Jun 14, 2024
Squab - Badchrono
Version 1.1.0

- Added Steam Cloud save support.
- Added intro and ending cutscene.

Jumping thorn trap
- Changed the artwork, added animations always looking in the player's direction when on the ground.
- Improved the detection of the player's jump, correcting a small bug that occurred when the player jumped quickly and when the player fell.
- Added sound when the jumping thorn touches the inverter box.



- Improved the physics of the ball, now all collisions make it bounce, this way the player has more control and prediction of the ball's trajectory.
- Removed the ball freezing bug if you use dash and touch the ball.



- Added 3 variations of the song to the final screen of the game.
- Added Squab's father to the final screen.

Translated with DeepL.com (free version)
Jun 14, 2024
Plains of Pain - Cobra Byte Digital
Today's update concerns the Map UI, which we've improved so that players can use it more efficiently as they wander through the wasteland and have the ability to note anything they deem important.
There are a bunch of new icons, the ability to change the icon color, custom labels, and we've also finally made the integration of the 3D map point view directly into the in-game screen, which is very useful when navigating with the Map turned off.


News:
  • ability to scroll the map freely with the mouse
  • automatically add a point to the map when a well, repeater or various production buildings are discovered in the wasteland
  • ability to add your own point to the map and edit its properties such as label, color and icon
  • filter map points by category
  • ability to manage visibility for other players on the map
  • current world coordinates for position of the mouse

Demonstration of automatic adding new points to the map when exploring the wasteland

We thank all players for their support and wish you a gaming weekend full of new experiences!
Conqueror's Blade - Max_CM1
With the summer approaching and the return of the European and American regions of Conqueror's Blade, the 2024 CBL is set to reignite the flames. As a premier official tournament of Conqueror's Blade, the 2024 CBL will be unprecedented in scale. We will open four regional divisions globally, including the Mainland China division, Asia-Pacific division, European division, and Americas division, culminating in four stages to truly showcase a global showdown between the East and the West.



Note: The following is a concise version of the rules. Detailed rules will be synchronized to the official website of CBL before the start of the tournament.

【Event Stages】
  • Stage 1:

    Regional Qualifiers:Players need to accumulate rank points through the [Ranked Battle] gameplay. Teams from each region and sequence will advance to the next stage based on the overall team scores (excluding official invitations).

  • Stage 2:

    Regional Tournaments:Teams that advance from Stage 1 will be drawn into Regional Tournaments, with the winners progressing to the knockout stage. The top three from each of the four divisions will emerge after the knockout stage.

  • Stage 3:

    Conference Championship:The top two teams from the Mainland China and Asia-Pacific division will compete in the Eastern Championship to determine the CBL Eastern Champion. The top two teams from the European and Americas division will compete in the Western Championship to determine the CBL Western Champion.

  • Stage 4:

    Conqueror's Blade International Champion Cup (CBIC):The CBL Eastern Champion and CBL Western Champion will join forces for the Conqueror's Blade International Champion Cup, showcasing the best of CBL competition.



Notice: The Espada Forest server in South America will be merged into the Americas server. Players cannot form teams with players from the Asia-Pacific region. The registration period is from June 27th to June 30th. For any exceptional circumstances, please contact our community manager.


【Key Dates】
  • Registration: June 14, 2024, 12:00 (UTC+8) - June 30, 2024, 11:59 (UTC+8)
  • Regional Qualifiers: June 20, 2024, 12:00 (UTC+8) - July 19, 2024, 11:59 (UTC+8)
  • Regional Tournaments: July 19, 2024 - August 25, 2024
  • Conference Championship: August 26, 2024 - September 10, 2024

【How to apply】

【Registration Requirements】
  • 1. Individual Requirements:

    • Characters must be at least level 100 to register.
    • Accounts must not be under any form of ban.
    • Duplicate registrations are not allowed. Only one character per account can be part of a team at the same time.
  • 2. Team Requirements:

    • Teams must consist of a minimum of 15 and a maximum of 20 eligible members.
    • Members must be part of the team in the squad system by the registration deadline.
    • During the registration period, the team leader can click "Register Now" if the team meets the requirements.
【Prize】
  • The champion team will receive a massive prize from the pool including exclusive attire, avatars, avatar frames, and more. The prize pool will reach an unprecedented $60,000. Additionally, all participants in this CBL will receive exclusive rewards!!

