As Into The Past is a free expansion via patch (V 1.3.0.0), it should be available to everyone who owns The Demon Rush: Legends Corrupt.
Into The Past adds 3 new gameplay modes -- Side Stories (short stories where the player plays as protagonists, antagonists and side characters), RopeRange (aerial shooting range where the player must swing around the arena on a rope) and Prison Break (a party of 3 must break out of a high security prison or face execution in a week).
A preview video also accompanies the release of Into The Past, though the way work had to go on this expansion prevented the preview video from being able to be completed earlier. The preview video for the Into The Past expansion can be found on YouTube here.
Work on the 4th expansion "Warbeasts" will begin immediately, and will aim to bring a new character, a new Strategy mode (Counterintelligence), a new summoning mechanic, more Side Stories, and a new story arc to Story Mode.
Qualitea is a variety streamer who loves tea, music, games, and cats, and this Saturday she'll be playing the demo for Arcadia Fallen II while streaming!
She's a lovely person and host and we're delighted to share her stream with everyone on Steam!
We'll be sure to watch the stream and join the chat on Twitch as well, so please come hang out ❤️
"Shut yer gobs, time ta get all sneaky-like." – Goff Kommando
It's time to renew those profiles with a new wave of Avatar and booster bundles! Do not miss this chance to theme your profile to go all sneaky-like, to fly high like a Swooping Hawk or to stand staunch for the Hive during this weekend.
Each bundle includes an avatar and 6 booster backs, perfect to start collecting a new faction or to fill the holes in your collection!
I'm ZIMA, and today I have something special to share with you in this developer's updates. With the game's release, we realized we haven't yet had a chance to delve into the design philosophy behind Soulmask's starter character—a topic that likely piques the curiosity of anyone new to the game:
What's the purpose of my avatar, my first character?
To address your feedback and explain the core mechanics of Soulmask, we've decided to dedicate this entry to exploring the design rationale behind the starter character—essentially "you" in the game—and our plans for future enhancements.
1. Reflections on the "Self"
Soulmask's concept stems from contemplating the possibility of awareness uploading, naturally leading to our current soul-and-physical-body premise.
In line with this premise, we decided to try something unconventional: a non-fixed protagonist. While this might diminish the starter character's unique emotional status as your "avatar," it allows for more diverse collection experiences and prompts players to ponder—which version is truly "you"?
Let's revisit our original protagonist, the "I": As an ordinary member of a small tribe, "I" wasn't meant to excel in combat or labor like the elite warriors of larger tribes. Had it not been for that fateful incident, you would likely have remained just another barbarian fighting to survive in the rainforest wilds.
But after narrowly escaping sacrifice, fleeing, and then obtaining the mask, "your" Soul and awareness merged with the mysterious Mask, granting true immortality—hence the name Soulmask.
In Soulmask, "an ordinary person gaining power beyond the physical form" is our core theme. Once I can possess any body or even machinery (yes, you'll eventually be able to possess machines!), how will I rise to build my own civilization? With every tribesmen being a potential vessel, is "I" the initial ordinary individual, or the entire tribe itself?
As for the once-ordinary "I's" physical form, does it still hold importance?
Yes, and no.
As the first entity to don the mask, this physical form possesses a unique power. In times when war and death have stripped us of everything, its special bond with the mask acts as the chieftains' 'ultimate safeguard,' allowing for direct resurrection without any loss.
We've shared our initial vision for the "starter character" from a broader worldview perspective. However, we understand the special attachment many players feel towards their first created character. So, let's briefly discuss our plans for future improvements.
2. Changes to "Self"
First of all, we find that the initial design, where the starter character struggles with mental synchronization with the mask leading to its weakening, is too excessive. This makes our starter character appear even weaker than an ordinary barbarian.
Therefore, we're considering adjusting the starter character's physical attributes to match with those of an average tribesman—the typical inhabitant of this world. While the starter character won't possess exceptional strength, they will no longer be weaker than everyone else.
Some chieftains might then ask:
how can they become stronger?
Our dev team is actively discussing various ideas, including unique abilities for the starter character and an entirely new genetic modification system. However, I must cautiously weigh all pros and cons. Implementing a brand-new system would require significant changes to the game's progression mechanics. Therefore, we need more time to fully explore these possibilities.
