for returning from away missions.
Added % grokked to tooltips.
I may have fixed a bug where the motion tracker did not reveal entities on unknown tiles.
Added cave depth and type of planet to top center display where sector or planet name goes.
Fixed a bug where detect monsters and detect quest items didn't work in high contrast mode.
Surrendered ships will no longer eat your towed shipwreck
Added "surrendered" and "victorious" to tooltips.
Fixed the bug where your starting skill has the wrong name and effect, but shows the right tooltip (which is very confusing!)
I increased the size of floating texts at many zoom levels.
Fixed a bug where certain Monk quest items were being spawned multiple times in the same area.
I tried to address a problem with entering whitespace clearing out a sector map.
Added a note in stations when hiring an officer: whether or not you already have an officer from that class and division.
Fixed minimap images used on main map
Limited surrendered ships from picking up items.
Away team images have returned to the officers screen.
Fixed 2 typos
Fixed an error where you could not choose what your new ship looked like when claiming a shipwreck.
I increased the base chance that a specific repair item you need will spawn from a locker, but also reduced the chance by difficulty.
I fixed the thing that allows you to pick up no-longer-needed quest items and get a few credits and some data.
I tried to address a problem where spelunker skill was not revealing stairs down sometimes.
Fixed an error where you could not install a permanent device in your custom built ship.
Fixed a bug where long rest went on forever when you had auto-repair power and damaged ablative armor.
I greatly increased the "abandon ship" cooldown, making escape craft less abusable.
I increased the cost of hull repairs at stations.
Reinforced the "don't spawn a merc base when you're looking for the Monk's map" function.
Fixed a display issue where a 1-weapon reactor would show 2 weapon slots available.
Fixed a bug where your ship could move without engines.
Fixed discrepancy in pawn shop sale prices
Fixed a bug where if you saved your game while inside a station, you'd still have to close the station window afterwards.
Fixed a visual bug where the screen would jiggle when moving at maximum zoom-out.
Infinipedia now remembers the last sub-screen you used, and opens to it next time.
Addressed an issue regarding stealth versus monsters that charge and attack.
Enter key will now install a selected component or device
Officers button text will flash yellow when someone is ready for a promotion.
"Promote" button text will flash yellow if that officer is ready for a promotion.
You can now view and identify artifacts in your inventory (top of misc).
The identify screen now allows use of left side buttons (officers, inventory, etc.)
I removed the spawning of intelligent "prisoners" in cells. For Now. They will be back better later.
I fixed an accidental teleport when canceling power-leap skill.
Fixed a bug where you couldn't power-leap far enough to the right.
Escape key now exits all screens of new game process.
During new game process, you now get a popup warning before exiting.
Space bar now works as "yes/accept" on splash screen and load game.
I'm working on, but not finished with, better display of uninstalled items in the inventory.
Finished up the display of missing and unavailable devices in the inventory screen.
Fixed a text overflow bug when picking up notepads
Fixed a bug where you couldn't dock at Bankers stations with <50 rep (the intended amount is 40+)
I made it so you can't go on an away mission without a space suit (i did and died instantly.)
Fixed: quests were not properly giving out rewards like items and devices.
I created the new "last 30 messages" screen.
I increased it to last 50 messages.
Fixed a bug where you got an endless stream of messages about not being able to afford hull repair.
Away team maps will now be saved as soon as you enter them. This may be changed back.
I added cannon/beam/missile to the description of weapons in stations and inventory displays and color coded them.
I reactivated the thing that is supposed to make each race's station only sell specific kinds of weapons.
I added a "back to station" button when you're at a station and you click officers, inventory, etc.
Fixed a bug where a ship's speed wasn't properly colored in the shipyard.
I'm reordering the function keys F2-F8 to work in the same order as the buttons on the left: F2=officers, F3=inventory, etc.
I made a lot of progress in keeping the tooltip window OFF of the thing you're trying to look at!
I fixed a bug where the away team didn't adhere to the outer hull when spacewalking.
You can no longer warp without a warp drive!
I did something cool with Gruff and weapons...
Shuttle ace skill no longer reduces shuttle cooldown time.
Shuttle ace skill requires the officer to join the away team (why didn't it?!)
New "shuttle ace landing" screen created, complete with descriptive text.
I added an explanation of speed modifiers to the tooltip of speed in the UI.
I may have fixed the error on the officers screen where the officer's name appears on top of their picture.
Nostalgia:
Thanks to a recent post on twitter, I put together a collection of images of Approaching Infinity at different stages of development. Look how far it has come over the years!
Character progress was only unlocking one level at a time, so if you started a run with a large amount of progress/1000 and scored a run that would take you from level 1 to level 3, you'd end up with overfilled XP bars and miss an unlock.
#496 #501, #511, #514 Mycelia bugs, all with the same root issue that caused her passive to periodically disable
#516 Chaos Villager would bonus attack even after dead
#503 Raging Bullserker's in-game text says it gains +4 attack, but it only gains +2 (compendium says +2)
#487 song of malice triggers tiny spirit's effect even if the minion that attacked died
#489 beta branch: Mesmerize's Defender and health buffs are not sticking around more than one battle. screenshot here is before the battle, the one in the following comment is after the battle
#504 Compostible corpses stores the base attack and health of the card, rather than the stats shown in the store.
#517 Undying Dedication now shielding already shielded minhons sometimes when there are targets that do not have a shield.
Beta
The Necroforager rework will remain on the beta for now. The Dreadknight rework is still in design.
Fan Art
We have some truly gorgeous Fan Art from our Discord, courtesy of wiror! Check out these Fleshsmith-fusion inspired minions! "Heart & Soul" by wiror "Carrion Supplier" by wiror
-Improved platforming to make more forgiving including increasing jump height and air control -Fixed a lot of areas player could clip through the terrain -Improved the swimming mechanics further
Manage your temp. levels as we are heating up the start of summer with some titles that will make you pop off early! Plenty of Waifus looking to drain the D of all its seed with all the hot bodies you’ll want to lick the sweat off of.
Thirsty for the most? You’re gonna wanna check out the bundles with additional discounts on CK titles.
Keep hydrated, you're gonna need all the fluids you can get!
Virgin Knight is my Onahole Tonight - Cherry Kiss PR
Get used to sweating!
Manage your temp. levels as we are heating up the start of summer with some titles that will make you pop off early! Plenty of Waifus looking to drain the D of all its seed with all the hot bodies you’ll want to lick the sweat off of.
Thirsty for the most? You’re gonna wanna check out the bundles with additional discounts on CK titles.
Keep hydrated, you're gonna need all the fluids you can get!