Jun 14, 2024
Talon One - Bounty Hunter - Honcho 44
Bug fix for save files not saving correctly.
Jun 14, 2024
Tabletop Creator Pro - Juan (Tabletop Tech)
UI changes and performance improvements.

📌 See the full changelog 📑 or browse all updates in the version history 📋
📌 Go to the official support page 📘 to learn how to use Tabletop Creator
📌 Join a community of creators on our official Tabletop Creator Discord server 💬


https://store.steampowered.com/app/861590/Tabletop_Creator_Pro/
Jun 14, 2024
Tabletop Creator - Juan (Tabletop Tech)
UI changes and performance improvements.

📌 See the full changelog 📑 or browse all updates in the version history 📋
📌 Go to the official support page 📘 to learn how to use Tabletop Creator
📌 Join a community of creators on our official Tabletop Creator Discord server 💬


https://store.steampowered.com/app/2893330/Tabletop_Creator/

https://store.steampowered.com/app/861590/Tabletop_Creator_Pro/
Escape from the Cursed Convent - KimShyuen
Dear players,

We are excited to announce that the play test for "Escape from the Cursed Convent" is now live!
We’ve been polishing the english version of the game, and we are now looking for around 10 enthusiastic english testers to help us proof reading and bug testing the game via steam.

It's a narrative & adventure game comes with several minigames, includes minor violence and yuri content. The entire gameplay takes around 4 to 5 hours.

Requirements :
- finish the game and feedback form before June 30th
- gathered the bug infos to word or other documentation application if possible

Feel free to sign up the form if you're interested!

Thank you for your support,
Ais Kacang Studio
Jun 14, 2024
Sumerians - melqartgames
Hotfix 1.0.6 is live!

  • Fixed a bug affecting some transporters, causing them to deliver the wrong amount of crops to the Farmers' building. Some cities that were affected could now see an increase in annual Grain production
Ylands - anickasvecova
Ahoy Ylanders!

Today, we are not going to discuss game development as it is. Instead, Štěpán, our designer will delve into a bit of bureaucracy and will talk to you about interdepartmental communication, which may seem straightforward but there are challenges and many layers of complexity.

The departments that designers communicate with the most are programmers, artists, testers, production, and marketing. With programmers, the most important thing designers need to communicate is the implementation of a feature and its technical design, where the challenge is to make sure that the overall intention of the feature comes across clearly, just like the smallest of the details. When something doesn't go according to plan, us designers also have to be the mediators between programmers and testers, to a certain degree. When it comes to artists, this is where we (as might be obvious) talk all things visual. Not only do we need to convey the intended use of the feature so that the graphical elements correspond to it, but also we need to check that everything is easy to navigate and does not hinder the use of the feature. Since I already mentioned testers, let's talk about our cooperation as well. With testers, designers need to make sure that the intended functionality and behavior of the feature is as clear as possible and also we need to keep an open mind for feedback when something we thought was good turns out to be... eh... not so good. It's also important that we give them all the help accessing the feature in question and that we are available to help them out with any and all aspects of the feature. The boss of the chaos, aka the producer, is a key person for all parts of the development team when it comes to communication. They set up a timeline for feature development and implementation and perform regular checks to make sure everything is on time and if it isn't, they help us find ways to solve it. Producers also help handle any other non-standard issues that we haven't run into before so it's important to communicate those very clearly. And we also have to keep in touch with marketing on a regular basis. That's not only so they help us write our dev diaries (big grin), but also so that we can explain the feature to them as clearly as possible. This is important because they then have to communicate it to our players and in case of our community manager, she has to be able to assist our players if they run into any issues regarding this feature.

Generally, the communication is well established since it's something we do similarly with every feature we work on so it runs well, but sometimes we can run into issues since Ylands is such a complex game with many features being worked on at the same time.

Imagine it like this: you start a fire with the intention of sending a clear smoke signal to someone over the hill. Everything seems fine until, suddenly, there's a gust of wind. Not only that, but someone next to you starts their own fire and begins sending smoke signals to someone entirely different. To top it off, it starts raining, and you realize you're standing in the fire. What started as a clear message stating, "Performance has improved, and the previously mentioned issue is no longer present. Thanks," becomes, "Revolution is coming; prepare the oatmeal."

But in the end, we all love video games and we want to see the things we are working on bring joy to our players so we all work together to make sure everything gets resolved.

I hope that this insight into the development has been interesting and has shown you another side of our work and since all the fires have been extinguished and smoke blown away (for me at least) this will be all for this week and I will go get some more inspiration in sunny Greece.

Stay classy!



Jun 14, 2024
Shields of Loyalty - MajesticBlue
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A Message from the Shields of Loyalty Team

Greetings, Warlords and warmasters,

First and foremost, we want to extend a heartfelt thank you to our amazing community for your patience and unwavering support. Your enthusiasm and dedication fuel our creative drive, and we are incredibly grateful for your trust as we craft the world of Mantaria. As a token of our appreciation, we have a substantial update for you today, filled with new units, heroes, and a glimpse into our evolving environment designs.

Warlord Faction Units: Siege Units


Warlord Faction Siege Units are ready to demolish enemy formations and formidable castles to dust

Bone Ballistae (Tier 1)
Introducing the Bone Ballistae, the backbone of your early siege arsenal. These fearsome machines, constructed from the remains of fallen foes, hurl massive bolts that can pierce through enemy defenses with ease. The Bone Ballistae’s devastating power lies in its ability to break enemy fortifications and create chaos from afar.

