Pax Dei - GalathéeNT
Hello, again Paxians,

With Early Access right around the corner, we wanted to restate the vision behind our game. Pax Dei is an unusual game, and we’re getting many questions about what it is exactly.

This article aims to tell you more precisely what Pax Dei is, and we will start with what it is NOT - not because it is funnier like that, but to be sure you won’t feel misled. In the second part, we’ll discuss the current state of the game and our plans for the coming months.

Pax Dei is not a theme park MMO.

We do not have NPCs with yellow exclamation marks telling you they’ve lost a daughter in the woods. There is no linear, scripted gameplay that forces players into fixed group sizes or private instanced dungeons.

Zones and gear are not gated behind minimum-level requirements. There are great games out there that do this, but this is not what Pax Dei is about. In Pax Dei, the world itself is a mystery. Nobody holds your hand, and you can venture as deep as you want - at your own peril.


Pax Dei is not a medieval simulator.

While inspired by the European Middle Ages and the mythology and superstitions of the time, Pax Dei does not attempt to be historically accurate and does not take place in our real world. Ours is a world where the myths, magic, miracles, and monsters of that era are actually real, which in turn reflects the ground truths of being alive during those times.

Pax Dei is not a survival game.

Yes, Pax Dei features a lot of gameplay that is similar to games in the survival genre. Your character starts with nothing, but you won’t starve from not eating or not sleeping. A big part of Pax Dei revolves around crafting and building, but players and NPCs can’t raid your home.

While Pax Dei and the survival genre share some similarities, we didn’t design it as a survival game. Once the social fabric is established, once some clans rule some valleys, the game will drastically depart from the survival genre.


Pax Dei is not a fast-paced game.

In Pax Dei, you won’t be able to rush through the content to reach the maximum level in a week. There is no character max level. You also won’t be able to find wild animals behind each tree or some clearings with all the primary resources close to your starting point.

Instead, you will learn your surroundings, the landscape, the shortcuts, and where to find good spots for resources - and share them (or not) with your Clan or this friendly neighbor who often passes by to check if you need something.


In Pax Dei, expect things to take time. Building a castle takes a lot of effort. So does making gear that enables you to go to a deep dungeon run. The world is vast, and travel takes time, so exploring the whole Creation is a huge challenge.

We want Pax Dei to become a living shared world that can give you thousands of hours of joy, alone or with friends (old or new), at your chosen pace.

Pax Dei is not a single-player game.

A kingdom of one has no true king. We do want the soloing experience to be highly enjoyable, and you can play without joining a Clan. That being said, we designed Pax Dei to encourage group play, and the harshest corners of the game cannot be soloed.


At its core, Pax Dei is about playing in a world shared with other players, offering ways for different play styles to connect and complement each other. We believe where Pax Dei will truly shine is in these social interactions between players, whether in cooperation or conflict, structured or unstructured, planned or emergent.

What Pax Dei is

Social Sandbox MMO

Pax Dei is an entirely non-linear game where everything happens in the (open) world itself. There are no per-party instancing mechanics like instanced dungeons, and there are no areas that remove the players from the shared playground.

You build your home inside the world itself for everyone to see and visit. You can travel the world freely and visit other players and their villages, trade with them, or join up for adventure with people you meet randomly in the wild. The goal here is to maximize the opportunities for meaningful social interaction.


Game Pillars

Pax Dei is structured around three distinct game pillars, which map to different play styles but are all eventually entwined indirectly.

In the Heartlands, the (mostly) peaceful Homestead gameplay loop is about resource collecting, crafting, and building your home.

Adventure gameplay will bring you into the Wildlands, to prove yourself in PVP and PVE combat and earn rare resources.


Last but not least, the Civilization-level gameplay will allow large numbers of players to come together for a common purpose, whether cornering the market on morel production, building a Cathedral, or declaring war on a rival kingdom.

No matter how you decide to play, we want Pax Dei to feel enjoyable and meaningful - whether that’s being the best blacksmith in your valley or the most ruthless PvPer on the shard.

A living world

What we strive to build with Pax Dei is a living, breathing world. A world that comes alive through the actions of its players working together or against each other. A place where you can build your homestead, set up your smithy, or keep your Inn. A place of emergent civilizations. With towns and cities. With vibrant trade and artisan guilds. With churches and cathedrals, forts and castles. Where players can build kingdoms, gather armies of knights, and go to war… or sell flowers on the market. Pax Dei is what you make of it.



We hope this manifesto has given you a good grasp of our vision for Pax Dei. In just a few weeks, the game and the world will feel and look very different once clans and other social structures are firmly established.

