Jun 13, 2024
UNDYING - "KINGDOM" - Vanimals Games
Both Game Modes:
  • Fixed an issue with some achievements counting duplicates
  • Fixed a translation issue related to outfit names

Story Mode:
  • Fixed a diary bug that was incorrectly closed in the Huff Canning Factory Laboratory
  • Fixed a diary location that was incorrectly marked as the Huff Canning Factory instead of the Aries Town Police Station
  • Updated the icon for the circuit board required for the mission to avoid confusion with another material item

Kingdom Mode:

Experience optimization
  • Based on player feedback, slightly increased the infection speed in the large map red zone to generate more Unsafe Areas and survivors requesting to join the camp
  • Adjusted the trading value of some items to be within a reasonable range for trading and other functions
  • Increased generator storage capacity from 1,200 to 6,000
  • Modified the description of the battery regarding storage capacity from 24,000 to 1,000
  • Increased the stack quantity of some basic supplies
  • Reduced the probability of having too many NPC requests to join LynnBay at the same time

Issue Fixes:
  • Fixed an issue where tools used by Cody could not be dropped or moved in the bag after use
  • Fixed an issue where special scene items with 0 durability would disappear when leaving the scene
  • Fixed the issue of incorrect display of repair material consumption for the back door of the Survivor Campground
  • Fixed the issue of NPCs being able to trade and talk after death
  • Fixed the issue of canceling production when exiting build mode next to a production task table
  • Fixed the issue of negative item quantities appearing in the Outskirts Farm set storage box
  • Fixed the issue where NPCs would not use water towers other than the first one in the farm set with multiple water towers
  • Fixed an error related to key bindings
  • Fixed the issue of no pathway templates being opened when entering the haunted house for the first time
  • Adjusted the interaction range of repairing the rappelling rope in LynnBay to prevent Cody from getting stuck
  • Fixed the error of three new stone weapons not being recognized as weapons in certain functions
  • Fixed the issue of Cody being interrupted while holding hands with the rabbit hole and then being unable to water the planting box.
Jun 13, 2024
Ancient Guardians: The Dragon - Luphix
The cybernetic dragon was a reward choice for the first player who beat the developer's record in the game.
Jun 13, 2024
汉尘:腐草为萤 - 白山正
6.13 Update Log:

1. Add backpack newbie guide
2. Add the function to advance the dialogue by pressing the F key.
3. Fix the issue of missing background music in the broken temple map in specific scenes.
4. Fix the error of being unable to sow seeds during the farming process.
5. Fix the error of being unable to plow the land during the farming process.
6. Fix the issue of model loss after NPC dialogue.
7. Fix the issue of state machine error after NPC dialogue.
8. Fix the issue of incorrect trading data under specific circumstances.
9. Fix the issue of incorrect settlement text display in historical events.
10. Fix the lagging issue when switching to the large map.
11. Fix the issue where NPCs do not look towards the player during dialogue.
12. Fix the inconsistency in backpack data after saving.
13. Fix the issue where NPCs cannot continue mission dialogue after saving.
14. Add automatic repair nodes when saving.
15. Fix the character drifting issue in the waterscape scene of Nanshan Village.
16. Fix the issue of non-refreshing display of backpack slots and quick equipment slots under specific circumstances.
17. Add a subplot for Xiao Jieba in the third round.

Visualis Electromagnetism - francois.sahy
First release of 3D Electromagnetic Waves visualization ! 🌊🧲 Now you can observe E <-> M fields alternance, and detailed vector representations of waves propagation !
Observe field patterns around oscillating currents or study Cherenkov effect !
This update offers a comprehensive and visually satisfying way to understand and teach complex electromagnetic phenomena !
Jun 13, 2024
Cool Kid Cody - denise.truo
cool kid cody's done, but the updates aren't. here's a list of stuff that's been updated, and a heads up about some of the episodes going free tomorrow, read below!

version 3.29
  • code has been updated in preparation for episodes s1e2, s1e3, s2e2, and s2e3 becoming free tomorrow (june 14, thanks for your patience while we figure that out)! from now on, those who get those episodes for free will not get the badge, (it'll remain exclusive to those who paid to play those episodes earlier on). thank you again for all your support! as a heads up, your badges are tied to the persistent file located in the local files (Steam > steamapps > common > Cool Kid Cody > game > saves). if you plan on reinstalling the game/wiping your computer and are concerned about losing your badge, back up that persistent file! if you believe you should have the badge but don't, or want to report any bug really, email us at 90percentstudios@gmail.com or bug us on social media. (i'm going to be out of town this weekend but i'll get back to you asap!! - denny)
  • fixed the finale so mini pastes the new photos into the yearbook whether you've only found 1 photo or all 3 (she used to only do it if it were all 3).
  • made it so even if you only get the third unlockable photo in the finale, it'll still turn to dusk on the beach.
  • added alternate episode icons that show whether you’ve unlocked the chillectrical move for that episode.
  • edited color of peter’s eyes in his sword sprite, the gray shade was too dark before.
  • edited tight heights so crescent high in the distance had its new design in the finale
  • moved some character positioning during the finale during pie’s scene so he wouldn’t be blocked by the textbox as much.
  • reformatted episode titles in the episode selection screen
  • made textboxes slightly transparent to show more bg/character art behind it. as a result we reorganized textbox files so that text tails are no longer separate .pngs from the textbox itself. makes it easier to edit n all that!
  • increased space around the title of each menu to prep for larger text sizes for the mobile version.
  • reformatted credits slightly.