As an Early Access title, we can still make sweeping improvements. More importantly, we want to co-create the game with you: how would you make "you" feel more present? We eagerly await your insights in the comments—any creative ideas could make Soulmask even more captivating. The mask will unlock our full potential!
I hope this brief overview has provided some insight into Soulmask's core worldview. We'll continue systematically exploring the game's most discussed aspects, so stay tuned for more! Until next time, Chieftains!
Greetings, citizens of Golden Bay City! We’ve been listening closely to your feedback and are excited to announce plans for new developments aimed at enhancing our community and your daily lives. Here’s a sneak peek at the upcoming construction projects designed to cater to your needs and enrich your experience in Golden Bay City.
Upcoming Facilities and Services
Hospital
This facility will not only cater to immediate medical needs but will also focus on preventive care and holistic wellness, providing a comprehensive health service to the community.
Nightclub
Featuring live music, themed nights, and exceptional service, it will become a nightlife hotspot for both locals and visitors.
Hotel
This facility will offer a variety of accommodations ranging from luxury suites to economical rooms, ensuring comfort and security during your stay.
Supermarket
With an emphasis on organic and locally-sourced products, the supermarket will support local agriculture and provide healthy, sustainable options for our community.
Coffee Shop
With a selection of premium coffees and a relaxing atmosphere, it’s perfect for your morning start, a midday break, or casual meetings.
We are not just building facilities; we're building a community. We invite all of you creative minds out there to share your designs and ideas with us. Join our community forum and contribute your visions for these new spaces.
These projects are designed with you in mind, aiming to support and enhance our living experiences in Golden Bay City. Stay tuned for more updates in our next dev diary, where we'll dive deeper into specific features and opening timelines for these exciting new developments.
We hope you are enjoying season 5! We couldnt leave for the weekend without a small patch to handle some of the biggest issues we have had since yesterday
With Love, The Ghost Ship Crew
--- PATCH NOTES —
- Fixed clients Deep Scan Crystal scanner sometimes pointing to the Droppod location if the crystal was very far away. - Potential fix for a crash - Potential fix for a Drillevator audio crash - Fixed Normal Jetboots being able to spawn in Deep Scan mission, blocking improved jet bots, making it much harder to get out. - Updated translations
Welcome to Part 1 of the Gray Zone Warfare Patch 2 Public Playtest
Prepare for our biggest playtest yet, featuring important changes and improvements based on your feedback and suggestions.
Instead of traditional testing with pre-defined reprosteps, please play the game as usual and report any issues via this form. Dive into the game and experience the new features firsthand. Your feedback is crucial.
Patch 2 Key Changes:
▪️ 9 more LZs have been added. ▪️ Pickup and destination are displayed in Heli details. ▪️ A new setting for mouse sensitivity in ADS is available. ▪️ Further improvements have been targeted at reducing rubberbanding. ▪️ The issue of AI getting stuck and being able to shoot through walls in the bunker has been fixed. ▪️ The issue of dead bodies falling through floors in buildings has been fixed. ▪️ The problem of helicopters getting stuck in the air has been fixed. ▪️ Skipping a coma no longer displays the message "You killed yourself."
Known Issues:
▪️ Players can get stuck behind a ledge in Midnight Sapphire. ▪️ Players are unable to use the mouse wheel in certain situations (scope with zoom optics, dynamic crouch..). ▪️ When the squad leader changes while the invite is pending, the invited member cannot join after being invited by the new squad leader. ▪️ Supporter editions owner cannot use the RC1 suppressor immediately. ▪️ Lighting issues on 3060ti with FSR enabled.
Your progression in the public-experimental branch was copied yesterday from your live server progression. This allows you to play with your latest gear and tasks but does not affect your progression in the live servers
How do you join the public-experimental branch?
1. Go offline and online in Steam (via the Steam tab in the upper left corner). 2. Right-click on Gray Zone Warfare and select "Properties." 3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." 4. Update the game.
Please note that this is not the final version of Patch 2, so you will encounter some bugs that we're actively working on.
Please also be aware that numerous fixes and improvements are being made. Once we have sufficient feedback and testing is complete, the Patch Notes will be available once Patch 2 goes live.
We appreciate your help and are grateful for your patience and support as we work on delivering you our vision for Gray Zone Warfare.