Some valleys will be crowded with houses and forts, with plenty of opportunities for trade and social interactions; mercenary clans will offer their services to recover valuable inventory in deep dungeons, and scavengers in underpants will lurk in Lyonesse for unfortunate adventurers to loot!

The moon, though, will still bring comfort at night, and the sun will still light the world.
Stay tuned for part 2. It should come… before too long!

Pax vobiscum
- The Mainframe team
Star Conflict - Super Glix


Pilots, the weekend begins! Time to prepare your fleet for new victories! UMC offers all pilots a 30% discount on parts for the ship Brokk! The parts can be purchased directly from the ship tree.

Weekend special offer:
  • 30% discount on parts to the ship Brokk
  • +50% credits in battles
  • x3 first victory bonus
Externally Brokk is very similar to an imperial support cruiser, so the frigate has a very serious, aggressive and brutal look. This made it a full-fledged "imperial" dream for most pilots. It can rightly be called the most versatile engineering frigate and win in every possible category. There are going to be no obstacles for you — the special module will destroy all enemy ships in your way.
Boost your fleet! Let's win together!

Sincerely,
Star Conflict Team
Crime Boss: Rockay City - AnimatedAnt_505
CRIME BOSS: ROCKAY CITY OPEN PLAYTEST INCOMING



To celebrate our Steam launch on June 18th, we're inviting you all to an open playtest, starting Sunday, June 16th at 4pm BST, ending Tuesday, June 18th at 4pm BST.

Head over to our Steam store page to request access and wishlist Crime Boss: Rockay City:

https://store.steampowered.com/app/2933080/Crime_Boss_Rockay_City/

20% DISCOUNT AT LAUNCH
We're also excited to announce a 20% discount on Crime Boss: Rockay City at launch. (Full price: £15.99 $19.99 €19.99) What's more, in case you missed the news, we'll also be giving away our DLC packs for FREE, for a limited time!



THE FUTURE IS BRIGHT
Crime Boss: Rockay City has come a long way since our initial launch last year! And we can't wait to welcome more of you into this incredible community. We have a super bright future ahead of us.


10 THINGS TO KNOW
Want to know more about Crime Boss: Rockay City? Here are 10 things to know before launch: 505.games/CB10Things



Come join us, heisters! New adventures await, buddy.

Jun 14, 2024
Business Tour - Board Game with Online Multiplayer - BT_Lifeguard
🦈 Update 2.19.5! 🦈

Hey there, Business Sharks!

Thanks for your patience and resilience! We've finally swum to another update, and here’s what we've cooked up for you:

🌟 New Improvements and Features:

Server Improvements: Our server now zooms like a rocket and can even do flips! Hopefully, it won't crash like... well, you get the idea.

Bug Fixes: We've hunted down and fixed a ton of bugs. The game should now run like a Swiss watch (assuming that watch isn't on a broken server).

New Competitive Mode: Get ready for epic battles in the new mode! Time to show everyone who the real shark boss is.

No-Pay-to-Win Tournaments: We heard your feedback! Now you can win without spending a dime. Join the tournament with valuable prizes, an entry fee of just 100 blue chips, and no paid gadgets. Only you, your skill, and a bit of luck will take you to the top of the business world!

Lootboxes for Everyone: There are now tons of ways to earn lootboxes. Trade them in for valuable game time with friends. Yes, you can now spend more time in the game than waiting in line for coffee!

🐛 Bug Fixes:

Play with Friends: Yes, we know about the 2 vs 2 friend mode issue. The new server got a bit too excited and broke it, but we're already fixing it! Hotfix is on the way.

❤️ Thanks and Plans:

Thanks for all your feedback! Especially the ones starting with "You should've..." They inspire us to keep working on the project.

Promo Codes: We’re planning to release promo codes that give you gifts. Jump into our Discord and don’t miss out on the first promo codes. Free goodies are always cool!

Thanks for sticking with us and helping us make the game better. Dive into the update and enjoy!
Legend of Mortal - Paras Games
非常抱歉,倉促之間,帶來了不盡理想的遊戲體驗。
鳥熊在此致以歉意,並就目前爭議嘗試說明。

關於存檔
我們不加入劇情中存檔功能,是因為玩家可能會在死胡同裡存檔,導致該輪必死無疑。
參考了玩家的建議,將會加入戰前自動存檔,與一般的自動存檔區別開來,讓玩家可以重複挑戰戰敗的情節。
並且在安全的地帶增加自動存檔功能,以利玩家進行遊戲。