version 3.30
  • added white outline to olive/coffee shop barista's head in s3e10.
  • made andy and me average in the after-credits scene.
  • gave daniel his friendship bracelet in his bg sprite.
  • gave cody his friendship bracelet and earring in his average fallen down sprite.
  • fixed shading on peter’s phone on the main menu.
  • fixed mix-up between shoe grind and nollie star ratings in s3e4.
  • gave loser-bruce a curl on his head, he had one in his background sprite but not on his close-up one
  • gave cody’s handspring sprite a slight purple edge along the board.
  • cody’s dash sprite had hexagonal wheels when they should’ve been pentagons. fixed it so it was more in style with the other sprites.

version 3.32
  • fixed a few typos and line breaking issues in s3e5 + e6
  • fixed scene in s3e6 in g-ma’s garage, she faces right during cody’s conversation when she should be facing left.
  • fixed issue where finale credits scene broke the game.
  • fixed cody’s textbox not appearing in s3e5 when he’s a kid.

version 3.37
  • added game version number to info screen
  • fixed kay’s eyes appearing gray in episode 23
  • fixed game crashing at end of s2e10
  • fixed peter showing up twice in the classroom background of s1e10

version 3.37
  • fixed sky in front of school in s2e4, hovering over the button showed chill haven in the wrong position.
  • fixed some line breaking issues/the pacing of some lines/combined some lines here and there.
  • fixed s2e5 unlockable photo #2, peggy’s contacts were the wrong shade of blue.
  • tweaked s2e7 unlockable photo #2 slightly.
  • improved readability of icons on main menu screen.


version 3.40
  • fixed bug where, in s3e9 you could click on the background to initiate the boat scene during the second part of cody's fight with rhyme.
  • made it so, in the episode selection menu, clicking on unowned episodes causes steam's overlay to open up to the episode's dlc.
  • added buttons to buy the season bundles if you don't already own it. if you own all seasons, this button won't appear.
  • fixed bug where some peoples' badges weren't showing up. it shouldn't be tied to your persistent file anymore, but tied to information stored in steam itself, so even if you uninstall+reinstall the game, the badge shouldn't disappear!

version 3.41
  • fixed desktop stickers disappearing too soon on the left side of the screen. now the stickers should float off the screen before popping out of existence.
  • made mini’s mouth red instead of pink in s3e6’s chillectrical move.
  • made cody’s mouth pink instead of red in his conversation with holy resources.
  • made it so cody’s outfit looks all floaty when he’s talking to pb in s3e7.

version 3.81
  • the big jump in version number is from having made 40 other versions to try and get this build to also work on google play. it works on both now!
  • made the error pop up window on the disc selection menu smaller so you can see cody’s silly face on the wallpaper even when the menu's open.
  • s1e3: fixed a bug where the narrator is speaking when cody should be speaking.
  • s3e10: cody says “i don’t think there’s anyone left around the beach that we can bug for signatures”, which isn’t technically true if you hadn’t gotten alarmy’s signature yet, in which case cody’s backpack will now rustle, reminding him to get their signature.
  • s3e10: added borders to the blank photos on the last page of the yearbook so they appeared more clickable.
  • s3e10: made it so the seating on the beach isn’t visible until cody enters the beach.
  • s3e10: made it so gg always has her bracelet. she used to only have her bracelet if you’d done the bracelet mini-quest in s3e7 (restarting also s3e7 reset her bracelet).
  • updated game icon so it's cuter.
  • made a bunch of other small fixes like typos and a few assets missing the 3d effect/white outlines.
  • reorganized some files in the etc folder, should have no effect on gameplay.

version 3.86
  • update for the hellaween special :)

version 3.87
  • fixed a bug where peggy's grad outfit was missing her hat and didn't work on certain poses.

version 3.93
  • fixed rhyme’s average design (her shirt stripes were white instead of light gray).
  • added a white outline to rhyme’s phone menu in the special.
  • fixed a bug where achievements weren't registering. you may have to go back and redo the scenes wherever the achievement should've been granted, sorry about the inconvenience!!
  • because of a new renpy update i had to change some code. this shouldn't affect gameplay but i know some people like to go through the code/mod things so i thought i'd note it. all instances of "im.MatrixColor" and other image manipulators listed here aren't compatible anymore and have been replaced with an equivalent matrixcolor transform property, and in a few cases, other transform properties. this affects almost any code dealing with images in the game, and means code that looked like this:

    im.MatrixColor ("images/bg_other/outshore/february/birds%s" %(image_extension), im.matrix.brightness(0.10))

    now looks like this!

