War Thunder - Blitzkrieg Wulf


On June 14th 1848, the newly formed German Empire founded a navy to confront Denmark, which had established a blockade on German ports. They took part in only one battle at Heligoland in 1849, but were unable to lift the blockade. In 1849, the empire ceased to exist, and in 1852 so did the navy. This memorable date remained and is celebrated as German Navy Day to this day.

The Т31 and Z20 Karl Galster destroyers are temporarily available for Golden Eagles!
In honor of German Navy Day, two ships from WWII have temporarily returned for Golden Eagles! The T31 is 5,040 Golden Eagles and the Karl Galster is 6,090 Golden Eagles.

When: From now until June 17th (07:00).
Where: Germany > Bluewater fleet > Premium vehicles.

About the T31
  • The T31 took part in battles against Soviet boats in the Vyborg Bay in 1944. She’s equipped with a powerful air defense battery and rapid-firing main caliber guns, especially effective at short and medium distances!

About the Z20
  • The Z20 Karl Galster was engaged in laying minefields during WWII and hunting Arctic convoys. This destroyer differs from its peers due to its fully automatic 37 mm anti-aircraft guns and impressive speed. Karl Galster’s main caliber is the 128 mm SK C/34 gun with a good rate of fire and powerful HE, making this destroyer a true all-rounder!

Earn the “Emblem of the Marineunteroffizierschule” decal!
This decal is available for German Navy Day.


“Emblem of the Marineunteroffizierschule” decal

When: From now until June 17th (07:00 GMT).

Task: Play 3 battles using German ships at rank III or higher to receive the “Emblem of the Marineunteroffizierschule” decal.

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → German Navy Day.
  • You can find the decal in the “Germany → Navy” tab in the Customization menu.
Great Houses of Calderia - Lau_Rad
A new minor update [1.0.1.1329 (b14705394)] is now live with the following changes:

Fixed
  • Crash when character has no current location
  • Crash related to war that is not valid
  • AI wedding notification not going away, characters will not get stuck this way again
  • Tooltip showed “/day” and overall trade resources in wrong way
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
  • Army movement with “intercept” command, might not work correctly all the time
  • Tooltips may not work properly on all zoom levels. Try zooming into the map to fix issues.
  • Characters show Military damage FX in Conflict
- Great Houses of Calderia Team -
Jun 14, 2024
Burglar Inc - Denzee Games
Fixes:
-Warehouse updated, now has a new look.
-Time no longer passes in the Warehouse.
-Spawn positions in the Warehouse have been updated.
-Button update for the courier has been made.
Orgynizer - GeckoDev
Hi gang, we are doing some house cleaning and pushed out a new patch of sweet summer goodness.

The patch includes:
+ Multiple typo fixes (a great cheer to MondSemmel for helping pointing them out)
+ A lot of puzzle generation optimization (ideally shorter level bootup time)
+ 1 new unlockable.
+ 3 new unlockable characters.
+ 3 new activities.
+ Fixed some account sync issues that could cause certain scores not to save.
+ Adjusted the spawn balance of certain request types.

I will be doing a NSFW game jam this week plus taking some days off for health reasons, so this is probably the last larger sized patch from me this month.
Erenshor - Burgee
Steamdeck Patch

As Erenshor continues development, the demo will always benefit from QOL improvements. Today we are excited to announce that our VIP members and Patreon members have been busy working with Burgee on a variety of improvements and features.
Full gamepad support
  • Gamepad Compatibility - Kick back in your office chair and relax while you play!
  • Steam Deck Compatibility - Erenshor runs on the deck with a standard control scheme!
  • Tutorial Tips will adjust to display gamepad inputs if you're using a gamepad
  • More accessibility buttons on the UI (important for gamepad controls)
Gamepad support is still in development and will continue to improve based on your feedback! If you mainly use a controller or a handheld system like steamdeck, please join our Discord and report the usability of it!

