The Enjenir: The Engineering Physics Building Simulator - The Enjenir - PeatyTurf
Patch Notes: V0.2e 13th of June 2024
Hey all, we dropped a nice little update yesterday with a bunch of new content and quality of life improvements added. Nothing drastic or major, but lots of nice changes!
New Features:
Bill of Quantities - check how much of each material you’ve used on each design! This feature is currently in Beta as we currently rework all the mission scoring for the next big update.
New Circular Sheets
Added a brightness slider in settings
Added Vsync option in settings
In sandbox mode, we made it possible to change all connection types for bracing (screws, nails, bolts).
Added the ability to use nail/bolts/screws and bracing onto certain members (static walls, anvils, blocks)
Added the vegetable cannon (that's a real thing, right?) to the sandbox mode
German is now fully integrated into the game!
"Tidy Mode" added - this restricts the length of nails/screws/bolts to the thickness of what they are going through - so no more spikey nails poking through builds with this turned on!
Improvements:
Improved rope placement - made it easier to connect at different angles
Longer ropes - ropes are now much longer!
Wiring System update: key bindings can be set for pressing and releasing a button. e.g. you can keybind a wyvern engine to turn on when a key is pressed, and turn off when a key is released!
The green placeholder for building members has been tweak to make none of the outlines stick out - making it easier to accurately place items!
Made rotator placement clearer by adding centreline to them.
Added additional stop and release function to rotators and pistons & added an additional stop function to propellers.
Bug Fixes:
Fixed bug with construction lines having collision when invisible.
Fixes and improvements have been made to the Measurement lines, however there are still a few issues we're working on resolving with them.
Nail Collision fixed
Fixed bug where wiring system and structures did not work when you first load a save game
Fixed bug where deleted members would reappear when you leave a mission in progress.
Fixed the bug where members were not deleting properly. Some members (end plates) were made invisible but not deleted.
As we've mentioned elsewhere, we're currently working on upgrading the version of the Unreal Engine we're using to make it easier to add some cool mechanics and features we want to add. More on that soon! In the meantime, we need to wrestle with a bunch of stuff beneath the hood (linked to the save system) that hopefully will get sorted soon!
Once again, thanks again to everyone for the support, and welcome to all the new members of the discord that found us recently! :hearts:
Cillín & Neil
PS: remember, if you like the game and all these updates, consider leaving a thumbs up / positive review on steam - makes a huge difference to us! 😊
Anti-Cheat Measures: Step-by-step anti-cheat measures have been implemented to enhance game integrity and fairness. These initial measures are the beginning of a comprehensive approach to prevent cheating and other exploits. Ongoing updates will continue to strengthen our anti-cheat systems, ensuring a fair playing environment for all.
PLAY Page UI Improvements: The PLAY page (Groups) in the main menu has been improved with a better UI design. Players can now join or leave groups more easily, allowing for seamless party creation and matchmaking with friends.
Bug Fixes: Various bugs within the game have been addressed and resolved, improving overall gameplay stability and experience.
Pawnholm has a brand new demo for the Steam Next Fest June! Watch this Let's play by Goony124 to explain some basic aspects of the game.
In Pawnholm you control workers called pawns in randomly generated islands. Craft, build, explore, and fight in RTS and colony sim-inspired gameplay. And hopefully, make your kingdom prosper and develop!
Latest demo hotfix v0.4.11 fixes include:
Trait reveal notification kept popping up
Pawns stopped working and stand still if no path was available
It would mean a lot to me if you could try the demo! - Hugimugi
- Added alternative exit method for diary and drawer screen. - Added alt and mmb key alternatively for Highlight. - Added Tab key as an alternative to exit the current screen. - Unclickable doors can now be clicked. - Added wishlist button for main menu.
Fixed:
- Reworked the drawer on the upper floor. - The function of the Highlight button has been redesigned. - Dialog toggle button now activates as selected. - English localization bug fix. - The blurred background of the diary screen no longer leaves part of the screen blank. - Diary can no longer be opened more than once. - Character no longer moves on the diary screen. - Fixed a bug where a few sounds were not getting lowered with the settings. - Fixed the alignment of graphics settings.
- Added the ability to sell weapons. You can find the right people in bars and shops. - Once again, we've slowed down the wear of locomotive parts. - Increased the maximum speed of the locomotive to 100 km/h in zones with a 60 km/h speed limit and to 70 km/h in zones with a 40 km/h speed limit. Exceeding these maximum speeds will result in derailment. When you exceed speed limits (40, 60), locomotive parts wear out faster. - Fixed the bug causing desynchronization of level state saves, which among other things, caused the locomotive to disappear after exiting the night club. This will work from new saves onwards.
If anyone wants to send us saves with bugs, they are now located in a new location: C:\Users{YourWindowsUserName}\AppData\Local\Train\Saved\SaveGames\Game
Kuri Kuri Click! ~My Summer Vacation!~ - sekaipro_chris
Attention oil massage enthusiasts! If you've enjoyed Kuri Kuri Click! and were looking for more will be happy to hear that the next exciting chapter in the oil massage game of the year series, Kuri Kuri Click! 2 ~My Renaissance!~ is coming out next week on June 17th!
This time around, it is a fantasy setting and our hero, Ryou (no apparent relation to the Ryou in the first game) runs a massage parlor tucked away in a quiet forest. A war erupting in the area brings a halt to any customers showing up at his door until he sees Soara (probably also no relation to the Sora in the first game), a wounded female knight, appear at his front door. Weak from poison during a failed battle with enemy forces, Soara takes up Ryou's offer for a massage to cure her of its debilitating effects. Ryou wastes no time in getting his oil massaging hands on this scantily clad, buxom woman.
Curious to learn more about the game? Don't hesitate to click on the store link below and always hit the wishlist button to be informed of upcoming news on this release!
Today, we’re releasing a new update, Version 1.21, which contains several bug fixes. Here’s the full changelog:
Fixed a crash when loading old saves. Friends, please remember not to try loading saves from a demo version of the game or a version preceding the 1.0 release. If you attempt to load such a save, you’ll encounter errors because the old save does not know how to correctly interact with the many new mechanics we’ve implemented in subsequent versions of the game, causing a version conflict.
Fixed a rare game crash related to catching artifacts while fishing.
Cheat codes now correctly unlock all of the 18+ gallery scenes.
If you encounter any problems with the game, be sure to tell us about them in our Discord server. Link: https://discord.gg/4WX4mn3NZM
We’d like to express our profound gratitude to everyone who’s helping us make this project even better!