【Tournament Format】
  • The CBL tournament follows a format of points race, group matches, and knockout stages. The points race calculates the total ranked points of the top 15 players in the registered team (from June 20, 2024, to July 19, 2024, 11:59). Teams will be ranked and promoted based on the number of teams in each division.
  • 2. This CBL will be divided into four divisions: Mainland China, Asia-Pacific, Europe, and the Americas. Details regarding the servers and the teams advancing from the ladder points tournament in each region are as follows::


  • 1)Mainland China Division:

    • 16 teams will be selected from the Regional Qualifiers for the Regional Tournament (including 4 official invitations).

    • Due to differences in the rankings between the national server sequence and the international server sequence in "Ranked Battles " points, the region is split into two sub-regions:

    • 8 teams will be selected from National Server Sequence for the Regional Tournament from Regional Qualifiers. These servers involved: Jiulongzhuri, Kaijiangtuoyu, Weijiahainei

    • 4 teams will be selected from International Server Sequence for the Regional Tournament from Regional Qualifiers. These servers involved: Xianfengjingji, Tianceshangjiang

    • The remaining 4 teams will be directly invited by the official xians to participate in the Regional Tournament.
  • 2)Asia-Pacific Division

    • 16 teams will be selected from the Regional Qualifiers for the Regional Tournament, including 6 official invitations. Details are as follows:

    • 10 teams will be selected from Asia-Pacific Division for the Regional Tournament from Regional Qualifiers. These servers involved:Jaderock Creek、Lotus Ash Sea、Dragonrise Island、Sandstorm Gorge、Espada Forest、Excalibur、Khan of Heaven、Eastern Conquest

    • The remaining 6 teams will be directly invited by the officials to participate in the Regional Tournament.
  • 3)European Division,

    • 16 teams will be selected from the Regional Qualifiers for the Regional Tournament, including 4 official invitations. Details are as follows:

    • 12 teams will be selected from European Division for the Regional Tournament from Regional Qualifiers. These servers involved:Crystal Sea、Sicania

    • The remaining 4 teams will be directly invited by the officials to participate in the Regional Tournament.
  • 4)Americans Division,

    • 8 teams will be selected from the Regional Qualifiers for the Regional Tournament. Details are as follows:

    • 8 teams will be selected from Americans Division for the Regional Tournament from Regional Qualifiers. These servers involved:Eagle Range、Espada Forest

【Rules for Team and Player Naming】

  • 1. Team Naming Rules:

    • 1)The team name in the CBL server is the same as the house name created by the team leader. For global event consistency, team names can currently only consist of English letters and numbers, with a character requirement of 4 to 32 characters.

    • 2)Names must not contain any insulting or discriminatory meanings. If found, the team will be disqualified directly.

    • 3)Teams must provide an abbreviation consisting of 3 to 4 characters.

    • 4)In special cases, abbreviations with meanings can be determined and publicly announced after communication with the official team.

    • 5)Officials reserve the right to modify team names or abbreviations based on actual circumstances.
  • 2. Individual Naming Rules

    • 1)The character name in the CBL server is the individual's name.

    • 2)The format is [Team Abbreviation_Individual Nickname], with no restrictions on the individual name.

    • 3)For example, if a team abbreviation is BOOM and their character name is LEON, the name would be [BOOM_LEON].

    • 4)Names must not contain any insulting or discriminatory meanings. If found, the team will be disqualified directly.

    • 5)Players with names that do not meet the naming rules are not allowed to participate.

    • 6)Officials reserve the right to modify individual’s name or abbreviations based on actual circumstances.

【Point Race Rules】

  • 1、Since the current ranking system mainly relies on division calculations, the final result of the point race will be based on the total team points data as recorded on the CBL official website.

  • 2、If the registration period overlaps with the point race period, players are allowed to switch between teams freely. However, the final list of participants will be based on the team composition at the registration deadline.

  • 3、At the start of the point race, players who have not joined a team but have any score changes from participating in [Ranked Battles] will also be included in the point race calculation. For example, if "CN-Leon" does not choose a team at the start of the point race on June 20 but continues to participate in the [Ranked Battles] and joins a team on June 29, the points earned from participating in the [Ranked Battles] from June 20 to July 19 will still be calculated for "CN-Leon."