Stone Catapult (Tier 2)
As you advance in your campaigns, the Stone Catapult becomes a pivotal part of your siege strategy. Built from ancient stone and reinforced with sturdy wood, this catapult launches enormous boulders that crush everything in their path. Its range and impact are unmatched, making it a critical asset during prolonged sieges.

Fire Sling (Tier 3)
At the pinnacle of your siege capabilities stands the Fire Sling. This upgraded catapult not only launches heavy projectiles but also engulfs them in flames, turning each shot into a fiery missile that spreads destruction and panic among enemy ranks. The Fire Sling is the ultimate weapon for commanders who wish to dominate the battlefield with overwhelming firepower.

Warlord Faction Units: Spellcasters


As we are getting ready for the update of spell system, sneakpeeks like this will scramble the elemental balance of Mantaria, right? Right?

Earth Shaman (Tier 1)
Harness the power of nature with the Earth Shaman. These spellcasters draw strength from the land itself, using their abilities to summon protective barriers and unleash seismic shocks against their enemies. The Earth Shaman is perfect for players looking to fortify their defenses and disrupt enemy formations.

Air Shaman (Tier 2)
Taking to the skies, the Air Shaman commands the winds and storms. With their mastery over the elements, they can summon gusts to scatter foes and call down lightning to strike from afar. The Air Shaman adds a dynamic layer to your strategy, offering both offensive and defensive spells to control the battlefield.

Fire Shaman (Tier 3)
At the height of their power, Fire Shamans wield the element of fire with unmatched ferocity. These spellcasters can incinerate enemy troops, summon walls of flame, and unleash devastating firestorms. The Fire Shaman is a force to be reckoned with, bringing unparalleled destruction to those who oppose the Warlord Faction.Warlord Faction Heroes

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Some of our animations are ready to be used while our animation team is hard at work for the missing pieces.

Warlord Faction Heroes: Just a glimpse, more to come with the “first light of the fifth day”.


Stay tuned for awesome and heroic animations for these badass heroes.

Duke Gormur
Once the formidable leader of the Warlord Faction, Duke Gormur now joins the ranks as a powerful hero. Though he has stepped down from his leadership role, his presence on the battlefield is nothing short of awe-inspiring. With enhanced attack animations and unmatched combat prowess, Duke Gormur is a hero who can turn the tide of any battle.

Ranger Sindri
A master of stealth and precision, Ranger Sindri excels in reconnaissance and skirmish combat. Her keen eyes and quick reflexes allow her to strike enemies without them noticing, making her an invaluable asset in any skirmish. Sindri's expertise in guerrilla tactics ensures that your forces will always have the upper hand in ambushes and surprise attacks.

Captain Isungur
Leading with valor and unwavering determination, Captain Isungur is the embodiment of martial discipline and strength. His presence boosts the morale of his troops and his tactical acumen on the battlefield is second to none. As a hero, Captain Isungur brings a blend of leadership and brute force that can rally your forces to victory even in the direst situations.

Knight Faction Siege Workshop Buildings



Tier 1: Basic Workshop
The Basic Workshop provides the foundation for your siege operations. Here, you can construct simple yet effective siege engines like the basic catapult, which can hurl stones to breach enemy walls and fortifications. This tier is perfect for early-game strategies, giving you the edge in initial skirmishes and castle sieges.

Tier 2: Advanced Workshop
As you progress, the Advanced Workshop becomes available, offering more sophisticated siege machinery. With reinforced structures and improved technology, you can now build trebuchets capable of launching heavy projectiles over greater distances. These powerful machines can devastate enemy defenses and create new tactical opportunities during prolonged engagements.

Tier 3: Master Siege Workshop
At the pinnacle of your siege capabilities lies the Master Siege Workshop. This elite facility allows for the creation of the most formidable siege engines, including the devastating cannon. Equipped with advanced mechanisms and enhanced firepower, these engines can shatter even the most fortified strongholds, ensuring your dominance in the late game.

Art Sketches and Environmental Decorations

We are excited to share some preliminary art sketches for new environmental decorations and buildings. Our team is hard at work designing elements that will bring the world of Mantaria to life, from flapping flags and burning torches to intricate building animations. These sketches are a glimpse into the vibrant and immersive environment we are creating for you.



Stay Tuned for More

Stay tuned for more updates and sneak peeks as we continue to develop and refine these features. Your feedback and support are invaluable to us, and we look forward to sharing more of our progress with you.

Don’t forget that most of these features are WIP (Work in Progress) so your feedbacks can still shape the future of Mantaria.

Until next time, may your weapons be sharp and enemies worthy of your strength.
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Our art team is charging up for the next updates and animations.

The Shields of Loyalty Team

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Jun 14, 2024
Werewolf Party - Sam
Patch notes:

  • Added Moosklar Role.
    -On team villager.
    -Has the Moosklar quest.
    -Has a chance to appear instead of Priest/Witch.
    -Can take on a transformed Werewolf.
  • Fixed camera drifting on Xbox controllers.
  • Fixed support for DualSense & DualShock.
  • Fixed ability to vote while asleep.
Jun 14, 2024
Beast Saga - pumpkin
1、修复了狗小哈任务有可能不能正确进行的bug
2、修复了咩咩咩任务有可能不能正确进行的bug
3、修复了必报山庄无法大地图传送的bug
4、修复了战斗偶尔会卡住,不出行动条的bug
5、修复了地图加载的时候疯狂掉帧,并有可能闪退的bug(可能……也许……大概……应该修复了orz)
謳歌的聖女 - 我阿拉什今天要自爆
置入夢修羅、雪葉普通轉職職業立繪至遊戲資料夾內

尚未於遊戲內部進行設定,若有興趣可至遊戲資料夾內查看
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