關於戰鬥
第一輪遊戲戰鬥難度較大,但是沒有劇情殺,除非玩家引起了GM瑞杏的懷疑,又或者是鳥熊失誤,導致遊戲判定出現了問題,對於這種設置感到非常抱歉。

關於遊戲體驗
我們確實不建議SL硬拗天命輪盤,原意是希望玩家自由探索,等到遊戲第二輪將會開啟逆天系統,這時可以透過消費隱藏的命運之力重骰,屆時便知吃過的苦並非沒有意義,會苦盡甘來,逆天改命。

我們也會密切觀察玩家對於天命輪盤、決鬥、戰役等遊戲性內容的回饋,來看看是否需要幫助玩家們做更有益處的調整。
EA SPORTS FC™ 24 - KOLAN72
The EA SPORTS #FC24 simulation says: It's coming home. See how UEFA EURO 2024™ played out:


👉 https://www.ea.com/games/ea-sports-fc/fc-24/news/uefa-euro-2024-prediction





https://store.steampowered.com/app/2195250/EA_SPORTS_FC_24/
Cardeneer - Kim
  • New ability effect: Remove <card> from play.
  • New ability trigger: On Remove, triggers when the card is removed from play.
  • New ability trigger: When a X is removed, triggers whenever X card is removed from play.
  • New ability trigger: When a X is drawn.
  • New ability trigger: When a minion slays.
  • New ability trigger: When a minion is damaged.
  • New ability trigger: When a minion is healed.
  • New ability trigger: When a minion is overhealed.
  • New ability: Stealth: Cannot be attacked, loses stealth when attacking.
  • New ability: Covert: Enemies must attack allies without covert first.
  • New ability: Ignorant: Enemy can ignore this and attack directly. (only relevant without direct attacks.)
  • New ability: Shrewd: Ignores covert, stealth and taunt.
  • New ability: Pierce: Ignores X armor when attacking.
  • New ability: Indestructible: Cannot be destroyed by destroy effects.
  • New ability: Indestructible: Immune to destroy effects.
  • New ability: Invincible: Immune to damage and destroy effects.
  • Auras can now give multiple stacks.
  • Rule editor: Added zero attack minions can attack.
  • Rule editor: Added zero health minions die on summon.
  • Challenges editor: Added beat in order to root.
  • Challenges editor: Negative numbers now allowed in order.
  • Challenges editor: "Beat in order" reworded text to make it more clear and deactivated when there are no childs.
  • Accessibility Options: Added disable progression.
  • Starting effects are now sorted a bit better.
  • Fix challenge rewards not being random.
  • Fix multiple challenge rewards showing up as one.
  • Fix getting challenge rewards when loosing.
  • Fix issue where challenge with no deck could not be beat.
  • Fix challenge preview not updating in editor.
  • Fix issue with submitting card ability text field.
  • Fix tooltip ability grouping.
  • Fix cheat reset collection not setting correct start amount.
  • Fix issue where sim AI would not attack in editor.
  • Fix image publish issue in web version.
  • Fix issue with image publisher cancel.
  • Fix issue with publishing mods.
  • Fix Reset ability not updating card.
  • Fix lobby connect issue.
  • Fix online login issue.
hexceed - ToastieLabs_Lee
Viridis

The Third DLC for the Year 4 Pass!

This DLC unlocks a brand new world for hexceed: Viridis
Puzzle your way through 120 new levels - levels include all previously introduced mechanics!

Add to your Wishlist now!

https://store.steampowered.com/app/2767690
Available for the price of $0.99, £0.89, (or your regional equivalent). The pack will be released on the 27th of June at 19:00 UTC/12:00 PDT.

Or
Pick up the Year 4 Pass to pre-purchase all the DLC for Year 4 with a discount!
https://store.steampowered.com/app/2767660
Jun 14, 2024
Terminator: Dark Fate - Defiance - gislith
Watch as purple plasma storms the battlefield in an epic showdown between humanity and the relentless Legion machines.




https://store.steampowered.com/app/1839950/Terminator_Dark_Fate__Defiance/

Battle Room Beta - Axhorn Games
Battle Room Beta Steam version v0.1.2.2

===



▼New map!
We have a new Battle Room called Casual Room. Prepare for battle in the room of John and his friends, who have plans to entertain at home for the weekend

▼Fog Feed
More dynamic and eye-catching Fog Feeds have been added for 5 toys.

▼Bug Fixes
-Fixed the bug of repetition when changing the magazine.
-Fatal Errors in the game have mostly been resolved.

▼Gameplay
-Cosmetic improvements have been made to the Game Room map.
-Cosmetic improvements have been made to the Knock Knock map.


===

We will continue with bigger developments soon. Together, we're making Battle Room more playable every day. As always, your observations and questions are our greatest help. Keep in touch with us.
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