  • 4、At the end of the point race, only the total [Ranked Battles] scores of the top 15 players in the team will be considered as the team's score.

  • 5、Points Race Notices:

    • 1)If a team leader has characters on multiple servers or multiple characters on the same server, the point calculation will be based on the server where the character with the highest [Ranked Battles] score is located. If team members have characters on multiple servers or multiple characters on the same server, the server where the team leader is located will be used to calculate the point race.

    • 2)Duplicate registrations are prohibited in the CBL. If a player is found to have created multiple characters and joined multiple teams on the CBL server during calculations, the player's eligibility will be revoked, and the teams will not be allowed to add replacement members.

    • 3)Forming teams across different server sequences, such as Jiulongzhuri and Kaijiangtuoyu, is not allowed. Members belonging to different server sequences will be considered invalid registrations, and their teams will not be allowed to add replacement members. The server sequence of the team will be based on the character registered by the team leader, and team members must confirm the server sequence of the team with the leader.

    • 4)Teams that do not provide contact information (Discord/QQ) or cannot be contacted by the official team will be considered invalid registrations.

    • 5)The final list of the team and [Ranked Battles] scores used in calculation are all based on the status at the registration deadline of July 19.

    • 6)The seasonal rank or [Ranked Battles] score of promoted team members will be publicly displayed.

Because the promotion for the 2024 CBL Regional Tournaments is primarily based on the total points in "Ranked Battles" of the registered team members. So, don't miss the "Ranked Battles" when the new season starts on June 20th. Warlords, make sure to call your brothers for ranking matches together.

Wishing all our warlord good luck and great success!
Halls of Torment - Selene
Guten Tag, Abenteurer!

That was German, just one of the newly added languages. From this day onwards Halls of Torment will be available in these languages: Chinese (Simplified), Czech, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Portugal & Brazilian), Russian, Spanish (Spain & Latin America), Ukrainian
The language is selected automatically based on your Steam settings, but you can also change it with the newly added language selection in the game.

We’ll try to be always up-to-date with the translations, but there’s a good chance that some texts may not be localized when updates arrive. Rest assured that these texts will then get proper treatment in the next update. We don’t intend to hold back content if there are only translations missing. In those cases the texts will be displayed in English.

Aside from translations we've worked on some more content and smaller features.
  • Gem Clusters are now colored based on the XP amounts they are giving.
  • Selecting an inventory slot in the stash menu will now filter the items in the stash.
  • Three new gloves: Frost Thorns, Thundercharged Gauntlets, Bloodstained Wrappings
  • New Glove Variants: Sparking Tipps, Invocator’s Grasp, Thornfists, Fencer Gauntlet, Spellcaster Gloves
  • New Quests & Achievements: Untouchable II (Norseman), Blood’s Blessing (Beast Huntress)
  • Bug Fixes & Smaller balancing adjustments

You can see the current state of all items on the Wiki.
Thanks to GKWS and the rest of our awesome community!


Complete Change Log

Translations
  • Adding translations for: Chinese (Simplified), Czech, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Portugal & Brazilian), Russian, Spanish (Spain & Latin America), Ukrainian
  • Automatic language detection based on Steam language settings
  • Added language selection from the settings menu
  • Note: Because the game is steadily developing, not all texts will be translated when updates are released. We’ll be updating the translation of new texts as soon as possible.


Changes
  • The “Electrify” effect is now called “Spark”.
  • Several various adjustments to the English texts
  • Quest board was extended to offer more space for text.
  • Quest Tracker now shows required character


Small Features
  • Gem Clusters now change color depending on their XP value.
  • Blue: <50, Yellow: <500, Red: <5000, Translucent: 5000 or more
  • Selecting an inventory slot in the stash menu will now filter the items in the stash.