    Transform ("images/bg_other/outshore/february/birds%s" %(image_extension), matrixcolor=BrightnessMatrix(value=0.10))

version 3.95
  • added id tags to each line of dialogue (doesn't affect gameplay, it's just in case we create translations and need to identify dialogue more specifically).
  • made gigi's friends have their regular names in s3e10.

version 3.97
  • edited some episode icons for better visibility (namely s3e6 now has two lightning bolts, indicating there are two unlockable chillectrical moves for that episode!)
  • fixed a visual bug on cody's meter in s3e6.
  • fixed a bug where in s3e6 if you interact with cody’s room entrance on both cody and mini's turn in the same round, g-ma will leave.
  • the last update apparently made peoples' persistent data inaccessible, this update should fix that (i think? it does for me at least :')
  • the song in sun's out fun's out was bugged and the piano wasn't playing. updated with a fix but didn't change the version number since this was just a file swap issue.
  • fixed the censor beep in s3e1, it would just keep looping foreeeeever.
A.V.A Global - jeehyojun


Dear Mercenaries,

At AVA Global, we are conducting a phased update to expand the core shooting experience unique to AVA Global. Based on user survey results, we are moving forward with a weapon balance update for Phase 3.

Weapon Balance Improvement Phase 3! Return of the Popular Mainstream Weapons!

Following the recent survey, we have once again realized that the weapons preferred by users are classic weapons such as the MA-47 and Cannon. Therefore, we are planning a balance adjustment focused on classic firearms, actively reflecting your opinions. Additionally, we are analyzing factors such as weapon usage rates and win rates to address weapon imbalance issues.

List of Balance Update Weapons


We will continue to monitor the utilization and performance of user weapons, and we will closely observe less frequently used weapons considering the current balance. Our goal is to ensure that each weapon in AVA Global has its own unique identity and functionality. We are committed to careful review and ongoing balance updates. Although this process may take some time, we deeply appreciate your patience and understanding as we strive for optimal results.

With the news of the balance update, we have also prepared a bonus announcement. This is a great opportunity to obtain popular skins for 11 types of weapons scheduled for balance adjustments! We appreciate your keen interest.
Announcement Link: (Link)

Thank you.

Sincerely,
Your AVA Global Team
Jun 13, 2024
Undersea 8 - Kaleido
Improved convenience
Mark safe area
At the starting point of each mode, a UI was displayed indicating that there were no anormalies.



Added resupply function
Oxygen is now resupplied when the depth is reset due to a misjudgment in normal mode.
If the current amount of oxygen is less than the amount received at the start of the mode, it is automatically charged to 18%.
If the amount of oxygen you have is higher than this, it will remain as is.

Improved camera scanning method
We have improved the function so that even if the anormalies deviates from the aiming point to some extent, the anormaly is considered to have been captured.



New ending added
Added new ending ‘Deepest Place’ and related achievements.
Based on the judgment that it may be unpleasant to experience failure after a long chase in the last level,
Added a new ending and made it possible to finish the game.

Level structure modification
Normal mode last level
Added new stairs near the entrance.
As a new ending is added, this staircase will take over the role played by the existing ‘last staircase’.

Classic mode last level
We added footrests to some sections to allow for a smoother climb.



Other
Fixed a few typos.
Jun 13, 2024
WASDJK - 怪人
-Extend the reset time for level 15
Astro Looter: Survivor - Why so serious?
1. Updated visual and haptic feedback for the Voltstorm Lightning Rifle.
2. Balanced stats and enhanced visual and haptic feedback for the Death Angel Frost Cannon.
3. Improved visual and haptic feedback for the Wasteland Fire Launcher.
4. Fixed issues where mining carts could deviate from their paths in certain scenarios.
5. Increased variety of items in detection zones.
6. Updated missile impact visuals for Missile Defense Turrets.
7. Miscellaneous bug fixes and performance improvements.

We constantly update and polish our game for bug fixes and to enhance your game experience.
A.V.A Global - jeehyojun


Mercenaries!

Wonderful Chance to Pick Legend skins Capsule is open in A.V.A Global Special Shop!

[Open Schedule]
*Time (UTC): 2024. 6. 14, 06: 30 AM ~ 2024. 6. 17, 00: 00 AM



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Mainstream Capsule Rate Information(Per Capsule):


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Thank you.

Sincerely,
Your AVA Operations Team
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