Jun 14, 2024
Free the Animation - whmsoft
Audio Input.
Web Radio.
Multiplayer, Punch Mode, Audio Input or Video Input Without Image.
Recycling Center Simulator - info
Hey Recyclers,

Thank you again for your feedbacks, now we updated our game with the following things. We belive this will improve the game play

v0.0.23

* "Look sensivity don't work" issue fixed.
* Some language problems fixed.
* Pallet jack controls adjusted/improved.
* Pallet physics slightly improved.
* "Sometimes, marketplace is breaking when player clicks deal twice in row" issue fixed.
* Some wastes' colliders fixed.

Happy Recycling,

Balas Team
Le Mans Ultimate - ben.rossiterturner
BuildID: 14720438
  • Fix for client side request timers that could lead to server overload
Jun 14, 2024
Seven Second Summer Camp - GoldVision

SPINE - This is Gun Fu - Freymute
Hello, Tensor Citizens.

As passionate gamers, we don't just develop games, we are part of the gaming community, and we are passionate about talking about the inner workings of game development. This passion, which we share with many gamers, fuels our desire to create games that truly resonate with gamers.

That's why we decided to tell you more about the development progress of SPINE’s various aspects in this blog.
Let's start with what all players see — our visual style, art direction, and of course, Redline's character art.



When creating Redline's appearance, we were primarily focused on the kind of character we wanted to play - not perfect, but appealing. Redline is an unusual girl — brave, courageous and determined. She's not afraid of risk because she's confident, even overconfident at times.
More often than not, however, she gets lucky and gets away with it. We wanted the image to match the main character herself - to be bright and rebellious but not trendy and neat. Life in the Old City is hard, so it would be wrong to create an image of a girl fixated on her appearance.

At the same time, Redline is characterized by self-expression through appearance — spikes on the jacket, patches, brightly colored hair.
We didn't want to make another plastic beauty, although this image is still popular in many other projects.
We think that Redline turned out to be alive and real. Such a girl can go against the whole world for the sake of what is important to her.

This is our approach to all aspects of character design. Characters' appearance should reflect their personality, history, and beliefs. At the end of the day, Redline is fighting the system, and that is the most important trait of her as a character.



There is a contrast between the people of the Tensor system and those who fight against it. Redline has many enemies, but the main antagonist in the game is the leader of Tensor's security forces, the Judge. It was important to develop them in parallel because their differences define each of them in many ways.

The Judge epitomizes the system: rigid, morally questionable, and seeing a selectively bright future. Despite his conservative nature, he embraces the latest technology, as seen in his implants and his own Spine. His image reflects formality, restraint and strict adherence to self-made traditions.
Redline is a passionate artist who protests against injustice and inequality in society. Young and energetic, she represents a future of personal freedom and lack of control.

The difference is noticeable:
the Judge's minimalist and slightly sinister outfit is in stark contrast to Redline's bright and joyful clothing. Her design uses bright reds and blacks to give the image a dynamic feel, while the Judge's colorless costume emphasizes his role as a villain in a soulless authoritarian system.
This way, the visual elements complement the narrative.



But inspiration doesn't just come from ideas and concepts.
Since we have a very diverse team of people of different ages and cultures, we thought it would be interesting if each of our artists brought some small details to the visual design of the game. Thus, environment art and characters were filled with features that make them lively and unique.

For example, that's how weighing scales from someone's childhood appeared in the Market you've seen in our latest gameplay teaser, the costumes of one of the opponents have details of Korean police equipment that the artist saw while on vacation, and so on. The world of cyberpunk is a post-cultural world, and it becomes much more beautiful and exciting when elements from different cultures are mixed in.



When talking about our world and surroundings, we can't help but mention our visual inspirations. Cyberpunk is a rich genre that includes Blade Runner, Ghost in the Shell, Deus Ex, Cyberpunk 2077, Detroit: Become Human and many other amazing works. All of these projects are very inspiring to us, but we wanted to move away from the usual retrofuturism and make our visual language more modern, drawing on current trends in fashion, industrial and graphic design.



When we were thinking about the story, we decided to make it unique and realistic at the same time. We thought about what the near future would look like and how it would be different from what surrounds us today. We didn't want to create a world full of flying cars and cybernetic implants like in science fiction movies. Our main reference points were still action movies like John Wick and Equilibrium.

Since we are making a game about action movie experience, and Gun Fu is an action genre that originated in the East thanks to John Woo, eastern culture is one of the most important sources of inspiration. It's helpful that our team had a lot of experience creating games in that setting, and we tried to transfer it to SPINE.