Items
  • Sparking Tips: Variant (Lightning) has been added
  • Invocator’s Grasp: Variant (Elites) has been added
  • Thronfists: Variant (Vacuum) has been added
  • Fencer Gauntlets: Variant (Multistrike) has been added
  • Spellcaster Gloves: Variant (Uncommon) has been removed
  • Spellcaster Gloves: Variant (Hyperfocus) has been added
  • Spellcaster Gloves: Variant (Multitasking) has been added
  • New Item: Frost Thorns including two Variants
  • New Item: Thundercharge Gauntlets including three Variants
  • New Item: Bloodstained Wrappings including two Variants


Quests
  • Untouchable II (Norseman) has been added, unlocking Frost Thorns
  • Blood’s Blessing (Beast Huntress) has been added, unlocking Bloodstained Wrappings
  • Trained Sorceress (Sorceress) does now unlock Thundercharged Gauntlets


Balancing
  • Hunting Gloves: 20% -> 30% Multistrike
  • Hunting Gloves (Boost): 40% -> 60% Multistrike
  • Hunting Gloves (Growth): 20% -> 30% Multistrike
  • Hunting Gloves (Growth): 0.5%/2 Levels Multistrike -> 0.3%/Level Multistrike
  • Invocator’s Grasp: 40% Spawns -> 30% Spawns, Remove Force
  • Invocator’s Grasp: 20% Damage -> 50% Damage
  • Invocator’s Grasp (Uncommon) replaced with variants (Swarm) and (Elites)
  • Invocator’s Grasp (Swarm): 60% Spawns, 50% Damage
  • Invocator’s Grasp (Elites): 30% Spawns, 20 Base Damage, 50% Damage
  • Unholy Touch: 50% Affliction -> 20% Fragile
  • Unholy Touch (Uncommon): -> (Slow) / 100% Affliction -> 20% Slow
  • Unholy Touch (Fragile): 100% Fragile -> 40% Fragile
  • Unholy Touch (all variants): Scale now with their respective effect chances
  • Sparking Tips (all variants): Projectiles deal now damage based on the targets elemental stacks
  • Sparking Tips (all variants): Now scale with modifiers
  • Sparking Tips (all variants): 100% Trigger Chance -> 10% Trigger Chance
  • Sparking Tips (all variants): Burn Chance bonus
  • Sparking Tips: 15% Burn Chance -> 20% Burn Chance
  • Sparking Tips (Uncommon) -> (Fire)
  • Sparking Tips (Fire): 15% Burn Chance -> 20% Burn Chance
  • Sparking Tips (Fire): +100% Elemental effect damage bonus
  • Thornfists (Uncommon) -> (Retribution)
  • Quickhand Gloves (Growth): 0.4%/Level Attack Speed -> 0.3%/Level Attack Speed
  • Longfinger Gloves & (Growth): 80% Pickup Range -> 100% Pickup Range
  • Longfinger Gloves (Boost): 160% Pickup Range -> 200% Pickup Range
  • Fencer Gauntlets (all variants): Removed additional block strength
  • Spellcaster Gloves: 66.6% maximum Damage Bonus -> 100%
  • Spellcaster Gloves: Reduce Delay from 2s to 1s
  • Spellcaster Gloves: Increase Charge Speed
  • Trait Piercing Wind: 0.10 Base Crit Bonus -> 0.15 Base Crit Bonus
  • Iron Ring: 10 Base Damage -> 15 Base Damage
  • Iron Ring (Boost): 20 Base Damage -> 30 Base Damage
  • Iron Ring (Growth): 10 Base Damage -> 15, 0.125 Damage per Level -> 0.15
  • Plated Boots (all variants): Changed % values to base values
  • Plated Boots: 10 Defense, 10 Block Strength
  • Plated Boots (Boost): 20 Defense, 20 Block Strength
  • Plated Boots (Growth): 0.1 Defense & Block Strength per Level
  • Runner Shoes: 25% Movement Speed -> 20% Movement Speed
  • Runner Shoes (Boost): 45% Movement Speed -> 40% Movement Speed
  • Runner Shoes (Growth): 0.5% Movement Speed / 2 Levels -> 0.2%/Level
  • Plate Armor: 20% Block Strength -> 10 Base Block Strength
  • Plate Armor: 20% Health -> 25% Health
  • Plate Armor (Boost): 20 Base Block Strength & 50% Health
  • Plate Armor (Growth): 0.1 Base Block & 0.25% Health per Level
  • Chain Mail: 20% Defense -> 10 Base Defense
  • Chain Mail: 20% Max Health -> 25% Max Health
  • Chain Mail (Boost): 20 Base Defense & 50% Max Health
  • Chain Mail (Growth): 0.1 Base Defense & 0.25% Max Health per Level


