There has been several feedback recently of situations where there would be no move available. For instance here, here and here.
Ideally, the generated levels should be solvable without having to rely on luck, so there clearly was something I had not implemented. I've then taken another look at the internal solver, that simulates how a player would uncover or flag tiles. And it wasn't dealing with walls of mines very well. Instead of removing mines in that wall, it would get stuck and revert to removing mines randomly.
This updates fixes that, so now hopefully we should be at a stage where no luck is required to solve any level.
In the name of conquest, carry the dreams of the masses! Bring civilization to the wilderness, and glory to the world! Season [Alexander: The Great] is about to begin!
On June 20th, join forces with the new season's Sunward Phalanx to crush the enemy together and shout the call of victory!
Unit Inspiration:
The father of the Conqueror, the former ruler of Macedonia, created a new legionary tactic, known as the Macedonian phalanx: warriors clad in heavy armor, wielding long spears, formed an unstoppable phalanx and advanced. The Conqueror further elevated this legionary tactic to its pinnacle: he commissioned the creation of spears longer than people of that time could imagine. When warriors equipped with these long spears formed their lines and pointed their spearheads towards the enemy, the very nature of war was fundamentally altered. War ceased to be a game of individual valor and became a unified front of thousands. The clash transformed, inexorably consuming and dispersing the enemy like scattered troops and mercenaries. Stirring battle cries turned into subdued commands, as even the most skilled and valiant warriors found attacking such a formation akin to striking a mountain or the vast sea. This highly effective strategy aided the Conqueror in vanquishing all his foes. On the battlefield, his units stood like a silent mountain, steadily advancing towards the enemy. As the figure of the emperor stood before the formation gradually became towering, bowing seems to be the only choice to this great monarch.
Featured Gameplay:
Wearing the iconic style helmets, linen cuirasses, and leather kilts, the finest warriors of Macedonia wielded spears of extraordinary length, their arms secured by large round shields, advancing in an indomitable phalanx formation. Shielded by their round shields, they stood fearless against attacks from afar. Following the king's command, moving steadily back and forth with their long spears, continuously compressing the enemy's lines. Through skillful manipulation of the distance from the enemy, Macedonia could evade harm while seizing the opportune moment and launch a lethal strike on the ever-changing battlefield!
Unbeatable like a mountain, march alongside the Sunward Phalanx, sweeping across the world in "Conqueror's Blade"! It's the ultimate battle, the pursuit of ideals! For more information about the new season and new units, please follow our official community.
Note: The final effect is subject to the actual in-game performance after the season launch.
Just uploaded a quick fix for the high score crash in latest update 14/06/2024 week #2
Hopefully that's sorted and you don't have to delete your the file on your own.
Once again sorry for the inconvenience.
PLEASE NOTE!
Sorry the plot thickens, it works at first but the error kicks in again after setting a high score. Looks like the quick fix is the way for now. will continue looking into what's happening.
So sorry for any inconvenience caused. aarrrgghhh!!!
I've just uploaded a fix that changes the save file name, so very sorry, you'll have to set that high score again. ːsteamsadː
It's not crashing now, but doesn't seen to save the high scores. I think, I may have to rewrite the high scores code, oh what fun.
In the name of conquest, carry the dreams of the masses! Bring civilization to the wilderness, and glory to the world! Season [Alexander: The Great] is about to begin! On June 20th, join forces with the new season's Sunward Phalanx to crush the enemy together and shout the call of victory!
Unit Inspiration
The father of the Conqueror, the former ruler of Macedonia, created a new legionary tactic, known as the Macedonian phalanx: warriors clad in heavy armor, wielding long spears, formed an unstoppable phalanx and advanced. The Conqueror further elevated this legionary tactic to its pinnacle: he commissioned the creation of spears longer than people of that time could imagine. When warriors equipped with these long spears formed their lines and pointed their spearheads towards the enemy, the very nature of war was fundamentally altered. War ceased to be a game of individual valor and became a unified front of thousands. The clash transformed, inexorably consuming and dispersing the enemy like scattered troops and mercenaries. Stirring battle cries turned into subdued commands, as even the most skilled and valiant warriors found attacking such a formation akin to striking a mountain or the vast sea. This highly effective strategy aided the Conqueror in vanquishing all his foes. On the battlefield, his units stood like a silent mountain, steadily advancing towards the enemy. As the figure of the emperor stood before the formation gradually became towering, bowing seems to be the only choice to this great monarch.