The main goal here was to create a coherent world and set the visual style's boundaries and rules. The game's original concept included many elements, but not all of them have stood the test of time. For example, initially we decided to go with an active floor design with lights, panels, graphics and animation imprinted on it. However, we were not able to carry this into production, although the special attention to floor design is still present in SPINE.

By removing that feature, we added another — great visual details mixing graffiti and digital imagery. We want the characters and environments to work together — the characters to be distinguishable and the environments to not look pale. And if teams work separately, this is a challenge that can't be met.



So we had a lot of discussions and brainstorming sessions about art design - and as a result, detailed guidelines covering all these topics were born. The character guidelines include details such as the proportions of color palettes for different social groups, the nature of geometric shapes for costumes, weapons, even tattoos, makeup and accessories.



They helped us a lot in making choices during the development process, while having enough material to create sequels and expand the SPINE universe in the future. It's probably this attention to detail and world-building that has allowed us to create a successful series of games in the past and has brought SPINE to the attention of our current partners like Story Kitchen.


This material is based on an interview with Art Director Alexander Nemov & Lead Character Artist Olga Ivanova for the Creative Bloq website.

https://store.steampowered.com/app/1731290/SPINE/
Starborn Survivor - Rapau
What to expect during the "Starborn Survivor's" live-stream event:

In our second first look at gameplay, viewers will experience the first public gameplay footage, showcasing the Starborn Survivor navigating through our demo level on Planet Zephyrion. The gameplay will demonstrate core mechanics, combat systems, our dynamic spawn system, and unique upgrade abilities. Our viewers will view a wide range of encounters with the insectoid aliens of the Sylithar Conclave, showing how different strategies and upgrades can be utilized to overcome challenges.

In our first live stream for Starborn Survivor, you will meet a bunch of members of our development team which will discuss the gameplay, revealing insights into the design decisions that shape the current game as well as future changes to come.

We are looking forward to you joining the stream! All questions welcome!
Jun 14, 2024
Slingshottr Playtest - tentcoding
+ Background clutter system. (More to come on this)
+ Sector title modifications.
+ Misc bugfixes.
Summer Memories - Swaps4


The Publisher Sale is here and Summer Memories is currently 75% off for a limited time! You can also pick up the DLC for 35% off during the sale and Winter Memories for 20% off! Don't miss out! Click here to see all games on sale!

https://store.steampowered.com/app/1227890/Summer_Memories/

https://store.steampowered.com/app/1390150/Summer_Memories__Expansion_DLC/

https://store.steampowered.com/app/2495450/Winter_Memories/

Stay up to date by following our pages:

Publisher Page
Group Page
Catalogue
Twitter
Facebook
Instagram
Discord
Website
Chinese Online Game - 活着不好么
Thank you very much for the New Product Festival experience!

As the game is currently in the testing stage, it is inevitable to encounter various bugs or issues during the gameplay. We apologize for any inconvenience this may have caused you!

But we will actively respond to everyone's problems and bugs in the community, and we will immediately fix and solve them! Perform the 4th version update!

The fixed content of this update is as follows:
1. Fixed bug with a deduction of 648 yuan for 98 yuan
2. Fix button triggering error caused by blank keys
3. Playing levels on the first day will not consume energy
4. Added a function to clear, delete, and archive files (in the main page settings)
5. Fixed bug with incorrect display of Genshin Impact data

Finally, thank you again for your support! We are very sorry for the bugs and bad experience that everyone has encountered! (But we will definitely actively repair it)
Fiesta Online NA - CM_Anubis


Congratulations, Isyans!

You have defeated 15,000 Ratman and even more!
We have activated the following for all players:

Server Boost XP & Drop: 70%
The boost will be active until June 19, 2024 at 1:00 AM PDT.

Code: RATMANCATCHER
The code is available until June 15, 2024 at 2:59 PM.

Congratulations to our winners! You will receive a code within a day on Discord:

  • Madzilla, Server Khazul
  • adrianshunand, Server Isya
  • Amatonk, Server Cypian
  • Mariana, Server Isya
  • Ohsnaps, Server Isya
  • JohnCena, Server Malephar
  • FierySoul, Server Isya
  • Torment, Server Khazul
  • Lurouu, Server Isya
  • ZekaFLV , Server Khazul
  • Groeck, Server Malephar
  • Lila, Server
  • I_Leona_I, Server Isya
  • MathHead, Server Isya
  • Rambar, Server Isya
  • MrLock. Server Isya
  • Taija, Server Khazul
  • Meruisa, Server Isya
  • Kennie_, Server Isya
  • Kohima, Server Isya

To prepare even better events for our community, please fill out the feedback form (CLICK).

Thank you all for joining!
Your Fiesta Online Team
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