Steam Cloud saves are up and running
You should now be able to play seamlessly between a handheld system like the Steam deck, and PC. If you have separate save files on separate devices when you log on, it will ask you which one you want to keep. If you’re having compatibility issues, you can read how to solve it here:
Link to Steam cloud save conflicts guide
Simplayer changes
  • Added ability to reset SimPlayers on main menu
  • SimPlayer pathfinding improvements
  • Better animation transitions on SimPlayers
  • SimPlayers are better at group combat - crowd control, tanking, and assisting the tank
Other QOL Changes
  • Added LMB + RMB = Run
  • Fixed some vendor window bugs
  • Added Tooltips while mousing over hotkeys
  • You will now loot the nearest corpse (in front of you only) when you open the inventory.
  • First person view is back (Scroll in all the way or use LT + Right Stick on gamepad)
  • Camera adjustments for less jerky movement in tight spaces
  • "Escape Menu" is bigger and more readable.
  • New models for houses on Stowaway's Step
  • Added an animation for looting corpses
Additional Info
Since day one, our focus for the Erenshor demo has always been to showcase all the core elements of the full Erenshor game. As major game mechanics and elements are made, they are added to the demo to show an accurate representation of the experience you'll get on the full game. Upon the game's full release, purchasing Erenshor ensures a seamless transition for your characters to progress past the demo zone into the full game.
If you ever have any questions, comments, or need help please visit our discord or the in game wiki.
Multi Turret Academy - Flzzyf
-New vehicle: Jagdpanzer 38, a tank destroyer equipped with a 75mm cannon!
-The Jagdpanzer 38 does not have an additional turret slot, but it does come with an MG34 on top.
-You can find the character illustrations for the game in the root directory, now including Children's Day skins. We need more fan art >.>
"Multi Turret Academy_Data\StreamingAssets\Characters"
-Fixed the bug where the Black Prince's turret was excessively large.
-Fixed the bug where the mouse pointer would disappear after respawning.

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)







The 17th round of new vehicle voting has begun!
Choose 1 out of 12 vehicles from Soviet and German that you would like me to add to Multi Turret Academy!
The voting will last for two days, please vote in-game!

Jun 14, 2024
Liminality Playtest - Lory Games
Changelog:

  • Fixed typos in some of the menus
  • Fixed floating water
  • Slightly better menu animations
eWorlds - Sam P
We've got great news!🎉

The eWorlds demo version is now available to download on our store page because of our participation in the Steam Next Fest.👀

Gather some friends and dive into the adventure with the 7 experiences we've prepared for this small sample of what eWorlds will be.
Join in thecommunity discussions, share your opinions, screenshots, and experiences with us.🥳

Don't forget to add eWorlds to your Wishlist to stay updated on the official game release!✨





Additionally, we have some special livestreams planned with various collaborators throughout this week. So join us to experience the full potential of eWorlds in the crazy battle worlds, or compete for the best time in the time trial modes while collecting all the available Loops.

Share your best times with a screenshot in the community discussionsand send us all your suggestions through the Feedback form📝
We'll do our best to meet your expectations!!💜

Thank you for your support ❤️

Sincerely, the eWorlds team 🚀

Going Medieval - SeVerin
Greetings players! The newest patch (0.19.17) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue that allowed usage of unfinished for Feast planning.
  • Fixed the issue where Zealots would drink their ass off upon loading and be stuck in the drinking/unconscious cycle.
  • Potential fix for the lag during hunting issue.
  • Fixed minor animation issues.
Quality of Life improvements
  • Esc key functionality and UI game pausing has been recoded for the sake of stability and consistency. This might have an unwanted effect where some panels don't pause the game when they should or ESC closes the wrong window or even crashes the game. Please keep an eye out on this and report if you can.
Known issues:
  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch on Steam, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel
Mythargia - Jori
Embrace investigative journalism and film the weird stuff with Cliff Rockslide! Brace yourselves for cults, zany neighbors, glowing cubes of questionable origin, and a possible zombie apocalypse. Butterfly Valley’s craziest newsman needs your camerawork!

Local News with Cliff Rockslide is breaking out of the streaming scene and landing on new consoles – that's right, PlayStation and Xbox! Mark your calendars for June 28th, because Cliff's quirky brand of journalism is about to take the world by storm.

Here's what you can expect:

  • Cliff's Comedy Chaos: Buckle up for a story that'll have you snorting with laughter. Cliff's jokes are guaranteed to tickle your funny bone for days.
  • You're the Director! Make key decisions, capture the juiciest footage, and become the mastermind behind the camera.
  • A Visual Experience Unlike Any Other: See the world through the cameraman's lens for a truly immersive storytelling adventure.
  • Welcome to Butterfly Valley: Get ready to explore this charming (and slightly strange) town alongside Cliff and its quirky residents.
So dust off your microphones, hire your cameraperson, and get ready to hit the streets of Butterfly Valley! Remember folks: local news is global news!

Local News with Cliff Rockslide will be available on PlayStation 4, PlayStation 5, Xbox One and Xbox Series S/X starting June 28th.

Local News with Cliff Rockslide on Steam
https://store.steampowered.com/app/2464030/Local_News_with_Cliff_Rockslide/

Check out the new PlayStation and Xbox trailer!

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