Bug Fixes
  • Projectile Stats, the cone display did not give correct information
  • Exterminator’s Flame Caster no longer scales cone with Area
  • Added missing Modifier Icons for Vision Crown and Warchief’s Visor
  • Thunder Crown (Uncommon) had no Crit Chance (now 10%) / Crit Bonus (now 100%)
  • Thunder Crown (Uncommon) had wrong Base Damage of 100 instead of 200
  • Thunder Crown (Uncommon) falsely scaled with Attack Speed and Multistrike
  • Swordsman character info in the selection screen were wrong (Main Weapon stats)
  • Beast Huntress’ Base multistrike increase should have been 0.006 instead of 0.005 per level
  • Beast Huntress character info stated 0.01 multistrike increase per level, was fixed
  • Description of Frost Avalanche IV (Frost) Trait: Frost Chance -> Elemental Effect Chance
  • Sparking Tips now show up in damage statistics
  • Red item chests only gave 1 instead 2 item options
  • Potion chests would display 2 instead of 1 item option
  • OnHitChance sources are now properly displayed as bonus in Effect Chance on Hit details
  • Sparking Tips damage now counts as Item, Fire and Projectile damage
  • Thornfists damage now counts as Item, Melee and Physical damage
  • Cleric’s Weapon Proficiency (Propagation) was not properly applying its effects
  • Transfixion Specialist quest had the wrong amount of triggers in the description
  • Norseman’s Proficient Stance (Blizzard) did not add Frost Chance
  • Sorceress description falsely stated she has no base regeneration
  • Ring Blades were not considered “Melee” for Attack Speed
  • Warlock’s “Bloodletting”-Traits were falsely limited to the main weapon
  • Abilities get some base crit chances before revisiting their final balancing
  • Kugelblitz: 0% -> 10% Crit Chance
  • Dragon’s Breath; 0% -> 5% Crit Chance
  • Radiant Aura: 0% -> 5% Crit Chance
  • Golem Melee: 20% -> 10% Crit Chance | 65% -> 100% Crit Bonus
  • Golem Roll: 0% -> 20% Crit Chance | 100% -> 200% Crit Bonus
  • Updating all mismatches in the english achievements on Steam



Stay Fresh
🥕 Chasing Carrots
War Thunder - Blitzkrieg Wulf


On June 14th 1848, the newly formed German Empire founded a navy to confront Denmark, which had established a blockade on German ports. They took part in only one battle at Heligoland in 1849, but were unable to lift the blockade. In 1849, the empire ceased to exist, and in 1852 so did the navy. This memorable date remained and is celebrated as German Navy Day to this day.

The Т31 and Z20 Karl Galster destroyers are temporarily available for Golden Eagles!
In honor of German Navy Day, two ships from WWII have temporarily returned for Golden Eagles! The T31 is 5,040 Golden Eagles and the Karl Galster is 6,090 Golden Eagles.

When: From now until June 17th (07:00).
Where: Germany > Bluewater fleet > Premium vehicles.

About the T31
  • The T31 took part in battles against Soviet boats in the Vyborg Bay in 1944. She’s equipped with a powerful air defense battery and rapid-firing main caliber guns, especially effective at short and medium distances!

About the Z20
  • The Z20 Karl Galster was engaged in laying minefields during WWII and hunting Arctic convoys. This destroyer differs from its peers due to its fully automatic 37 mm anti-aircraft guns and impressive speed. Karl Galster’s main caliber is the 128 mm SK C/34 gun with a good rate of fire and powerful HE, making this destroyer a true all-rounder!

Earn the “Emblem of the Marineunteroffizierschule” decal!
This decal is available for German Navy Day.


“Emblem of the Marineunteroffizierschule” decal

When: From now until June 17th (07:00 GMT).

Task: Play 3 battles using German ships at rank III or higher to receive the “Emblem of the Marineunteroffizierschule” decal.