Featured Gameplay
Wearing the iconic style helmets, linen cuirasses, and leather kilts, the finest warriors of Macedonia wielded spears of extraordinary length, their arms secured by large round shields, advancing in an indomitable phalanx formation. Shielded by their round shields, they stood fearless against attacks from afar. Following the king's command, moving steadily back and forth with their long spears, continuously compressing the enemy's lines. Through skillful manipulation of the distance from the enemy, Macedonia could evade harm while seizing the opportune moment and launch a lethal strike on the ever-changing battlefield!
Unbeatable like a mountain, march alongside the Sunward Phalanx, sweeping across the world in "Conqueror's Blade"! It's the ultimate battle, the pursuit of ideals! For more information about the new season and new units, please follow our official community.
Note: The final effect is subject to the actual in-game performance after the season launch.
The big topic we've been cooking up for a little while is the DLC pricing changes and what we're doing to make sure we don't repeat past mistakes.
We start with a bit of background, identifying the problems, and then give you a summary of what we're going to do with the pricing for the rest of the upcoming Year 1 DLCs, as well as info on what sort of compensations and added value we're bringing to the PAYDAY 3 community.
In one of the future "Making Enlisted a Better Place" updates, the recoil of all firearms will become more predictable. We'll explain how it works now and what will change.
About recoil and dispersion in detail
The recoil and dispersion mechanics in Enlisted aim to replicate the real behavior of firearms, this includes calculating the dispersion of each individual bullet and the recoil pattern of automatic weapons, as well as a formula that introduces randomness into the recoil pattern.
These factors are responsible for simulating the design and operational characteristics of weapons.
Bullet dispersion is caused by imperfections in the weapon’s mechanism and the basic laws of physics - a long-barreled bolt-action rifle can fire a single bullet much more accurately than a submachine gun with a shorter barrel with lots of moving components.
The recoil pattern is different for every automatic weapon and unique to each model. Even under the influence of a number of random factors, multiple continuous bursts fired from a machine gun or assault rifle will create similar hit patterns on the target. This pattern is affected by the momentum of each shot, the movement and impact of the bolt and other components, the direction of the released gases, and even your soldier's desire to control the recoil.
In addition to the two factors mentioned above, Enlisted also uses a formula that introduces an error into the recoil patterns. With its help, we simulate the small differences in the assembly of each weapon - quality during World War II was not consistent.
However, this ultimately has a negative impact on the experience of using a gun - it makes it almost impossible to get used to your favorite gun, because the recoil pattern changes with each battle.
Hit patterns of the MG-42 in three different battles: Left - with the random pattern formula. Right - without the formula.
After reading your feedback about this feature, we decided to remove it. The recoil pattern of automatic weapons will continue to be affected by the dispersion of each individual bullet, but without the random formula, the shooting experience will not change drastically from battle to battle. Any subsequent adjustments to recoil and dispersion will be listed in the patch notes and game client files, if such changes are made.
It is time to celebrate the biggest football events in the world with some pinball competition! In the next couple of weeks, we will launch free events on Super League Football and World Cup Soccer so you can experience the excitement of the sport in the pinball world!
Start your journey now on the free World Cup Soccer event and finish on the top of the leaderboards to win that precious Diamond Trophy.
It is not too late to grab the Super League Football table for free, but the offer will expire soon! Guide your football team in their quest to become Super League Champions.
You won’t have to wait long -- the Ascension Update (Patch 1.5) will drop on 20th Jun at 7AM PST, and with it comes not just the usual array of content, QoLs, bug fixes, but a very important announcement.
👇
Progress of ongoing runs will reset upon the next update.
We recommend that you wrap up any ongoing Roguelike sweeps before Ascension hits so you won’t miss out on any rewards you’ve earned.
Traits System Overhaul
One of the most common pieces of feedback we receive from the community is how tricky the current traits system is, especially forging. Good news – we're fixing that in the Ascension Update! It's a big job that meant we had to tweak some backend data stuff too. We know that this is a sacrifice, but we promise that it won’t be for naught!
The improved traits system will feature:
A streamlined trait-forging experience.
Access to better traits at the start of the run.
Ability to sell traits to earn Obols.
New & deeper ways for unique skill customization.
Beyond traits, there’s MORE to the Ascension Update which we can’t wait to share with you soon… though you might’ve seen them already if you’ve been sneaking into our sneak-peeks channel on Discord. ;)
Thanks for your understanding and support. See you in Patch 1.5!