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → German Navy Day.
  • You can find the decal in the “Germany → Navy” tab in the Customization menu.
Great Houses of Calderia - Lau_Rad
A new minor update [1.0.1.1329 (b14705394)] is now live with the following changes:

Fixed
  • Crash when character has no current location
  • Crash related to war that is not valid
  • AI wedding notification not going away, characters will not get stuck this way again
  • Tooltip showed “/day” and overall trade resources in wrong way
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
  • Army movement with “intercept” command, might not work correctly all the time
  • Tooltips may not work properly on all zoom levels. Try zooming into the map to fix issues.
  • Characters show Military damage FX in Conflict
- Great Houses of Calderia Team -
Jun 14, 2024
Burglar Inc - Denzee Games
Fixes:
-Warehouse updated, now has a new look.
-Time no longer passes in the Warehouse.
-Spawn positions in the Warehouse have been updated.
-Button update for the courier has been made.
Orgynizer - GeckoDev
Hi gang, we are doing some house cleaning and pushed out a new patch of sweet summer goodness.

The patch includes:
+ Multiple typo fixes (a great cheer to MondSemmel for helping pointing them out)
+ A lot of puzzle generation optimization (ideally shorter level bootup time)
+ 1 new unlockable.
+ 3 new unlockable characters.
+ 3 new activities.
+ Fixed some account sync issues that could cause certain scores not to save.
+ Adjusted the spawn balance of certain request types.

I will be doing a NSFW game jam this week plus taking some days off for health reasons, so this is probably the last larger sized patch from me this month.
Erenshor - Burgee
Steamdeck Patch

As Erenshor continues development, the demo will always benefit from QOL improvements. Today we are excited to announce that our VIP members and Patreon members have been busy working with Burgee on a variety of improvements and features.
Full gamepad support
  • Gamepad Compatibility - Kick back in your office chair and relax while you play!
  • Steam Deck Compatibility - Erenshor runs on the deck with a standard control scheme!
  • Tutorial Tips will adjust to display gamepad inputs if you're using a gamepad
  • More accessibility buttons on the UI (important for gamepad controls)
Gamepad support is still in development and will continue to improve based on your feedback! If you mainly use a controller or a handheld system like steamdeck, please join our Discord and report the usability of it!

Steam Cloud saves are up and running
You should now be able to play seamlessly between a handheld system like the Steam deck, and PC. If you have separate save files on separate devices when you log on, it will ask you which one you want to keep. If you’re having compatibility issues, you can read how to solve it here:
Link to Steam cloud save conflicts guide
Simplayer changes
  • Added ability to reset SimPlayers on main menu
  • SimPlayer pathfinding improvements
  • Better animation transitions on SimPlayers
  • SimPlayers are better at group combat - crowd control, tanking, and assisting the tank
Other QOL Changes
  • Added LMB + RMB = Run
  • Fixed some vendor window bugs
  • Added Tooltips while mousing over hotkeys
  • You will now loot the nearest corpse (in front of you only) when you open the inventory.
  • First person view is back (Scroll in all the way or use LT + Right Stick on gamepad)
  • Camera adjustments for less jerky movement in tight spaces
  • "Escape Menu" is bigger and more readable.
  • New models for houses on Stowaway's Step
  • Added an animation for looting corpses
Additional Info
Since day one, our focus for the Erenshor demo has always been to showcase all the core elements of the full Erenshor game. As major game mechanics and elements are made, they are added to the demo to show an accurate representation of the experience you'll get on the full game. Upon the game's full release, purchasing Erenshor ensures a seamless transition for your characters to progress past the demo zone into the full game.
If you ever have any questions, comments, or need help please visit our discord or the in game wiki.
Multi Turret Academy - Flzzyf
-New vehicle: Jagdpanzer 38, a tank destroyer equipped with a 75mm cannon!
-The Jagdpanzer 38 does not have an additional turret slot, but it does come with an MG34 on top.
-You can find the character illustrations for the game in the root directory, now including Children's Day skins. We need more fan art >.>
"Multi Turret Academy_Data\StreamingAssets\Characters"
-Fixed the bug where the Black Prince's turret was excessively large.
-Fixed the bug where the mouse pointer would disappear after respawning.

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)







The 17th round of new vehicle voting has begun!
Choose 1 out of 12 vehicles from Soviet and German that you would like me to add to Multi Turret Academy!
The voting will last for two days, please vote in-game!

...